Allan Holdsworth
Member
N64 emulation is STILL not perfect, so it'll be a while...
jett said:Hello McFly? UltraHLE for the N64 came out in January 1999, and ran games flawlessly.
Oblivion said:Seriously? I think I tried that a few years ago (like in 06) and both OoT and MM ran like ass.
Uh, pretty much ya, its basically perfect. I cant think of any flaw with my experiences.Allan Holdsworth said:N64 emulation is STILL not perfect, so it'll be a while...
_Alkaline_ said:Thats looks..the exact same to me.
I was under the impression that most of the games that they play for the emulator have to have gamecube controller support. Do you notice how most of the games are fighting games with classic control options? I don't think the emulator can properly do pointer or motion controls yet. There are more problems with Wii emulation than some of you think. So it'll be a long wait till games like MadWorld work properly.Ysiadmihi said:I wonder if this runs MadWorld well enough to play. I bought it awhile ago but can't play because my Wii is broke at the moment.
eso76 said:no, when it's 3d graphics it's actually possible for an emulator to render internally at an higher res. point is, rendering wii games in 720p won't make them look a lot better, in most cases it will make their lacking in geometry and resolution of textures more apparent.
Better off playing the thing on a good CRT.
you forgot 60fpsbrain_stew said:Utter horsecrap. Its incredible the difference some decent image quality can make. I'd take Wii level complexity at 1080p with 4xAA/8xAF over the sub 720p, bilinear filtered, no AA, shader heavy games that are all too common on the PS3/360 any day.
Ashhong said:of course CRTs still exist, i have a 32" crt myself, but he said high-end tv. maybe its not a "mess" but the aliasing is really bad imo.
webrunner said:On a system which has various resolutions (which is basically all of them.. even the SNES had more than one resolution mode- the menus of Seiken Densetsu 3 were high resolution and don't work in emulators if your res is set low), a game basically asks to set a specific resolution once.. everything after that is done using world coordinates, not screen coordinates. What emulators like this do is basically ignore the request for a resolution and use their own.
it is possible to have BC do that as well.. for example: many xbox 1 games on 360 are actually rendered high res, not upscaled.. close scruity to framebuffer shots proved that way back when the 360 came out.
This man speaks the truth.brain_stew said:Utter horsecrap. Its incredible the difference some decent image quality can make. I'd take Wii level complexity at 1080p with 4xAA/8xAF over the sub 720p, bilinear filtered, no AA, shader heavy games that are all too common on the PS3/360 any day.
_dementia said:you forgot 60fps
Buttseckslol said:I was under the impression that most of the games that they play for the emulator have to have gamecube controller support. Do you notice how most of the games are fighting games with classic control options? I don't think the emulator can properly do pointer or motion controls yet. There are more problems with Wii emulation than some of you think. So it'll be a long wait till games like MadWorld work properly.
eso76 said:dreamcast or model 3 version ? (or is there a pc version i didn't know of?)
:lolbee said:this thread is just choc full of people who have no clue
whitehawk said:Uh, pretty much ya, its basically perfect. I cant think of any flaw with my experiences.
Xabora said::lol
Too bad you can't keybind mouse controls. >_<
Soo close to having mouse + keyboard metroid prime.
Xabora said::lol
Too bad you can't keybind mouse controls. >_<
Soo close to having mouse + keyboard metroid prime.
Well well. I spoke too soon.bee said:you can it defaults to mouse aim and left/right mouse buttons
Allan Holdsworth said:N64 emulation is STILL not perfect, so it'll be a while...
Sure its not perfect, but goddam, it 99.9% there. Every game I have played runs above the average framerate at 720p, and everything is displayed properly.Littleberu said:How is it perfect if he had issues?
smhstuburns said:But that's altering the game. Does it alter the native resolution without altering the game? I don't see how that works because the game itself has a native resolution, it's not like a PC game where you can alter it. Console games don't usually give you the option. If the resolution was fixed at the console level I'd understand, but it's not.
It all makes sense.
jett said:Your PC must be like insanely crappy. I ran OoT back in 1999 on a Pentium II.
brain_stew said:Utter horsecrap. Its incredible the difference some decent image quality can make. I'd take Wii level complexity at 1080p with 4xAA/8xAF over the sub 720p, bilinear filtered, no AA, shader heavy games that are all too common on the PS3/360 any day.
Still seems odd that I've yet to see a game that uses pointer functionality or motion controls pop up on any of these youtube videos. That still doesn't make using the wiimote with the emulator very easy which is why I recall only seeing gamecube controller supported games a few months back. I guess with all the sensor bar and blue tooth dongle bs most people just use a standard controller instead most of the time.bee said:this thread is just choc full of people who have no clue
Buttseckslol said:Still seems odd that I've yet to see a game that uses pointer functionality or motion controls pop up on any of these youtube videos.
Eteric Rice said:I have to ask. Can someone run Red Steel on this to see if it looks like their old bullshots? :lol
Mar_ said:I find this hard to believe. I tried UltraHLE at some point in the N64s era (soon after release or a year after, can't remember) on multiple top gaming rigs (at Quake LANs etc), and it ran so terribly that it wasn't even worth trying to play the game.
As far as I remember. UltraHLE was a tech demo more than anything. Everyone thought it was cool that it was doing it. But you couldn't actually play anything on it with any degree of enjoyment.
Eteric Rice said:Wow, it doesn't look bad at all.
Hell, I'd even go as far to say that the non-super detailed textures actually work really well in this game.
jett said:Your PC must be like insanely crappy. I ran OoT back in 1999 on a Pentium II.
Oblivion said:I dunno, I don't have a fantastic one by any means, but it's a 1.8 ghz, with 1 gig of RAM. I would think that would be enough to run games on a system that only require 4 MB of RAM.
In any case, since we're on the subject, what's supposed to be the most stable and/or best N64 emulator nowadays? (I'm assuming it's kosher to ask?)
*spoooooooooooooooooooooooge*bee said:you can it defaults to mouse aim and left/right mouse buttons
That's only theory - in real-world, games(even in current generation) do a whole lot of creative stuff in direct screen/render-target/texture coordinates, which is the reason why most of these resolution hacks are game-specific, or not really accurate at all.webrunner said:everything after that is done using world coordinates, not screen coordinates.
Fafalada said:That's only theory - in real-world, games(even in current generation) do a whole lot of creative stuff in direct screen/render-target/texture coordinates, which is the reason why most of these resolution hacks are game-specific, or not really accurate at all.
A driver level wrapper with a cpu/gpu powerful enough to handle it.Eteric Rice said:Could Nintendo do a revision of the Wii hardware that would give the same effects of the above emulator? If so, what kind of upgrade do you think it would require (hardware wise on the Wii) to get games to look like that?
webrunner said:One note: The N64 games on virtual console are rendered at a higher resolution then on the n64, they're the only games on VC that do that.