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Why aren't more people complaining about the direction R6 Siege is going?

This thread is reminding me of Destiny. I remember watching a developer presentation that was all about the lengths they went to to make sure the cosmetic customization didn't look gaudy.

So far I haven't had a problem with Rainbow Six Siege but I can see one emerging. I know some people don't care but I really dislike radioactive green and neon pink gun camos. I dislike costumes that break art-direction, because now I'm facing someone dressed as a pirate. It's one thing if that kind of goofiness is at the heart of the design from the beginning and another thing when that creeps in and hijacks the aesthetic of a game you enjoy.
Well he's called Blackbeard, it'd have been a damn shame if there wasn't a pirate something for an operator named Blackbeard :P
 
I will never understand the "muh-muh immersions!" Argument because I have never been immersed in a game. What does that mean in this context, that you actually think you have become a SWAT officer and are now living in the game world? That sounds like you're suffering from a psychotic break to me.

Immersion isn't about thinking the game is real. It's about having nothing that takes you out of the experience - jarring things that don't make sense in context the game presents. If they replaced the hostage in a Rainbow Six Siege match with a giant banana it would be 'immersion breaking'. Not that you suddenly realize the game isn't real, but that the element doesn't fit into the context of the set-up for the game.
 
I do agree that the skins are generally ugly - but a lot of that is the taste of the avg military fps customer. Gotta make what sells.
 
I disagree. Raging over something like this...perhaps take some time from gaming and clear your head. When the little things are making you angry, it's usually a sign of some deeper issue. Just speaking from personal experience.
 
I disagree. Raging over something like this...perhaps take some time from gaming and clear your head. When the little things are making you angry, it's usually a sign of some deeper issue. Just speaking from personal experience.

I don't think OP is punching walls over this, so I doubt you need to worry.
 
People not understanding what immersion is in a tactical shooter is incredible, more even in a saga as old as R6, seems that nowadays EVERYTHING has to be ruined with mindless customization. At least we still got Arma, RS and Squad.

btw, This is how you do customization really well implemented with the theme, and not the joke of R6S...... https://www.youtube.com/watch?v=muiY3GL53JI
Immersion in tactical shooter, where you spend a majority of the time playing hide and seek and not actually looking at an enemy, comes from the moment to moment gameplay and match siuation. Siege is a game where by the time you actually get to see an enemy's face the encounter ends with either you or the enemy dying within seconds.

If your immersion breaks and you get distracted easily due to simple aesthetic changes in a game with already tongue in cheek style then you weren't paying attention to the things you were suppose to in the first place. It'd actually be immersion breaking if there were major changes like operators shooting lasers or flowers, operators and hostage wearing panda suits etc.
 
I hate these click bait, overly negative topic titles


There's nothing wrong with the comestics in siege and plenty of other games if it allows devs to support the game for free
 
Well I was a big fan of what they did but the intolerable servers and performance ruined it long before garish costumes. There are fnally now fps on consoles with decent servers so unfortunately that's it for r6 it's supposed to be tactical but that all goes right out the window with poor online performance.

Plus saying everything else was free is pretty disingenuous unless you consider grinding for hundreds of hours free. Hell lots of games do that I don't consider it pro consumer. I played 100 hours or so and couldn't buy all operators and skins.
 
trying to sell their digital bling bling accessories to 14 year old golden AK wielding teens.

Yes, because only those silly misguided teens like to customize their characters smh.

It's not a big deal. Pay 2 Win is a real issue, colorful masks are not. Who cares?
 
I disagree. Raging over something like this...perhaps take some time from gaming and clear your head. When the little things are making you angry, it's usually a sign of some deeper issue. Just speaking from personal experience.

What prompts shitposts like these? GAF is rotten with them. Are people really assuming the OP is inconsolable and tearing their home to pieces through tears because of cosmetics in R6? So many posts now are amateur psychologists trying to deconstruct someone's language in a comically overdone way. "Oh, I see you don't like the Effects and Cause level in Titanfall 2. Perhaps it speaks to your fears of aging and the loss of social connections as you get older."

