I hope Nintendo makes a Pikmin 1 & 2 HD collection for Wii U in preperation for Pikmin 3, mostly because NA never got NPC Pikmin 2...
Duuuuuude, Pikmin 3 is a launch title, believe.
I hope Nintendo makes a Pikmin 1 & 2 HD collection for Wii U in preperation for Pikmin 3, mostly because NA never got NPC Pikmin 2...
Nooo!
Brain_Stew got his account taken by his brother and he's trying to suicide it.
;_;
As you have probably already figured, USB3 won't happen. I'll be happy if there are more than 2 USB 2.0 ports.
I think you're being too optimistic here. The original IBM press release mentions "energy saving", which would completely disclude it from a stock Power7 chip. That much is obvious. One that is customized to hell and back to reduce its footprint? Maybe. But then 1.5GB of memory? I'd put money on 1GB being in the main pool. There may be some side pool with 88mb or 128mb or something, of a different kind of memory than the main pool, but I'd still place my bets closer to 1GB than 1.5 or 2.
I really don't think that's going to happen. If the consoles release in 2013, they'll have 4 GB. Your phone will have 4 GB in 2013, too.
Also, how would 1.5 GB work in a console? 192-bit bus and more complex chips? Seperate buses? Differentiated memory like the PS3? I thought we were pretty sure the large pool was unified? Why use 6x 4 Gbit chips to fill up the motherboard when you can use 4x 8 Gbit chips as well, which is cheaper in the long run? I don't see how 1.5 GB makes sense.
eSATA or bust.Nintendo said 4 USB 2.0 ports at E3. I just want them to convert one of them.
I say 1.5GB DDR3 (triple channel, 3 x 512MB). And considering Nintendo loves clean multipliers, I say 3.6GHz CPU, 1.8GHz RAM.eSATA or bust.
On a more serious note, my expectations re RAM are basically: 2GB if DDR3, less otherwise.
I really hope they do. USB 3.0 should be fine.Nintendo said 4 USB 2.0 ports at E3. I just want them to convert one of them.
Phones will get DDR3 tech already, but that's not the point. Even if densities won't increase (which they will, 22nm memory chips will be mainstream in 2013), then the next Xbox and PS will probably have less constraints when it comes to motherboard complexity.If the densities don't change in the next year, then expect 2GB. Phones for the most part use a low-power form of DDR2 memory.
Whoops, meant to say 2Gbit/4Gbit. 4x4 Gbit DDR3 is definitely a possibility in the Wii U. The chips are available to day, but it'll cost them some more money.And the only time I saw something with an 8Gbit density was stacked DDR3.
It really depends on the memory controller Nintendo decides to use. They certainly could use POWER7 memory controllers, which are quad channel (4 x 4Gbit). My money is on triple channel, as that seems to offer a nice balance between PCB complexity and available bandwidth.Whoops, meant to say 2Gbit/4Gbit. 4x4 Gbit DDR3 is definitely a possibility in the Wii U. The chips are available to day, but it'll cost them some more money.
What do you mean? The number of channels does not have to correspond directly to the number of memory chips (e.g. original 360 had 8 chips on a 128-bit bus). I think the Wii U will use 4 memory chips, likely 2 Gbit but hopefully 4 Gbit each, on a 128-bit bus. Any more would require complex designs for every chip attached on that bus, most notably CPU and GPU. Triple channel (192 bit) wouldn't be impossible I guess. But if they do it to allow for more memory it would be a better investment to go for higher density chips and keep the design simple. If they do it for bandwidth it would be cheaper to simply clock the memory higher.It really depends on the memory controller Nintendo decides to use. They certainly could use POWER7 memory controllers, which are quad channel (4 x 4Gbit). My money is on triple channel, as that seems to offer a nice balance between PCB complexity and available bandwidth.
I don't think 2 GB is ruled out. Nintendo making the call to use higher density chips is about the least invasive design decision they can make, and they could still do it the coming months. Every piece of software will run as normal, and they don't have to change a single part of the motherboard design. It's not very likely considering the price, but if it's panic mode Nintendo, who knows.I don't know why, but I really don't think we'll get 1.5GB and I'm 100% sure that we won't get 2GB. Is 1.25GB possible? If not, then it's best to expect 1GB.
We should rename this thread Wii U Techulation, im bloody lost in jargon in here!
It doesn't have to, but it usually does. The number of chips is usually a multiple of the number of 64bit channels (like in your 360 example: four chips per 64bit channel).What do you mean? The number of channels does not have to correspond directly to the number of memory chips (e.g. original 360 had 8 chips on a 128-bit bus).
