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Why aren't more people complaining about the direction R6 Siege is going?

Jesus some of those skins. We want the Insane Clown Posse audience.

But yeah, I've never been into realistic FPSes in any way, and have never touched the Rainbow Six series as a result. This kind of thing wouldn't bother me but I could see how it would bother longtime series fans.
 
Jesus some of those skins. We want the Insane Clown Posse audience.

But yeah, I've never been into realistic FPSes in any way, and have never touched the Rainbow Six series as a result. This kind of thing wouldn't bother me but I could see how it would bother longtime series fans.

Longtime fans may remember this:
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I'll agree that knowing your adversary's class is less important when you're in an ADS peeking match, though being able to ascertain exactly what I'm looking at is still important. Being able to cleanly see body parts, especially peeking heads, is vital no matter which characters are in-play. If the visual language for a head in R6:S keeps changing, it's difficult to keep up.

In the other 50-60% of the game knowing what characters you're up against is very important. Theremite, as you said, is a classic example. If the opposing team is playing 5 characters that have access to nitro cells, that's good information to have. Being able to specifically tell my teammate that I tagged Tachanka (or Doc) but he got away might change everyone's strategies.

More skins means more information, which means more noise. No way around it. If the devs want to keep the game tactically focused and not team deathmatch, they should re-think their skins.

As you play more you tend to know exactly how the team you're going against is going to play, that's what makes rainbow so good, everyone knows the go to strats for house garage etc :P if you're attacking and you drone out that the other team have a pulse and a rook, you're going to be hunting for the roaming pulse not the rook :P

And besides, you can get all the info you need through cameras and drones ontop of knowing what ops you'll probably be going against in certain situations, when you attack Hereford armory and you drone their bandit + jeager you know that they'll be in lockers trying to deny the thermite + Thatcher combo.

Me and my friends started playing siege back at launch in gold league and now we play diamond/platinum and we've never once been stumped with what you describe. If we ever lose due to lack of information it's because we were too hasty and didn't drone etc :P

And besides, the general helmet style and clothing layout of each hero is enough info, jaeger has his big ear muffs and fuse has his big goggles etc, the skins still keep true to the silhouettes for me.
 
I'm bit dissappointed by this, but honestly can't complain since I haven't even played the game for a long time now. I think it's the best modern multiplayer FPS though. And realism is something I appreciate in it too. Same as Division, but people constantly complain how all the outfits are too samey. Making over the top skins is the easiest way to show easily noticeable variety.
 
I'll agree that knowing your adversary's class is less important when you're in an ADS peeking match, though being able to ascertain exactly what I'm looking at is still important. Being able to cleanly see body parts, especially peeking heads, is vital no matter which characters are in-play. If the visual language for a head in R6:S keeps changing, it's difficult to keep up.

In the other 50-60% of the game knowing what characters you're up against is very important. Theremite, as you said, is a classic example. If the opposing team is playing 5 characters that have access to nitro cells, that's good information to have. Being able to specifically tell my teammate that I tagged Tachanka (or Doc) but he got away might change everyone's strategies.

More skins means more information, which means more noise. No way around it. If the devs want to keep the game tactically focused and not team deathmatch, they should re-think their skins.
Except it doesn't change, the silhouette remain exactly the same for all operators. My point being since the silhouette remain the same you'd recognise the operated far before you notice the facial detail...Much less notice the difference in facial detail from stock. Especially at anything longer than close range...The fights simply don't last long enough and those details are so small that they become inconsequential. You'd be able to tell the difference between smoke/mute/thatcher/sledge (4 very very similar looking operators that confuses even veterans) before you could tell the difference between the facial cosmetics....That's how inconsequential it is.


The reason it is inconsequential is because in Siege half of the game is knowing where the enemy is using cameras and sound cues, if you have to identify an enemy via first hand visual contact then it's already too late and you've been outplayed. The other important point is that every operator plays in a certain manner.If there is a Tachanka and a Kapkan in the other team then you know that the one who is outside the room will most likely always be Kapkan. Those, the cameras, and the silhouettes are what helps you identify an enemy....Face masks have zero bearing in that.
 
I don't see how this is an issue. The cosmetics don't change how the game plays, and if it's netting them more $, that's great for them.

Until a single handgun gunshot to the leg becomes a potentially lifethreatening and immediately immobilizing injury in this game, i dont want to hear about helmets breaking immersion.

It can only be described as semi-realistic.and these costumes arent the games least realistic attribute.

Have they ever returned to "gimping" from the original couple entries? Where taking arm shots would hurt aim for the rest of the round and leg shots would hurt aim and give you a limp. Not total realism for sure but that was almost 20 years ago and I don't remember seeing that in a major shooter since.

But yeah, paid cosmetic stuff in games is a complete non-issue and actually urges the creators to have any interest in keeping the game alive.
 
