elrechazao said:because they need memorization
arstal said:That's funny. A lot of the FG fans locally are anime fans. Anime fans tend to like RPGs.
Then again I live in an area where Melty is more popular then SF4.
As for Soul Calibur- that 118 moves for mits is vastly overexaggerated.
Many of the moves are the same command done at a different angle (side throws, etc), or stance moves which are pretty intuitive. There are a few ridiculous moves in SoulCal though (such as the multithrows and summon suffering)
I also cry a bit that Mina wasn't even mentioned, even if it was as the character that always sucks character.
The problem is with Setsuka. Why does she have to be a "just frame bitch". She's not overpowered with them, making them more accessible would allow more people to play Setsuka. Why should something be hard when it doesn't HAVE to be hard?
Now natural difficulty, like timing a move perfectly like a reversal DP to beat a meaty, I don't have a problem with that. It shouldn't be a staple move though.
The netcode is terrible. Not SNK bad, but probably the worst of all the mainstream fighters.eggandI said:To the SC4 players here.. hows the online community? This thread has got me interested. I haven't really played a SC game since 2. Are there still a decent amount of people playing online?
mugwhump said:Hmmm, you know what? I think that's the problem with the genre. There's tons of BlazBlues and Soul Caliburs, but very few smash bros. It's like, what if 90% of the porn industry was bdsm. If you wanted something that was deeply satisfying but not too extreme, you'd have almost no options. Plus there would be porn elitists everywhere telling you to stop watching porn if it's too hardcore for you. Wouldn't that suck?
tl;dr fighting games = bondage sadism and masochism
eggandI said:To the SC4 players here.. hows the online community? This thread has got me interested. I haven't really played a SC game since 2. Are there still a decent amount of people playing online?
hteng said:can't play a game that's 4 bars or below, it would boil down to "shit i can't block this low and it rings me out, fuck!". It is decent if you get a 5 bar, which... actually only happens if it's local or within the region. I still see people play time to time, not as crowded as tekken but there's still a community (offline). It's a very pretty game too, probably prettiest edit: 3D fighting game out there.
as for market with simple fighters, it'll always be treated as a casual/party game, so it's understandable why they don't see any competetive scene. I think a smashbro tournament is still entertaining to see but that's all there is to it, people want to see people pull off crazy combos or jaw dropping come backs or the douchebags getting own.
danmaku said:On the other hand, the "simple" fighting games market is pretty much Smash Bros and nothing else. Capcom tried to go in this direction with its "vs" series, but those games never reached the popularity of Tekken or Street Fighter, so I wonder if there really is a market to begin with..
what.BothBarsOn said:When I get killed in, say, CoD, I generally think of it as a failure of concentration or of positioning or of basic tactics. When I get mashed to a pulp in SF IV, I tend to think it's because I didn't press the buttons correctly. There's a layer of abstraction missing on fighting games.
Nemesis556 said:I'm sure it's been said, but some people need to grasp the concept of memory. >_>
yea, but in a fighting game you wont be killed for something you could do nothing about.viewtiful_dru said:you're getting killed in both of those games for the same reason
Rafaelcsa said:Did they really? I recently bought TvC and I don't find it anywhere as acessible as Smash Bros at all. Besides having to play with the booklet open in order to remember each character's specials and super/hyper combos, stuff like Baroque and Mega Crash are still really foreign to me.
This weekend I took the game to a friends gathering where there were some veteran, die-hard Street Fighter II and King of Fighters '98 players, and they were also having difficulty trying to understand TvC.
I'm not saying that's a bad thing, I'm fine with TvC being this complex, even if it means I'm not able to actually get into the game. I'm just saying that I don't think the Vs series really taps into the same market as Smash Bros.
I think he was being sarcastic.Pandaman said:what.
The same could be said about FPS.Pandaman said:yea, but in a fighting game you wont be killed for something you could do nothing about.
gutter_trash said:3D fighters are worse than 2D fighters in terms of memorization
King from Tekken hurts my head in practice mode
2D fighters I can put them down for months and return to them and still get back into them without too much trouble
but not 3D fighters: it is way easier to forget the moves
yea, but you'd be wrong.TheOneGuy said:The same could be said about FPS.
instant classic, can't believe I missed seeing this one since 2006. "Battle of the Poons" :lolProjectjustice said:If you play like this.
http://www.youtube.com/watch?v=QQ120_VMPqM
No you dont need to memorize anything.:lol
UC1 said:This is pretty vague, but true enough.
I'd say games that require the most memorisation are shmups. Fighters have around the same level as probably... RTS? I don't know. Practicing execution (something people spend large amounts of time on, if they're so inclined) is not the same as memorising. You can hear about a move or combo and just know it exists. Practicing it over and over again is not rote learning. You already know it exists. You're simply practicing execution, which is totally different to memorisation. I think that's probably why the people who play fighting games in this thread have shifted the discussion towards execution. Some people at GAF repeatedly say (basically) kicking a ball into a goal repeatedly is memorisation.
:lol :lol drunken street fighter = most fun I've ever had with the game(s)Projectjustice said:If you play like this.
http://www.youtube.com/watch?v=QQ120_VMPqM
No you dont need to memorize anything.:lol
Metal B said:The beauty of Smash Bros is that you learn by playing.
