Q
qizah
Unconfirmed Member
I feel like most people here expect that the Wii U is super easy to port to and thus are expecting great ports from the get go. Even if the Wii U is similar in specifications to the Xbox 360, it's still a different platform with it's own strengths and weaknesses and it's own architecture. I'm doubtful porting is as easy as most people here assume, especially with a fresh console.
Developers have had seven-six years to work with the 360/PS3 and at this point and are fairly comfortable with the platforms. Like any new platform release, it's going to take time to understand the hardware and how to optimize games for that hardware.
That being said, freaking out about the CPU speed is useless in my opinion. If it was a huge issue we wouldn't see any competent ports. As mentioned earlier, Assassin's Creed III has been an on-par experience and for the most part, Black Ops 2 has been as well (Multiplayer).
The hyperbole about the system being a failure, games not running well and the doubt of the Zelda E3 demo being realized on the Wii U is kind of ridiculous. The best part about the Wii U is that it's different, yet again, like the Wii was. They know being a me too console is not going to benefit them, so they have to provide a differentiating factor. I'm also hoping the same for Microsoft and Sony - and I'm also hoping they echo the message as Nintendo that they don't want to add to rising development costs, because no one is going to buy a $599 console in this economy.
I feel like a large portion of gamers recognize that as an issue for the industry; and if a lot of us know that's an issue, I'm sure a lot of developers know too.
I just find it baffling people are so quick to jump on calling the console a failure. To me if I was so concerned about specifications, I'd jump on the PC wagon (I plan to anyway) instead because then that way I'd ensure I'd have the most powerful machine that can be upgraded in a few years.
Developers have had seven-six years to work with the 360/PS3 and at this point and are fairly comfortable with the platforms. Like any new platform release, it's going to take time to understand the hardware and how to optimize games for that hardware.
That being said, freaking out about the CPU speed is useless in my opinion. If it was a huge issue we wouldn't see any competent ports. As mentioned earlier, Assassin's Creed III has been an on-par experience and for the most part, Black Ops 2 has been as well (Multiplayer).
The hyperbole about the system being a failure, games not running well and the doubt of the Zelda E3 demo being realized on the Wii U is kind of ridiculous. The best part about the Wii U is that it's different, yet again, like the Wii was. They know being a me too console is not going to benefit them, so they have to provide a differentiating factor. I'm also hoping the same for Microsoft and Sony - and I'm also hoping they echo the message as Nintendo that they don't want to add to rising development costs, because no one is going to buy a $599 console in this economy.
I feel like a large portion of gamers recognize that as an issue for the industry; and if a lot of us know that's an issue, I'm sure a lot of developers know too.
I just find it baffling people are so quick to jump on calling the console a failure. To me if I was so concerned about specifications, I'd jump on the PC wagon (I plan to anyway) instead because then that way I'd ensure I'd have the most powerful machine that can be upgraded in a few years.