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Why do people want Half Life 3 so much?

What it doesn't have is good gunplay...

The Half-Life games have "good" gunplay, just nothing more than that. Which is okay as, with a few exceptions, "gunplay" is mostly just a word used to patch over the way most modern FPS have you fighting the same few enemy types the entire game with cookie-cutter weaponry (it's also kind of irrelevant to me until someone beats FEAR in that regard). Whereas the HL games have weapon and enemy variety matched by few other games in the genre (HL1 more than 2 admittedly, which leans toward mowing down Combine a bit too often), and also constantly mixes up situations to make you encounter those things in very different contexts.


In terms of story in the traditional sense I'd agree (I was kind of mystified by some stuff about how brilliant the "story" was at the time too), but the atmosphere and environmental storytelling are the true strengths of their story, and, with the possible exception of a few hybrids like Stalker, no other FPS series/game I've played does as good a job telling tons about the world purely through the environments and your interactions with them. It also keeps hinting at a much bigger situation without quite revealing it (which is just one reason the sequel is so anticipated).

The various sites full of theories and similar are testament to their success; various other FPS games have tried to copy the approach but few have even come close to sparking people's imaginations in the way HL has.

characters.

Characters are good in a similar way the "story"; the game gives you just enough to make them convincing while also hinting at something much bigger happening under the surface, which makes them much more interesting than if there was no reason to believe they were more than they seemed.

Also, all these things go together; the environments, story, characters, atmosphere, art etc all complement each other, which is where their true strength comes from, and few other games get the balance just as right.
 
If Half-Life has such poor characters why am I [EPISODE TWO ENDING SPOILER]
filled with burning rage to avenge Eli Vance?
 
I'm not sure. Valve's games were ground-breaking, but they've been widely copied. I'm not sure that their brilliant execution will stand out as much today as it did back in the early days.

Valve is popular because of Half-Life, not the other way around.

I actually think Counter-Strike was bigger than the original Half-Life in driving Valve's success.
 
Because I have never felt like when I played Half Life, Half Life 2 or the episodes ever again. I want to feel like that again.

Spoiler Alert
And to think that Gordon does not say a single word the whole time.
 
I'm not sure. Valve's games were ground-breaking, but they've been widely copied.
A typical case of "Seinfeld is unfunny", as I was just pointing a couple of days ago on an italian forum.

That said, I still think that the game is good, it aged greatly in several aspects and that Episode 2 is unmatched in many ways when it comes to single player shooters. especially in terms of encounter design.
 
When I first got into PC gaming, I started off with Quake 2. At the time I've read about online gaming. When I connected online with AOL, I thought my the game was broken and kepy freezing. Little did I know it was lag.

Went to Gamestop and the dude really hooked me up. I told he about mu Quake 2 issue but he didn't know what I was talking about. He pointed to Half-Life and recommended it. I purchased it and it turned out to be the greatest FPS I've ever played.

HL2 and its episodes? plus the tie in with Portal, follow its greatness.

So hell yes I want HL anything!
 
I've finished HL2 a total of 5 times, HL2 EP1 just 2, and HL2 EP2 about 7. No kidding.
And why do we want it so much? IT'S HALF LIFE!
 
I played HL2 for the first time over the summer and while I don't think the gunplay and physics are as astounding as they were at release, what still stands out is the atmosphere and world-building. Valve crafted such an intriguing bleak world and doesn't beat you over the head with long expositional cutscenes. It's all very subttle and atmospheric. The opening is up there beside Bioshock, Uncharted 2, God of War 3, and The Last of Us
 
It's the perfect storm, really.

Incredible game.
Legendary developer.
Interesting story.
Cliffhanger ending.

Why do people want Shenmue 3? Same thing.
 
The half life series is awesome on its own, but the reason I think so many people love it is because on top of being awesome, its also always been extremely mod-able. Some of my favorite videogame experiences come from the source engine, and I can only assume Half Life 3 will usher in the next iteration of Source, which means a new gen of awesome mods / source engine games
 
this is on of those franchises that became a myth do to the famous internet hype train, the game was good, but nothing to the level people speak of it
 
People like stories to end, and not on a cliffhanger.