I don't know why, but I really don't think we'll get 1.5GB and I'm 100% sure that we won't get 2GB. Is 1.25GB possible? If not, then it's best to expect 1GB.
Can someone be kind and explain me what are the differences i should see on the screen when the same game game runs on the same hardware with the only difference of the type of RAM but with the same amount? Something like 1GB DDR3 vs 1GB GDDR3 or GDDR3 vs GDDR5
slow loading textures? pop in?
I'll translate for you.
It's gonna be a good'un.
Sigh.
I'll translate better, we know very little, what we do know suggests a hardware anywhere from only on par with PS360, to something perhaps 30-50% faster. Anything else is wild speculation or wishful thinking.
That's news to me. Care to elaborate?Sigh.
I'll translate better, we know very little, what we do know suggests a hardware anywhere from only on par with PS360, to something perhaps 30-50% faster. Anything else is wild speculation or wishful thinking.
Better RAM allows for more data to be loaded faster.
So yeah, textures and models will load faster on faster RAM.
You can make up for this, in a sense, by having lots of shit RAM (like cell phones), but it's really not ideal for gaming.
Sigh.
I'll translate better, we know very little, what we do know suggests a hardware anywhere from only on par with PS360, to something perhaps 30-50% faster. Anything else is wild speculation or wishful thinking.
But shouldn't more quantity allow me to put more models at the same time so pop in can be avoided?
Technically, yes. But then you're increasing heat and power consumption. Fine for a PC. Not for a console.
eSATA or bust.
On a more serious note, my expectations re RAM are basically: 2GB if DDR3, less otherwise.
I say 1.5GB DDR3 (triple channel, 3 x 512MB). And considering Nintendo loves clean multipliers, I say 3.6GHz CPU, 1.8GHz RAM.
I really hope they do. USB 3.0 should be fine.
Phones will get DDR3 tech already, but that's not the point. Even if densities won't increase (which they will, 22nm memory chips will be mainstream in 2013), then the next Xbox and PS will probably have less constraints when it comes to motherboard complexity.
Whoops, meant to say 2Gbit/4Gbit. 4x4 Gbit DDR3 is definitely a possibility in the Wii U. The chips are available to day, but it'll cost them some more money.
We should rename this thread Wii U Techulation, im bloody lost in jargon in here!
You should keep in mind the most common IO width per DDR3 chip is 16bit. So a 128bit bus would allow 8 chips, x 4Gb each = 4GB (could be pricey), or the more realistic 8x 2Gb = 2GB. Yet, I believe the sweet spot might be at 4x 4Gb on a 64bit bus, amounting to the same 2GB, but with a much simplified bus design (DDR3 chips also come in a more compact packaging). So at, say, 1.2GHz IO you'd get 1.2G x8 (bus width) x2 (transfers/clock) = 19GB/s - perhaps a tad low but still acceptable for main RAM. If we reverted to the wider 128bit bus config keeping the volume (i.e. 8x 2Gb config), that BW immediately would double to 38GB/s, of course. Which would be perfectly fine for UMA, given the GPU's fb is absolutely independent of that.What do you mean? The number of channels does not have to correspond directly to the number of memory chips (e.g. original 360 had 8 chips on a 128-bit bus). I think the Wii U will use 4 memory chips, likely 2 Gbit but hopefully 4 Gbit each, on a 128-bit bus. Any more would require complex designs for every chip attached on that bus, most notably CPU and GPU. Triple channel (192 bit) wouldn't be impossible I guess. But if they do it to allow for more memory it would be a better investment to go for higher density chips and keep the design simple. If they do it for bandwidth it would be cheaper to simply clock the memory higher.
Nothing we know suggests this...
We know it has at least double the ram RAM.
We know it has a better CPU with maybe double to triple the EDRAM.
We know it has a GPU that is generations better than the PS3/360.
What do we know that suggests it's "only on par"?
Everything suggests it's only a minor upgrade, perhaps only as powerful as every previous Nintendo, Sony, and Microsoft console added together.Nothing we know suggests this...
We know it has at least double the ram RAM.
We know it has a better CPU with maybe double to triple the EDRAM.
We know it has a GPU that is generations better than the PS3/360.
What do we know that suggests it's "only on par"?
Everything suggests it's only a minor upgrade, perhaps only as powerful as every previous Nintendo, Sony, and Microsoft console added together.
That's true, but doesn't seem to be set in stone for console manufacturers. The 360 went from 8 GDDR3 memory chips originally to 4 in an update without a hiccup, so it should be possible for Nintendo to get some wider memory chips, I guess? I'm fairly certain that we'll see a 128-bit bus in the Wii U, 19 GB/s bandwidth would really be too slow.You should keep in mind the most common IO width per DDR3 chip is 16bit.
