Really? Is there any proof of that?Vignetting frames the center part of the shot and chromatic aberration makes people fill in the blanks better.
I've seen this reasoning a lot, but I can't help but think that making everything look bad to "hide some imperfections" is a rather counter-productive approach.Hide imperfection.
Hide imperfection.
I like it.(chromatic aberration)
The general public probably do to.
Bear in mind, neogaf is the forum where posters get explosive diarrhea just looking at fast food pics.
Chromatic aberration is obviously going to make them feel sick too.
There are types of film that have finer grain, coarse grain, more or less grain, because the shooter wants that effect. The type of film developing fluid and method/timing can also further affect it. Yeah, grain came about in the creation of film as a side effect, not an invented technique from the outset, but it was embraced and became technique itself a very long time ago. It doesn't exist in the same realm of being an ugly problem like CA. It is not functionally the same.
This also.Aesthetic? Style?
Visuals aren't just graphical fidelity
Actually, no, in a great many games the point of view is looking through eyes, not a lens.I don't mind Chromatic Aberration at all. The effect of looking through a lens because in all the games we play, the point-of-view is looking through a lens.
Actually, no, in a great many games the point of view is looking through eyes, not a lens.
And even when it is a lens, modern lenses have reduced CA far below the level seen in most games where people complain about it. That's progress in lens technology. Because CA is an artifact.
Actually, no, in a great many games the point of view is looking through eyes, not a lens.
And even when it is a lens, modern lenses have reduced CA far below the level seen in most games where people complain about it. That's progress in lens technology. Because CA is an artifact.
Does chromatic aberration mean something different in gaming than photography? I see so many people mention it and I can't shake the feeling they're using the wrong term.
I like CA. I don't consciously notice it most of the time but it does add a bit of depth to the image.
Does chromatic aberration mean something different in gaming than photography? I see so many people mention it and I can't shake the feeling they're using the wrong term.
Because some people think it looks better, and evem more people don't care. Hell, I'm on an enthusiast board and I belong to the "I don't care" camp when it comes to these things. The people who do feel negatively about it are either in a minority or end up buying games anyway despite it.
Look at any professional camera review. They list Chromatic Aberration as a negative. This isn't something that camera makers want either. Why developers are adding an effect that shouldn't be there in the first place is just weird in my view.I don't mind Chromatic Aberration at all. The effect of looking through a lens because in all the games we play, the point-of-view is looking through a lens. Plus it makes games feel more cinematic or natural. from a digital media point-of-view.
I dislike clean IQ more...because everything looks false. No organic or natural look to clean IQ.
This also.
Sharpening is the in-fashion awfulness at the moment, even in games that aren't upscaled or otherwise particularly blurry. Some use it to counteract mild temporal anti aliasing blur but it still looks bad.
Are you a CA and vignetting lobbyist? There's something fishy about your comments...Vignetting frames the center part of the shot and chromatic aberration makes people fill in the blanks better. Both should lead to more immersion.
For me Chromatic Aberration is only an issue with screenshots. It strikes me in Bloodborne's screenshots but I never had a problem ingame. I think the hate is a little bit undeserved but devs should make it an opt-out if it's really that divisive.
Is this a real screenshot?
Actually, no, in a great many games the point of view is looking through eyes, not a lens.
And even when it is a lens, modern lenses have reduced CA far below the level seen in most games where people complain about it. That's progress in lens technology. Because CA is an artifact.
Chromatic Aberration supposedly ruined Bloodborne for many people here, but in over 100 hours of playtime, I've never even noticed it.
Not a fan of it in movies.
e.g.: Chromatic Aberration in this small sequence from T2 always sticks out for me.
Might be hard to see it in gif form though.
I liked the effect in ZombiU, it was one of the first games where I noticed the effect and kind of liked it. The whole game has a dirty image quality with dirt on the lens and lens flares makes it fit in. But this is really one of the few games I can think it fits.
Really? Really? A barely noticable white line makes the entire image "shit"?
Find something else to do with your life if the tiniest imperfection makes you so upset.
I've seen this reasoning a lot, but I can't help but think that making everything look bad to "hide some imperfections" is a rather counter-productive approach.
Really? Really? A barely noticable white line makes the entire image "shit"?
Find something else to do with your life if the tiniest imperfection makes you so upset.
Actually, no, in a great many games the point of view is looking through eyes, not a lens.
And even when it is a lens, modern lenses have reduced CA far below the level seen in most games where people complain about it. That's progress in lens technology. Because CA is an artifact.
Look at all dat CA and vigneting in this year's Oscars winner for Best Cinematography.