kaizoku said:
I think FF 13 is like that. But that almost makes it into an action rpg.
star ocean 3 was pretty cool, you get a bunch of moves and you combo them together was very smooth, but was almost like a beat em up.
if you want turn based....I dont know how you would make that work. You would need action aspects, i.e. select a move, press buttons as they appear on screen etc, then you could have moves or set pieces like god of war. but can you imagine how hard that would be in random battles, making animation for each enemy in the game???
I'm confused, I don't see why having better cinematics would change the gameplay? It's like this...
Strong move in current RPGs:
-Character stands in party line and swings sword, a laser blast shoots across to hit the enemy party line.
-The camera angle doesn't change.
-Nothing happens but the beam going across.
-Enemy's reaction is akin to sneezing except for the heavy HP damage.
Strong move in well-directed RPG:
-Camera changes to close up of the character
-Character does a preparing stance and their aura appears/explodes around them
-Character announces the name of the move
-Camera changes as it would in an amime for these things
-Character backs up (perhaps by way of teleporting) and their party moves out of the way.
-Character jumps in the air and swings their weapon, creating a huge blast that moves towards the camera, causing an earthquake and ripping a trench in the ground.
-Enemies get blasted back, slightly changing the location of the battle (yes, this means larger battle maps than the 20ft squares of current games)
--If enemies are defeated, it goes to a closeup of your character with the enemies in the background and they say something cocky/funny.
--If the enemies are strong and withstand the attack, the cinematics have a bit of trash talk between the characters to transition to the next option or the enemy's attack.
See, I'm just looking for things to be more cool, and you could imagine how creative magic attacks could get. It wouldn't change the gameplay at all, only use the obvious abilities of 3D to make things interesting. I mean if your attack is just slash or kick, then it should be that boring, but when the best moves for your character are still so boring it's dumb. It's pretty sad when intense real-time games like fighting games advanced in cinematics much better than turn-based games.
I'm sure that part of the reason is that, unfortunately, there's a sizable contingent of RPG fans who get unhappy when there's anything more cinematic than guys standing in a line and swinging swords at the air.
Then have an option to turn it off/shorten it like in FF games, or keep battles from being every 15 seconds and make them more thoughtful so it doesn't get so irritating. Also the character interactions should make it more interesting depending on who you are fighting.