But how can you play something you dearly care about (Insert any of your favorite franchises, anything with a coherent style you care about) with a bright Mountain Dew advertisement on it? It's like Darth Vader with Taco Bell written on his chest because we gotta make sure that money is being made. Sponsorship and out of place cosmetic items are not the same, I know but both can totally destroy any artistic intention. Why don't they introduce pets while we're at it?

Hardly the same as a taco bell sticker.

Games need money and silly cosmetic skins - that most seem to agree make you easier to spot and kill - are the least necessary evil.

Companies have a lot with vision and genuinely enjoy making games, but they also need to eat; At the end of the day they need money to fund increasingly expensive games. Gears 4 has neon blasted characters I didnt enjoy at first as a veteran but now have embraced.

It could be far worse so we accept what needs to be done.
 
Have they ever returned to "gimping" from the original couple entries? Where taking arm shots would hurt aim for the rest of the round and leg shots would hurt aim and give you a limp. Not total realism for sure but that was almost 20 years ago and I don't remember seeing that in a major shooter since.

But yeah, paid cosmetic stuff in games is a complete non-issue and actually urges the creators to have any interest in keeping the game alive.
Infinite Warfare has this in campaign in specialist mode. Anyhow Siege does not try to be realistic, it's basically military fetish with these fantasy gadgets that look like they could be real but aren't.
 
Infinite Warfare has this in campaign in specialist mode. Anyhow Siege does not try to be realistic, it's basically military fetish with these fantasy gadgets that look like they could be real but aren't.

I don't mean in campaign as I'm sure stuff like that happens. It was a totally different feel for MP though and if someone was hit early they had to deal with it the whole round. Plus it happened if you were careless with how high you dropped.

Just saying in regards to the topic. Picking out one aspect of non-realism that, coincidentally, is the one that generates income opens up people to talk about other realism aspects that aren't there. Especially one that was in this series.
 
It's really dumb but also I kind of love it?? And Siege was never realistic or gritty. IQ wears pink sneakers. If you really hate it, just view this as the price you have to pay to keep all the maps and operators free for everyone, and for Ubi's continued support.

I just got the game but is she a GSG9 or GIGN operator? If so both those units have been seen in street clothes while wearing tactical gear as they're called upon for quick deployment. You might be able to find pictures of them during the Hebdo shootings.
 
Out of all the issues in R6 Siege to uninstall for, you chose the most non-issue of them all.

The game may have added more flashy headgear but the game play is still it's own identity. It still distances itself from CoD and other shooters on the market.

Headgear isn't a problem.
 
Yeah, it's really unfortunate that so many shooters outright ruin their aesthetic with garbage customization options in service of people with god awful taste in skins.
 
The devs are supporting the game without dividing the playerbase or implementing a pay-to-win option. It will keep the game alive longer, that's a win in my book.

I'd like to ask why people aren't cheering the direction R6 Siege is going?
Exactly.... Why do you care OP about optional skins, helmets?
 
Cause the gameplay has just gotten better and I don't really care about the cosmetics.

You're entirely correct that the cosmetics are awful for the art design though. But between that and gating more behind the Season Pass I think I'll take the bad cosmetics.
 
People are really bothered by the masks? Seriously? It's a game that is being supported for two years for FREE, you don't have to buy the season pass and you still get new maps and can unlock the operators.

OP is such a whiny post it's unbelievable.
 
I'm with OPs stance here. I did pre order the game and played until everything became a birthday party for toots. Rainbow Six series was never about shitty and colourful weapons and gear customization.
 
This is a non-issue. I play R6 all the time and the only issue I have with costumes is that they're expensive and I wish I could buy them all.

Enemies wearing fancy outfit are easy to spot, and you rarely see anyone wearing these because they're expensive. That and R6 has pretty awesome costumes.
 
Can't say I see much of this stuff when I'm playing. As other have said. Not being a brightly coloured target is smarter for this game.
 
Hibana and Echo are stylized (much like Thermite, Capitao, or Kapkan- hell, most of the cast is stylized to some degree.), but hardly "Ninjas".

It's a bit distsracting with some of the new heads, yes, but it's hardly rampant. I only see people with tricked out characters on rare occasion. Most just use default or realistic head options. I've seen exactly one person using the Captain Blackbeard head in over 70 hours of play (since that head launched).

Most of the gun skins- even the more garish ones- are fairly subdued as well, compared to something like call of duty.

I like how they handle it all- some items are "premium" (buy-only, at least for awhile), but the majority can be unlocked with currency. It's not intrusive, and it keeps the game marking money and growing, which means we get MORE FREE MAPS as well as 8 new operators to buy or unlock, and constant tweaks and feedback from developers. No downsides.
 
I'm a little confused. How do cosmetics change the direction/gameplay mechanics of the game?

