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Wii 2 (Project Cafe): Officially Announced, Playable At E3, Launching 2012 [Updated]

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Dammit Retro, you could sue me :lol.

Dunno how I missed that post.

I'm gonna go back to see the posts about the R700 series being powerful enough to match anything released by the competitor; it's very surprising, to say the least.
 
AceBandage said:
What other game has so many motion controls and completely redesigns a franchises layout at the same time?

You are assuming that Nintendo is ditching motion controls for Project Cafe...

Im assuming they dont and somehow integrate a screen in that setup
 
Wow, this looks pretty impressive, and something I would purchase. This being the first time I have looked into the Wii2 rumors and information, I am ecstatic that they are moving towards a real controller as a norm.

That was the biggest factor in my disinterest in the original Wii. I couldn't even play Twilight Princess or Super Mario Galaxy because I genuinely disliked the controllers that much. The only game I could handle was Wii Sports.

That isn't to say I think the Wii sucked, it just wasn't for me. Looking at preview titles, the Pokemon RPG seems incredibly intriguing, as well as what Rockstar has to show. I'm definitely interested in this console now, and I am definitely excited to see how the E3 event goes. I really do love Nintendo, and want to support them as much as possible. Now is a chance for me to continue doing so.
 

Dystify

Member
Starchasing said:
What other games has had a HUD made just for a demo??? it makes no sense...
I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.

I'll check for a source.

Edit:
7:03: In Zelda, is the HUD a work in progress, with the on-screen controller? It was designed and implemented for E3. Will it change? Yes. At E3 we're throwing a lot of things at you at once, and we made something for people to quickly understand. We've had HUD in past Zelda games, and you've always had the option to turn it off with a button.

http://wii.ign.com/articles/109/1098500p1.html
 
Starchasing said:
You are assuming that Nintendo is ditching motion controls for Project Cafe...

Im assuming they dont and somehow integrate a screen in that setup


Er, um huh?
What does the screen have to do with Skyward Sword?
 

wsippel

Banned
VisanidethDM said:
Did we get updated stats for the SuperWii? I'm stuck at the R700-based GPU design, and you don't really need new technology to leave such a thing in a cloud of dust the size of Texas.
It all depends on what kind of R700 Nintendo uses. Performance per Watt mostly changed due to die shrinking, not because current chips are inherently more efficient. While it is true that current top of the line PC GPUs are a few times more powerful than even the biggest R700, they also draw a lot more power - way too much for consoles. To achieve twice the performance of RV740 with the latest generation AMD GPU, Northern Islands, you'd end up with roughly twice the TDP, and that GPU alone would draw almost as much power as a whole Xbox360 manufactured in 2007. And the feature sets hardly changed, too.

The RV740 achieves 960GFLOPS with 826 million transistors and a 137mm^2 die. That's almost identical to Juniper Pro, but Juniper Pro requires 1.04 billion transistors and a 170mm^2 die to achieve roughly the same performance (Juniper Pro performs slightly better, but it also has a slightly worse TDP - performance per Watt is pretty much the same).
 

CaptainDa

Neo Member
Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?

"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."

This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.
 

Spiegel

Member
CaptainDa said:
Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?

"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."

This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.

Nah, Iwata later said that the console will not be released this fiscal year
 

Red UFO

Member
CaptainDa said:
Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?

"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."

This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.

Having a home console release at that time would be straight up weird. Have any other (successful) consoles been released in that time frame?
 
CaptainDa said:
Sorry if this has already been posted, but doesn't the short press release suggest that the system is going to be released between january and march 2012?

"The sales projections of this new system have not been included in the financial results announced today for the fiscal term ending march 2012."

This quote could perhaps suggest that they're actually aiming for a release schedule like the 3DS: February 2012 in Japan and March 2012 in other major regions, maybe even global in february. I know this theory is based on semantics and speculation, but I still think it's at the least interesting.

Wishful thinking. That's more CYA language for whatever regulatory body governs the exchange where Nintendo is traded. They are just telling investors that their generalized numbers don't reflect what was just announced (Wii 2).
 
Mr_Appleby said:
split1l7dh.jpg
NoooooooooooooOOOOOOOOOOOOOO!!! LMAO!
 

