encephalon
Member
Code Veronica is a strange game. Unless I'm wrong, but it features the same composer as RE2, which I'd probably consider to be the best soundtrack in the series, whereas CV has one of the worst. Something about the presentation just doesn't work, and as a result its attempt to create a horror atmosphere feels impotent - at least to me. Of course the story is strange and Canadian accents don't explain Steve's bizarre voice work. And then there's the matter of the game feeling more dated than RE3.
But it's a fun game to go back to. It's one of the more challenging games, it's one of the largest games, and it's the one game that requires me to actually think about where I need to go and what I need to do next ... just because there's so much. The puzzle element really makes the game and if you don't enjoy that, then there's not much for you here. While the prison is one of the most mundane settings in the series, the antarctic base is one of the most original ones. And going back and visiting locations as Chris as more doors are opened to you, as opposed to visiting every single room and revisiting every single puzzle as the other character is a much more engaging use of a 2 character system - even if it's not base don character selection.
The plane fight can be a tough fight, but item preservation checks are the function boss fights held in classic RE. You should always be saving up for a potential boss fight in classic RE. I don't really see the problem with it, especially when the game makes it abundantly clear that you'd better grab everything you need, because you're leaving the island. But the Steve "fight" that requires you to eat several health items and the glass ball portion (especially with a Dreamcast controller) are utter bullshit.
But it's a fun game to go back to. It's one of the more challenging games, it's one of the largest games, and it's the one game that requires me to actually think about where I need to go and what I need to do next ... just because there's so much. The puzzle element really makes the game and if you don't enjoy that, then there's not much for you here. While the prison is one of the most mundane settings in the series, the antarctic base is one of the most original ones. And going back and visiting locations as Chris as more doors are opened to you, as opposed to visiting every single room and revisiting every single puzzle as the other character is a much more engaging use of a 2 character system - even if it's not base don character selection.
The plane fight can be a tough fight, but item preservation checks are the function boss fights held in classic RE. You should always be saving up for a potential boss fight in classic RE. I don't really see the problem with it, especially when the game makes it abundantly clear that you'd better grab everything you need, because you're leaving the island. But the Steve "fight" that requires you to eat several health items and the glass ball portion (especially with a Dreamcast controller) are utter bullshit.