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Why are people OK with 1080p/30fps, but not 720p/60fps?

If I showed you Halo 4 running at 1080p and 30fps and then at 720p 60fps I guarantee you would feel very very differently.
The resolution makes a enormous difference.
 
If the game is purty , runs well and is fun to play , I couldn't give less of a **** what it's resolution is.

Anyone who does should be gaming on a PC anyway.
 
Sorry as s PC gamer I find it hard to understand why people are okay with 1080p let alone 30/60 fps

I was rocking higher than 1080p res and higher than 60fps in the PS2 days
 
60fps over 30fps offers a much bigger difference in how the game feels and plays than 1080p over 720p.

So 60fps over 1080p any day for me.


If I showed you Halo 4 running at 1080p and 30fps and then at 720p 60fps I guarantee you would feel very very differently.
The frame rate makes a enormous difference.

fixed.
 
you're right, I hate too this people that love playing videogames instead watching interactive movies.

Mlpfb.gif
 
for someone who spent the last 9 months working at 9bit/16 colors in 320x224 on a megadrive, i can only say one thing about this 720p/1080p 30/60fps nonsense,

stop acting like spoiled little children.
 
60fps over 30fps offers a much bigger difference in how the game feels and plays than 1080p over 720p.

So 60fps over 1080p any day for me.




fixed.

Do you play Halo? Have you ever gone from playing COD to playing Halo? Makes no impact whatsoever. I need to do a focus group one of these days just to prove how few people even notice it.

I'm definitely for FPS over resolution.



Pretty much every remotely action-based game looks better at 60 FPS, in my opinion. Not to mention that fighting games pretty much require it.

Fighting games are the only games that I believe need to be 60fps.
 
Sorry as s PC gamer I find it hard to understand why people are okay with 1080p let alone 30/60 fps

I was rocking higher than 1080p res and higher than 60fps in the PS2 days

But are we talking about PC gaming?? OP, is this a console discussion?
 
Imo, sub-HD @60fps >> 1080p @30fps. Resolution doesn't influence playability all too much (if it isn't a strategy game or it's really abysmally low), framerate has a great effect on playability.
 
maybe because 30fps is fine and people who bitch and moan about 60fps as some sort of holy grail of standards need their heads examined.
 
It's not 2004 anymore, 720p is just rubbish. 30 fps is fine for slow paced games, and fast paced ones could just make cuts in places other than resolution to achieve 60 fps. What's the point of having detailed textures and lots of particles and stuff if everything is smeared in vaseline in the upscaling process?
 
maybe because 30fps is fine and people who bitch and moan about 60fps as some sort of holy grail of standards need their heads examined.

or maybe it's not some kind of catch all. Maybe, just maybe certain games benefit more from one over the other.
 
maybe because 30fps is fine and people who bitch and moan about 60fps as some sort of holy grail of standards need their heads examined.

Wow, how condecending. You do realize that 30fps is already the breaking point of control latency and even the best of the best developers this gen couldn't maintain that frame-rate. Some the best games played this gen are 60fps believe it or not. If I want next-gen "experiences" as so many claim, I expect them to consider the controller in front of them and not the distracting visuals you see on screen.
 
This gen can't even handle 720p.

The vast majority of this gen's titles were 720p so I'd say that yeah the PS360 could handle 720p just fine.

These are my thoughts too. There are some genres where fidelity is more important/noticeable than framerate, like RPGs. But there are others (such as fast-paced shooters) where 60fps makes a huge difference. So the Battlefield 4 backlash surprises me a little.

If all games could've been at 60fps it would've been nice but sure some genres benefit more than others - turn based JRPG's, adventure, Heavy Rain/Beyond like games and slow paced games in general are just fine with for example a steady 30fps w/ some good quality object motion blur plus more taxing genres like open world/sandbox can get away with a smooth 30fps as well.

It's genres like racing, platformers, action & shooters that really need the 60hz the most and so far I'm very happy to see that devs/publishers on the PS4/Xbone agree with this.
 
It baffles me too. Framerate should always be the number one priority. 720p at 60fps is just fine, if 1080p can't be achieved at that framerate. The idea of purposefully reducing the framerate from 60 to 30 just to increase the resolution is appalling.
 
If devs could, please, contemplate the use of intemediary resolutions when they can't reach 1080p. 900p is sssssooooo much better than 720p and it could be sufficient to reach the 60fps grail.
 
60 fps obsession for every game needs to die in a fire.
In a way, we PC gamers are to blame for that.

We spent so much time trying to tell the console gamers that "Yes, there is a noticeable difference between 30 and 60fps! 60 is always better than 30! 30fps is unplayable.".

We've created monsters that now refuse to accept their underpowered consoles, because we showed them that the grass is greener.
 
For crying out loud, if you people are so obsessed with getting your 60 fps @ 1080p then buy a goddamn gaming computer. You flat out are not spending the money necessary to get the power that is required to do this and still have your super realistic modern games with all the pretty effects when you purchase one of these consoles. Be happy with your 720p @ 60 fps, it's already a vast improvement over current consoles, that are up-sampled to 720p to play at 30fps. These posts are tedious to read for a year already.
 
It baffles me too. Framerate should always be the number one priority. 720p at 60fps is just fine, if 1080p can't be achieved at that framerate. The idea of purposefully reducing the framerate from 60 to 30 just to increase the resolution is appalling.


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again, this isn't a catch-all. There are certain games that would benefit more from the increase in resolution than the increase in frame rate. And vice versa
 
In a way, we PC gamers are to blame for that.

