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Why is Resident Evil Code Veronica so underrated?

RE 2>1>3>CV>4>5 for me

never played 6 or 0.... tbh I thought 4 was the beginning of the end of RE... dont understand all the love it gets
 
I played through it a few years ago - it's alright, but it felt quite stale by that point. The other Resident Evil games before that point had done a lot of what Code Veronica has, aside from some admittedly awesome set pieces.

It's not by any means a bad game, though. I think I enjoyed it more than RE3. But compared to RE:Make, 2 and 4, it's rather meh.
 
These fucking games. They are the reason that in every game ive played since RE1 i conserve all my special ammo so i dont find that i need it later on, often finishing the game with stockpiles of shit i never used. I love the RE series, but on another level it created a gaming habit that i find hard to shake.
 
I really enjoyed CV, both for the story and the huge scope, it could be because it was like the first full 3d RE so I looked past a lot of flaws.
 
Code Veronica was great and it was one of the greatest games for the Dreamcast in my opinion.

Loved it a lot, but as a kid, I found it very hard though. Remember that I had to use a guide through most of the game.
 
Tickles me people complain they don't have ammo to fight the Tyrant in the plane. One they give you access to a inventory chest in the cockpit before the fight and two Rockfort Island loads you up on so much ammo from bolts, handgun bullets, dual semiauto pistols and even a fully loaded submachine gun.

Either you weren't picking ammo up or....well what were you doing.
 
Love the game, but hated the amount backtracking even on RE standards, the drones that alerted Hunters, and how you could make it impossible for yourself to proceed in a couple of sections.


EDIT: Played the game through three times on three platforms, despite of the issues it had.
 
This thread is all over the place with responses.

I played through it on Dreamcast and remember loving it. If I remember right this was supposed to be the real RE3 and Nemesis was supposed to be the spinoff, but their was some confusion and conflict over what system and the timeframe of releases so they stuck the 3 on Nemesis at the time.

Nemesis wasn't supposed to be 3, but neither was CV.

http://www.neogaf.com/forum/showpost.php?p=191143416&postcount=37

http://www.neogaf.com/forum/showpost.php?p=191146662&postcount=67
 
Nemesis ruins 3 for me so....bleh...he goes on the bottom rung of RE games.

Nemesis is one of the best parts about the Resident Evil series. He was a brilliant evolution, building off the classic RE formula. If you look at RE1, RE2, and RE3, you see devs playing with the idea of making you feel unsafe even when everything is completely silent. RE1 has jump scares where rooms appear safe and then they aren't (birds, infamous dog, Hunter intro). RE2 takes this concept and applies it to a single entity, Mr. X, so that you not only feel unsafe, but you feel that you are being hunted, which is much scarier. Mr. X never fulfills his true potential, though, because his encounters are with one exception a one-and-done deal. Nemesis on the other hand takes the concept of being hunted and applies a reality to it. Getting to a door is no longer safe, and the traditional means of relieving pressure in RE (doors) are called into question. They even knew the limits of the concept by not fucking with save rooms, which would have been a bridge too far into the point of annoyance.

The best horror games establish expectations of safety and then break them. You can see this in Silent Hill 1 as well: as the game progresses the implicit rules for when the world might change into hellworld keep getting broken, and by the end of the game you are fully expecting a change at any moment.
 
Tickles me people complain they don't have ammo to fight the Tyrant in the plane. One they give you access to a inventory chest in the cockpit before the fight and two Rockfort Island loads you up on so much ammo from bolts, handgun bullets, dual semiauto pistols and even a fully loaded submachine gun.

Either you weren't picking ammo up or....well what were you doing.

Agreed. Played this game many times on DC and 360 and never had a problem with ammo shortages in this fight. Pick up ammo and dodge enemies and you have a ton of ammo.
 
CV was a lot of fun at the time, but it fell into the trap of being the last tank-controlled RE

It was 3rd last. REmake and RE0 were released 2 and 3 years later respectively.
 
I thought this game sucked when it came out, gave it another shot on PS2 later on and still didn't like it.

One of the big things that turned me off were the ugly, plain environments actually. I loved the pre-rendered, atmospheric environments of the previous games and this one just looked really generic and boring to me. I can't even recall the gameplay much but I just recall not being interested in the slightest and put the PS2 version down after about two/three hours.
 
