I never liked the saints row games so I can not speak about that. GTA V however at least for me was story wise on a top level. I loved the story around these guys. And in the beginning it was the same with mafia 3 . However the fact that I had to conquer areas and set up these devices was really annoying. One time sure but every time just to progress the story was boring busy work for me and it turned me off really fast. In San Andreas there was also sich a feature but here it was also not mandatory.That's fine, I'm not making a case for mafia being a lot better but trying to broach the question, what do we really want out of these games?
Yakuza, gta, red dead, saints row etc are games we all spend hundreds of hours in and do the same shit more or less for the bulk of that time. A lot of the time it's busy work, drudgework, generally unfun laborious tasks. Gta doesn't tackle this very effectively. I liked the vigilante missions the best in IV, which was an example of their core gameplay loop (drive,shoot) being used to success, imo. If mafia could do more of that and less "Zeros RC" quality missions then I would think s lot more people would enjoy it.
Just saying,gta single player is so dead. That experience has sailed so far into that good night. And it never really was all that good, except for the tent pole missions that everyone thought was cool. Mafia, it's time for you or someone to take the reigns. GTA is done leading by example for SP and I love the series and will bet that I have more play throughs on those games than...many people.
I don’t think the first one ever released on console; Xbox or Xbox 360.Did it really fail?
If the first one ever becomes BC on the XB1, I'll definitely prepare myself to finally give this series a chance.
It got released on PS2 and xbox. I know the PS2 version is terrible not sure about the xbox version.I don’t think the first one ever released on console; Xbox or Xbox 360.
Plain and simple the gameplay got really fucking repetitive. With same mission, mission, chase, secure, boss. It sucks because it's a really good game.
Yikes. Jumping to conclusions here.What you really meant to say is that you lost interest in Mafia 3 because you play as an African American instead of an Italian American.
Normally I'd chalk this up to yet another Take 2 franchise having overly long gaps between releases - Mafia to Mafia II was eight years, almost as long as the nine years between Max Payne games. But Mafia II got this game as a sequel, so they couldn't have been too disappointed in how that game performed. Maybe autumn release dates aren't as good these days for single player games that are not "event" releases like a Mario, Fallout, GTA, etc. Mafia III came out about a month before Dishonored 2, another game that has a big tumble in sales from the predecessor, at least on Steam. It seems like every single player game that isn't a huge deal is ripe for Black Friday deals, which makes waiting a few weeks easy for most people.
2016 wasn't a good year for sequels in general. Dishonored 2, Mafia 3, Titanfall 2, Deus Ex: Mankind Divided, Gears of War 4, CoD: Infinite Warfare, Street Fighter V, Watch Dogs 2... a lot of high-profile sequels sold below expectations. Releasing all these games around the same period probably isn't a good idea, even if Black Friday is right around the corner. When faced with an overwhelming number of choices, people will stick with what they know (i.e. the highest-profile releases). Everything else will be overlooked.
No, it's not about someone going to jail and getting out to get revenge.It wasn’t about the mafia - it was some guy going to jail and getting out to get revenge wasn’t it? Seemed like a cash-in on the name on that basis.
If it was about someone working their way up In the mafia I would have been interested.
The game sold very well I think its the best selling mafia game. But yeah the game was a huge disappointment to me it was damn boring. I played the crap out of mafia 2 the story was so intriguing and not to be racist but I think playing as a italian player helped out too.
can anyone recommend this game to me?
I played Mafia 2 and got two story missions into the game before i gave up
is it similar?
thanks
You need to be more specific. Why did you give up on Mafia 2? What did you specifically dislike about it? What kind of games do you actually enjoy?
There's nothing quite as irritating as people asking for recommendations without providing any indication of their own preferences.
It is a lot different. Mafia 2 is very story driven game and you always have somewhere to go in the story. Mafia 3 is not like that. The beginning is very story driven but soon you can start to take over districts at your own pace. It has less cutscenes than Mafia 2.can anyone recommend this game to me?