JGS

Banned
VisanidethDM said:
It's to the very least extremely unlikely that the PS4 and X720 won't be more powerful, tho. The stats we have right now are an upgrade over the X360 architecture, but not the kind of generational leap that would justify a new Sony or MS machine. So when they do come out, and Nintendo is running around with a PS360.5, they'll have painted themselves in a corner again.

I think it all boils down to the third party support strategy. If Nintendo can't persuade 3rd parties to use the Cafè at least as the lead platform in the time between its release and the new MS console release, then they got nothing to win gamers away from console that are getting (possibly inferior) versions of the same games with an extabilished online community.
They are in a good position now. The Wii was the leader this whole generation (Is still number 2 monthly) and that was with early knowledge that the graphics were no where near PS3 or 360. They had a ton of 1st party to help them and if they put that same level out, they will have no problems maintaing the lead and being profitable even if the other guys have more powerful product.

I do agree that to be PS2 level they need 3rd partes, but time and again, Iwata has mentioned two things: the hardcore are going to have at least one of the other systems. He was marketing Wiii as a companion console. He also mentioned that software is key. That's Nintendo's biggest problem is they see themselves as a software company first and design hardware to play it.

They seem to have a natural competitive spirit with other software companies which would normally be a good thing if 3rd parties didn't whine so much or simply copy them. I think they are going to have to spend money to woo their competitors. Otherwise, they'll still be fine getting at least 360 numbers just off of their software and the support they normally get.
 

Spiegel

Member
A.KU.MU said:


In its announcement earlier today, Nintendo stated that it had not included sales of the Wii successor in its earnings forecasts for the current fiscal year, which ends on March 31, 2012. You might have guessed that this means a release for the system after that date. This is the case, Iwata confirmed during the press conference. The Wii 2 will not arrive until after April 2012.

http://www.andriasang.com/e/blog/2011/04/25/iwata_on_wii_2/
 

KevinCow

Banned
orioto said:
_No inventory cause no touch screen reachable while using the pad.

The sides should be easily reachable with your thumbs. If you have to touch a part you can't reach with your thumbs, removing one hand from the controller to tap something on the screen takes a fraction of a second.

_No status on tablet cause you need to look at it quick, meaning on the main game screen.

Out of curiosity, do you crash your car every time you take your eyes off the road to have a quick glance at your speedometer or GPS or whatever?
 

Jocchan

Ὁ μεμβερος -ου
Strive said:
It was never confirmed anywhere, and the same HUD was in the video reel shown at GDC. So, until it's gone, it's reasonable to assume it could stay.

Strive said:
I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.

I'll check for a source.

Edit:

http://wii.ign.com/articles/109/1098500p1.html
IGN was the only site to report it could be turned off, and we have evidence of the same HUD after last year's E3.
 

Dystify

Member
Jocchan said:
It was never confirmed anywhere, and the same HUD was in the video reel shown at GDC. So, until it's gone, it's reasonable to assume it could stay.
Please read the comments before posting. :(

Strive said:
I believe (but not 100% sure) there was an official statement that it was just for the demo. Otherwise I think they were able to turn it off, even in the demo.

I'll check for a source.

Edit:

http://wii.ign.com/articles/109/1098500p1.html

Edit: Oh, you edited. When I looked for a source I saw multiple sites reporting on it. It can't be denied that either Miyamoto, Konno or Aonuma said it live during a conference, anyway.
 

Jocchan

Ὁ μεμβερος -ου
Strive said:
Please read the comments before posting. :(



Edit: Oh, you edited. When I looked for a source I saw multiple sites reporting on it. It can't be denied that Miyamoto said it live during a conference, anyway.
Yeah, forgot to refresh before hitting reply :(

Anyway, I remember this discussion coming up multiple times before, with no proof besides that IGN link ever confirming it, and the fact you can't really disable the HUD (just the mini map) in other Zelda games made the IGN link kinda dubious as well.

Now, I certainly am the first to hope this HUD will die a horrible, horrible death. But the evidence, right now, seems to suggest otherwise... so we'll see. Fingers crossed for it being at least optional (who would ever want to keep it on, anyway?).
 

bidaum

Member
KevinCow said:
The sides should be easily reachable with your thumbs. If you have to touch a part you can't reach with your thumbs, removing one hand from the controller to tap something on the screen takes a fraction of a second.



