white balance on off screen shots make this useless. you need screen captures.
Did Super Mario 64 have the same issue on Wii U? This is surprising to me because the Wii VC version of SM64 was notoriously dark.
Did Super Mario 64 have the same issue on Wii U? This is surprising to me because the Wii VC version of SM64 was notoriously dark.
They were taken at the exact same angle with the exact same settings. But naw, this is just a conspiracy to make Nintendo look bad. Surely the Bowser screenshot I posted earlier is a good example.
still not really sound man. lighting controls color. screen caps would really show the difference yah yah.
Super Mario World (the one in SSB's Masterpieces, anyways) has a half-second delay on the jumps that is maddening.
Did Super Mario 64 have the same issue on Wii U? This is surprising to me because the Wii VC version of SM64 was notoriously dark.
Worse.
In fact, here's a little test I just conducted. In conclusion, only SNES games are worth buying if you want proper emulation.
Mario Kart DS (DS)
Mario & Luigi: Superstar Saga (GBA)
Super Mario 64 (N64)
Donkey Kong Country (SNES)
Yoshi (NES)
Worse.
In fact, here's a little test I just conducted. In conclusion, only SNES games are worth buying if you want proper emulation.
(Does this game lag too?)
Even then that's a bit of a gamble. Last I checked, Kirby Super Star is insanely dark. With how colorful Kirby games are, it's insanely distracting.
They were taken at the exact same angle with the exact same settings. But naw, this is just a conspiracy to make Nintendo look bad. Surely the Bowser screenshot I posted earlier is a good example.
Judging by this, it all sounds intentional.
What's even weirder is that the NES VC games on 3DS look absolutely perfect, without a hint of dark lighting or anything. It's so bizarre.
NES was dark on the Wii as well. Legend of Zelda on Wii is much darker than the original NES version.
yeah man, a slightly darker game is going to ruin the lives of many Nintendo fansNintendo, what the hell are you doing...
This is honestly completely unacceptable. We waited 2.5 years for THIS?
I'm glad I haven't purchased any N64 Wii U VC titles yet and now I don't think I'm going to. What a slap in the face to Wii U owners and those of us who actually care about this company's history. I'll just continue to purchase N64 VC games on the Wii Shop Channel. I don't understand how Nintendo got it so right 8 and a half years ago, yet so incredibly wrong on Wii U. It's a complete joke.
Here's a pair of screenshots I took using Miiverse a few days ago.
Amiibo Tap:
NES Remix II:
Even then that's a bit of a gamble. Last I checked, Kirby Super Star is insanely dark. With how colorful Kirby games are, it's insanely distracting.
yeah man, a slightly darker game is going to ruin the lives of many Nintendo fans
As far as I have played it, no, it doesn't. Action commands happen right when they're supposed to, jumps come out immediately, etc. PM64's emulation (dark colors aside) is the best out of the three Wii U N64 VC titles. PM64 also actually lags less (not input lag, framerate stuff) than Wii VC according to what I read from speedrunners.
Kind of goes like this: PM64 > DK64 > SM64.
I doubt they'll update these games to fix them, if they even can update them.
Worse.
In fact, here's a little test I just conducted. In conclusion, only SNES games are worth buying if you want proper emulation.
Mario Kart DS (DS)
Mario & Luigi: Superstar Saga (GBA)
Super Mario 64 (N64)
Donkey Kong Country (SNES)
Yoshi (NES)
if you want to "preserve" these games "properly" why the hell are you playing via emulators?Some of us actually want to see these games preserved properly. That may not be important to you but it is to a lot of us.
Here's a pair of screenshots I took using Miiverse a few days ago.
Amiibo Tap:
NES Remix II:
Can't speak to the rest, but many GBA games had deliberately dim pallets to help make up for the lighting method present in the hardware. I'd imagine your screen is pretty accurate to the original.
It is, so it doesn't bother me as much the others do. But at the same time, what's the point? Why would they deliberately make the games look worse just to simulate the original GBA screen when the SP, Micro, and Game Boy Player existed?. The N64 emulation bothers me a lot more, since games like Super Mario 64 looked better on the Wii. There is no excuse for that, especially since they charge customers a $2 fee to "upgrade".
Emulation is emulating hardware in software. Quality emulation means the game runs as similarly to the original as possible. That's what this whole thread is about right? So then why are you now complaining about the GBA emulator being accurate? I agree the color spectrum isn't as pleasing to the eye, but that's a totally separate issue.
I need someone to confirm something. I noticed this while playing. It looks like the picture of a save state is brighter than the actual game. Can anyone else test this? I am using Paper Mario.
Well it appears this game has a fine pallet so the issue I mentioned isn't present anyway. But I cannot fathom that the reason you cited is the real reason. This seems more like a systematic issue than a design choice.The emulation isn't accurate. They've intentionally made the games darker to simulate the effect of playing them on an original GBA that didn't have a backlit screen. Games like Donkey Kong Country had brighter color palettes to compensate.
Well, that's the excuse I've heard, at least. Considering that N64 games have also been butchered, that may not be the case after all.
A fully stocked (NES to Wii) and perfectly working virtual console would probably have shifted a few million extra Wii U systems