I played Mafia 2 and got two story missions into the game before i gave up
is it similar?
thanks
Yeah, I think a lot of good games end up saddled with piss poor timing. Titanfall 2 was sandwiched between COD and Battlefield (weird given EA publishes BF), Deus Ex got a six month delay into the shadow of No Man's Sky hype machine, Infinite Warfare was better than I expected but being the third consecutive futuristic COD game had to hurt. Some of it is just weird release dates to boot, and Bethesda does this a lot - Dishonored 2 being a November game and Wolfenstein II being a late October game made it obvious they'd be discounted quickly. It seems very obvious at this point that when a release window is crowded and time is limited, people like to get in early on the the multiplayer games they play with their friends. Between release date timing and trying to add $30 of DLC to every single player game, publishers are almost indirectly telling people to wait.2016 wasn't a good year for sequels in general. Dishonored 2, Mafia 3, Titanfall 2, Deus Ex: Mankind Divided, Gears of War 4, CoD: Infinite Warfare, Street Fighter V, Watch Dogs 2... a lot of high-profile sequels sold below expectations. Releasing all these games around the same period probably isn't a good idea, even if Black Friday is right around the corner. When faced with an overwhelming number of choices, people will stick with what they know (i.e. the highest-profile releases). Everything else will be overlooked.
With Mafia 3 it was a new developer and things changed. Gone was the story focus to drive you, gone were all "realism" factors meant to immerse you, cops didn't give a shit if you were speeding, running lights, anything. Fuel? Who needs fuel? Just like GTA you can drive like a maniac and no on bats an eye, cause that's totally immersive.
As someone who has played and enjoyed all of the Mafia games, I can say without hesitation that the "realistic" aspects of the first game were nothing more than annoyances. The cars were already slow enough as they were and on top of that, you were forced to drive under the speed limit and stop at red lights? And manage fuel? Really? "Realism" isn't inherently good. I don't enjoy driving slowly or sitting in traffic or buying gas in real-life. Why would I enjoy doing those things in a game? Also, there's no point in creating an open-world if there's nothing to do in it. Adding interesting content to an open-world is always a good thing.
No, the biggest flaw with Mafia 3 was the lack of narrative context for most of the missions. Narrative context is incredibly important for many people. It's the reason why GTA and Witcher 3 are so beloved despite the fact that their gameplay and mission design are actually pretty formulaic. Same goes for the Portal games. Without the clever writing and memorable characters, nobody would have cared about the series. Wolfenstein II received such critical acclaim because of its writing, not its gameplay. You could take the missions in Mafia 3, add some interesting characters and stories and bam, people would love it. Probably would have won some GotY awards too.
Indeed, Mafia III did not "fail." It performed fine.
This topic is a textbook example of the logical fallacy known as begging the question. This is further highlighted by the OP's omission of explaining why they think it failed.
Edit: Furthermore,
$TTWO's Mafia III sold 503K at Oct 2016 NPD USA Retail Software (310K on PS4 and 193K on XBO).+122% higher than Mafia II's 2010 debut (227K)
The story in RDR is one of my most cherished of all time... when it all hits those feels, nothing touches it for me (except maybe Mordin bit in ME3 and pretty much all of TLoU).I mean the story in RDR is sorta eh it's just gameplay that really drives the game.
Oh the story in Mafia 3 was amazing. I loved it.
It might have sold well but I heard that the game did cost a lot to make. Maybe it didn't sell enough.It did NOT fail, series will never end.
Yeah but these aren't the kind of things that prevent a game of these production values from succeeding. Numerous open-worlders have awful combat and repetitive yayayaya but I sincerely doubt the johnnies in gamestop are turning their nose up for that reason. The game just looks like a generic GTA knockoff.
I think their decision to make the MC black was good but I feel like they didn't do enough with it. There were hamfisted attempts at showing racism in the time period but if that were more a central tenant of the game, people would go crazy for that. BP was received very well b/c it had a well done and entertaining review of "race politics" or whatever you'd call it.
Mafia 2 is fantastic.
Doesn’t get the credit it deserves at all. Especially the prison sequence. Then you get released and it’s the 50s and the licensed soundtrack is updated
yet overall it failed, what were the main reasons?
IIRC, it was a buggy piece of shit on release.. and I don't recall if they ever fully fixed it.
Remember this CrowBCat vid: