Wow, I just booted F-Zero GX from the Wii U homescreen and played it fully on the Gamepad. This is truly a revelation. God DAMN, this is good. I'm never unplugging my Wii U, ever. In fact I think I'll spend 40 bucks on one of those expanded battery packs as my battery life is down to about 2 hours now. The upscaling is fantastic, too. In motion, you'd never imagine F-Zero GX is SD. And on the gamepad the lower resolution screen really hides it. What a great experience.
Thanks to everyone in this thread who helped out. The Wii U is now the ultimate Nintendo machine. If only the emulation of NES / SNES / N64 games were better it'd be
flawless.
Question.
Is there any way to have the Gamepad act as a Classic Controller in Wii mode while the Wii Mode is outputted to the screen?
Since Wii mode allows you to mirror the video feed on the Gamepad is there any way to then use the Gamepad to control all these Wii titles
Maybe even GameCube titles?
Thanks for any responses.
Just did it. Fun as hell. Only works for some titles.
Basic overview from the start (you may have already done a bunch of this but for the sake of others...):
1. Hack your Wii U and get Haxchi installed - either coldboot or not (I don't have coldboot)
2. Get the WUP installer for the Wii U homebrew channel (accessible by holding B when Haxchi boots)
3. Hack your vWii (easy once Wii U homebrew channel is installed) and get the Wii Homebrew channel installed.
4. Put Nintendont on your SD card so you can access it from the vWii homebrew channel.
5. Back up the Wii or Gamecube game you want to create access to (I don't know how to do this anymore as my backups were all created way back when on the original actual Wii hardware)
6. Use the new injection script to create a folder that's installable by the WUP installer
Parts 1 through 3 are covered by
this guide.
Part 4 just involves searching Nintendont and downloading the files.
Part 5 I can't help with.
Part 6 is covered by the first post of
this thread.
I used this process successfully, so I imagine you can too.
FAT32 can handle files up to 4GiB in size. Not too many Wii games exceed 4GiB, mainly the few games that shipped on DVD-9 dual layer discs like Metroid Prime Trilogy, Metroid Other M and Xenoblade I think. There are Windows programs that can split a large wbfs file into 2 smaller files that are <4GB and work with USB loaders.
Also if you download the latest version of Nintendont, you'll find it's become much less picky about filesystems, partition schemes and cluster sizes etc. It now supports exFAT which allows for enormous files, but it doesn't really matter for GCN games because all ISOs are 1.46GiB. The problem is most Wii USB loaders only support FAT32.
Thanks. I didn't know Nintendont took ExFAT on SD - that's big. Do you know if USB Loader GX supports ExFAT?
Not that it matters a huge amount as I'm now WUP Installing all my games to my Wii U hard drive. But to be able to use a 64GB SD card as a backup plan is handy.
Also, my problem was that all of my files were .isos, so they weren't packed or compressed at all - meaning the Wii U files were almost all 4.7GB.