Yup. He was VERY stubborn.Because Hiroshi Yamauchi
Yup. He was VERY stubborn.Because Hiroshi Yamauchi
Because Hiroshi Yamauchi
Probably copy protection.
No, it was pretty clear. The manufacturing costs were quite clearly passed on to the consumer.
Saturn/PS1 game MSRP was about $50 for a major release.
N64 MSRP could be anywhere from $60 to $80 depending on how big the game was.
Because they wanted video games to go mainstream, and knew that Sony was the company that could make that happen. So they helped Sony out by sacrificing that generation by making games for their system cost developers far more to manufacture for far less storage.
This. I've often wondered if Nintendo had designed the N64 with more ram (at least 8MB total) and a CD drive if it would have solved two of the major issues - cartridge prices and load times. An entire game (or at least a very large portion of it) could load directly to the ram cutting load times dramatically. The CD could then be used to stream music and of course keep costs down for manufacturers. Basically, the ram would act similar to how a HDD does in today's consoles in offsetting load times.
When I think about how annoying Ocarina of Time and Majora's Mask would have been with long loading screens, I have a harder time seeing this move to stick to carts as a bad thing.
I know it lost them massive amount of third party support, including the most painful loss of all, SquareSoft. But because of carts, my entire N64 library still works, and in contrast, I only have less than a handful of PS1 discs that still work or aren't scratched to death.
Really? Maybe memory's distorting things a bit for me, but throughout that generation, I remember always getting the vibe that the N64 felt held back cause of cartridges.
When I think about how annoying Ocarina of Time and Majora's Mask would have been with long loading screens, I have a harder time seeing this move to stick to carts as a bad thing.
I know it lost them massive amount of third party support, including the most painful loss of all, SquareSoft. But because of carts, my entire N64 library still works, and in contrast, I only have less than a handful of PS1 discs that still work or aren't scratched to death.
Someone talked about SNES CD, felt like it is a good time to show this off:
http://astamuse.com/ja/published/JP/No/1994075663
http://astamuse.com/ja/published/JP/No/1994089566
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Lots of people who had the consoles when they were kids. Kids break things, so it's good to buy them things that are hard to break.While I prefer N64 to PS1 in general... how the hell did you scratch your PS1 games to death? None of my PS1 games are scratched at all after heavy use.
It's primary an economic reason, as most of Nintendo decisions.
They controlled the manufacturing of the cartridges for which third-parties paid some good money for.
Not just that but the lack of a CD subsystem make them save about $50.
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A not so well known fact is that while total software sales on N64 were greatly diminished compared to SNES, the actual first-party sales (which have far better margins) were notably larger:
Why not just look at the actual unit?
The second patent I linked offers a little look in the inside.![]()
Ya know, sometimes beating your competition is more important than making a boat load of money, this was one of those times and Nintendo made the wrong choice.
I was team N64 back in the day. PS1 load times, ah I remember those days.
It doesn't work like that any more. Cheap flash drives don't have anywhere near the transfer rate to guarantee 'zero loading'. Hell, in terms of sequential reading and writing, mechanical hard drives still kick their ass.
...and their oddly restrictive online implementation on the WiiU.
Why are we suddenly comparing this to mechanical hard drives? I'm comparing it to Optical discs. I'm arguing flash drives are still faster than optical discs. Let's just look at the numbers.
Read Speeds:
Optical 7,800 kb/s
Flash Drive 16,000-25,000 kb/s
Mechanical HDD 150,000-250.000 kb/s
SSD 400,000-500,000 kb/s
This means any one of these carriers is better (read: faster) than Optical discs. Flash is slower than mechanical, of course, but it's still twice as fast as Optical.
Modern consoles getting their data from the hard drive. Any possible differences in speed between BD or any form of flash drive don't matter anymore, meanwhile the BD is still king in space and price compared to any other solutions.
Optical disc?
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Modern consoles getting their data from the hard drive. Any possible differences in speed between BD or any form of flash drive don't matter anymore, meanwhile the BD is still king in space and price compared to any other solutions.
Faster load times and smooth gameplay experience.
Just imagine Zelda or goldeneye with the poor load times of the PS1.
Ughhh
Because they made more money from licensing fees and cartridge production than not.
So they had a system of control that gave them more power and money, but it was all hinged on tech that 3rd parties were finding inferior to a new, more appealing medium. That's kinda crazy cause it basically makes it sound like they were playing hardball without any collateral.
Sounds like this whole approach (dating with the NES) is the core reason why 3rd parties severed ties with Nintendo too...
Reading this thread I get the feeling that some people just can't accept that Nintendo was greedy and wanted control.
That's why BD is a good delivery vehicle for introducing games to the HDD, but the data transfer rates still make it the worst choice for delivering data at runtime.
Even before the N64 came out I knew that it wasn't going to take off the way they liked. I would read in EGM how a new Mega Man was coming to Playstation and How Capcom was making Street Fighter for Playstation. It seemed like the writing was on the wall and Nintendo had delayed the console way too much. Their 3rd Party support list was too small compared to Sony and even Sega when the Saturn was still new.
A combination of greed and arrogance.
From the biographies that I read/watch, they (or Yamauchi specifically) are more paranoid and controlling rather than arrogant.Boss★Moogle;181612005 said:They thought they were too big to fail. Hubris in action.
SEGA first started getting third party support back in the 16 bit era primarily because they offered not to treat those publishers like beggars. EA in particular had an exclusivity deal with SEGA in spite of smaller market share because SEGA chose to treat them like a partner rather than gouge them at every opportunity like Nintendo did.
Faster load times and smooth gameplay experience.
Just imagine Zelda or goldeneye with the poor load times of the PS1.
Ughhh
While I prefer N64 to PS1 in general... how the hell did you scratch your PS1 games to death? None of my PS1 games are scratched at all after heavy use.
The piracy argument is bunk; it was all licensing. The N64 was pirated super fast after its release. I remember that the first copiers were available by 1996
The piracy argument is bunk; it was all licensing. The N64 was pirated super fast after its release. I remember that the first copiers were available by 1996
Being a kid at that time was tough.
"The Ultra 64 will be in your hands by Christmas of 1995!
...I mean, April of 1996!
...I mean the fall of 1996! For real this time!"