Should OP have phrased their argument as "given the dire international sociopolitical developments of this recent year, I reserve an appropriately minute level of concern for cosmetics which conflict with the general art design in this relatively recent video game. In this topic, I propose we discuss the balancing of increasingly artistically-diverse microtransactions and adherence to a general design principle in game design." Would this lead to less OP why so whiny/OP why you so mad posts?
 
What prompts shitposts like these? GAF is rotten with them. Are people really assuming the OP is inconsolable and tearing their home to pieces through tears because of cosmetics in R6? So many posts now are amateur psychologists trying to deconstruct someone's language in a comically overdone way. "Oh, I see you don't like the Effects and Cause level in Titanfall 2. Perhaps it speaks to your fears of aging and the loss of social connections as you get older."

Should OP have phrased their argument as "given the dire international sociopolitical developments of this recent year, I reserve an appropriately minute level of concern for cosmetics which conflict with the general art design in this relatively recent video game. In this topic, I propose we discuss the balancing of increasingly artistically-diverse microtransactions and adherence to a general design principle in game design." Would this lead to less OP why so whiny/OP why you so mad posts?

OP said he was "infuriated" in the fucking OP, professor.
 
Should OP have phrased their argument as "given the dire international sociopolitical developments of this recent year, I reserve an appropriately minute level of concern for cosmetics which conflict with the general art design in this relatively recent video game. In this topic, I propose we discuss the balancing of increasingly artistically-diverse microtransactions and adherence to a general design principle in game design." Would this lead to less OP why so whiny/OP why you so mad posts?

Actually it mostly would. Tone matters.

When I was younger I experimented in making two threads on the same topic but one designed as a shitpost and the other more civil. The end goal was to figure out how to make a quality post like the rare poster would make that would lead to enduring and healthy discussions.

The civil threads got far less posts and more neutral responses. The shitposts always grew more than the alternative and the responses were far more reactionary. It's really really hard to make a post without invectives that inspires people to talk about the topic passionately.
 
Uh. Who gives a shit? It doesn't effect gameplay and there is a cost only if you want to something cosmetic for your operators.

Did you pay for new maps last season? No? Oh ok.

How bout new operators? Oh those were free too?

Yeah this direction rainbowsix took really sucked !

Also, people saying this ruins immersion, I think that's funny to say when people in game shoot each other or shoot a dick and balls into the wall! LOL
 
All this thread has told me that you can have samurai head gear in this game.
I want this game now.
I want to be samurai cop.
 
Uh. Who gives a shit? It doesn't effect gameplay and there is a cost only if you want to something cosmetic for your operators.

Did you pay for new maps last season? No? Oh ok.

How bout new operators? Oh those were free too?

Yeah this direction rainbowsix took really sucked !

Like the fourth post of this thread:

Now it's nothing more than a cash grab with the "b..bb..but maps are free" comment thrown in.

It's time to put "cash grab" in the dust bin of retired Gaf catchphrases along with "unplayable" tbh.
 
Siege has what is just about the most consumer friendly games as a service model going right now. Fortunately, their being so successful with it gives the rest of the industry a good benchmark to follow.
 
Because they've given the game amazing support and deserve to have an option for people to support them a bit more if they want. None of the stuff you mention changes my experience at all, but allows some people to feel a little more connected to their game. It's fine.
 
It changes gameplay because instead of looking out for a black helmet, you're looking out for a pink helmet! It changes direction because OP wanted a serious shooter with even lower sales. Why are they even trying to make money?!?!?!?!
No... You're looking out for a helmet...

I wouldn't have a problem with the more garish options if they were also putting out more realistic headgear and skin options as well. They haven't released one cosmetic that has appealed to me at all. It's just a bunch of clown faces and cotton candy colored guns.
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If by realistic you mean boring colour swaps of the same headgear that had been around for nearly a year before the headgear was introduced, then you're missing out on a lot of them. These are a few random operators' headgear variations and you can see the balance between "realistic" and "pink helmets" is almost equal. You're speaking as though you don't have any choice but to wear "pink helmets", but that clearly isn't the case.