I have a theory that you simply had to first experience this game on DC to really love it. In addition to being uglier, the extra content in CVX just ruined any subtlety the game had. I think specifically about the first time Wesker and Chris encounter Alexia. The extra wall-running and shit they added in CVX actually diminished the impact that scene formerly had.

Here's the DC version: https://www.youtube.com/watch?v=anXHwYhh7MU
 
I have a theory that you simply had to first experience this game on DC to really love it. In addition to being uglier, the extra content in CVX just ruined any subtlety the game had. I think specifically about the first time Wesker and Chris encounter Alexia. The extra wall-running and shit they added in CVX actually diminished the impact that scene formerly had.

Here's the DC version: https://www.youtube.com/watch?v=anXHwYhh7MU

True, loved how wimpy Wesker was on that fight. I was expecting an awesome fight, but was satisfied with the outcome.
As you said in CVX they just wanted to make him a badass.
I still prefer the DC version of the game, especially for the VMU.
 
Better than 3, but worse than 2 and 1 in terms of most everything. Also, the needless item restriction you need to place on yourself in the first half of the game makes the game way worse than it should be.

As for 0, it had some okay sections, but was unnecessary.
 
I guess this is really a game with a lot of different opinions about it. My series ranking:

1 - Resident Evil 4
2 - Resident Evil Code Veronica
3 - Resident Evil 2
4 - Resident Evil 3
5 - Resident Evil Remake
6 - Resident Evil 1
7 - Resident Evil 0
8 - Resident Evil 5
9 - Resident Evil 6
 
Since this is what we're doing... sticking to the classics...

RE:make
RE2
RE1
RE3
RE0
CVX

CVX has dated arguably more than 2 and 3 graphically and gameplay wise. *ARGUABLY*. Every time I play CVX and I get to that first flight of stairs and I have to hit A or whatever to climb them it just makes me go RARGH. It's where the series started going over the top action nonsense too arguably.

I still like it though, mind.

And, yup. Never played it on Dreamcast.
 
RE 2>1>3>CV>4>5 for me

never played 6 or 0.... tbh I thought 4 was the beginning of the end of RE... dont understand all the love it gets

I have to agree on most what's being said here, though I played Zero but haven't managed to play 5 or 6 yet.

So I would go:

  1. RE Remake (never played the origina)
  2. RE 2
  3. RE 3
  4. RE 0
  5. RE CVX
  6. RE 4

I hate Resident Evil 4. Ugh.
 
One thing I hate about the beginning of the game is that the very first save room in the game isn't available until you reach Alfred's residence. If you're a hoarder (like me) and just have to pick up every single item you come across, not having a place to dump them for such a long time is a torture. :(

I have a theory that you simply had to first experience this game on DC to really love it. In addition to being uglier, the extra content in CVX just ruined any subtlety the game had. I think specifically about the first time Wesker and Chris encounter Alexia. The extra wall-running and shit they added in CVX actually diminished the impact that scene formerly had.

Here's the DC version: https://www.youtube.com/watch?v=anXHwYhh7MU

I dunno, on one hand it shows how powerful Alexia is; but on the other hand, Wesker comes out as such a laughable wimp ("Such power!"). Also, while I agree that CVX ruined the game's subtlety with all those wall-running and Wesker's slow-mo scenes, at least it gave some resolution to Wesker's arc in the game. IIRC, in the CV version Alexia vs Wesker fight was the last time we ever saw Wesker in the game. We can only learn about his further actions in D.I.J's diary.
 
Resident Evil Code: Veronica is up there as my favorite classic RE. Right up there with RE1 for me. I think a big reason why people aren't as fond of it is the nostalgia glasses and timing of the release didn't have as big as impact as RE1/RE2 did.

If you think about it. RE2 and even RE4, both of which are arguably the best selling in the series... both came at the right times and at the time were considered system sellers.
 
RE 2>1>3>CV>4>5 for me

never played 6 or 0.... tbh I thought 4 was the beginning of the end of RE... dont understand all the love it gets

Exactly the same for me, including the entries not played, and the downfall that RE4 brought. Looking forward to play RE Zero HD for the first time soon.
 
Code Veronica isn't underrated, it got plenty of discussions during its Dreamcast launch. The thing is, Resident Evil old school isn't popular anymore these days as it was during the Ps1 days, so you rarely see threads of people talking about Mikami era of Biohazard.
 
Long story short, censorship, Nextech and TOSE undermined CODE:Veronica leading to the relatively unfocused mess we got. Only two members of CAPCOM were actually directly involved in development, director Hiroki Katoh and his assistant, who acted as a stage planner.