People like half life for its story and characterisation, which are both excellent and heavily outweigh its actual shooting and use of vehicles.
 
It's a fair question. HL1 is my favorite FPS of all time, but HL2 and it's episodes have always felt really lacking to me, and their insane praise I've always found befuddling.

Nearly every section in HL2 feels slightly overlong, or in the case of the vehicle portions, exceedingly overlong; the AI is really poor, even compared to the 6 years older previous game, which makes the gunplay largely unsatisfying; enemies like the striders while presenting a memorable image, are tedious to fight (unload endless rockets into them); archaic gameplay tropes I thought Valve was above, like infinite respawn (antlion/sand dunes) and infinite missile boxes (striders, flying enemies), are required by many of the set-peices; the prison turret defense is just annoying; and the forced-locked-in-room cutscenes are more than a little overrated. The net effect is, it's just kinda boring at times. Granted, Valve comes from an old school heritage/time when games were expected to be longer than what they are today, but I don't think what they filled it out with was all A+ content - not nearly.

Ep1 is a near non-entity in how little it offers that is new, memorable, or significant, and Ep2 feels like 70% antlion caves (of what is like a 4 hour long total game). I wish I could've played the awesome Ep2 everyone else did, where good things like the hunter encounters comprised 100% of that game, but that was not the case. And some people call what comprises that Episode alone, literally the best FPS ever made. Never gonna get that. I mean, I guess I could see finding the games collectively very impressive if you were exclusively bound to the lineage and progression of FPS's as it played out on consoles - that is first there was Goldeneye, then there was Halo, then there was Half-life 2 - but for someone that was playing HL1 or other PC shooters in the late 90's, I can't see it.

Another reason I think it's a fair question, is things like "cinematic games," "linearity," and "scripted/set-pieces" - things the Half-life series made it's claim to fame with and is credited with bringing to the FPS formula - have supposedly fallen out of favor and become dirty words among many forum dwellers in the intervening years since the last Half-life game was released. But then, people do still like the Portal games a lot.
 
This is such a silly if not idiotic question. Half Life is is one the most beloved series. Is it really that perplexing people want more...especially being that the last one was years ago and ended on a cliffhanger of sorts?
Exactly...I don't get the OP. Anyone invested in the story would love to have a proper ending, since Episode 2 ended on a cliffhanger. It's really not that hard to figure out.
 
But it isn't. Not even close.

It's an exaggeration ("feels like") meant to convey my general feeling about my time with it. The point is, I don't feel it put it's best foot forward with an overlong segment comprising one of the most dull, unimaginative settings in a shooter (the underground cave), with one of the most simple, uninteresting AI's to fight off (the antlions). In what is already a very slight experience hours-wise, it's even more of a killer.
 
I still have no idea where the Episode 2 Antlion Cave dislike comes from. I remembered it as one amazing moment after another and replayed it to make sure I didn't misremember it somehow yet it was exactly that. I would agree that it's the "weakest" part, but given that EP2 is basically a digitised orgasm that means very little.
 
I don't care about half life much but the internet reaction to it coming out would be fun to watch. Other than me not being a fan of shooters I can't fault half life 2, the physics puzzles are kinda neat and I can understand people liking the game.
 
I still have no idea where the Episode 2 Antlion Cave dislike comes from. I remembered it as one amazing moment after another and replayed it to make sure I didn't misremember it somehow yet it was exactly that. I would agree that it's the "weakest" part, but given that EP2 is basically a digitised orgasm that means very little.

Picking a weakest part in Ep.2 is like picking your least-favorite panel in the Sistine Chapel. I suppose the Antlion Defense goes on about twice as long as it needs to, but its got a great climax. Then you got the great buddy team-up with the Antlion in the mines, being chased by the big-ass momma Ant-Lion, MR.FREEEEMAAAAAN, etc. It's a pretty unique, well-paced environment, and I really liked the baby Ant-lions, the projectiles with the combination of a deadly acidic spray close-range made them more interesting to fight the Antlions. I also think being in those dark caves for so long makes that escape into the open wilderness that much more effective.
 