Edit:
I think I need a break from neogaf. I'm not talking about these two posts in particular, but people spewing nonsense like it's the truth is the exact reason I avoid reddit, and that culture is reaching here.
 
They push out free update after free update with new characters and new maps, that stuff ain't free and if seeing a few Juggalo masks on Smoke is what it takes to keep that coming then I'm all for it.
 
Considering they have 2x as many players now than they did at launch, I'd say it's not much of an issue as all.

Also love the whole 'Why aren't people bitching about _______?' trend I've seen in a few recent threads, always makes me chuckle.
 
Funny, I find all of these designs to be surprisingly tasteful -- there are some that stand out, but most fit the aesthetic of the original designs while adding some colorful style to individualize players. I don't play R6 Siege, but I don't think these designs would bother me. And it's helping to keep the game going. It'd be very different if like they added Big-Head Mode or super saiyan glow trails or something like that.
 
As an R6 fan, I came in here expecting points made about real issues the game has. Instead, we got a helmet rant. <____<

You're probably one of the only people in the world who cares about cosmetics, TC.
 
As an R6 fan, I came in here expecting points made about real issues the game has. Instead, we got a helmet rant. <____<

You're probably one of the only people in the world who cares about cosmetics, TC.

Well I hope if this thread is ever made the person also raves about what works in Siege and hope doesn't get changed for the worse.
 
I don't see a problem. Theres not a lot of tactical shooters out there right now. If they need to add skins to make money to support free maps and characters then I don't see a prob.

I'm pretty sure if there was another Socom this generation it would have the same shit.
 
I like how everyone in this thread is like "This is not a problem" but then this is the case.
It is a problem and destroys immersion for some people.

How selfish of you

Devs who are supporting the game, have something to sell in order for them to continue supporting it and you complaining about how its not ''immersive''

You are bloody playing a videogame with a controller and shoot people in ways it doesn't happen in real life and you complain about skins breaking ''Immersion''?

WTF is wrong with people?
 
This a game where people from the same military outfit murder each other with mounted machine guns, C4 rigged entry ways, and electric barbed wire but it better not be pink.

It's supposed to be training exercises for the framing device of it if I recall correctly, hence the intra-unit combat.

Course that doesn't explain the detonations and blood splatter.
 
Because whining about stuff like this and being all "GAME RUINED WILL NEVER PLAY AGAIN" is kinda pathetic.

Just fyi, It's not about the game being ruined or not me no longer playing it, but simply consistently in the art direction. It annoys me that so many games with a darker look so willingly sacrifice cohesion for kicks. I'm not going to stop playing a game I like because I hate the look of the gear, but I don't think it's unfair to point out the game looks garish and ridiculous where it previously did not. I've commented many times in Gears of War threads, for example, that their trash glowing/neon weapon and character skins harm the visual identity of those games. I don't get why it's such a bad thing to want games to continue to look as good as they can just because it's multiplayer. If something's ugly, I'mma call it ugly.

This split in perception that you either don't care about a topic or are a raging lunatic is strange. It's okay to criticize the minutia without getting up in arms about it. That's half the reason this nerd haven we call GAF exists.
 
Just fyi, It's not about the game being ruined or not me no longer playing it, but simply consistently in the art direction. It annoys me that so many games with a darker look so willingly sacrifice cohesion for kicks. I'm not going to stop playing a game I like because I hate the look of the gear, but I don't think it's unfair to point out the game looks garish and ridiculous where it previously did not. I've commented many times in Gears of War threads, for example, that their trash glowing/neon weapon and character skins harm the visual identity of those games. I don't get why it's such a bad thing to want games to continue to look as good as they can just because it's multiplayer. If something's ugly, I'mma call it ugly.