Let's not forget that it revived Wesker.

Hot doo doo.

This isn't and was never a bad thing. Wesker was meant to be the player's introduction to the secret plotline involving the Progenitor Virus.

The Progenitor Virus plotline was an expansion of the Clay Virus in BIO1. It was still the basis of the t-Virus, but the writers expanded its history. Inspired by the Pillar Men in JoJo's Bizarre Adventure, they conceived a setting where the Progenitor Virus was a major factor in evolution and was responsible for creating an ancient race of superhumans. Ironically as evolution continued, humans changed and their bodies weakened by losing adaptability with the virus. Eventually the virus became dormant until it was discovered by Umbrella's founders. The entire purpose of the t-Virus Project was to create a weakened Progenitor Virus strain able to adapt to modern humans. We find out that Wesker injected himself with a prototype strain designed for that purpose.

In the version of BIO4 that became Devil May Cry, Spencer would've used the G-Virus to create a perfected successor to the Progenitor Virus and injected his two sons. Dante would've killed Spencer and his brother Vergil and taken control of Umbrella, putting him in direct conflict with Wesker. Even though this was scrapped, Sherry was planned to be Wesker's foil too due to the G-Virus giving her superhuman abilities also. The reason this plot in particular was undermined so much over the years was due to development troubles. Each game that would've explained the origin of the Progenitor Virus was scrapped and restarted until Mikami decided to try his own hand at storytelling and created the final BIO4.

Steve Burnside was a substitute for Leon Kennedy. As far as I know, Leon was originally planned for Code Veronica and there was meant to be some sort of "Titanic" themed love story between Claire and Leon. But they replaced Leon with Steve, which was basically just Leon lite. But yeah, Steve Burnside was a hilariously bad character.

Completely made-up. Leon was never even considered for this game. In actuality, Jill Valentine was going to be the protagonist originally, until scenario writer Sugimura noticed that Kamiya added cliffhanger lines to BIO2. Sugimura felt obliged to resolve them and changed the protagonist to Claire. The Resident Evil community is filled to the brim with hearsay.

IIRC, in the CV version Alexia vs Wesker fight was the last time we ever saw Wesker in the game. We can only learn about his further actions in D.I.J's diary.

His fate is revealed in his Battle Game end screen.

6pGMO5r.png


In the Complete Version they just included fire and changed the submarine. Now the Rockfort submarine just inexplicably goes missing since Wesker uses a larger H.C.F. submarine instead.
 
CVX has dated arguably more than 2 and 3 graphically and gameplay wise. *ARGUABLY*. Every time I play CVX and I get to that first flight of stairs and I have to hit A or whatever to climb them it just makes me go RARGH. It's where the series started going over the top action nonsense too arguably.

Nitpicking but you had to press to go up stairs in 2, as well. It's really 3 that brought all the good gameplay and QoL shit. And where the hell did dodging go in every entry after 3? Gunpowder mixing was an interesting element that was also dropped. And 3 had such an interesting variety of environments.

Got tam Resident Evil 3 is baller.
 
Code Veronica isn't underrated, it got plenty of discussions during its Dreamcast launch. The thing is, Resident Evil old school isn't popular anymore these days as it was during the Ps1 days, so you rarely see threads of people talking about Mikami era of Biohazard.

Lol, old-school RE gets plenty of talk around here. CV doesn't get talked about because most people don't think it's very good.
 
Nitpicking but you had to press to go up stairs in 2, as well. It's really 3 that brought all the good gameplay and QoL shit. And where the hell did dodging go in every entry after 3? Gunpowder mixing was an interesting element that was also dropped. And 3 had such an interesting variety of environments.

Got tam Resident Evil 3 is baller.

The dodge move is (pardon the pun) dodgy. You need real skill to pull it off and sometimes you can't even predict the attacks.
The Revelations entries have got good dodging at least.
 
This isn't and was never a bad thing. Wesker was meant to be the player's introduction to the secret plotline involving the Progenitor Virus.

The Progenitor Virus plotline was an expansion of the Clay Virus in BIO1. It was still the basis of the t-Virus, but the writers expanded its history. Inspired by the Pillar Men in JoJo's Bizarre Adventure, they conceived a setting where the Progenitor Virus was a major factor in evolution and was responsible for creating an ancient race of superhumans. Ironically as evolution continued, humans changed and their bodies weakened by losing adaptability with the virus. Eventually the virus became dormant until it was discovered by Umbrella's founders. The entire purpose of the t-Virus Project was to create a weakened Progenitor Virus strain able to adapt to modern humans. We find out that Wesker injected himself with a prototype strain designed for that purpose.

