entremet
Member
Go to NPD thread, Ctrl+f "Alien." Then come back and give SEGA a reason not to play it safe.
I would call licensed IP safe personally.
Gearbox poisoned pilled the Alien brand sadly.
Go to NPD thread, Ctrl+f "Alien." Then come back and give SEGA a reason not to play it safe.
So very true. Brilliant post.SEGA is like that degenerate gambler, always finds himself in a hole and the moment he lucks out and makes upward progress, he doubles double down on stupidity and ends up in a bigger hole.
You'd think gearbox would be a safe bet when it comes to FPS.Maybe Sega should give a shit next time and not permanently damage the IP by outsourcing it to shitty developers, which is what they love to do here lately.
And now Sega controls Atlus.
Be afraid.
You'd think gearbox would be a safe bet when it comes to FPS.
I remember reading a while ago that SEGA is one of the few publishers that post consistent profits even during down-years for most of the industry. I imagine its because management is quite frugal. They don't exactly break the bank when they fund third party studios, and they don't take unnecessary risks with their internally developed properties. If they know a game won't sell, they just won't make it at this point.
Yeah, I remember they having been doing pretty well for themselves throughout the ups and downs. I think the OP is blinded by nostalgia at this point.
Yes, Sonic is an IP of extremes. Ranging from good to bad. This has ALWAYS been the case with the IP though. Nothing new.
Yakuza games "get milked" because they sell very well in a country where console games don't generally sell well. They no longer make money in the West, so Sega doesn't bring them over. Get over it.
PSO2 is a head scratcher, but I honestly wonder how much of a success the game would be in the West at this point. Would it justify the backend costs? I can only assume this is why it is not here yet.
Valkyria Chronicles moving to PSP was not surprising. The PSP was a massive success in Japan, more so than the PS3 was/is. Almost 20 million units of hardware. We got the sequel in the US. No one bought it. Sega sees that, says Fuck you and stops it. Can't fault them. VC getting another chance on PC IS A MIRACLE at this point.
Shinobi is dead because people stopped caring.
Super Monkey Ball is dead because Sega ran it into the ground and people stopped caring.
You say Sega lacks vision? How about Alpha Protocol? How about funding all of those Platinum Games games? Bayonetta? Vanquish? MadWorld? Hello? How about bringing over all of those awesome 3DS Classics? Good stuff there. They just released Alien Isolation!
Yakuza IP - Still good.
Binary Domain - Fun, overlooked title that got new life on PC.
Sonic IP - Up and down as always.
Hatsune Miku IP - Great quality games
Total War IP - Still awesome.
Football Manager IP - Awesome and sells quite well.
Company of Heroes IP - Doing well.
Warhammer: Dawn of War IP - Great games.
Valkyria Chronicles - Revived on PC.
Platinum Games - They funded FIVE Platinum Games. FIVE!
Aliens IP - Alien vs. Predator? Good. Colonial Marines? Bad. (Fuck you Gearbox) Isolation? Great. Alien Infestation? Awesome.
There are ups and downs but I think Sega is going just fine thank you very much. They have found their successes on various platforms where other JP publishers have not. Just because you aren't getting all of the JP developed goodness anymore doesn't mean Sega isn't doing well. It means that the JP developed goodness...may not sell very well anymore. Time to realize that.
Yakuza had its chance. Valkyria got another chance. PSO2 may be too expensive. Hatsune Miku games are selling enough to continue being released in the West. Their PC games are doing well. They support indies.
Take off the nostalgia glasses and take a look.
I think you make some good points, but a lot of their Western IP don't move me at all. That's more than half your list.
I also see their Platinum partnership as a very fruitful one, although it probably was a money loser for them.
This is more about Sega's internal output more than the games the Western studios they own put out. Sega's internal development is a joke.Completely agree with the OP, but Sega just released the best game I have played in the last 5 years (Alien Isolation) so as far as I am concerned they are above criticism right now,
They are being sued for it. The demo they showed and the other PR stuff was nothing like the final game. http://www.neogaf.com/forum/showthread.php?t=888116I don't remember the controversy, but didn't Gearbox lie about something?
This is more about Sega's internal output more than the games the Western studios they own put out. Sega's internal development is a joke
This is more about Sega's internal output more than the games the Western studios they own put out. Sega's internal development is a joke.
OP, I'd be fine with Yakuza being milked out if it got released anywhere other than Japan.
The comapany that now owns Sega's intellectual property and even uses Sega's name is not the Sega who created all those amazing games in the 1980s and '90s.
And now Sega controls Atlus.
Be afraid.
Sega has seen Steam as an asset for a long time (they have several of the most popular PC franchises out there like Football Manager & Total War). It's more accurate to say that hopefully this means that Sega will see Steam as an asset for their more Japanese-oriented games.
hich is why VC's launch on steam is both miraculous in a way AND a great thing because now Sega isn't going to see Steam as a risk, but an asset going forward.
