I dunno, on one hand it shows how powerful Alexia is; but on the other hand, Wesker comes out as such a laughable wimp ("Such power!"). Also, while I agree that CVX ruined the game's subtlety with all those wall-running and Wesker's slow-mo scenes, at least it gave some resolution to Wesker's arc in the game. IIRC, in the CV version Alexia vs Wesker fight was the last time we ever saw Wesker in the game. We can only learn about his further actions in D.I.J's diary.
I just felt compelled to add to this.
I like to imagine that Wesker hadn't yet developed full-blown bullet time abilities like he had by RE5; that even earlier in CV, when his power was put on display and he gave Chris the smackdown, he was only moving "really fast" (not bullet-time) and maybe it wasn't trivial for him to just invoke it anytime he wanted. I like to just assume it goes along also with how he hadn't accumulated every virus known to man, as if it was somehow correlated with the development of his own powers.
Plus it sort of adds complexity to the whole, I don't know, power struggle dynamic where Chris has normal human-level strength and struggles to survives just his firearms, Wesker is on a higher level but also has a tremendous amount of cunning, and then Alexia is God-tier but is so high on the power that she still can only really brute-force everything. I love how none of the Ashfords ever figure out that it was Wesker who started the chaos on their island base (ironically being the thing that sets Claire free, when she almost certainly would have been executed), but of course by the end of the game, none of them care.
I love how he simply has to run, and with the old-school door mechanic mixed in, no less, where you don't see it - you only hear the sound of it opening and closing, which I happen to find awesome. He doesn't get a chance to make any quips towards Chris, he just has to
GTFO of there, and Chris tries to do the same, but doesn't make it.
Reasons like that are why I found the world of CV way more immersive than previous REs (especially 3). But I'm constantly entertaining the arguments by Badcrumble et all and it's entirely possible I'd change my mind if I went back and played them. Still, I was thinking about this thread at work the other day and noticed I could barely even remember the name of the villain in RE3 (Mikolov, right?), that's sort of how boring all the characters in that game were outside of Nemesis. Plus there's a myriad of other things I could write related to personal experience (like how I was pretty tired of PSX graphics by late 1998, I'm nowhere near convinced the arguments about CV being uglier on the basis of exploring the prison cabins and the Ashford residence alone, I loved the panning hallway shots in CV, etc etc...).
I mean, atmosphere? I'll close out on this Kreygasm-inducing moment in CV.
https://www.youtube.com/watch?v=AIyNaHHpmxI&index=29&list=PL677B303C88DB99AA
Think of the lightning storm going on in the background as well.