We spent so much time trying to tell the console gamers that "Yes, there is a noticeable difference between 30 and 60fps! 60 is always better than 30! 30fps is unplayable.".

We've created monsters that now refuse to accept their underpowered consoles.

It doesn't take a PC gamer to realize the tremendous difference between 30 and 60fps, though. I, for one, am not (only game on consoles), and framerate will always be the priority to me over nicer graphics or resolution.
 
720p with a good amount of AA look pretty good on my living room plasma. I realized that after trying to play a heavily modded version of Morrowind and not being able to run it at a rock solid 1080p@60. So instead of lowering graphics settings or uninstalling mods, I settled with 720p@60 and was quite surprised how well it held up. I had the same experience with Metro 2033.

Playing on my desktop lcd monitor is a completely different story, tho. The native monitor resolution (or a 1:1 pixel mapped resolution) is the only viable option here.
 
I like fighting games so 60fps is a greater priority than 1080p.

Are those people who is ok with 30fps even like fighting games?
 
60 fps obsession for every game needs to die in a fire.

I don't think every game needs to be 60fps. Turn-based RPGs, or non-action cinematic games like Heavy Rain etc, they work extremely well at 30fps.

But for action games, racing, sports, platformers, FPS, etc, 60fps improves the experience immensely. It just makes everything feel so much smoother and the gameplay tighter. Developers realised this as early as the 80s.

Also, can you imagine if Daytona had been 30fps!? One of the big reasons why it turned heads in the arcades back in the day wasn't just that it was a proper 3D racing game, but it was that silky smooth 60fps refresh.

Sadly LCD/LED TVs do such a poor job with 60fps that I'm not surprised that so many don't see the true benefit. 60fps on CRT/plasma is still quite something.
 
....


again, this isn't a catch-all. There are certain games that would benefit more from the increase in resolution than the increase in frame rate. And vice versa

Not to me. 60fps make any and all games look and feel better, more so than resolution. Sure, some genres benefit even more from framerate, to the point where some claim that 60fps are a necessity for them (fighting games, racing games, shooters). But it always matters, regardless of the genre. Even for RPGs and/or turn based games. It just makes everything feel better.
 
If devs could, please, contemplate the use of intemediary resolutions when they can't reach 1080p. 900p is sssssooooo much better than 720p and it could be sufficient to reach the 60fps grail.

Dynamic resolution a la Rage, Wipeout HD and Syndicate would also be a good technique to have the best possible IQ and keep the frame-rate stable...the only bad thing is that it's not a popular solution right now.
 
It doesn't take a PC gamer to realize the tremendous difference between 30 and 60fps, though. I, for one, am not (only game on consoles), and framerate will always be the priority to me over nicer graphics or resolution.

Definitely. There's a reason why all good fighting games, platformers and beat'em all are running at 60 fps even though those are traditionally console genres.
 
I am ok with neither
Bingo.
On the other hand, I would also be fine with giving up a certain amount of detail, if necessary, to achieve both.
People that just want everything need to make a reality check as far as they intend to keep playing on consoles.
 
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again, this isn't a catch-all. There are certain games that would benefit more from the increase in resolution than the increase in frame rate. And vice versa
Exactly, I would much rather see developers try to get the proper resolution and frame rate that best fits the kind of game they are making than try to adhere to any sort of standard, because these are gaming consoles and you can't just have everything you want.

Ya, it would be great if every game would be 1080/60, but certain games would certainly benefit in a larger bump in one aspect over another.
 
Not every genre benefits from 60FPS, and I'd only have an issue with games dropping below 30FPS.

Other than that I don't care about framerate.

Resolution... it would be nice to have a resolution jump from last gen, like the gens proceeding but like framerate whether it be 1080p or 720p it's not a deal breaker as to wether I'd buy a game.
 
This gen can't even handle 720p.

Most games were 720p or more or less 720p, honestly I wouldn't mind if some nextgen games missed a few lines from 1080p for better framerate but I don't think a smooth framerate would lower the resolution of games all the way down to 720p. 900p at the minimum.
 
Not to me. 60fps make any and all games look and feel better, more so than resolution. Sure, some genres benefit even more from framerate, to the point where some claim that 60fps are a necessity for them (fighting games, racing games, shooters). But it always matters, regardless of the genre. Even for RPGs and/or turn based games. It just makes everything feel better.

I completely disagree. There are games that are text heavy or are mostly static images that have nearly zero significant animation in them that benefit more from clarity then 60 frames per second. Think of old school point and click adventure games that are 2 d hand drawn. what benefit would you get from 60 frames per second over resolution when the animations drawn for the character don't even exceed 24 frames per second?
 
we have reasonably priced 1080 HD TVs since a good 6 years now. Everyone i know has one now, everyone i know playing consoles has one since at least 4 years.

I think its time for native resolution.

framerate is another discussion.
 
It wasn't an abomination in 2005. 1080p will be an abomination too, one day. 30fps on the other hand, is a timeless abomination.
No it won't.

720p never looked picture perfect. On the other hand, 1080p does.

If 30FPS is a timeless abomination then I would like to know how you survived this generation. Almost all games were 'targeted' to run at that framerate.

60FPS would be nice but if we're going to get a blurry mess as a result.

I think Wipeout HD had an excellent solution. 1920x1080 with a dynamic framebuffer (drops to 1280x1080 to maintain 60FPS). Gran Turismo 5 Prologue is another solution. 1280x1080, 2xMSAA, 60FPS. Prologue had excellent IQ, although this took a severe hit when QAA was implemented in the final product (GT5).

720p is unacceptable.
 
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