-Pyromaniac-
Member
I hope whoever thought of the slider pad on 3DS got fired (jk) and was nowhere to be seen when designing the Wii-U, because that could be a disaster.
Would you have preferred a PSP-style nub?I hope whoever thought of the slider pad on 3DS got fired and was nowhere to be seen when designing the Wii-U, because that could be a disaster.
I hope whoever thought of the slider pad on 3DS got fired (jk) and was nowhere to be seen when designing the Wii-U, because that could be a disaster.
How much?, seriously lets bet..
PS3 came out in 2006 with significantly lower specs than WiiU will have and it cost $600-700, yet you're betting that WiiU could have been made in 2006 for slightly more than $349, seriously give me free money!
I mean in 2006 the best PC GPU's were 320 SPU R600 based GPU's, and that was a highend PC GPU.
See you say you aren't trolling but this post is bizarre.
Seriously, I believe you aren't trying to troll. But the fact is saying that WiiU's performance would have been possible in 2006 for $349 (even without the controller and even assuming your 50% more powerful assumption is correct) is just wrong, totally wrong. PS3 was a hot console that cost $650-$700 to make, now add 50%..
Also WiiU won't only be 50% more powerful, not a chance.
actually yes. Problem with the slide pad is that it has literally ZERO grip. You simply cannot use it for an extended period of time. It's just uncomfortable, much like the 3DS altogether, but that's another story.Would you have preferred a PSP-style nub?
Still so disappointed that the Wii U controller has fucking circle pads.
That's the #1 thing I want fixed at the re-unveal at E3. Not expecting it... but I want it. Playing 3D Land with the 3DS circle pad is such a pain, I just wish I could be using a GC controller.
Sticks would probably cause too much stretching with such a relatively large controller, especially for people with small hands.
I don't think the Wii U controller should have them but I disagree with them being a pain. I thought they would be but I finally got my hands on a 3DS and played mario for a few hours and had no problems with the circle pad.
Maybe it's because I have big hands or something. 3DS gives me some problems after an hour of play... never had this problem with the DS/Lite/XL.
The Wii U controller looks much more comfortable to hold, but still, circle pads? There is absolutely no reason for that.
In consoles people make their games as good looking as possible given the budget.MODDERS creating better assets like texture packs. These are games that could have looked better but the developer chose not to spend thetime and money to do it.
Still so disappointed that the Wii U controller has fucking circle pads.
That's the #1 thing I want fixed at the re-unveal at E3. Not expecting it... but I want it. Playing 3D Land with the 3DS circle pad is such a pain, I just wish I could be using a GC controller.
Sticks would probably cause too much stretching with such a relatively large controller, especially for people with small hands.
I think if they were elevated analogs you'd most definitely get hand cramps because of how big the controller is.
Another thing I'm worried about is Nintendo cheaping out and really cutting corners with the controller. I can't believe how much of a downgrade the analog stick on the Wii's Nunchuk is compared to the GameCube's near-perfect stick. The Wii's analog feels like some cheap Chinese ripoff--really shocked that Nintendo would put something out like that, they've always been known for their build quality.
Wouldn't that only be a factor due to how thick the controller is? And it doesn't look any thicker than a standard controller; quite the contrary.
Quick, Someone make a mock controller
! Then send that data to Nintendo ASAP.
Yes! We could design an official NeoGAF Wii U controller model and send it to NCL somehow. Who knows, it might have some minor influence...
Hmm, lets see what I could draw up...
Not sure if serious...?
Hmm, lets see what I could draw up...
*tips hat*I've seen your posts for years here (almost since I started). Without a doubt you are one of my favorites especially in threads like this. I do not doubt what you say, in fact it makes me giddy...and I keep reverting to my fanboy dreams of what a Nintendo game can look like. Ooof.
Still so disappointed that the Wii U controller has fucking circle pads.
That's the #1 thing I want fixed at the re-unveal at E3. Not expecting it... but I want it.
keep in mind that the RV770 is 4-5 times more powerful than PS3'RSX and 360'Xenos.
Even if we only get double the performance of 360/PS3 with 1 GB RAM I'll be reasonably content.
May I ask where you got the measly 1.2x from? Are you thinking that Wii U, release in 2012, will only be 20% more powerful than tech released in 2005/6 and if so, why do you think that? Everything we're hearing would seem to indicated otherwise I thought.never underestimate how flipping cheap Nintendo is. 2X the performance of current consoles sounds like the upper boundary for Wii U. ~1.2X is what I personally expect (would love to be proven wrong however).
Yes, and which one of the '2x' is the Wii U falling into? 2x more powerful or '2x better'?One thing, you have to see that have a system that is 2x over another doesn't mean that you will see or have a game "two times better" (in resolution, framerate, etc, etc) ... the use of the resources to make a thing look/run two times better is more than a 2x gap.
Only to clarify, althought I think most of you know it.