This split in perception that you either don't care about a topic or are a raging lunatic is strange. It's okay to criticize the minutia without getting up in arms about it. That's half the reason this nerd haven we call GAF exists.
As I and many others have already stated previously, when you play a competitive game for long you dont think about game's aesthetic anymore since you play it purely for the gameplay. There's also the fact that, for anyone who plays the game that long, a slightly lighter tone in skins helps and keeps it a bit refreshing because a) The game has a serious tone and b) The competitiveness (in Siege, CS and Gears especially) makes it 10 times more serious. So a bit of goofy stuff here and there be it in the form of skins or playing around with player animations to look stupid...counters that seriousness. Lastly about immersion, in a game like Siege it comes from the moment to moment hide and seek gameplay because by the time you see an enemy and their skin the fight is over.

Regardless of all that as a post above in this same page has pointed out the skins are no where near ridiculous like Gears for them to be breaking the style.
 
As I and many others have already stated previously, when you play a competitive game for long you dont think about game's aesthetic anymore since you play it purely for the gameplay. There's also the fact that, for anyone who plays the game that long, a slightly lighter tone in skins helps and keeps it a bit refreshing because a) The game has a serious tone and b) The competitiveness (in Siege, CS and Gears especially) makes it 10 times more serious. So a bit of goofy stuff here and there be it in the form of skins or playing around with player animations to look stupid...counters that seriousness. Lastly about immersion, in a game like Siege it comes from the moment to moment hide and seek gameplay because by the time you see an enemy and their skin the fight is over.

Regardless of all that as a post above in this same page has pointed out the skins are no where near ridiculous like Gears for them to be breaking the style.

That's fine, and I get it, but I just don't see it the same way. Visual consistency always matters imo, even after 200 hours. I like when games choose a role and stick to it. If Rainbow Six Siege is the serious shooter, commit to being the serious shooter all the way. I don't need levity from Rainbow Six, I want tension and elite operator/military/gear fetishism. I LIKE that Rainbow and Gears (well Gears 1, anyway) touch on another side of MP games that can feel intense and make you hold your breath, AND use a visual style to enhance that feeling. Blizzard wouldn't release a "GRITTY REALISM" pack in Overwatch without catching flak, so I don't see the issue with complaining that Samurai soldiers and Joker henchmen are thrown into Siege. And yes I realize that not all of the DLC are gimmicks.

Don't get it twisted though, I understand that that I'm on the extreme end of nitpicking here, and most people don't care about this. It's just something I notice in these games that sits in the back of my mind. Sometimes it's worse like Call of Duty which looks like absolute garbage now, sometimes it's not so bad like Siege.
 
looooooooooooool and you wonder why people call modern gamers entitled

I'd guess that ~70% of the posts in this thread are critical of the OP or dismissive to some extent. That's interesting, considering that everyone is very concerned about IQ, polycount, shaders, shadow quality, anisotropic filtering, chromatic aberration, art direction, etc., basically what we're looking at on the screen. The video part of video games. And here the OP is simply calling out a recently introduced visual element that is incongruent to some extent with the previously established style or visual expectations of the game, which is realistic military. I mean, some of those skins are like ICP facepaints or something.
 
But how can you play something you dearly care about (Insert any of your favorite franchises, anything with a coherent style you care about) with a bright Mountain Dew advertisement on it? It's like Darth Vader with Taco Bell written on his chest because we gotta make sure that money is being made. Sponsorship and out of place cosmetic items are not the same, I know but both can totally destroy any artistic intention. Why don't they introduce pets while we're at it?

Did I miss where OP talked about the Pringles DLC?

I was expecting this thread to be a complaint about some new guns being sold with better stats or something. To most, cosmetics like this are not an issue as long as the gameplay is untouched. There's just so many modern uniforms you can go through that would actually look unique.
 
Because it's easier for me to shoot you if you look out of place

This is true, but honestly the game is so fast paced most times that you never really see the cosmetics.

You get an angle on a moving blob/they get one on you and it's more often than not over already, so your pink gun or green hat doesn't matter.
 
It would be nice to have a vanilla mode toggle for those who get bothered by it, as full retail games are starting to push cosmetics aggressively.
 
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