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CA is terrible and when there is too much of it I usually get headaches. Cuphead, for an example, way too much of that shit.
I'll continue to say that CA (moderately done, none of that Pay Day 2 shit where you clearly see each separate color) actually looks pretty good on the canopy of trees that are far away and silhouetted against the sky. Like on those Revenat pics. Just blur that forest lines a bit; it makes it come together with the sky.
So you're saying something wholly artificial and not reflective of any aspect of real life visuals was embraced.
Do you also wonder why so many photographers shoot in black and white, when camera manufacturers have fought so hard to make color possible?
Hahaha, this is the opposite of my opinion. I like my ME totally clean, which is why I disabled every HUD option I could. It's a shame that mission markers can't be hidden.I don't like CA when it's overused just add some visual flair and doesn't add anything to the experience (e.g. Lords of the Fallen)
I do like CA when it's used sparingly and makes sense in the game-world.
Recent example: Mirror's Edge Catalyst. You wear an augmented reality plug-in that shows your runner's vision path through the game-world and has pop-up info about the city. When you get hit in the head or fall from a great height without properly rolling after landing, you get a brief moment of CA that gives you the sense that something's wrong with the camera of your augmented-reality device. It's very effective and a great use of CA.
No, because photographers can use B&W for artistic effect. It's something that's optional that people can choose to have if they want. I've never seen a single instance of a photographer talking about how they WANT chromatic aberration in their shots.
Sure a canvas texture is more like throwing grain on top. But it is the same principle. You add imperfections that allude to another medium. Cuphead mimicking products from the 1930s will understandably be allowed to intentionally have lower quality product of 90yo technology than one mimicking the 1970s, in which curent CA uses in video games it is just going overboard.
But even today amateurs still make mistakes and the flaw still evoke these media, so while, say, a Hollywood production should mean pristine IQ, you can still get away with exaggeratedly adding such distortions in order to call upon the works of the avant garde, or just the amateur. (even filmmakers shove lens flares to evoke previous decades)
Things like the Suicide Squad posters trying to evoke a grunge aesthetic, with ink sploshes, and all sort of printing press mistakes, and damaged added to the paper follow the same principle. A direct and easily readable method tohidedistract from the 100% digital nature of the product because even if they are not necessarily present in physical media (and often only present deliberately), they are inherently not digital.
If the Neo can deliver Bloodborne at the same IQ as the promotional shots, I'll need to buy one:
Chromatic aberration in Cuphead makes no sense.
What products from the 1930s? Color film was just introduced and so most films had no color in order to exhibit any chromatic aberration. 1930s cartoons were black & white and hand drawn... there were no lenses to cause CA. This is a misapplied effect by the dev. What people are remembering are cartoons on home VHS with bad tracking and lo-fi artifacts, bad convergence from 1980s and 1990s CRTs, possibly degradation and errors from the television network's broadcast videotape reels (not VHS). This was all garbage from decades after 1930s cartoon were made and not CA. Cuphead also shouldn't have scanlines and phosphor glow like an 80s-90s video game.
If the Neo can deliver Bloodborne at the same IQ as the promotional shots, I'll need to buy one:
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except the game makers were born after the 1930s and lived through the 1980s and are making a game for that audience!
"misapplied" as a term seems to imply the only accepted use of post-processing is period accuracy.
The pre-release shots looked downsampled to me so I doubt it.
Maybe someone with a sharper eye can correct me.
I'm responding to the people saying CA is in Cuphead because the creators are trying to mimic a 1930s cartoon... which makes absolutely no sense and has no basis in reality. It would be like reviving the style of silent era films and applying pixelation and bloom and calling it accurate.
Animation from the early 20th century did use lenses, they were filmed by cameras pointed to the cel.
The one Disney used for parallax effects is even on display at Disney Hollywood Studio.
No, because motion pictures don't intentionally shove CA into their [films]. It's a flaw to eradicate and avoid.
I think grain only became a purposeful effect with Saving Private Ryan, to emulate old movies? Until that time (and now still) it was something most photographers and camera manufacturers endeavored to reduce, with larger apertures and better quality high iso film. Now they introduce it to add grittiness, a certain 'handfilmed' quality so it feels more like you are actually there, and to mask CGI shots. I reckon it's the exact same thing as CA.There are types of film that have finer grain, coarse grain, more or less grain, because the shooter wants that effect. The type of film developing fluid and method/timing can also further affect it. Yeah, grain came about in the creation of film as a side effect, not an invented technique from the outset, but it was embraced and became technique itself a very long time ago. It doesn't exist in the same realm of being an ugly problem like CA. It is not functionally the same.
Good question. Certainly not for CA no, it's too young. Not as much for other imperfections as you'd think either apparently, cause I can't find it right now. Although there is some modest evidence for the existence of the uncanny valley in games, and that for instance cartoony settings can sometimes induce greater presence than realistic ones. It sort of dates back to Aristotle (mimesis), but you'd think there would be more actual scientific evidence, also for the reason HFR didn't get any uptake in cinema. I need to look it up when I'm back at work.Really? Is there any proof of that?
No, because photographers can use B&W for artistic effect. It's something that's optional that people can choose to have if they want. I've never seen a single instance of a photographer talking about how they WANT chromatic aberration in their shots. B&W in modern photography can be desirable but CA isn't, it's a defect with the design of the lens that's hard to avoid.
Are you a CA and vignetting lobbyist? There's something fishy about your comments...
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Am I supposed to believe that I'm looking through a crappy camera behind my character or something?
The pre-release shots looked downsampled to me so I doubt it.
Maybe someone with a sharper eye can correct me.
Hahaha so for the promotional Shots they've disabled CA!? ��
I'm responding to the people saying CA is in Cuphead because the creators are trying to mimic a 1930s cartoon... which makes absolutely no sense and has no basis in reality. It would be like reviving the style of silent era films and applying pixelation and bloom and calling it accurate.