AceBandage
Banned
I love the PowerPC. It's so... bad.
True. But IBM and even brain_stew seem to have implied otherwise.A higher-clocked Xenon fits that description...
I think it's highly unlikely that Nintendo will reserve an entire powerful 3+ GHz Power-based core for an OS and background tasks. I think it's more likely Nintendo has an ARM chip in there to do some background stuff like they did in the Wii.Is it still a possibility that it's a 4 core chip, and one is just completely dedicated to the OS? I know llhere (spelling?) has talked about it just being 3 cores, but could they only be talking about the 3 available to the gaming side of things in the dev kits and in the manuals that came with them?
I think it's highly unlikely that Nintendo will reserve an entire powerful 3+ GHz Power-based core for an OS and background tasks. I think it's more likely Nintendo has an ARM chip in there to do some background stuff like they did in the Wii.
I love the PowerPC. It's so... bad.
True. But IBM and even brain_stew seem to have implied otherwise.
If it turns out to be in-order it's probably an evolution of Xenon. They could probably clock it near 4 GHz, give it more cache and then it would do pretty well, even at low power. brain_stew said that if the POWER7 architecture was used in the Wii U CPU, it had diverged from it a lot. If it derives from Xenon then he probably would have recognized that it is not remotely related to POWER7. Also IBM's PR would have been full of shit. The asymmetrical caches suggested by lherre also indicate that there's more going on than just three simple fast cores.
If it's out-of-order, it's more mysterious. Considering Nintendo saying it is 'like' PowerPC means they are either referring to POWER as PowerPC in general (which is wrong but understandable) or that it is somehow an evolution of the PowerPC G5 / 970 chips used in the last PowerPC Macs. Those chips were based on POWER4 and did not support SMT, though they would be considerably more powerful clock-for-clock compared to Xenon.
Another possibility is that they're based on the PowerPC 700 series like the GameCube and Wii, but I consider that very unlikely. Nintendo has ordered a new high end chip design from IBM, and it would make little sense to use an outdated chip architecture that has been out of production (except for Broadway) for years. A PowerPC 970 or POWER7 based design would not have problems delivering backwards compatibility either.
The last possibility, which I consider most likely, is that IBM made a new small design based on some of the techniques used in POWER7. Basically a new CPU with the same level of sophistication as the POWER7, but designed from the ground up to be small and lean. It would feature SMT, fast SIMD units, and a fairly high clock speed. I also think the next Xbox and/or Playstation will use the same IBM design in their CPUs.
We've been assuming the Wii U to have an SMT-capable CPU. Although I'd be surprised if it didn't, have we had any confirmation of that fact?
Lights deems out, a trailer starts.
The screen is black, all you can hear is the faint sound of engine's roar with the flash of a few racing cars passing by, but it's too blurry and fast to tell exactly what they are.
Produced by:
![]()
Another shot of the racing cars, engines blasting.
Developed by:
![]()
We then get a clear shot of the Blue Falcon along with the other 3 original racers not far behind (Golden Fox, Wild Goose and the Fire Stingray) with this music fading in.
Another black screen with the (tentative) title: F-Zero HD
And EVERYBODY in the audience loose their goddamn mind.
So yeah, that was my crazy post of I have nothing more to do for tonight.
EDIT: AND LOOK AT THAT! Just as I finish this post, Nintendo reveals that the 3DS Ambassadors are getting F-Zero Maximum Velocity. It's a sign people! It's gonna happen! Bookmark this post! E3 2012, F-Zero for Wii U!
I think you're paying to much attention to a marketing moniker. At the end of the day it will be called WiiUCPU, or 'Mocha' or god knows what. But it will be an implementation of a power ISA. And that ISA is best known in the consumer space as PowerPC. Ergo everybody calling it PPC. Heck, the end silicon could be a verbatim power7 and people would still refer to it as 'the PPC in the WiiU'.Egh. I just realized it. IBM has a CPU architecture that is both modern and called a PowerPC. It's the PowerPC A2.
OK. The Wii U CPU is either Xenon or based on/similar in some ways to PowerPC A2. Just one that isn't as multicore and clocked much faster.
EDIT: It has SMT too, apparently. It all fits well: the individual A2 cores are small and simple (sensible to use in a console, moreso than cutting down a POWER7), their L2 caches are EDRAM ('lots of EDRAM' there), it is a PowerPC, and my guess it could be clocked quite high in small configurations. My prediction: 3x PowerPC A2 like cores @ ~3.5 GHz w/ 2-way SMT. One core has twice (1.5-2MB) the cache of the others, and is the primary core, running OS as well as game logic. The chip has modifications for improved gaming performance, mainly advanced SIMD units like VMX128. Moreover, the chip will be suprisingly small.
I love the PowerPC. It's so... bad.
Just like that joke. ^_^
Actually there wasn't a "like". It was specifically PowerPC.
Also we know the CPU has 2-way SMT. That was info given directly to us.
As for the other consoles, rumors from a few months ago have MS using a Cell CPU (probably Xenon with more cores and maybe a higher clock). And Sony going with either AMD or Cell again.
I dont see anywhere in Nintendo's press release stating PowerPC.
I do see evidence pointing to Power7.
You're probably right. It's kind of weird IBM has used the PowerPC name for a network chip. It's not similar to previous PPC chips.I think you're paying to much attention to a marketing moniker. At the end of the day it will be called WiiUCPU, or 'Mocha' or god knows what. But it will be an implementation of a power ISA. And that ISA is best known in the consumer space as PowerPC. Ergo everybody calling it PPC. Heck, the end silicon could be a verbatim power7 and people would still refer to it as 'the PPC in the WiiU'.