Yeah I don't understand the hype. I liked Half Life 1/2 but I can name numerous other franchises I would rather see games in first.

Left for Dead 3
Mass Effect 4
Fallout 4
Metroid Prime 4
Sleeping Dogs 2
Red Dead 3
Legend of Zelda U
 
2012 was the last year i was excited about it.Every year i was hoping for something.

Now im ok with whatever happens, if its out and its good then cool.
 
I can speak for nobody, but myself.

And for me, the Half-Life series remains one of the most repayable, enjoyable, and well aged traditional linear first person shooters I've ever played.

I love the expertly constructed pacing and level design, wherein every single area and encounter feels hand tailored and unique, the series never regressing to monotonous corridor runs and repetitious encounter grinds. Moving between each room, down paths, and through open areas is a cohesive experience, the line between artificially constructed set pieces and encounters (that all games have) blurred, making it scarily easy to lose myself in the pacing momentum as I progress through the game world.

I love the attention to detail in Valve's art and design, a comfortable blend of grounded realism and true science fiction. Combine wear armour that seems practical and believable. Enslaved mecha-species evoke an image of organic and machine combined. The little nooks and side areas, props and assets placed in such a way that rooms feel previously lived in, and that subtle little stories have taken place around the game world even if you've never experienced them yourself. No location is sterile or empty, despite the linearity.

I love the narrative, even though it's wrought was cheese and literature tackiness. I love the cast, believable enough to drive the story forward but never unnecessarily intrusive on the flow of play. I like Alyx, her commentary sometimes funny, sometimes serious, always enjoyable. Gordon never speaks, and I'm okay with this. I don't need Half-Life to be the forefront of cinematic, interactive story telling. I like that the story treats you as if what you know is generally all Gordon knows. I like that much is left unexplained and left for you to discover, yet at the same time so much extra lore and evidence is poured into the narrative for those willing to stop, look, and listen (see: Breen's Nova Prospekt speech).

I love the gunplay. No, it's not the best around, but I still love it. I like the oomph of the shootgun, never anything less than immeasurable satisfying landing a full blast of pellets into an opponent followed by that chunky "shuck-shick" as you pump another shell into the chamber. Nailing enemies against walls with the crossbow feels great, as do headshots with the revolver. The tremendous rapid fire thumping of the Combine plasma rifle, and it's disintegrating secondary shot. The wild spray-and-pray submachinegun. Guiding rocket launchers past defensive fire of Striders and airships. The series has never strayed from its old school run-and-gun encounter design, and I've always loved those games.

I love the soundtrack. It's so minimalist, rarely intrusive, yet phat in electronic. It's geek sounds. Thumping beats that kick in at just the right moment.

When it all comes down to it, all of the above have given me fonder memories across Half-Life, Half-Life 2, Episode 1, and Episode 2, than any other series to date. No exceptions. Yes, I love them all. Even when people lament Episode 1, I still fucking loved it. Loved it. Each game is packed full of an astounding quantity of set pieces and unforgettable gameplay segments. Every single one. Each never stops delivering on something...fun. And memorable. And interesting. And exciting. And unlike anything else in the series up until that point. There's always something new, no matter how small or large. And this philosophy never let up right until Episode 2's credits rolled. It's the most consistent first person shooter series in the medium.

So why do I want Half-Life 3 so much? Not just because the story left on a cliffhanger, but what Valve does with the series in all elements is still totally unique, fresh, and distinct from what more or less every single other developer is doing. Nothing, nothing plays or is constructed the same way as Half-Life. Nothing other there scratches the same itch, in story, art, pacing, and gameplay. It does its own this, does it so very well, and as it stands the medium has been without what it does for just shy of six years. Questions of stagnation, and milking a franchise are totally irrelevant to me, because I never felt Valve did this with Half-Life. I didn't feel it about Episode 1. And I didn't feel it about Episode 2. Each was as fresh as it needed to be, and so I expect I wouldn't feel it about Episode 3/Half-Life 3. I wan't Valve to make the series I love, in the way they make it, because they're just so fucking good at it.