In the version of BIO4 that became Devil May Cry, Spencer would've used the G-Virus to create a perfected successor to the Progenitor Virus and injected his two sons. Dante would've killed Spencer and his brother Vergil and taken control of Umbrella, putting him in direct conflict with Wesker. Even though this was scrapped, Sherry was planned to be Wesker's foil too due to the G-Virus giving her superhuman abilities also. The reason this plot in particular was undermined so much over the years was due to development troubles. Each game that would've explained the origin of the Progenitor Virus was scrapped and restarted until Mikami decided to try his own hand at storytelling and created the final BIO4.

I love you and your RE behind-the-scene info dumps. :D

His fate is revealed in his Battle Game end screen.

6pGMO5r.png


In the Complete Version they just included fire and changed the submarine. Now the Rockfort submarine just inexplicably goes missing since Wesker uses a larger H.C.F. submarine instead.

Right, I forgot about that screen (and have never noticed that they changed the submarine in the CVX version). But still, in the CV version there's a gap between Wesker getting his ass kicked by Alexia and his escape from the Antarctica. We don't even know if he eventually succeeded in his mission. At least CVX addresses that by saying that while Wesker wasn't able to obtain the T-Veronica virus from Alexia, he managed to capture Steve's body from which he could retrieve the virus.

Yes. It's better than 3 in every way except dodging. And stairs, I guess.

Nah, in my opinion gameplay-wise RE3 is a much better game:
- it has better controls
- more destructible objects (traps) in the environment
- three different variations of each puzzle
- live decisions that can slightly change certain scenes (or even lead to a bonus semi-boss fight) and puzzles, so that each playthrough can be a little different
- better puzzles (water sample puzzle <3)
- a boss that can stalk you for few rooms
- a much more focused game design (the game is shorter, sure, but at least it doesn't force you to backtrack through the whole area again and again)
- much better extras (Mercenaries, bonus weapons, bonus costumes, epilogue files)

This thread reminds me why Capcom hates us (RE fanbase), its more easy to please the CoD kids than us
*points at RE 6*

Yup, I'd hate being someone at Capcom deciding what the next RE game should look like. Right now the fanbase is so divided that there's no way they could please everyone. And even disregarding the whole old-school vs new-school RE debate, as this thread shows, even among old-school fans certain games can be both praised or hated.
 
By RE3 there were plenty of voices out there saying that people were getting a tad tired of the formula. I remember reading several magazines with editors writing that it was "more of the same"

Then add in that the game came out on the zombie Dreamcast system.

By the time it came out on PS2, a port that was somehow worse than the DC version, a lot of air was let out of the RE balloon.

If Code Veronica was called "Resident Evil 4" and came out on launch on PS2, i bet it would have been massive.
 
The dodge move is (pardon the pun) dodgy. You need real skill to pull it off and sometimes you can't even predict the attacks.
The Revelations entries have got good dodging at least.

I like that RE3's dodge has such a small window, though. It means that besides the masters of dodging you can't really plan around it and it's more of an emergency thing. Aside from those crickets of course that you can dodge all day to the point where it's hard to shoot.
 
Having shared inventory and the last boss are probably only reasons I don't like this game all that much. Having shared inventory fucked me up real bad on few occasions and had to restart because of it. And that last boss is really bad and feels like it wasn't designed around how RE games control. Still need to play Zero and 3 but I think CV is easily the worst of old style RE games.
 
Resident Evil 3 is amazing. Like, it's just as good as 2 overall, and better in a few ways. It has the best puzzles in the series, a good difficulty, looks amazing, and I like how it balances the more open level design while being more linear and roller coaster-ish through a ton of mini environments in the second half.
 
I dunno, on one hand it shows how powerful Alexia is; but on the other hand, Wesker comes out as such a laughable wimp ("Such power!"). Also, while I agree that CVX ruined the game's subtlety with all those wall-running and Wesker's slow-mo scenes, at least it gave some resolution to Wesker's arc in the game. IIRC, in the CV version Alexia vs Wesker fight was the last time we ever saw Wesker in the game. We can only learn about his further actions in D.I.J's diary.

I just felt compelled to add to this.

