ArkhamFantasy
Member
The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.
Why do reviewers keep giving them 9's and 10's?
The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.
He said beats, not mechanics, which I assume is the same sort of thing I've spoken about before:
Ratchet & Clank isn't Mario with Guns, it's Contra in 3D.
The distinction being that R&C really doesn't have all that much content based around actual traversal dexterity; that's generally trivial, whereas it's very much the heart of Mario. They didn't just add shooty bits, they also took away much of the platforming, making it a very distinct product; a great game, but not quite scratching the same itch.
It's one of the most critically acclaimed series going, something very hard to do over 30 years and nearly 20-odd games. It's hard enough for a series to survive a generation jump, let alone have a series keep it's quality level up throughout the march from 8-bit to the present day.The Zelda formula isn't worth copying because the games aren't spectacular. People buy them because it says "Zelda" on the box.
Why do reviewers keep giving them 9's and 10's?
Terrifying. Reminds me of when Eurogamer gave one of the Uncharted games an 8.
It's not that they're immune to being copied, it's that nobody wants to copy them.
The Wii U isn't exactly flying off of shelves.
I am actually having a hard time figuring out what the Nintendo difference is. Even though it is not a copy of a Nintendo IP, I feel like Yacht Club Games has made a game of Nintendo'esque quality with Shovel Knight.
b) nintendo has a certain level of quality and charm to their titles that a lot of developers can't quite nail down.
I am actually having a hard time figuring out what the Nintendo difference is. Even though it is not a copy of a Nintendo IP, I feel like Yacht Club Games has made a game of Nintendo'esque quality with Shovel Knight.
Nobody tried copying games like SMG, though.
I am actually having a hard time figuring out what the Nintendo difference is. Even though it is not a copy of a Nintendo IP, I feel like Yacht Club Games has made a game of Nintendo'esque quality with Shovel Knight.
.You should play more games.
/edit: do people really think Okami or freaking Darksiders (poor man's Zelda) is better than any 3D Zelda?
I shall lay my last defense with the fact that at least I have played the games majority seems to regard as the best in the series.
As for Rayman it comes closest for me too but it doesn't quite touch the best 2D Marios. Something like Sonic tho in my opinion is far below.
edit: well I forgot goddamn KLONOA. That's a classic if there ever was one.
Simple answer: Nintendo has very high quality developers.
People undervalue Nintendo's history. They have the longest continuous and longest total history in the industry, dating back to the 1970s. No one else in the industry has that pedigree. They aren't perfect. They have faults, some of them glaring. But as far as game design and development, they're tops.
Biggest problem with Zelda clones seems to be that they don't sell no matter how good they are.
Not sure why people are talking about zelda rarely being copied. It's copied all the time. Essentially it evolved into the assasins creed open world game. The best recent example of it is Rocksteadys batman series.
Let's take a look at Arkham City.
Batman starts in the city with a mission to find out what has happened to the world, and team up with a feisty and capable female.
He explores the world and gets a new utility belt upgrade/tool for every new building/region he goes into. He has to puzzle his way through buildings to get to the boss of said building, each of whom has an interesting new mechanic.
Eventually he solves all the puzzles and finds out gannon/the joker is behind everything.
They fight and the hero wins.
What sets Nintendo apart is they are incredible at building highly polished experiences. They are very good at what they do. Because of this they always feel handcrafted and unique
edit: 2 of Sonys best PS4 exclusives are zelda clones with a twist. Bloodbourne is zelda with gear levelling, and Infamous 2nd Son is a TPS Zelda
Zelda is not popular because its an open world game, its popular because of its dungeon designs, and nobody even attempts to make levels like that.
Assasins creed 2 and Arkham City both have dungeon design.
In assasins creed they are optional.
In Arkham City they are everywhere. The museum is a dungeon, the police station, the foundry ect are all dungeons where you get a new tool to help traverse them.
You could also argue that uncharted is a simple linear version of zelda with easy puzzles
Okami and darksiders feel like the only noteworthy efforts but both of them still pale in comparison when it comes to the dungeon/puzzle design of the zelda games.
Comparing Dark souls to Zelda is like trying to compare Portal to Halo so I don't understand why so many people do that unless the haven't ever played a Zelda game maybe.
They're very pretty boxes.
Gotta love the gold. GOLD.
I have no clue if they are objectively better but to a lot of people, me included, Nintendo's games just have a certain charm that most other games lack.
I enjoyed Rayman Origins a lot, and it's certainly a great game with inventive level design and tight controls, but it misses that little something extra. Maybe it's the weird characters or whatever, but it's not a game that attracts a lot of people. Mario is.
Let me know when someone copies Super Metroid's formula but makes an equal/better game out of it.
Seriously, I want to know.
Have you ever heard about Castlevania?
Or Ori?
Okami > Zelda
CTR > Mario Kart
People blasted Star Fox Adventure for being to much like zelda, but you know what? That's what made it good, it was a competent Zelda Clone.
Also, my friends who played it say the same about Beyond Good and Evil, amazing zelda clone, no wonder people want a sequel.