And I know most of what I've said is subjective, and pretty obnoxious fanboy dribble. But there it is. There's a reason Half-Life is arguably my favourite series in gaming, and why Half-Life 3 is literally my "most anticipated" game (in theory). I recognise it has issues. I recognise not everybody likes the things I like, or to the extent I do. But I don't give a shit. It pleases me immensely and I'm selfishly going to embrace that, and go giddy at the prospect of having more.

Well said, sir.
 
I really like the theme and want to see what that zany Gordon is up to! The gameplay might be imperfect, but it's not so flawed that I don't want to play more of it.
 
Half Life is Valve at its best, it put their name on the map, they got to make it shine. Who doesn't want Valve at its best?
Just give them time and they will deliver.
 
I've played through Half-Life 2 8 or 9 times. It is the best first person shooter ever made bar none. What kind of dumb thread.


I can speak for nobody, but myself.

And for me, the Half-Life series remains one of the most repayable, enjoyable, and well aged traditional linear first person shooters I've ever played.

I love the expertly constructed pacing and level design, wherein every single area and encounter feels hand tailored and unique, the series never regressing to monotonous corridor runs and repetitious encounter grinds. Moving between each room, down paths, and through open areas is a cohesive experience, the line between artificially constructed set pieces and encounters (that all games have) blurred, making it scarily easy to lose myself in the pacing momentum as I progress through the game world.

I love the attention to detail in Valve's art and design, a comfortable blend of grounded realism and true science fiction. Combine wear armour that seems practical and believable. Enslaved mecha-species evoke an image of organic and machine combined. The little nooks and side areas, props and assets placed in such a way that rooms feel previously lived in, and that subtle little stories have taken place around the game world even if you've never experienced them yourself. No location is sterile or empty, despite the linearity.

I love the narrative, even though it's wrought was cheese and literature tackiness. I love the cast, believable enough to drive the story forward but never unnecessarily intrusive on the flow of play. I like Alyx, her commentary sometimes funny, sometimes serious, always enjoyable. Gordon never speaks, and I'm okay with this. I don't need Half-Life to be the forefront of cinematic, interactive story telling. I like that the story treats you as if what you know is generally all Gordon knows. I like that much is left unexplained and left for you to discover, yet at the same time so much extra lore and evidence is poured into the narrative for those willing to stop, look, and listen (see: Breen's Nova Prospekt speech).

I love the gunplay. No, it's not the best around, but I still love it. I like the oomph of the shootgun, never anything less than immeasurable satisfying landing a full blast of pellets into an opponent followed by that chunky "shuck-shick" as you pump another shell into the chamber. Nailing enemies against walls with the crossbow feels great, as do headshots with the revolver. The tremendous rapid fire thumping of the Combine plasma rifle, and it's disintegrating secondary shot. The wild spray-and-pray submachinegun. Guiding rocket launchers past defensive fire of Striders and airships. The series has never strayed from its old school run-and-gun encounter design, and I've always loved those games.

I love the soundtrack. It's so minimalist, rarely intrusive, yet phat in electronic. It's geek sounds. Thumping beats that kick in at just the right moment.

When it all comes down to it, all of the above have given me fonder memories across Half-Life, Half-Life 2, Episode 1, and Episode 2, than any other series to date. No exceptions. Yes, I love them all. Even when people lament Episode 1, I still fucking loved it. Loved it. Each game is packed full of an astounding quantity of set pieces and unforgettable gameplay segments. Every single one. Each never stops delivering on something...fun. And memorable. And interesting. And exciting. And unlike anything else in the series up until that point. There's always something new, no matter how small or large. And this philosophy never let up right until Episode 2's credits rolled. It's the most consistent first person shooter series in the medium.

So why do I want Half-Life 3 so much? Not just because the story left on a cliffhanger, but what Valve does with the series in all elements is still totally unique, fresh, and distinct from what more or less every single other developer is doing. Nothing, nothing plays or is constructed the same way as Half-Life. Nothing other there scratches the same itch, in story, art, pacing, and gameplay. It does its own this, does it so very well, and as it stands the medium has been without what it does for just shy of six years. Questions of stagnation, and milking a franchise are totally irrelevant to me, because I never felt Valve did this with Half-Life. I didn't feel it about Episode 1. And I didn't feel it about Episode 2. Each was as fresh as it needed to be, and so I expect I wouldn't feel it about Episode 3/Half-Life 3. I wan't Valve to make the series I love, in the way they make it, because they're just so fucking good at it.