I like to imagine that Wesker hadn't yet developed full-blown bullet time abilities like he had by RE5; that even earlier in CV, when his power was put on display and he gave Chris the smackdown, he was only moving "really fast" (not bullet-time) and maybe it wasn't trivial for him to just invoke it anytime he wanted. I like to just assume it goes along also with how he hadn't accumulated every virus known to man, as if it was somehow correlated with the development of his own powers.

Plus it sort of adds complexity to the whole, I don't know, power struggle dynamic where Chris has normal human-level strength and struggles to survives just his firearms, Wesker is on a higher level but also has a tremendous amount of cunning, and then Alexia is God-tier but is so high on the power that she still can only really brute-force everything. I love how none of the Ashfords ever figure out that it was Wesker who started the chaos on their island base (ironically being the thing that sets Claire free, when she almost certainly would have been executed), but of course by the end of the game, none of them care.

I love how he simply has to run, and with the old-school door mechanic mixed in, no less, where you don't see it - you only hear the sound of it opening and closing, which I happen to find awesome. He doesn't get a chance to make any quips towards Chris, he just has to GTFO of there, and Chris tries to do the same, but doesn't make it.

Reasons like that are why I found the world of CV way more immersive than previous REs (especially 3). But I'm constantly entertaining the arguments by Badcrumble et all and it's entirely possible I'd change my mind if I went back and played them. Still, I was thinking about this thread at work the other day and noticed I could barely even remember the name of the villain in RE3 (Mikolov, right?), that's sort of how boring all the characters in that game were outside of Nemesis. Plus there's a myriad of other things I could write related to personal experience (like how I was pretty tired of PSX graphics by late 1998, I'm nowhere near convinced the arguments about CV being uglier on the basis of exploring the prison cabins and the Ashford residence alone, I loved the panning hallway shots in CV, etc etc...).

I mean, atmosphere? I'll close out on this Kreygasm-inducing moment in CV. https://www.youtube.com/watch?v=AIyNaHHpmxI&index=29&list=PL677B303C88DB99AA

Think of the lightning storm going on in the background as well. ;)
 
Posted this on Reddit but might as well do so here too.

In a CV ad which has a few minor background details from the scenario, Alexia was the head of the Umbrella Germany Laboratory when she was nine before becoming head of the South Pole Base a year later.

The Ashford coat of arms is the German eagle, wielding the German halberd. The military gear collected and fetishized by Alfred is all German, he was originally meant to be inspired by an assistant of his father, an assistant who happened to be a former Nazi lieutenant. They were originally named the Krueger family, but CV was forced to distance itself from the Nazi story in the name of censorship. However, it is entirely possible that the Ashfords are still German through Veronica, but she married into a high-class British family (just like actual "British" royalty).

The presence of a submarine on Rockfort Island is no coincidence either. The Ashfords (Kruegers) escaped Berlin before it fell, aboard that submarine, to a South American island. This story was based on all the myths surrounding escaped Nazis escaping to the likes of Brazil. On top of that, the Antarctic setting was chosen specifically because of these myths saying that Nazis escaped there. These plot points are glossed over in the final game.

The Ashfords took part in Progenitor Virus research because it was the ultimate form of eugenics. Umbrella itself views its employees as superior humans, but are not bound by race or ethnicity. Umbrella believes in genetic superiority and the reason so many nobles invest in the company is due to a self-serving sense of superiority. They all wanted to become superhumans so that they could actually be superior.

At any rate, the Ashfords are either former Nazis, or Nazi sympathizers. The plot point was meant to play a huge role in the series and would've solidified the theme of eugenics. They even had to erase the history of Rockfort Island itself to keep the censorship going, as Rockfort Prison is actually a concentration camp, modeled after Auschwitz. The original inhabitants were enslaved and exterminated, hence the graves where Chris finds Rodrigo.

biohazard Kaitai Shinsho KEYWORD section:

"UMBRELLA"
The huge multinational corporation which used a pharmaceutical Konzern as the parent organization.

Archives glossary:

"KONZERN"
A huge conglomerate made up of several smaller companies from different fields with a unified vision to monopolize.

CAPCOM have never used the English term "concern" when referring to Umbrella, they specifically identify it as a German business group. This doesn't happen unless the company is based in Germany.
 
I don't get it either. I really liked it when it was released on DC and having replayed all RE games over the past 18 months including CVX on PS3 I think the game is up there with the PSone games, if not quite as good as 1 and 2.
 
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