Out of curiosity, do you crash your car every time you take your eyes off the road to have a quick glance at your speedometer or GPS or whatever?
Thankfully I am not typically being shot at while driving my car.
 

TunaLover

Member
Saying that a screen on the controller is pointless because you have to look down all the time, is about the same as saying that keyboard shortcuts in PC games are pointless because you have to look down; which you obviously don't have to.

We are talking about a 6" screen here, they can put big buttons there if they want to, and you can quickly learn where to press on the screen without looking.

Obviously, extra buttons isn't the only thing a touch screen could add to the controller. Being able to draw and/or write at any time is something that could be very helpful for example, and there have been some pretty good examples of other stuff in this thread as well.

Imagine that you're stuck in a game and you notice that a friend is playing the same game. You'll go into a private chat session with him and then start sending images you've drawn regarding the problem to him while talking. There is a lot of potential in the messaging department alone. Obviously that requires Nintendo to get a decent online architecture up and running, which probably won't happen, but one can dream.

I don't think we've heard anything about a camera in the controller, have we? Cause that could add an extra kind of depth for the messaging system alone. They could also add some augmented reality with it. Having everything in the controller would be awesome. Expensive, but awesome.

Also, like so many others have said before, new versions of Four Swords and Crystal Chronicles have to be released on Café. And Pac-Man vs. Those great games were made with GBA-GC connectivity. Now that the screen will be on every controller, I bet we will see plenty of awesome stuff on the Café.
 

Retro

Member
VisanidethDM said:
Dammit Retro, you could sue me :lol.

Dunno how I missed that post.

To be fair, augmented reality type stuff has been around for years, but the technology (cameras, screens, battery life, motion sensing, etc.) hasn't been cheap enough to fit into a traditional gaming setup until recently.

I don't think we'll see a rear camera (facing away from the player) as that seems to be more of a handheld thing, but... who knows.

Since we're talking about it... here's a big list of stuff you can do with a personal screen;

Frees up screen real estate.
- Essential for clean split-screen play.
- Allows for more information to be conveyed to a player even in a split screen environment. Anyone play Starcraft 64 and try and sort out all that info?
- The secondary function of a gun you're carrying, explained in detail rather than a name or blurb. Imagine all of the info that can't be conveyed because it's too much text/images mid-game, but can be shown on the secondary screen. In theory, you could have a sort of 'mini manual' down there.​

More 'cinematic' games.
- Minimalist UI
- Off-screen subtitles
- Unobtrusive but 'necessary' updates
- Achivements Updates
- Friends logging in/out
- System messages​

Privacy during split-screen.

- What item you're holding in Mario Kart.
- What weapon you're carrying in a FPS.
- How close to empty your clip is in a FPS.
- Your radar in a FPS.
- How full your Super meter is in a fighting game (so your opponent can't predict when you're about to use it).
- What backup characters you've selected in a fighting game.
- What if there was a fighting game where you couldn't see how much life the other guy had? You'd have to judge based on their character's visible damage.
- What actions you've selected in a turn-based Strategy game.
- A private sniper scope. Even when you see someone zooming in with your peripheral vision, you know they're about to take a shot.
- Maybe there is a 'blind' mode where your part of the TV is blacked out, but you can still navigate via the controller.
- Dice rolls in an RPG.
- Plays in a Sports Game.
- Imagine stealing home when your opponent isn't looking because there isn't a UI element that constantly shows where every player is at.
- Hide and go seek.
- What cards you're holding in a card-based battle (Pokemon CCG anyone?)​

Sammy Samusu said:
A playing card game for Cafe would be nice!
See? Somebody else thinks it's a good idea.

