AdventureRacing
Member
Video games aren't that important.
What is?
Video games aren't that important.
Well then I'm loading up a flash drive with my top 5 and burying it in the backyard right now, I suggest you do the same.
No post-apocalyptic civilization will go without experiencing Mario or Sonic. Not on my watch.
Online piracy is like fouling in basketball. You want to penalize it to prevent it from getting out of control, but any effort to actually eliminate it would be a cure much worse than the disease.
Video games aren't that important.
Seriously? You have no problem with old movies or games just being lost forever?
It's not a question of whether or not society will be perfectly fine without them (of course it will). I don't see what's wrong with wanting to preserve these things so that future generations can enjoy them.
I also disagree with the notion that something else will just fill the gap.
I imagine there will still be hundreds of preserved copies of Super Mario Bros. in 200 years, while no one will know what a Gears of War is. And I'm fine with that.
Panzer Dragoon Saga exists in emulation form, and is playable. That's all I'm gonna say . . .Exactly. Phisheep missed this point in his rush to post his facetious last paragraph.
Also, look at a recent classic game as an example: Panzer Dragoon Saga is, relatively speaking, dangerously close to vanishing. I sure hope people out there have archived the game, seeing how Sega didn't.
So you would okay with just knowing that planes fly but don't want to know how the whole thing started? Or cars, electricity... every single invention/discovery ever made?Yep, seriously. I have no problem with anything being lost forever. The future can and will take care of itself regardless of what we preserve or what we don't.
For clarity, I don't see that there's necessarily anything wrong in wanting to preserve things, but I don't think there is necessarily anything right or mandatory about it either.
Panzer Dragoon Saga exists in emulation form, and is playable. That's all I'm gonna say . . .
So you would okay with just knowing that planes fly but don't want to know how the whole thing started? Or cars, electricity... every single invention/discovery ever made?
Panzer Dragoon Saga exists in emulation form, and is playable. That's all I'm gonna say . . .
Yep, seriously. I have no problem with anything being lost forever. The future can and will take care of itself regardless of what we preserve or what we don't.
For clarity, I don't see that there's necessarily anything wrong in wanting to preserve things, but I don't think there is necessarily anything right or mandatory about it either.
Gamasutra said:Digital Leisure revealed that the original source code for Dragon's Lair and Mad Dog McCree was either lost or could not be accessed due to the media it was stored on. Digital Leisure would end up working with outside personnel and fans to re-create an authentic arcade version of these games for new platform re-releases. Digital Leisure also expressed their frustrations of being unable to acquire the rights to re-release older laserdisc games to new platforms, due to the fact that the original source material for certain laserdisc games no longer exists.
So you would okay with just knowing that planes fly but don't want to know how the whole thing started? Or cars, electricity... every single invention/discovery ever made?
I really think there needs to be a statute of limitations placed on this stuff that is within the timeline where the games are still easily available to be dumped and there are going to be plenty of working copies but not so soon that it infringes on the publisher's ability to make money in any major way. 10 years seems reasonable to me but I guess I wouldn't even oppose 5... I'll put it this way though, I would never download a game for a current generation console. But I don't see any reason people should feel guilty about downloading a copy of an old game like Suikoden 2 or Earthbound. You can't buy Suikoden 2 from the developers at this point and I see no reason anyone should feel guilty about downloading it as opposed to paying some ebay collector $200. Either way they aren't giving anything to the publisher.
This hits the nail on the head. It's not a problem unique to games (though, being interactive, they are more challenging to preserve than most art forms), it's a general problem with copyright law being twisted into something it was never intended to be. A return to a sane copyright period (that doesn't extend more than 2 decades at most) would remedy this and a host of other problems.One more vote for old-style 14-year or 28-year copyrights.
Until the 1950s, each generation got to enjoy the creative works of their parents' generation without these restrictions. Today, however, a time will soon come when no living person ever sees anything they've enjoyed come into the public domain. How many people do you know who have vivid memories of the years before 1923? And such people are becoming fewer and fewer every year.
I am shocked that these companies lose the sourcecodes for their games.. I mean, what the hell, it's like
Ludwig van Beethoven: " Well, yesterday I had the final and only version of my 9th symphony here on the piano but I can't find it, the maid probably put it on the trash, oh well.."
>_<
Ocarina of Time 3DS
Precisely.With this kind of piracy I'm okay, but the writer of that article seems to miss what kind of piracy the publishers are fighting. A publisher doesn't care that you're spreading an ISO of some PS1 game, they care about that day-one released pirated copy of their new game.
Care to explain why that would be the result of preserving 'things' or why that wouldn't happen if you simply don't actively preserve anything?What I wouldn't be fine with is a gazillion historians faffing around over the minute details of it all a century later.
