I wouldn't really be shocked if one of them releases an even weaker system.
Well there was that rumor about MS released two machines, one being a glorified Apple TV
I wouldn't really be shocked if one of them releases an even weaker system.
The controller is NOT going to be less than $50, MSRP on /360 controllers is fricken 59.99! Think about that.
I wouldn't really be shocked if one of them releases an even weaker system.
I could see that.Well there was that rumor about MS released two machines, one being a glorified Apple TV
Technically, there hasn't been a PowerPC ISA since 2006, when the PowerPC ISA ver 2.02 was merged with 'Book E' extensions to produce the Power ISA ver 2.03. Currently Power ISA is at ver 2.06 rev B.Wii U Cpu is based in Power PC arquitecture, not more not less. Arquitecture is the important word here.
And I will repeat (third time I think) that this time, Sony for example won't have Cell or Blu-ray costs-i+d that were the main problem in the costs of ps3 and its crazy design.
Make a powerful machine (in theory) will be easier if you cut this costs now.
But we will see.
why would sony cut blu ray from the machine? or do you mean comparatively high costs?
It is soon to judge this to be honest. It is difficult to calculate the performance of any of this machines right now and more difficult to compare them.
But I think nintendo will be behind again, but I don't know the size of the step.
why would sony cut blu ray from the machine? or do you mean comparatively high costs?
That's the big question, isn't it?
The chance is negligible.Is there any chance to have a CGN gpu from AMD?
Yes XD
but mostly because ps4-xbox next are more difficult to measure in this moments.
What is the reason for that chance being negligble?The chance is negligible.
Just tell us what's in the devkit already. I'll buy you a taco. Maybe two. C'mon.
The PS3 was such a fiasco. Expensive blue laser diodes which had a massive, unexpected shortage early on. Massive R&D with Cell. A shitty contract with Nvidia. No I don't know how shitty, maybe not as bad as what MS had to deal with during the original Xbox, but I do know that there's a reason everyone's going AMD next gen with their GPU's. Internal harddrives standard. Ports everywhere. All that for a system which released a year later than the Xbox 360 and had nothing to show for it. It did not produce significantly better graphics.
Kutaragi was sacked for a reason. I hope with Sony's next console they really spend every penny frugally so that the lion's share of the BOM goes towards what really matter...the holy trinity...CPU GPU RAM.
He gave us a big hint at the amount of RAM at least.
GCN appeared too late in the console design cycle, and I sincerely doubt nintendo would willingly pull a Xenos. All IMHO, of course.What is the reason for that chance being negligble?
Okay. But then again, Nintendo did pull a Xenos with the GCN though. Flipper was in many ways a forerunner of the Radeon 9xxx series much like Xenos was the forerunner of the HD2xxx series if I remember correctly.GCN appeared too late in the console design cycle, and I sincerely doubt nintendo would willingly pull a Xenos. All IMHO, of course.
The controller is NOT going to be less than $50, MSRP on PS3/360 controllers is fricken 59.99! Think about that.
I don't know how much they share and I doubt it was the plan from the getgo, but yeah, ArtX was purchased during the GameCube design process and went on to make the R300 which released within a year of GameCube.DCKing said:Okay. But then again, Nintendo did pull a Xenos with the GCN though. Flipper was in many ways a forerunner of the Radeon 9xxx series much like Xenos was the forerunner of the HD2xxx series if I remember correctly.
Just tell us what's in the devkit already. I'll buy you a taco. Maybe two. C'mon.
Tacos not so atractive ... maybe I can set up a paypal account for donations
Depends what you mean by the 9xxx series - that line contained both r2xx and r3xx chips, and those two are a generational leap apart (and a rather big one, at that). Feature-wise, flipper is much closer to the r2xx, despite r3xx being the next ArtX design.Okay. But then again, Nintendo did pull a Xenos with the GCN though. Flipper was in many ways a forerunner of the Radeon 9xxx series much like Xenos was the forerunner of the HD2xxx series if I remember correctly.
It sort of did, in exclusive titles.It did not produce significantly better graphics.
I expect Nintendo to fuck up. Well, we all do, no ?
The controller is NOT going to be less than $50, MSRP on PS3/360 controllers is fricken 59.99! Think about that.