Player-specific Information
(i.e. Crystal Chronicles)
- Everyone has a different piece of information that they need to monitor and inform the other players of.
- Class based RPGs or FPSers can offer unique 'perspectives', like having night vision as a spy, satellite view as a commander, being able to see cracks in walls as a Dwarf, etc.
- Personal track info in Guitar Hero/Rockband-type games.
- Character sheets in an RPG, so you can see all of your character's info at a glance any time.​

Motion Control + Screen = Augmented Reality
- Games that can display new things based on where you're pointing the controller.
- Games that change based on where you are in relation to other players.
- With an away-facing camera, a controller you can 'look through'.​

The touch screen can become a new set of buttons at any time.
- Capable of more buttons than any console controller ever (except that big honkin' PSO Gamecube keyboard).
- A decently sized, off-screen keyboard.
- Context-sensitive buttons, changing as your status or position in the game changes.
- Access to all inventory items / tools / weapons at all times.
- Could allow for MMO-style action bars; a traditional controller has a hard time making, say, 10-15 spells fit comfortably. Now imagine you can just touch a spell icon to cast it.
PSO2 has action bars... and has been announced for PC only... but maybe because Sega hasn't been given permission to reveal it's also hitting on the Wii2.... Ohh, please let this be so...​
- Fully Customizable Face Buttons. Imagine you can 'drag' new actions to the XYAB face buttons on the fly;
uzuu.jpg

The touch screen can become a more precise method of controlling things.
- As close to a mouse as consoles could get without an actual mouse/trackball.
- Touch-and-drag unit selection in RTS games.
- RTS-style overhead controls for squad-based shooters.
- Make detailed battle plans in a tactical shooter ("Go here, then here, then take out that guy and I will meet you here")
- "Drawing-based controls".
- Draw a line between multiple enemies to aim a boomerang.
- Draw shapes on an overhead map to cast spells like walls of fire, areas of effect, etc.
- Smudge the screen for real-time terrain deforming.
- User-Generated Maps and stages can be built with precise controls.​

- Basically all of the touch screen features of DS games.​

... and I'm tapped out at the moment and need to get some breakfast... but yeah, there's a couple things a touch-screen controller can do. A lot of that is stuff the DS could do, but would be pretty ground breaking when applied to a big-screen console.
 

izakq

Member
Retro said:
... and I'm tapped out at the moment and need to get some breakfast... but yeah, there's a couple things a touch-screen controller can do. A lot of that is stuff the DS could do, but would be pretty ground breaking when applied to a big-screen console.

Tapped out?!? I couldn't even think of 90% of the ideas you brought up. Good job.

I especially like the idea of swapping buttons on the fly/extra buttons to use. Reminds me of how SFIV 3DS used shortcut buttons for super moves and such on the touch pad.
 

luffeN

Member
Retro said:
some awesome stuff
If the screen on the controller does not come true then I will truly be disappoint :(

You could also use the touchscreen in action games where it becomes a kind of hacking device or an ingame wrist screen that lets you transform weapons. Or an action adventure mixed with Scribblenauts where you are trying to escape and fastly write door to open a path when there is none.
 
Yeah, the potential applications are almost endless.

Another example:

Adventure games:

The Blade Runner investigation tool:

QfnO3.jpg


The screen is streamed to the pad, and the player moves the cursor around with his fingers. He can zoom in and out as he would on an iPhone/iPad screen and so on.


It's definitely not a worthless technology, but it's not priceless. The pad has some serious issues in terms of versatility, and I'm honestly thinking that a detachable screen could be the way to go right now.
 

Retro

Member
izakq said:
Tapped out?!? I couldn't even think of 90% of the ideas you brought up. Good job.

Heh, thanks. Once I tossed a couple ideas out there, they snowballed and I had to make a big long list.

Also, during breakfast; imagine having a web browser on the touch screen, accessible mid-game. So, for example, being able to look up a character's move sheet in a fighting game.

12 year old me would have loved this when trying to do all of Mortal Kombat 2's fatalities.

That said, I don't really want an all-in-one device because I feel one of the best reasons console gaming is superior to PC gaming (Yes yes, master race and all that typical PC GAF BS, bugger off) is that the experience is a closed system; Couch > Player > Controller > Game. There aren't MP3 players, web browsers, chat programs, etc. intruding on the experience. It's just you and the game.
 

M74

Member
So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
 
Retro said:
That said, I don't really want an all-in-one device because I feel one of the best reasons console gaming is superior to PC gaming (Yes yes, master race and all that typical PC GAF BS, bugger off) is that the experience is a closed system; Couch > Player > Controller > Game. There aren't MP3 players, web browsers, chat programs, etc. intruding on the experience. It's just you and the game.

