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Why the fuck do the games with non skipable stuff still exist

Idk what you mean by nonskippable 'stuff'. However when I think of shitty devs forcing unfun stuff down my mouth, I think of the Walkie-Talkie segments. Always forcing you to crawl at a snails pace as they give you what is just a glorified unskipable cutscene.


All walkie talkies need to die, or add option to skip them at the least. Makes ff7r, and nearly all sony games so terrible on replays. I'm done buying any games with unskipable walkie talkies, it just isn't fun. Please devs give us cutscenes
This also fucking sucks
 
Which games does still do that? I haven't stumbles across this issue for years.

Dirt 5 has these points where the highly paid/terrible voice actors (they got Nolan North and AJ Baker to be radio personalities for the in-game podcast and they were terrible) talk to you in a hushed voice telling you you're doing good and to just keep doing your best. They feel like they're 5 minutes long and you can't skip them.
 
There was a game, that I can't think of now, that had a portion you had to waste time going through if you started a new game. Not cutscene, but actual gameplay. If that's what you're talking about, then I'm down with the hate.

The main thing I hate is tapping buttons to open stuck doors or anything similar. It's the dumbest, most unfun, pointless, garbage game mechanic ever used. It's still used and I HATE every fucking second of it. First thing I look for is handicap options to hold buttons instead of tapping. I'm grateful for the games that add that. I'm talking about stuff like after you beat a room full of bad guys, the way out is a stuck door. Everything is dead and you couldn't attempt the door before everything was killed anyway. It's different if the option is there and risking opening the door would get you attacked or discovered. That I don't mind. But, the kind where there is no danger and you can't get through without tapping the buttons - Fuck off.
 
If I'm not mistaken, the remasters of FFX and X-2 have unskippable cutscenes that were only made skippable on PC thanks to mods. I doubt those were to hide loading.
A lot of games made cutscenes skippable since the early 2000s. What's the excuse for many games to still have them later? Even if there's some loading, I doubt the loading is as long as a cutscene that lasts more than a minute, especially if it's loading a boss fight.
 
Everything that you have already done once should be skippable. Including puzzles and enemy encounters.

If I have to replay the whole game, just to be able to make a different choice at the end, you are doing it wrong. Of course I'm just looking stuff like that up on youtube nowadays, but I shouldn't have to.
 
Dirt 5 has these points where the highly paid/terrible voice actors (they got Nolan North and AJ Baker to be radio personalities for the in-game podcast and they were terrible) talk to you in a hushed voice telling you you're doing good and to just keep doing your best. They feel like they're 5 minutes long and you can't skip them.
Imagine devs think you want to see a novir when you are playing a racing game lol.

Tbh I didn't realise so many stupid games has unskipable cutscenes.
 
Unskippable cutscenes only became a problem once the Internet significantly took off and Zoomers became jumped up on instant gratification, performing irreparable damage to their dopamine system.
 
The main time unskippable cutscenes piss me off is when it is right before a boss and I lose, then I gotta watch that shit over again. Gets even more shitty when I lose a bunch because the game is hard or I just suck at it (or both).

Fortunately, most games these days will let you skip it after the first time if you lose to a boss, even if it doesn't the initial time.
 
if you are on pc you can make them go faster with cheat engine, i always use it to make slow crafting/upgrading/buying animations go faster.
 
Unskipable cutscenes are indefensible, absolutely kills replayability. it is the 1 big flaw Titanfall 2 has
 
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Listen you pussy. This is the way the developers WANTED you to experience it. It's like Dark Souls. It's non-skippable for a REASON. This is the way it's MEANT TO BE PLAYED. For those who are looking for a Dark Souls Easy setting or a Skip button for cutscenes -- you don't like it? Play something else. Go to some other game where your impatient ass is CODDLED.
 
Oh yeah, it can be insanely annoying. I'm a quick reader, and if a game has lots and lots of dialogue I want to skip to the next part of the dialogue when I'm finished reading.

Also, unskippable cutscenes (especially if it's an intro cutscene) can be incredibly annoying if you're playing NG+ or just replaying a game you've already beaten. Or if they put these cutscenes right before a boss, and you're dying over and over again and have to wait and watch it every single time...

Or lengthy animations when you open a chest, skin an animal or something else mundane that you do 10 000 times during a playthrough. I absolutely hate it.
 
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Well to be fair I'd rather watch a cutscene than a loading screen....
Yeah but what about the other 95% of games with fast enough loading screen that don't force you to watch cutscenes?!

The game is also pretty small, not even a sandbox or open world, these loading times are absurd.
 
I think some people is completely missing the point of this topic.

Nobody want to skip the cutscenes the first time, we are talking about second runs or just trying a boss or an area again because the killed you.
 
To artificially extend the length of the game? If I was the person who spent hundreds of hours making these cutscenes, in a way I wouldn't like that people are skipping most of them, but at the same time, people don't skip cutscenes for no reason, if it's interesting enough, I wouldn't skip it, or maybe I am in a hurry and I just don't have the time to watch a cutscene.
 
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The original Destiny 1 release had unskippable cutscenes until the launch of The Taken King on its 1st year anniversary. That shit was so annoying, the only redeeming thing being the cutscenes were short and in small amounts.
 
Yeah but what about the other 95% of games with fast enough loading screen that don't force you to watch cutscenes?!

The game is also pretty small, not even a sandbox or open world, these loading times are absurd.

IIRC, once the loading was done behind the cutscene you could skip the remainder of it, it's just that R* games tend to have horrendous load times in general so most of the cutscenes couldn't be skipped anyway. I mean, even now RDR2 takes like 2 minutes to load you in. Improved load times for games is one of my primary motivations to go next gen tbh...
 
Non-skippable cutscenes are fine as long as they are not placed in an annoying way (like right before a checkpoint, so you have to watch them again), although a game with a boring story can be a hard watch.

What is much worse though and should be banned from the industry are trailing missions. They suck and will always suck. They are just a shitty excuse to give the game "depth" and "immersion" but end up doing the exact opposite.
 
You can skip cutscenes in GOT. I am pretty sure I have. The beginning cutscene you can't skip but the later ones I am pretty sure you can. I guess I will have to re-check or perhaps I enjoyed it so much I didn't notice!
Uh no. Real time cutscene in GOT are all unskippable. I could swear even the prerendered ones rethinking about it. I remind how frustrating was replayed it at higher difficulty because of the interminable dialogue sequences.
 
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It does my fucking nut in not being able to skip intros.
One thing Cyberpunk did well was letting you mash esc to skip all the shit and load up the game in a few seconds.
 
Why would you want to skip stuffs in your first run tho? unless you don't like the game so in that case then just don't play it and play something you would enjoy more?
 
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