You can opt out of consciously memorising stuff. People who find that to be their major hurdle from getting into the genre are starting off wrong.eggandI said:The fuck is this? Most people here are talking about muscle memory along with rote memorization (for match ups mostly). Rote memorization = "learning" by repetition. That is exactly how you "learn" match ups. You play against a certain character until your eyes bleed. Some people also like to memorize frames for every/some major moves. How do you think they do that? beam information through their ass?
RelentlessRolento said:tell that to blaz blue... while there's less special commands I get brain fucked when trying to remember when and how i am suppose to do stuff...
then again I have Tekken running through my veins.
Oichi said:The truth behind Smash Bros is that no one would play that shitty game if it didn't have Nintendo characters in it.
Those are 'fighting games' ,beat n' ups are games like Final Fight or Captain Commando.Metal B said:The truth is that no one would play beat n' up, if they dont have some stupid gimmick: Blood (Mortal Combat), tits (Dead or Alive) or a fanbase (Street Fighter, Marvel vs. ).
Metal B said:The beauty of Smash Bros is that you learn by playing. You become very good, just by playing the game and learning from your mistakes. Easy Movement, easy System, easy Fun.
Games like Street Fighter on the other hand always need some sort of manuel. I dont know how many times, i tried to play beat n'ups with players new to the game and face the problem of a long discussion how to play the game. You try to explain the combination, the buttons, the move-set, the bars, the system, the diffrence of the characters etc. There is no natural flow. You have to know a lot, before you can really play like it was mean to be. Must the time it end in button-smashing. Beat n'up needs more learning by doing and easy to Play, but hard to master. I dont want to give friends a seminar before i can play with them.
By the way Street Fighter is a exception. Everyone knows the game and most of the combinations.
nobody would play games if nobody was playing them?Metal B said:The truth is that no one would play beat n' up, if they dont have some stupid gimmick: Blood (Mortal Combat), tits (Dead or Alive) or a fanbase (Street Fighter, Marvel vs. ).
Metal B said:The truth is that no one would play beat n' up, if they dont have some stupid gimmick: Blood (Mortal Combat), tits (Dead or Alive) or a fanbase (Street Fighter, Marvel vs. ).
Metal B said:The truth is that no one would play beat n' up, if they dont have some stupid gimmick: Blood (Mortal Combat), tits (Dead or Alive) or a fanbase (Street Fighter, Marvel vs. ).
TheOneGuy said:The beauty of Smash is that the inputs are the same for every character and the results are similar (up B is an up move, etc.), but every character has its own unique moveset. (Well, except the clones, of course, but AFAIK every fighter has clones these days.)
So you take those very simple inputs and you build upon them.
Oichi said:So a fanbase is a gimmick?
Does that mean Nintendo's fanbase... you know, the VERY REASON people even bother with that pile of dung known as Smash Brothers, is also a gimmick? :lol
Edit:
[00:50] <Hitokage> smash bros. is shit
gaf mods agree too!
gutter_trash said:3D fighters are worse than 2D fighters in terms of memorization
King from Tekken hurts my head in practice mode
2D fighters I can put them down for months and return to them and still get back into them without too much trouble
but not 3D fighters: it is way easier to forget the moves
Oichi said:Fersis: It's not weirdly harsh. I enjoy Smash Brothers for what it is, but there is no denying the fact that Smash only enjoys its success because of its fanservice, whereas OTHER fighting games like Street Fighter, Blazblue and Virtua Fighter went from zero to franchises.
mclem said:At the top level, they're much the same.
At the 'having fun' level, though, I'd say: In Smash, your options are *intuitive* once you've got the basic controls understood; it's very easy to convert "what I want to do" to "what controls I need to do it", and your options are pretty apparent early on - that's enough information to play adequately and enjoy yourself.
I don't think it's so much "Taking 5 minutes to read up on the basics is WORK AND BORING!" as the fact that the game should *present* the basics to you adequately, and many just don't really bother.
Perhaps the key would simply be a *good* (optional, naturally) tutorial. Not just throwing information at the player, and giving them a dummy to hit to test things, but introducing concepts one-by-one with setpiece encounters designed to test them. Indeed, I find it hard to believe that no (non-Smash, that is) fighter has ever attempted to do so, is there an example of a fighting game that tries to teach you how to play it?
I honestly have to wonder how much you played Smash than, if you felt that playing Pikachu was the same as playing Ike.I guess what I'm trying to say is whenever I switched characters in smash, I more or less applied the same template of logic and strategy with a different set of special attacks.
Metal B said:PS: Yeah, there is a diffrence betweeb Beat n' Up and Fighting Games. Congratulation you all win the price of been a smart ass.
Dude, you just discovered the concept of genre.Metal B said:So everyone please tell me, where are the big fighting titels that got big sales.
So normal people buy this games, becauce of there great gameplay? A specialty if many fighting game look the same and feel the same for a average player. Two people facing each other on a background.
For me it comes free.PS: Yeah, there is a diffrence betweeb Beat n' Up and Fighting Games. Congratulation you all win the price of been a smart ass.
Oh, ok, so anything you have to practice at isn't really skill.The_Technomancer said:Timing, spacing, what beats what. But the actual action of executing the combo doesn't take any skill, just muscle memory.