GameplayWhore
Member
I'm finishing writing it. Nothing huge though don't set your expectations as high as a complete spec sheet, it's more about dev kits, etc.
You should simul-post it on Vandal to reward their undying love and worship of you.
I'm finishing writing it. Nothing huge though don't set your expectations as high as a complete spec sheet, it's more about dev kits, etc.
The two U's form a 0 or zero in that video.
Am I the only one that's half expecting IBM East Fishkill plant/32nm? Matches up with the release timeline, limited run devkits now, volume production 2H/12.
There's probably not a thread for this, but there's a scan of the teaser for the next Nintendo Power issue making the rounds.
It's naturally probably more interesting than whatever it's teasing, but it's... interesting nonetheless.
Am I the only one that's half expecting IBM East Fishkill plant/32nm? Matches up with the release timeline, limited run devkits now, volume production 2H/12.
Remember that 1.5GB was also back in like June/July. It is very plausible that amount has changed by now.
I'm more thinking that it was always 1.5GB and still is, but since it was in the target specs it probably doesn't include the OS reserved RAM, so 2GB total.
I'm thinking that PS4 will have 2GB for games while XB3 has 4GB. Scaling between the three would not be all that hard in this case.
Well the reason I didn't just post the scan was because I thought posting scans wasn't kosher...
The two U's form a 0 or zero in that video.
I read it in Fake Sean Connery's voice."or you'll rue your fate, comrade"
Sounds like Kojima dialogue.
I read it in Fake Sean Connery's voice.
I read it in Fake Sean Connery's voice.
OK now I'm confused because I thought you said you were spot on with the specs (Apart from GPU and L2 cache) and you said 1.5??
Precisely! It really does Mighty my Penis!Ah, rough. Just the way your mother likes it Trebek!
I read it in a generic Russian Accent.
Wii U related?
Typically table of contents are ok. I believe that stuff like that teaser is considered acceptable as well.Well the reason I didn't just post the scan was because I thought posting scans wasn't kosher...
I read it in a generic Russian Accent.
Typically table of contents are ok. I believe that stuff like that teaser is considered acceptable as well.
Typically table of contents are ok. I believe that stuff like that teaser is considered acceptable as well.
Wait a minute...rue your fate...
That's from the Tales of series
Metro: Last Light?
Sonic Colours 2 set in space staring old school sonic the Hedgehog.
As promised, some new infos concerning the Wii U dev kits & their features
Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.
My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.
Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.
The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert in on a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) werent accessible to third-parties developers until at least February of this year.
This could have changed with later dev kits and SDK (like the 2.03)
What could be speculated from that & other tied infos spread here and there on the speculation threads:
- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.
- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those wont demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and theyll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).
- A lot of those features (i wont reveal them all) are associated with the camera, it could be a sign that the situation about this component wasnt settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if theyve chosen an already existing model, maybe they want to add an outward facing one, etc.
- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that Ive talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps its only once this layer will be enough advanced in its conception that those features will be available to studios for their games.
- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but its not sure.
Nothing groundbreaking, but I think it wasnt heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
"new revelations"
...whoa, maybe the Wii U *will* be the only console to get a good RE game, after all!
shit, not bad... but I really hope not. Threads of Fate sequel perhaps?
As promised, some new infos concerning the Wii U dev kits & their features
Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.
My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.
Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.
The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) werent accessible to third-parties developers until at least February of this year.
This could have changed with later dev kits and SDK (like the 2.03)
_______________________________
What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:
- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.
- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those wont demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and theyll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).
- A lot of those features (i wont reveal them all) are associated with the camera, it could be a sign that the situation about this component wasnt settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if theyve chosen an already existing model, maybe they want to add an outward facing one, etc.
- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that Ive talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps its only once this layer will be enough advanced in its conception that those features will be available to studios for their games.
- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but its not sure.
Nothing groundbreaking, but I think it wasnt heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
Almost certainly a 3DS or even DS title, since the issue is shipping a month before E3. But I have no idea what that is... well, it'll be revealed within a week or so, anyway.
That means absolutely nothing. If it is the "June" Issue it will most certainly be their E3 issue. These are always done ahead of E3 because the magazines usually release to store shelves around that time unless magazine content has changed in the last 10 years (its been a while since I have read one)
I would pay ANY AMOUNT OF MONEY for a Threads of Fate sequel. Me and Rue, man, we'll do it together.
ANY AMOUNT
I still need to play the first one, or at least give it more of a chance. I got it off PSN but got really bored with it about 15 minutes in. However, it's an RPG, and 15 minutes probably isn't quite a fair enough amount of time to judge.
I said I was accurate on the early target specs. That's a key part to remember.
interestingAs promised, some new infos concerning the Wii U dev kits & their features
Warning: this data is relevant in a revision 4 dev kit / SDK 2 context.
My sources told me that several features, introduced in the E3 2011 presentation video or expected, were not available to the developers. It was in January/February.
Some of them are linked to the DRC camera, like the facial recognition, or the possibility to take movies with it. These functions are documented and planned, but weren't implemented at the time.
The possibility to track your head/eyes (to change what happens in the game depending on it for example), capture a little footage of you and insert it into a title, taking a video and store it in the system, the video calls option seen at E3 2011. All these (and possibly others) werent accessible to third-parties developers until at least February of this year.
This could have changed with later dev kits and SDK (like the 2.03)
_______________________________
What could be speculated from that & other tied infos that i've spread here and there on the speculation threads:
- Nintendo focused until rather lately on the asymmetrical setting of the Wii U, basically the hardware and its capability to render a content on two separate screens, one of them being a controller.
- If some games at E3 2012 use these not-activated features, it will be a late implementation:
---- Because of a lack of time, maybe some companies willing to take advantage of those wont demonstrate titles with an extensive (for the moment) utilization of facial recognition & other things relying on the camera.
---- Or these studios could have planned ahead of their activation and develop with this in mind, and theyll have to adapt their projects when there are at their disposal (like the DRC not shown to developers until a few days before E3 2011).
- A lot of those features (i wont reveal them all) are associated with the camera, it could be a sign that the situation about this component wasnt settled by Nintendo, and they intend to use a sensor not-available at the time (higher resolution than the DS/3DS ones ?), or if theyve chosen an already existing model, maybe they want to add an outward facing one, etc.
- These are surely linked to the system OS/Background. And crossed with the amount reserved for it that Ive talked about before, it could hint toward Nintendo still in heavy development & creation of the software layer, the UI, the operating system, of the Wii U. And perhaps its only once this layer will be enough advanced in its conception that those features will be available to studios for their games.
- We can wonder if all the features the Wii U is capable of, will be ready at launch, or, like the 3DS video capture, we will have to wait for system updates to use them. It seems Nintendo has quite some time to implement all before the release, but its not sure.
Nothing groundbreaking, but I think it wasnt heard-before, and it could nurture the speculation about the designing process of the Wii U, how some titles could implement or not these anticipated features, what we can expect in regard to that come E3, if the Wii U will be complete in this area or not at launch, our wishes in regard to what these functionalities can bring to our games, applications, etc.
The June issue is released in May.
It won't have anything to do with E3.
It picks up pretty quick, as it's a short game (though it's made for 4 playthroughs, technically).
I figured that article was in reference to the issue being released in May... which would be the June issue. My apologies if I was wrong and that was the April Issue...
This is from the May issue of the magazine (which released this month).
That is for next month's issue (the June Issue).
There will be nothing on E3 from there, except another tease.