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Why do we still care about 60FPS?

I run my PC games on my OLED tv at 60hz limited - the VRR issue with pulsing gamma just annoys me too much when I let it run at 120hz so I only do that when using my monitor.

60 still feels great to me. It's interesting as I tried the Dead Space remake at 120fps and it just felt TOO smooth and clinical almost - it felt like I was watching a live action play or something...60 feels smooth but seems to retain the tensiion.
 
I run my PC games on my OLED tv at 60hz limited - the VRR issue with pulsing gamma just annoys me too much when I let it run at 120hz so I only do that when using my monitor.

60 still feels great to me. It's interesting as I tried the Dead Space remake at 120fps and it just felt TOO smooth and clinical almost - it felt like I was watching a live action play or something...60 feels smooth but seems to retain the tensiion.
I wonder if 60hz got different gamma than 120h on oled.
So if playing 60fps in 120hz container without vrr might actually be better?
 
My game runs at 2 fps, but it is fine, I have VRR.

There was a time when developers were competent and games were locked at 60fps all the time. People forgot that such a thing existed though.
Yup, thanks to my VRR display i can now play games on PowerPoint
 
The first dev to release a game with a perfectly locked 55fps is going to get crucified.
I remember there was a game that had a near perfect 57 or 58fps...........and those odd out of sync frames drove people mad.
 
Only type of game i know that higher frame makes it worse is when game's animation and logic tied to its 30 FPS, if you tried to increase its FPS then game starts acting weird.
I was talking about the atmosphere, not game logic or physics etc. Ocarina has its heavy weigth sensation when you play It, its dark, atmospheric.....the poligon count and textures of the game align very well with the slow frame rate and give you a dense and unique adventure. When you play It with 60fps in emulation you lost all this thick layer of atmosphere.....and that actually makes the need to use 4k textures mods and so on
 
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My game runs at 2 fps, but it is fine, I have VRR.

There was a time when developers were competent and games were locked at 60fps all the time. People forgot that such a thing existed though.
I don't think such a time ever existed.
 
I'm quite happy floating around the 45-50 mark in games like Hogwart's Legacy and A Plague Tale on unlocked fidelity mode, and I game on an LG CX which helps, but 30 feels awful to me these days. I will never play at just 30 if i have another option.
 
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People still arguing about 30 or 60 fps in 2023 while I clamp everything to run at least 120 as minimum.
 
Because 60 > 30

And they can't sell me a premium product and delivery a 30 experience.

If you play fightning games you know better.
 
Dog Morning GIF
 
I'm not saying I want 30 FPS, but for people with VRR displays which is the majority on this forum why do we still care about 60FPS specifically
Because VRR has NOTHING to do with 30->60fps. It's for times when get few frames short of 60fps target and the screen starts to tear
 
As a console player I have no choice because it is 30/60-Graphics/Performance so I go with 60s/Performance pretty much every time. Not only that but encourages it as my brother one time and another time with my cousin I forced them to choose performance over graphics for RE4R and Hogwarts. I know better. They will thank me.
 
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It doesn't, because having a smooth framerate leads to the game looking much better, obviously.
Which game looks better

Uncharted 3 in 4k 60

Or uncharted 4 in 1080p at 30fps

Uncharted 4. Still. Because more advanced shaders, lighting, and polygons is still a leap that is visually more evident.

You guys are basically sacrificing a gen worth of graphical upgrades for 4k AND 60 fps. When it wont look better than the gen upgrade..
 
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Uncharted 2 was 30 fps...looks pretty consistent to this day. Same with uncharted 4

That's the problem though. Previous generations had better 30 fps modes than this gen. Now we have a lot of games with unplayable 30 fps modes riddled with input lag. Usually those same games have RT which can add input lag. See Cyberpunk, ghostwire Tokyo, control, etc
 
My wife has next to no technical knowledge and doesn't care about frame rates or graphics, and every single time, without fail, I show her the options on our PS5, them being 4k(ish) 30 or whatever it needs go go to 60fps, she choses the 60fps variant.

60fps is almost always preferable, even for people with zero knowledge of the topic.
 
Born in the 80's actually and games were 60fps well before 3D entered the fray.