It changes gameplay because instead of looking out for a black helmet, you're looking out for a pink helmet! It changes direction because OP wanted a serious shooter with even lower sales. Why are they even trying to make money?!?!?!?!
 
I wouldn't have a problem with the more garish options if they were also putting out more realistic headgear and skin options as well. They haven't released one cosmetic that has appealed to me at all. It's just a bunch of clown faces and cotton candy colored guns.
 
Wait wtf, how is this an issue. Why do people even have an issue with cosmetics microtransactions?? If you want your developer to keep on releasing things, then they should have a steady cash flow and microtransactions are great for that.
 
lol I'm glad it's goofy.

Tbh the "serious" military shooters are more of a turn-off to me, with what's going on in the world, idk they gross me out. You still have the tactical gameplay here -- nothing happened to it.

It's just tongue in cheek, as far as tone. Thankfully, imo.
 
Because I'd rather complain about people playing it instead of Titanfall 2! Come give me people to fight! There are game modes that have literally 12 people in matchmaking on PC, and it came out 2 months ago. Please, it's a great game! Don't let it die!
 
Between this post and a few others on Gaf recently, I'm wondering why we aren't just complaining about everything. Seriously, let's stop pretending that games are fun already!

In all seriousness, those helmets look a bit silly but I don't see how they can "ruin" the direction of the game. I guess we all look for something different when it comes to gaming...
 
If people want to use skins, go ahead. I don't buy them in CS:GO or R6 but it doesn't change them from being my favorite shooters.
 
Man the difference in response to this and Valve's CSGO gloves (even though that is far faaaaar less egregious than this) thread is night and day.
 
It's just not a big deal.

-It's not likely you're going to stick out because of your head helmet being a clown mask because a majority of the time, if you see someone, you see them because you see them regardless of their face paint.

Only time I recognize face paint/masks is when I see the kill cam and they zoom in on the killer.

-Full body uniforms so far are fine too, and nothing like clown suits... so far.

-And the elite operators/taunts post-game are just that. Post game taunts that dont harm anybody or anything.

-Gun camos are something that affects you predominantly. So if you dont want to use something silly, dont. You dont have to worry about it.

Yeah, seeing clown masks is kind of off-putting for the approach of the game's setting, but it has never been the determining factor in a kill from my experience.


I think ultimately, they could allow us to turn off masks, but I dont think the situation is bad enough to warrant it
 
This thread is reminding me of Destiny. I remember watching a developer presentation that was all about the lengths they went to to make sure the cosmetic customization didn't look gaudy.

So far I haven't had a problem with Rainbow Six Siege but I can see one emerging. I know some people don't care but I really dislike radioactive green and neon pink gun camos. I dislike costumes that break art-direction, because now I'm facing someone dressed as a pirate. It's one thing if that kind of goofiness is at the heart of the design from the beginning and another thing when that creeps in and hijacks the aesthetic of a game you enjoy.
 
At the end of the day, it's a video game.

I understand people like realism and all that, but let's be honest.

The Tom Clancy series is already a military fantasy.
 
Yeah, if I played Siege I'd be annoyed by that stuff too, OP. But at the same time, one of the main reasons I avoid military / police themed games is because they take themselves too seriously.
 
I initially didn't like it either but I rarely see the goofy skins. I think most players prefer the more grounded options.
 
Everything is doomed to eventually turn into a garish clown show.

Yup, every game will eventually be characters dressed in neon colors, covered in weed leaves doing meme dances after kills. It's pretty lame. If devs do these types of cosmetics, maybe put a modicum of effort into them so they don't always look like complete shit and destroy the art direction of the game.

But yeah, I guess keep piling on the OP for wasting people's time with such a stupid complaint so we can get back to important topics like "Bloodborne lttp #48583828585” and "will you buy Last of Us Pt. 2 on the Switch?"
 
People not understanding what immersion is in a tactical shooter is incredible, more even in a saga as old as R6, seems that nowadays EVERYTHING has to be ruined with mindless customization. At least we still got Arma, RS and Squad.

btw, This is how you do customization really well implemented with the theme, and not the joke of R6S...... https://www.youtube.com/watch?v=muiY3GL53JI
 
This a game where people from the same military outfit murder each other with mounted machine guns, C4 rigged entry ways, and electric barbed wire but it better not be pink.
 
I guess I don't understand how this changes it from a military shooter with a realistic bent to Call of Duty's bunny-hopping, dolphin-diving wall-running murder mayhem just by adding different helmets.
 
i remember when devs ate without nickel and diming

You mean back when development costs of AAA games were a fraction of what they are today yet were still $60 retail?

Yeah, I remember that too bud.

People not understanding what immersion is in a tactical shooter is incredible

I will never understand the "muh-muh immersions!" Argument because I have never been immersed in a game. What does that mean in this context, that you actually think you have become a SWAT officer and are now living in the game world? That sounds like you're suffering from a psychotic break to me.
 
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