We all heard that the greatness of the XSX and the Ps5 while it is still early we all at this point see the sacrifices that the developers have to make to achieve 120fps or to get ray tracing in a game. I even remember hearing that Xbox One and the Ps4 were capable of doing 4k and we saw how that went. The same can be said with pc graphic cards as some spend hundreds on them and then complain about the performance. Are the hardware engineers protected because they can say "we never said that it could do all those things at once" or are the software developers "lazy" like I often read on here. It's shameful that here were are just entering year 2 of this gen and I am hearing things that these systems will not be able to do until the rumored pro systems come out. So who is at fault for the gap? Call me stupid but I was expecting games to do 4k 120fps with ray tracing but from my understanding that goal is not achievable even on pc. I am even starting to question the overall importance of ray tracing in games due to the performance hit that games have to take to implement it.