And I know most of what I've said is subjective, and pretty obnoxious fanboy dribble. But there it is. There's a reason Half-Life is arguably my favourite series in gaming, and why Half-Life 3 is literally my "most anticipated" game (in theory). I recognise it has issues. I recognise not everybody likes the things I like, or to the extent I do. But I don't give a shit. It pleases me immensely and I'm selfishly going to embrace that, and go giddy at the prospect of having more.

iQ9LxsNk2L1hD.gif
 
Speaking for myself - Half-Life 2 and especially Episode 2 is the best single-player FPS I've played. That and every single game of Valve's that I've played has been great (or better). No other FPS's single-player from another developer since then has come close to matching or topping HL2...or Portal 1/2 for that matter. Not even critically-acclaimed games such as Bioshock Infinite.

So of course I want HL3...it's been one of my most anticipated games for the past 5 years.
 
Having played it for the first time maybe 3 years ago, I have to say I didn't like HL2 all that much. I've even found myself skipping chapters just to get through it eventually. The problems I had with the game were so numerous, both in concept and characterization and in gameplay, that I almost didn't bother playing further, but I'm happy that I did.

HL2 Ep1 I played all the way through, and I thought it was a marked improvement.
Finally, HL2 Ep2 was really damn great, I enjoyed it a lot.

I'm far from being a fan of the series, but it ended on such a good note, that I can't help but think HL3 would be something truly great.
 
In addition to EatChildren's amazing post, it was the Source engine that really brought the series, and Valve, full circle. The first time seeing that engine in motion was glorious. Absolutely wonderful.

And to think, 10 years afterward, that very same engine is being used for a little game called Titanfall, is more than astounding, it's an achievement in its own right.

So why be excited for HL3? For all the reasons above, and the fact that we're all 99.9% sure the game will be built and shipped with Source 2. I simply can't wait to see it, especially knowing Valve will be placing all their developer expertise behind it so that we'll see all their franchises, and other developers, use it to the extent (hopefully) that the first Source engine has been.
 
HL3 will be the biggest Disapointment ever.... The hype for it will never live up
I'm keeping the faith. HL2 and HL2E2 were superb, and Portal 2 proves that Valve can still deliver the goods. Portal 3 or HL3... I'd take either and be perfectly content.
 
Personally I just want to see what happens next even though I never thought the story was that great to begin with. The only things I really remember about HL2 at this point are the gravity gun and that it felt like there were loading screens every 5 minutes. Also I agree about Riddick being a better game.
 
HL3 will be the biggest Disapointment ever.... The hype for it will never live up

I see this said in every thread about HL3, but do people not know how to control expectations? I mean I'm following every (fake) HL3 news story out there, and the moment it's confirmed, HL3 will easily be my #1 anticipated game. However, but I don't have any expectations of what it will look or play like. I just want it confirmed. I don't see how someone can overhype themselves to the point of disappointment when the game literally hasn't show anything yet.
 
and yet it gets so few LTTP threads or mentions in Best Of threads like I described in the OP.

And there's a difference between wanting a sequel to an enjoyable series like so many, many other franchises and being obsessed with it that it sends the forum into meltdown.



that bit says it's more down to teasing than game content.

We don't really have greates of all time threads, and everybody has already played it, so very few lttp threads.
 
HL and HL2 are turning points in game history for me, there is nothing like playing a HL game at launch, immediate classics. The fist HL completely changed narrative in FPS, no doubt the most influential FPS since Doom, not to mention its impact on the community with mod like CS. HL2 raises the bar for the industry in so many aspects its unbelievable, games to this day constantly fail to do things HL2 managed to do exceptionally well in 2004.

I can't even understand how someone who played them could not like these games, honestly.

Do it Valve, I can only dream of playing HL3 with VR in 2015 with a GTX970. Prepare for unforeseen awesomeness.
 
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