If our information about the devkit is true, then at the very least the Wii U will be a noticeable leap over the PS360. It would at least be comparable to, say, the gap between Dreamcast and GameCube. Basically its hardware is significantly better and faster, and it has new technology that can do things that weren't possible six years ago.I'll translate better, we know very little, what we do know suggests a hardware anywhere from only on par with PS360, to something perhaps 30-50% faster. Anything else is wild speculation or wishful thinking.
Errr... what?
If our information about the devkit is true, then at the very least the Wii U will be a noticeable leap over the PS360. It would at least be comparable to, say, the gap between Dreamcast and GameCube. Basically its hardware is significantly better and faster, and it has new technology that can do things that weren't possible six years ago.
Errr... what?
Question. Does anyone know whether any of the platform holders generally have knowledgable about their competitors developments of new machines? The reason I ask is if MS and Sony we're confident in what the Wii U processing/graphical power level was going to be, do you think they might actually aim for something close to it themselves? Purely to save costs and therefore have a good launch price and lower/no losses.
I don't think the "tech game" is going to be as important this time around, and it will be services and experiences that will take a primary role in at least the marketing of the consoles.
Additionally, if devs have the same attitudes next time around as they had this time, they may not want to go to the trouble of doing a lot more work for other platforms and therefore play to the lowest common denominator - Wii U (Yes I'm being presumptuous).
Justa random thought.
Why do they have so many USB ports in the first place? Will they be used to power the charging cradle/stand for the Umotes?Nintendo said 4 USB 2.0 ports at E3. I just want them to convert one of them.
...
My take on the:
http://www.youtube.com/watch?v=0JElywbkSbY
Now considering Power7 has been referred to as a PowerPC, the IBMWatson tweet, the Engadget article, the mention of using technology introduced with Power7; the fact that the Power7 (besides the 360's CPU) is the first IBM processor called "multicore"; I'm confident that the WiiU's custom chip is built from the same architecture that the Power7 is based on, and will use the same elements that make the Power7 a Power7 with a few differences that will give it its own nomenclature.
Configuration:
Will be a SoC designed by Nintendo,
where GPU, CPU, DSP and Mem1 will be on the same silicon or die.
GPU = 1000Mhz, They type is really anyone's guess. GCN? It might borrow concepts that have started the GCN line.
RAM = 2000Mhz,
CPU = 3Ghz, 4 core OOE 64-bit PowerPC architecture v2.07
DSP = 32bit, sound processor?
Nintendo will go conservative with memory, but place it in the right places,
and use exotic kinds where it can.
Mem1 4 GPU/DSP 128MB (256 if they want to get jiggy) of 1t-sram(Q), or FCRAM
Mem2 4 System 1GB (g)ddr3 shared, good enough for resolutions up to 1920-1200
Mem3 4 CPU 16MB IBM eDRAM to keep things moving along.
16GB internal flash to support the initial "online" launch games and shop channels.
included. Therefore, no SD card included.
1. pack in game, WiiSportsUlympics: that will introduce, online play, Making Mii cameras using Tablet camera, and of course various ways to use the controller to the public and developers.
1. tablet controller
1. revised design of the Wiimote/Nunchuck
All for a cool $349
Retail launch games to get the Nintendo faithful to throw their money at Nintendo will include: MarioBrosWiiU & F-Zero (either by Retro or Monster Games). Second controller will also include a pack-in-game because it will be priced upwards of $ 80 or more.
Year 1: By Xmas WiiU Relax will be introduced, Pikmin3 & a Monolith's title that we wont get till year 4.
Year 2: Several big Nintendo titles through the year to battle a possible PS4 launch.
Year 3: Drought. Though by this time third party presence will be strong.
Y'all welcome to tear it all apart...
HAHAHAHA no
Sigh.
I'll translate better, we know very little, what we do know suggests a hardware anywhere from only on par with PS360, to something perhaps 30-50% faster. Anything else is wild speculation or wishful thinking.
1 gig is all you need to support 1080p resolution in games.
I don't understand, is this topic still active because of new info or is it just intense speculation.
Assuming it's the former, what's the stance on the WiiU right now? How powerful is it? When is the release date?
I'm sorry if I seem lazy but this thread has been alive for so long and the OP is not doing a good job of keeping dates so.... yeah..
Barely any new info.I don't understand, is this topic still active because of new info or is it just intense speculation?
Assuming it's the former, what's the stance on the WiiU right now? How powerful is it? When is the release date?