+1.

Or 10.

One could call in arguments about personal responsability or restraint, but PC gaming (while absurdely awesome in ten thousand millions way) just isn't as immersive. It's probably a very subjective outlook, but I agree 200%.
 

luffeN

Member
M74 said:
So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?
Well, nothing I suppose. But competition is good, right?
 
M74 said:
So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?

It's not the same; this controller will probably be sensibly cheaper than the NGP, and as a mandatory tool, developers will be motivated to integrate its functions in the gameplay.

The NGP-as-a-controller is fundamentally a monstrously expensive peripheral. Insert "peripherals always fail" mantras here.
 

beelzebozo

Jealous Bastard
i keep coming back to METROID PRIME for really cool uses with this thing. you have beam and visor switching on the controller screen. anything scanned, the log pops up on the controller screen, not the tv. god, i would buy the system just for this.
 

Interfectum

Member
M74 said:
So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?

Perhaps the fact that the NGP will then be a $3-400 controller? Who's going to develop games for PS3<->NGP functionality with that kind of price barrier?
 
M74 said:
So if this controller turns out to be exactly what we think it is, a big touchscreen with buttons, what's to keep Sony from using the NGP as a spoiler by allowing it to linkup with their consoles and perform the same basic functions?

Cost and the classic issue with support for an out-of-the-box peripheral. People are already balking at the possibility of $80 controllers, so what do you think happens when you consider a $200+ (at least) handheld/controller? And what percentage of the PS3/PS4 userbase would have both a PS3/PS4 and an NGP, versus the 100% of the Stream userbase who would have this controller?
 

A.KU.MU

Banned
VisanidethDM said:
Yeah, the potential applications are almost endless.

Another example:

Adventure games:

The Blade Runner investigation tool:

The screen is streamed to the pad, and the player moves the cursor around with his fingers. He can zoom in and out as he would on an iPhone/iPad screen and so on.


It's definitely not a worthless technology, but it's not priceless. The pad has some serious issues in terms of versatility, and I'm honestly thinking that a detachable screen could be the way to go right now.

This. Make it happen.
 

beelzebozo

Jealous Bastard
Interfectum said:
Perhaps the fact that the NGP will then be a $3-400 controller? Who's going to develop games for PS3<->NGP functionality with that kind of price barrier?

but if anything that will give it the air of something very valuable, something to be not only attained but as a symbol of achievement. people seek to gain entrance to the upper middle class, to have the symbols of upper middle class, and sony is cultivating a product which gives that impression. i find this hypothetical strategy by them to have a keen insight into the desires of consumers. i would wager the average person would take up a second job in order to acquire this setup.
 

bidaum

Member
The question is, is any of that enough to warrant the screen, or will it just be a gimmick. I'm sure Nintendo, being good designers, will come up with some well implemented uses. So far it sounds like their real intent is to just provide a way to play games when the tv isn't available...

A couple of counterpoints:
Retro said:
- Off-screen subtitles You can't read subtitles on one screen and watch the cinematic on another.
- What weapon you're carrying in a FPS.
- How close to empty your clip is in a FPS.
- Your radar in a FPS.
Most FPSs you aren't going to want to look away from the main screen.
- How full your Super meter is in a fighting game (so your opponent can't predict when you're about to use it). I guarantee you no one is going to look away from a fight to check their meter, even for an instant. For that matter, knowing the other guy's meter is often a big part of strategy
- What backup characters you've selected in a fighting game.
- What if there was a fighting game where you couldn't see how much life the other guy had? You'd have to judge based on their character's visible damage. Not sure what this has to do with the controller screen
- Dice rolls in an RPG. No reason this needs to be on a separate screen.
- Hide and go seek. Come on...

You wrote a bunch and I got tired, but so far (we'll see what Nintendo has planned) I haven't seen any argument strong enough to warrant the touchscreen. <--excluding the selling point of not needing the tv.
 
beelzebozo said:
but if anything that will give it the air of something very valuable, something to be not only attained but as a symbol of achievement. people seek to gain entrance to the upper middle class, to have the symbols of upper middle class, and sony is cultivating a product which gives that impression. i find this hypothetical strategy by them to have a keen insight into the desires of consumers. i would wager the average person would take up a second job in order to acquire this setup.


beelzebozo
Jealous Bastard
(Today, 04:59 PM)
Reply | Quote


Couldn't resist, don't take it the wrong way :p.
 