He gave us a big hint at the amount of RAM at least.
I don't expect it to be too big this time around, but I do expect it to happen with the USB ports. If anyone from Nintendo is lurking around, please find a way to influence those with control over that to add one USB 3.0 port for external harddrive use. That's all we're asking. And with optional installs, I'm sure devs would appreciate it as well.
He did. Which confirmed my belief that we're looking at 1.5GB. And unless there is a density change around the corner, I expect the other two console to be at 2GB. I said earlier that the gap between the consoles would be determined by Wii U's GPU, but I meant to include the memory as well. The chances are very slim, but I do see one scenario where the gap can be negligible. But that's a "perfect scenario" for Wii U.
Kutaragi was sacked for a reason. I hope with Sony's next console they really spend every penny frugally so that the lion's share of the BOM goes towards what really matter...the holy trinity...CPU GPU RAM.
More likely the former considering the cost and space. That said, if Dolphin does emulate Wii/GC games and effects without much of a problem (although I've heard it has taken some fixes per game), I wouldn't be surprised if they use the GPU to just entirely emulate TEV texture layers.They'll either hard code TEV onto their GPU or their just stick a Hollywood in it.
I really don't think that's going to happen. If the consoles release in 2013, they'll have 4 GB. Your phone will have 4 GB in 2013, too.I expect the other two console to be at 2GB.
More likely the former considering the cost and space. That said, if Dolphin does emulate Wii/GC games and effects without much of a problem (although I've heard it has taken some fixes per game), I wouldn't be surprised if they use the GPU to just entirely emulate TEV texture layers.
I hope Nintendo makes a Pikmin 1 & 2 HD collection for Wii U in preperation for Pikmin 3, mostly because NA never got NPC Pikmin 2...
Still refuse to believe it exists. 3 FUCKING E3s. Bunch of cock teases.
We'll get a trailer this year, I'm sure. Trust me, it's going to be the flagship title for the Wii U's launch. (First party wise.)
And it's totally going on my Bingo Card this year.
Not disagreeing with the above, just a small remark: Dolphin et al is a bad example of the BC one can expect from nintendo's next console. Dolphin can afford to produce fps all over the place; WiiU cannot. Dolphin can require arbitrary high-specs to mend that; WiiU cannot. Dolphin can afford breakage in the odd game; WiiU cannot. Unless nintendo pulled a ps2-classics-on-PSN (which is more of a VC than a BC, and worse than xb360's scanty BC), you can expect that when nintendo say BC, they mean clock-perfect BC. So the question is not what can merely emulate a TEV (pretty much everything found on the shelves these days can), the question is: what can emulate TEV not lagging a single clock? And I believe an integral part of the answer to that is in the rumored hefty edram bin.More likely the former considering the cost and space. That said, if Dolphin does emulate Wii/GC games and effects without much of a problem (although I've heard it has taken some fixes per game), I wouldn't be surprised if they use the GPU to just entirely emulate TEV texture layers.
We'll get a trailer this year, I'm sure. Trust me, it's going to be the flagship title for the Wii U's launch. (First party wise.)
And it's totally going on my Bingo Card this year.
I really don't think that's going to happen. If the consoles release in 2013, they'll have 4 GB. Your phone will have 4 GB in 2013, too.
Also, how would 1.5 GB work in a console? 192-bit bus and more complex chips? Seperate buses? Differentiated memory like the PS3? I thought we were pretty sure the large pool was unified? Why use 6x 4 Gbit chips to fill up the motherboard when you can use 4x 8 Gbit chips as well, which is cheaper in the long run? I don't see how 1.5 GB makes sense.
[Nintex];33521380 said:I doubt it'll ever be released at this point, it'll probably end up like Super Mario 128 with the ideas put into other games. With that said I have a feeling we might see something like a Pikmin-like game starring Mii's because a game based on having many characters on the screen makes sense to do with Mii's. In that case they can also dumb it down.. I mean streamline it for a larger audience. Kinda like how Wave Race and Pilotwings showed up in Wii Sports Resort.
Nooo!
Brain_Stew got his account taken by his brother and he's trying to suicide it.
;_;
Huh?