The benefits of 60fps go beyond smoothness, and as someone who plays games and not screenshots I find the notion of sacrificing those benefits for a bit of extra detail that often isn't even appreciable in motion to be unacceptable.
The best modern games ive ever played were 30 fps. Uncharted 2 didnt feel, and still doesnt feel like a slide show. You guys are starting to exaggerate the playability.

And alot of you want 4k and 60 fps. Thats basically a gen worth of upgrades. Its MORE shallow to want a resolution over more physics, people on screen, polygons etc. Ones is an advancement, and the other is a few key strokes.

The logic is essentially choosing uncharted 3 at 4k 60 fps over uncharted 4 at 1080p and 30 fps

Uncharted 4 would still be the more next gen feeling experience. You act like you cant see the technology/graphical advance through 1080p at 30 fps lol like its a blurry slide show. thats a VAST exaggeration, and borderline problematic.

You do know that people are generally underwhelmed with gaming right now and this gen in entirety right? Its because of people who think like you. We are getting a taste of what gaming looks like at 4k 60 being a priority and guess what, nobody is in awe of anything mid way onto the generation.
 
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For me, because anything less than 45 fps looks terrible in most genres. 45 is tolerable, 60 or greater is preferable.
 
60fps should be bare minimum now in 2023. No excuses for a game to be 30fps, not even the idiotic argument of "better graphics".

You can have both 60fps and a great looking game
 
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There seems to be a false notion going around that graphics are the one and only factor tied to performance when talking about console games.

When developers start putting out games that aren't just a last-gen game with a quickly added current-gen coat of paint it's not going to be graphics that's going to be the hold-up for 60fps; Once devs start using the current gen consoles to their true potential and use them with physics, crowd AI, destructible environments etc (things other than graphics) it's not going to be an issue of just dumbing down graphics…dumbing it down would be dumbing down a game at a fundamental level or just outright breaking it.
 
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The best modern games ive ever played were 30 fps. Uncharted 2 didnt feel, and still doesnt feel like a slide show. You guys are starting to exaggerate the playability.

And alot of you want 4k and 60 fps. Thats basically a gen worth of upgrades. Its MORE shallow to want a resolution over more physics, people on screen, polygons etc. Ones is an advancement, and the other is a few key strokes.

The logic is essentially choosing uncharted 3 at 4k 60 fps over uncharted 4 at 1080p and 30 fps

Uncharted 4 would still be the more next gen feeling experience. You act like you cant see the technology/graphical advance through 1080p at 30 fps lol like its a blurry slide show. thats a VAST exaggeration, and borderline problematic.

You do know that people are generally underwhelmed with gaming right now and this gen in entirety right? Its because of people who think like you. We are getting a taste of what gaming looks like at 4k 60 being a priority and guess what, nobody is in awe of anything mid way onto the generation.

Err, pretty much no game runs at 4k60, even last gen remasters.
 
This stupid topic has been discussed around here so many times and so thoroughly, that I refuse to believe that anyone posts these threads expecting to actually talk about it with people, and the real reason why they post it is because it's a guaranteed multipager with an absolute shitshow of memes and passive aggressive arguments.
 
Which game looks better

Uncharted 3 in 4k 60

Or uncharted 4 in 1080p at 30fps

Uncharted 4. Still. Because more advanced shaders, lighting, and polygons is still a leap that is visually more evident.

You guys are basically sacrificing a gen worth of graphical upgrades for 4k AND 60 fps. When it wont look better than the gen upgrade..

Ratchet And Clank Lol GIF by PlayStation
 
Wow, so many people here missing the point. Are we on Twitter or what?

Anyway, some games indeed don't support variable framerates, especially games with hand-drawn animations or simply non 3D games. Yesterday I launched Hollow Knight and quickly understood that I'd better turn GSYNC off. Some games mechanisms are even based on the framerate. That was the case for Bayonnetta I think (could be misremembering).
 
I see stutter in RE4 despite VRR working. It's not magic. But it eliminates tearing while having a low latency you wouldn't have with traditional v-sync and it can reduce some stutter from not Hz matching image render times. Stable fps is still preferred.
 
What GPU do you have?

I can play Cyberpunk 2077 at Ultra settings with Overdrive RTX and get 80-110fps. Some people will be like "but it's fake frames!!" but it doesn't make any difference. There is no artifacting or noticeable lag.