Retro

Member
VisanidethDM said:
+1.

Or 10.

One could call in arguments about personal responsability or restraint, but PC gaming (while absurdely awesome in ten thousand millions way) just isn't as immersive. It's probably a very subjective outlook, but I agree 200%.

The example I always come back to is this; it's like browsing the web and listening to an MP3 player while you're in a theater. It's not just about attention either; In the same way a director uses subtle audio cues, sometimes a game designer wants you to be in silence, to build tension or slowly build up audio subtly. You can't appreciate those if you've got other crap running at the same time.

That's kind of why I'm against ripping/downloading music to a console too; it just writes over the experience you're supposed to be having (obvious exception being radio stations in GTA, of course).

Maybe I just notice it more since I have dual monitors so I've always got stuff pulled up to the side, but I felt this way before I had them.

Just my two cents. I happen to agree with Nintendo's philosophy that game consoles should be all about the games. /shrug
 

ReyVGM

Member
orioto said:
VisanidethDM you have lot of good ideas. Thx at least to try to argue and not just act as i was some sort of troll.

The problem is that yeah, you'll find great original concepts based on the screen, like people found with ds and wii. That's what Nintendo innovation does. It allow for some kind of game to be great and basically, are useless for other games.

Anyway i have to go (to work on some game design oh my, what a shame, and i'm an artist !!) but what i wanted to say is just that i'm pissed with Nintendo strategy. I like Nintendo when they are releasing great games, as Mario Galaxy, and not acting like a bunch of lost guys trying to find a way out. You don't need new controllers and such to make good games and original games. You need a fucking piece of paper and ideas..

Dude, haha, nothing has been officially announced yet. Wait until E3 to go crazy.
 
Retro said:
The example I always come back to is this; it's like browsing the web and listening to an MP3 player while you're in a theater. It's not just about attention either; In the same way a director uses subtle audio cues, sometimes a game designer wants you to be in silence, to build tension or slowly build up audio subtly. You can't appreciate those if you've got other crap running at the same time.

That's kind of why I'm against ripping/downloading music to a console too; it just writes over the experience you're supposed to be having (obvious exception being radio stations in GTA, of course).

Maybe I just notice it more since I have dual monitors so I've always got stuff pulled up to the side, but I felt this way before I had them.

Just my two cents. I happen to agree with Nintendo's philosophy that game consoles should be all about the games. /shrug


I appreciate the idea of a console as a multimedia box, but I think the gaming experience should stay secluded. I'm sure there's genres for which stuff like custom soundtracks work and voice chat is essential, but I want to be sure that there's the freedom for the game designer to rule those things out.
If Dark Souls can't shut down voicechat, a part of the value of the experience is lost. And custom soundtracks have no place in a game where the soundtrack is doing what it should.

My main example would be World of Warcraft. I tab out of it a lot, and I love being able to tab out. I hardly feel the need to "tab out" when playing a good, immersive game, and it's a boon than I can't no matter what on consoles.


Another example: Steam. I like Steam, but I'm playing Dark Corners of the Heart and suddenly I get friend chat messages and popups and the immersion is gone.
I don't want to be constantly hooked to the system. Once again, it's the kind of argument you can dismiss with a "durr nobody forces you to be online/tab out/listen to other stuff" (cough comfy couch cough), but I think modern gaming could really benefit from dropping some "multimediality" and user-friendlyness in the name of some more focus on the actual gaming.
 

Vinci

Danish
I'll say this again: If the screen is strong enough, and the lag is unnoticeable enough, that the game could be played via the screen itself without needing the TV... There are an insane amount of cool ideas that could be done with this setup that go well beyond having the HUD on it. I think Visanideth's ideas, while good, are just scratching the surface of what could be done by imaginative designers.

And no, my comments are not blind Nintendo fandom: I actually despise that the 3DS is centered almost exclusively around adding 3D to the screen. I find that so fundamentally limiting from a functional aspect as to be negligible.

But this? No. This could lead to some truly engaging gameplay and functionality bonuses to gaming as a whole.
 
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