Frank "Trashman" Reynolds said:
That works in BlazBlue because the game is heavily juggle based. It doesn't matter if the player gets every normal they want from a button press because they is still a lot of skil in the timing of that normal. That timing can be on a per character basis. Timing can be radically different from one matchup to another. In a lot of cases certain combos only work against certain characters. SF doesn't work this way. If you give a 5 frame input window these combos are going to become automatic.
You're complaint should be with the netcode, not tick throws. The tech window on throws is already pretty ridiculously big.
I don't play Viper... but it seems like with only tapping up you might get a lot of super jump cancels you didn't intend to do. And why would you want super jumps to function different in a combo than when not in a combo? Isn't that more needless complication and memorization?
Maybe. Maybe not. Playing Theory Fighter doesn't mean shit until you can actual test a gameplay mechanic change. You have no idea how some of these would react in the current engine.
If Smash=low execution, I'd want SF to be Medium execution.
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The Blazblue thing. All that would do is get rid of the huge punishes for being 1 frame off on a link, and hurt people who mash DP recklessly like is encouraged now. This would then lead to more people trying offense, especially at the level most long-term players end up playing it. The combos wouldn't become automatic, but decent players could land them a LOT easier, and that would massively help gameplay at that level become less degenerate.
This would have a marginal effect on tourney-level play, outside of maybe introducing a few new players into that level. It wouldn't allow me to fight Justin Wong. It might put Choi or Arturo over Wong though.
Yeah, SF4's netcode does blow. That said, if you can make a marginal change that hurts lag abuse tactics, you should do it. It would be a marginal change at high level, especially since you can't throw break in SF4 if you're in recovery, and it wouldn't change throw break window in a neutral state.
The tap up- what knowledge player would randomly tap up while trying for a combo?
Wow, GAF moves fast. One other thing, thank god for GAF, this couldn't take place in SRK without some troll going way over the edge.
Sirlinista= first time I"ve used it.
Killing negative edge is OK if the rewards outweigh the drawbacks. It would be less valuable anyways even if it still existed.
Oh, HDR was changed to a largely medium-execution game from a high-execution one. Many players liked the change, a vocal minority disliked the change but are more then willing to deal with it, and have just as much fun with the game. SF4 does have the same timeframe to do specials as HDR, which is one of the changes HDR made (15 frames)
The option select throw issue, that can be solved by not allowing db+lp+lk to cause any attack to come out. Option select throw is an issue in general though, and so not solving it doesn't make my ideas less valid. I'd be open to better solutions to getting rid of it.