Fortnite (don't laugh) is one of the most demanding games out right now since the UE5 update and I can play that at 80-100fps with max settings and RTX.

and that was with a 5 year old CPU lol. I will need to test the games again now I have a better CPU. I don't need to turn anything down to get beyond 60fps in the most demanding games out at the moment.
its about my cpu 2700 + 16 gb ram. both are incapable of pushing stable 50+ framerates in newer games. if I have to keep up with 60+ fps I need to ugprade both. I can get super rock solid frametimes at 40/45/48 frames depending on the game. but pushing 50+ usually pushes this system to its brim. its a cheapskating issue

I need to upgrade but eh I will push on lol just bcoz I can and 40 fps at 120 hz looks super smooth to me to a point I couldn't be bothered

with a target of 40 fps, I can push 4k/dlss balanced/perfrmance/quality + ray tracing (depending on the game) on my 3070. but VRAM is a limiting factor on that front. I play last of us part 1 remake at 40 fps lock at 4k dlss balanced + high settings for example. gpu was nearly bound at 45-60 fps. I can technically get 60+ fps at 1440p/dlss settings but then my cpu and ram create stabilities

for me 40 fps is the best compromise if u have limited hardware. I'm not really advocating for 40/48 fps for highend systems and such. its just 40 fps is such a good target that it allows jank hardware to create consistent results.

in this case, last of us remake was super stable for me on 45 fps because of 3 fronts

1) gpu vram. since vram is at near max, running the game uncapped causes constant vram/ram transactions that causes small hitches. hugely negated by that fps cap
2) cpu load. uncapped 50+ fps means cpu is nearing %90+ load (somehow), and causes frametime instabilities. hugely negated by that fps cap
3) not enough RAM. even the RAM itself dips into ssd a bit, which causes small frametime hitches, once again, hugely negated by that fps cap

its a really specific situation. I played tons of 60+ fps games on this system. its just with such games, I won't refrain from enjoying the game just because I can get consistent FPS only at 40/45. because, as I said, I find them enjoyable.
 
VRR simply smooths out the frame rate drops so they are not displayed as annoying stutters.

You still need the game to run at 60fps most of the time.
 
60fps is the new 30fps. When I play a game on PC, I push for at least 120, bare minimum is 90. 120 is great, but I prefer 240
 
People act like VRR is magic around here.

Can still easily feel the difference of 50fps and 60fps with VRR.

Even on handhelds such as the steam deck where you can set your own refresh rate, if you set your refresh rate to 45 and play a game locked at 45, it still feels like shit.

Maybe the deck needs some LFC because locked 40 fps feel pretty solid on my monitor.
 
Which game looks better

Uncharted 3 in 4k 60

Or uncharted 4 in 1080p at 30fps

Uncharted 4. Still. Because more advanced shaders, lighting, and polygons is still a leap that is visually more evident.

You guys are basically sacrificing a gen worth of graphical upgrades for 4k AND 60 fps. When it wont look better than the gen upgrade..
This man speaks the truth
 
Which game looks better

Uncharted 3 in 4k 60

Or uncharted 4 in 1080p at 30fps

Uncharted 4. Still. Because more advanced shaders, lighting, and polygons is still a leap that is visually more evident.

You guys are basically sacrificing a gen worth of graphical upgrades for 4k AND 60 fps. When it wont look better than the gen upgrade..
You'd think a forum full of hardcore, intelligent gamers would be able to grasp this simple concept. But its like rocket science to some. Shocking.
 
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You'd think a forum full of hardcore, intelligent gamers would be able to grasp this simple concept. But its like rocket science to some. Shocking.
they will come around eventually

problem is current 30 fps only games do not justify the cost of sacrificing 30 fps, yet

they just use 30 fps as to escape optimization passes. a plague tale rueqiem. visually similar to tlou. it also runs at 30 35 fps cpu bound without rats while doing nothing special... its not exactly newgen graphics. devs just pushed 30 40 fps to escape 60 fps optimization passes. same for gknights

but games eventually that justify the 30 fps cost will be come down, then the discussion will end once again

redfall only targets 30 fps rn to escape cpu bound optimizations.
 
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It isn't the hardcore gamers on this forum the reason why we stopped caring about 60 FPS. It is the casual gamers that are the problem. The casual gamers which makes up the majority of console players care more about visuals than FPS.

Most casual gamers don't even know what an FPS is.
 
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