With that said, the issue here isn't with Sega America or Sega Europe. It's Sega Japan that's fucking crazy.
And Sega should do a Platinun developed Shinobi.
One fundamental problem for Japanese publishers is the overall divergence of taste between Japan and ROW over the last few years. Which means if you're a Japanese publisher and you get, say, 75% of your income from Japan, it's very tough. Because Japan is a shrinking slice of the overall pie, but a) you're better at selling in Japan, b) your designers are more attuned to Japanese tastes, and c) the alternative of pursuing western tastes risks alienating the Japanese audience, which you're not prepared to do. I think this is a structural constraint that has impacted most, maybe even all Japanese publishers.
Another example of this is Square Enix wrt Final Fantasy 13. One might argue that "better management" would have led to Final Fantasy 13 being a best-of-breed world-renowned acclaim game. Instead the conventional wisdom is that the brand is tarnished, reduced to somewhat of a ho-hum thing. But the challenge is that much of what people complained about over here--the characters, the script, the dull worldbuilding, the endless linearity--may have been received differently in Japan (and we know SE feels the characters were well-received over there!). So if you're SE, you don't want to make a western-targeted product because you still make a lot of your bank in Japan, but making a Japanese-targeted product gets you increasing flak over here.
Sakura Taisen merged with Skies of Arcadia to become Valkyria Chronicles. I'd worry more about the latter's prospects of development. SEGA may or may not decide to make a sequel mainly for the audience buying VC on PC right now and in the months to come. It comes down to whether or not SEGA of Japan can live without Japanese sales of a traditionally domestic-centered product—that, or they'll stop hiding themselves on Steam and firmly state an interest in the Japanese PC market, rather than a grudging obligation. SoJ most likely has a general phobia of showing they're interested in the Japanese PC audience, because the Tony Taka Shining games are already *this* close to turning into eroge, among other trends and popular assumptions of PC gaming over there.It's depressing that Sakura Taisen (Sakura Wars) no longer has a mainline game after the fifth game. To think that it was among the biggest SEGA franchises during the Saturn and Dreamcast eras.
Up for debate. The Mega Drive wasn't an underdog in Japan, where it flat-out failed to sell. SEGA intended to market Sonic as an underdog overseas, but the franchise concept never developed naturally like Bugs Bunny or, gasp, Jumpman to Mario. The games themselves couldn't escape Mario's influence on mechanics, instead focusing on a more linear progression and expanding on physics and base abilities relative to power-ups. And success wasn't Sonic's first issue: Naka started throwing his shade around early on, moving to SEGA of America with Yasuhara to force SEGA to pay them for Sonic 3. This could have fostered resentment between the American and Japanese branches, though I don't know if SoJ saw SoA as harboring refugees.It started as a spunky underdog IP with good quality and its success, I believe, was always too much for it.
This is getting overlooked: SEGA of Europe was behind the VC port, not either of the other branches. No surprise that, once again, the money's being made in the branch SoJ typically overlooks regarding downsizing or reorganization.Well, Sega of Europe and America see Steam as an asset, it's decidedly less clear what Sega of Japan's attitude is.
Why didn't you buy Shinobi 3D? That game was amazing.
Was FFXIII actually well-received in Japan? I remember the Amazon.jp user reviews being fairly negative. Also, be careful not to fall into a false dilemma with the idea that characters need to appeal only to Japan or only to the rest of the world. Consider the Persona series, which features more overt Japanese cultural influences in the recent entries. Those characters have been very well-received in both markets.
Another example from JRPGs is the Tales series. I can't say I'm much of a fan of their characters overall, but they have never tried to Westernize the series' aesthetics, and all indications seem to be that it is doing fairly well for them in the West. Games are getting released with greater frequency and with shorter localization delays than in the past.
Then you have Fire Emblem: Awakening, which could not meet demand in the US for weeks after launch.
Even Square's own Bravely Default performed pretty well.
Clearly it is possible to sell a couple hundred thousand copies of games with very strong Japanese sensibilities to a certain audience in the US.
The SEGA you miss doesn't exist because arcades died out in the West and have consolidated around big franchises (fighting games and redemption) in Japan. All of these promising little IPs came out as one-offs for making big arcade money; trying to retool Gain Ground or a Coreland game for today could be time-consuming, aka salary-consuming.The Sega I really miss is the one that took risks and made something new I didn't even know I wanted. And I got to watch as that didn't sell just like the previous franchise..
Even if they were bringing stuff back there would still be a huge bunch of people asking "Why are you bothering with Streets of Rage 4! I want Skies of Arcadia 2/Panzer Dragoon Saga 2/Jet Set Radio 3/Shenmue 3" and so on.