You're probably right. It's kind of weird IBM has used the PowerPC name for a network chip. It's not similar to previous PPC chips.
In an IBM presentation about the chip they seem to say it's in-order. So scratch what I said before, Nintendo would probably be better off using Xenon or POWER6.
It wasn't in Nintendo's press release. It was in IBM's press release for the WiiU.
okay... i dont recall that either. got a link?
Don't know if it matters much. The Power-based in-order 360 CPU can emulate the out-of-order x86 Xbox 1 just fine in most cases. I'm not sure the things it can't emulate are due to execution order or the use of a completely different ISA or completely different GPU.Not if they want any form of backwards compatibility. An out-of-order chip makes more sense from a lot of perspectives. Honestly, I'm not sure why Sony and MS chose in-order chips. Well... there's the fact that back in 2005 people cared about "ghz" I guess.
I think you guys are taking rumors waaaay to seriously.
Treating them as fact, when they should be used for speculation.
I dont see anywhere in Nintendo's press release stating PowerPC.
It's not a rumor. It's what Nintendo told devs directly.
Paraphrasing - Three-core PPC, 2-way SMT, and 3MB L2 Cache
Just consider that 95% of the world thinks of Xenon as of a PPC while IBM themselves have always referred to the PPE as a '64bit POWER (tm) (r) (c) processing element'.It's not a rumor. It's what Nintendo told devs directly.
Paraphrasing - Three-core PPC, 2-way SMT, and 3MB L2 Cache
But in the end it will most likely be as Thraktor and blu have said in that it's based on the ISA.
Just consider that 95% of the world thinks of Xenon as of a PPC while IBM themselves have always referred to the PPE as a '64bit POWER (tm) (r) (c) processing element'.
The main processing element is a fairly standard general-purpose processor. It is a dual-thread Power Architecture element, called the Power Processing Element, or PPE for short.
And yet back in 2005 they listed the PPE as POWER (tm).Yeah. Here is an official IBM site and it doesn't list it as PowerPC or POWER.
http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/
"GCN"
"28NM"
"December 22nd, 2011"
Yep, these cards will give us a pretty good idea of what the Wii U will be capable of when released next year.
Posted this in the graphic card thread:
Posted this in the graphic card thread:
Technically, PPE is a POWER (tm). And the latter is a member of the Power Architecture (tm). I just wanted to illustrate how the rest of the world did not give a flying figment (tm) - for them it was 'the PPC in the Xbox/PS3'.IBM: Our naming conventions are so confusing, even we don't know how to use them correctly.
Technically, PPE is a POWER (tm). And the latter is a member of the Power Architecture (tm). I just wanted to illustrate how the rest of the world did not give a flying figment (tm) - for them it was 'the PPC in the Xbox/PS3'.
The Cell/B.E. processor features a configuration of nine independent cores: one IBM ® PowerPC ® processing element (PPE) and eight synergistic processing elements (SPEs).
I'm not totally sure I understand the relevance of what you guys are discussing here, but this press release claims its a "Power-based" "customized... 64bit PowerPC core."Yeah. Here is an official IBM site and it doesn't list it as PowerPC or POWER.
http://www.ibm.com/developerworks/power/library/pa-linuxps3-1/
The Gamecube lives!
The Gamecube returns from the ashes to help his grandson.
Yet the Wii U didn't inherit the amazing handle.
=/
Man when the Wii-U starts it's new online thang there are gonna be so many tags available on day 1. I'm gonna try and nab FrodoTBaggins
No. I just don't think IBM knew how to classify it.
http://www.ibm.com/ibm100/us/en/icons/cellengine/
That might explain why I've seen it referred to as it's own line.
4 GameCubes!
I would not hold my breath for "gamertags" at all. Even if it has an account system, I'd bet on the account using a friend code.
I would not hold my breath for "gamertags" at all. Even if it has an account system, I'd bet on the account using a friend code.
I would not hold my breath for "gamertags" at all. Even if it has an account system, I'd bet on the account using a friend code.
...Which you can still put a name to..
I'm going to buy a wii-u on day 1 and take TEBOW.
Everyone will worship me from then on.
I don't mind friend's codes per system/account.
What I do mind is that each person has to add eachother.
It should notify you when someone adds you and you can either accept or reject.
Or, they can make it very un-Nintendo-like. Instead of allowing us a choice, fuck it. Just make everyone our friend. One extreme to the other.
Fair enough. Then again, its 'own line' is a direct power5 descendant, developed simultaneously with power6. At the time PPE work supposedly started, IBM had exactly zero PowerPC products in that category (power5/6-like Power Architecture designs). Surely they can dub it anyway they feel like (and your link does supersede mine), but it actually may lean with either power's of PPC's sides of the family based on some quirks in the ISA. Or it may even have started out as one and ended up as the other (or neither) - the differences are really minor. For me, it will always remain 'that commissioned design they sold twice (tm)'.
I'd slap iwata if that happened. I expect to be able to add/delete people with nicknames, not da vinci code shit.I would not hold my breath for "gamertags" at all. Even if it has an account system, I'd bet on the account using a friend code.
Be careful. I hope you haven't been doing that for too many days straight. It's been a year since I reduced my work schedule from looking like that and I still have problems with memory, speech, and writing/typing. I wouldn't wish that on anyone.
Too many people with the same handles I persume.I'd slap iwata if that happened. I expect to be able to add/delete people with nicknames, not da vinci code shit.