What I wouldn't be fine with is a gazillion historians faffing around over the minute details of it all a century later.
Lame vailed attempt to justify one's guilt. We're not pirating. We are just preserving this software for posterity.
I'm sure preservation is what everyone who torrents a COD game is thinking as they download the game.
How is that even possible??Panzer Dragoon Saga is only 15 years old and dangerously close to extinct.
You might have a historian as a friend, but you are certainly not a historian. We don't need data being missing to have a "job", our job is to analyze the material we have. And the more data is preserved, the better. Yes, even your breakfast habits!As a justification for piracy, it is a rubbish argument. If a future historian wants to research ancient video games do you think he is going to turn up at your great-grandchild's house and ask if they have any? (EDIT: plus, I bet your great-grandchild threw them all out last time they moved house.) Besides, I can think of nothing worse than a whole generation or two of - probably publically funded - historians spending their time playing old videogames. Even worse, they'd probably make study of it compulsory in schools and turn children off gaming for life. And history.
He has better arguments later on in the article, there's no reason to not set up a law requiring the deposit of copyrighted software in copyright libraries (in a non-DRM platform-neutral form) - after all, we've had pretty much the same thing with copyright libraries for books for ages.
History is selective: historians depend for their living on data being missing, unreliable, obscure, speculative. If everything was known and everything preserved historians would be out of business and we'd just have a whole load of archivists. That's no fun at all.
Besides, if it is mandatory to preserve stuff for future historians, we'd better all start recording what we had for breakfast every day, because HISTORY NEEDS IT.
History needs abandonware, piracy is just a means to that end because not all developers and publishers make their back catalogs available.
How is that even possible??
Video games aren't that important.
Well, what establishes abandonware? Can a game stop being abandonware? I mean, gog's whole business model is getting these games' licenses and selling them again. They recently put up Ultima 1+2+3 up, and the first is a 31 year-old game.
Lame vailed attempt to justify one's guilt. We're not pirating. We are just preserving this software for posterity.
I'm sure preservation is what everyone who torrents a COD game is thinking as they download the game.
I hate to throw a huge wrench into this "piracy is good!" thread, but the Digital Millennium Copyright Act makes it legal for nonprofit libraries and archive institutions to make digital copies. So no, piracy is not needed to preserve games for history, if you really are interested in preserving games for history rather than just coming up with an excuse to pirate games, feel free to form your own not-for-profit foundation for the preservation of video games.
And as for the "if it's 10 years old it hurts nobody, they aren't interested in making money off it" argument, how do you explain Nintendo's Virtual Console or G.O.G? Realize that without piracy both would have been far more profitable.
I hate to throw a huge wrench into this "piracy is good!" thread, but the Digital Millennium Copyright Act makes it legal for nonprofit libraries and archive institutions to make digital copies. So no, piracy is not needed to preserve games for history, if you really are interested in preserving games for history rather than just coming up with an excuse to pirate games, feel free to form your own not-for-profit foundation for the preservation of video games.
And as for the "if it's 10 years old it hurts nobody, they aren't interested in making money off it" argument, how do you explain Nintendo's Virtual Console or G.O.G? Realize that without piracy both would have been far more profitable.
What's the point of anything we've created then? That's an incredibly narrow mind view.Video games aren't that important.
Companies have lost the source code to entire games before. Like Capcom losing the five GB Mega Man games.
Lost source code. It comes down to storage and costs. The project is done, if you put them on the hard drive or the tape drive you've got no space to work on current projects and it was seen as too costly to just buy another hard drive.I am shocked that these companies lose the sourcecodes for their games.. I mean, what the hell, it's like
Ludwig van Beethoven: " Well, yesterday I had the final and only version of my 9th symphony here on the piano but I can't find it, the maid probably put it on the trash, oh well.."
>_<
I hate to throw a huge wrench into this "piracy is good!" thread, but the Digital Millennium Copyright Act makes it legal for nonprofit libraries and archive institutions to make digital copies. So no, piracy is not needed to preserve games for history, if you really are interested in preserving games for history rather than just coming up with an excuse to pirate games, feel free to form your own not-for-profit foundation for the preservation of video games.
And as for the "if it's 10 years old it hurts nobody, they aren't interested in making money off it" argument, how do you explain Nintendo's Virtual Console or G.O.G? Realize that without piracy both would have been far more profitable.
I was wondering the people that claim piracy is needed for the greater good of society or its not hurting anyone or I wouldn`t have bought it anyway. How far should that line of thinking go?
If I develop a game at home but never share it with anyone say its just for me does society have the right break into my computer and copy the game for the greater good?
How about if I create something and decide to only share it with 10 of my closes friends, does it now have to be forcefully archived against my will?