One thing, you have to see that have a system that is 2x over another doesn't mean that you will see or have a game "two times better" (in resolution, framerate, etc, etc) ... the use of the resources to make a thing look/run two times better is more than a 2x gap.
Only to clarify, althought I think most of you know it.
Yes, and which one of the '2x' is the Wii U falling into? 2x more powerful or '2x better'?
Yeah I think anyone expecting a majority of Wii U games (even ports) to run any higher than 720p 30fps is living in a pipe dream. The most I can see relative to port releases at launch, are more stable framerates and native 720p. I.E. Dark Souls theoretically might be a locked 30fps if a launch title, but nothing else. Although later in it's lifespan I could see Wii U games easily eclipsing what we have now by a small margin.
Another thing that I'll say again is the gap between both performance cost of the Upad and time implementing, prototyping, polish of those features in Wii U games as opposed to what we have today on HD consoles. That might just be the determining factor in how dev's allocate their time and resources from a practical dev cycle standpoint.
Take a GPU from 2009 with heavy modifications, a gig to a gig and a half of some RAM, a closed system dev environment, and you've got a recipe for games a lot prettier than the current gen top end. My version of a lot doesn't seem to align with those of others. MS and Sony are probably going to be in the "Jesus Tits!" arena, though time will tell.
never underestimate how flipping cheap Nintendo is. 2X the performance of current consoles sounds like the upper boundary for Wii U. ~1.2X is what I personally expect (would love to be proven wrong however).
No doubt it could, but I also try to align my speculations with Nintendo's recent history of tech choices too (as sad as that may be). Also aligned with reasonable costs. The potential is certainly there to blow away the PS3/360 spec-wise, but I think Nintendo is competing with current "standards" of visuals on consoles and their own products' capability. After all that's what happened with the 3DS, nothing more nothing less. They seem to be following the same mentality with the Wii U based on everything we know. So I think to expect anything but a 720p 30fps bottom line is being a little presumptuous. I certainly hope, but I expect it to be a souped up version of what PS3/360 offer now.
And that also brings us to the question of how easy will the Upad be to develop for, will dev resources and time be better spent prototyping and polishing them (especially at launch), and what if any OS and Upad technical tasks performance costs there will be. With such a central selling point Nintendo has to go all in on the Upad and if I had to bet there will be HUGE resources both technical and time and money spent on it's implementations...much to our chagrin throughout the gen probably.
Nothing we know about the controller suggests it would require huge resources. Its a relatively low res screen, and streaming is hardly a complex task.
Ha! Back to school for you.streaming is hardly a complex task.
May I ask where you got the measly 1.2x from? Are you thinking that Wii U, release in 2012, will only be 20% more powerful than tech released in 2005/6 and if so, why do you think that? Everything we're hearing would seem to indicated otherwise I thought.
Two times the performance certainly isn't the upper limit, in fact its the lower limit.
They don't need to go for anything too advanced to trump your upper limit.It is the upper limit. Nintendo will carefuly monitor how much they can get away with i.e. how low they can go with production cost, when they base WiiU on a gimmick (touch screen!). It's always about profitability for Nintendo, and huge profitability. They will not go for anything too advanced.
You can expect a $300+ pricetag.Also, shipping for anything more than 299$ will be a suicide, so you need to factor that in as well.
Also, shipping for anything more than 299$ will be a suicide, so you need to factor that in as well.
I think if they were elevated analogs you'd most definitely get hand cramps because of how big the controller is.
You can expect a $300+ pricetag.
never underestimate how flipping cheap Nintendo is.
You can't just barge into a thread that has actual evidence that 2x is the lower bound of the jump we're seeing, based on the sole reason Nintendo has made one single console that was behind the technology curve.never underestimate how flipping cheap Nintendo is. 2X the performance of current consoles sounds like the upper boundary for Wii U. ~1.2X is what I personally expect (would love to be proven wrong however).
Adding to that, Sony will have similar features to the WiiU with the Vita + PS3 interaction before Nintendo even releases the console.The minute EA or Ubisoft got a dev kit, Sony and Microsoft knew it.
This is something i've been waiting for years. Never understood why manufactures made the thumbsticks so elevated since it stresses the thumb. It's not like they couldn't get the base deeper into the controller to have less elevation. As long as the circle pads are precise i think is a good design choice, even the new face buttons layout. Although my favorite is still the GameCube one, the most logical layout in years.I think if they were elevated analogs you'd most definitely get hand cramps because of how big the controller is.
Like you already do with the beetle in Skyward sword? These are the types of ideas that sound good but don't justify investing heavily in this tablet controller.If Link were to have a fairy companion, I'd love to be able to control her via the tablet. She could scout ahead in dungeons, go through cracks and small holes in walls to access other areas, communicate with other characters, etc.
They do invest a lot in R&D, but Nintendo is cheap.Nintendo is neither incompetent (at least not in the R&D department) or cheap.
Ha! Back to school for you.
That has more to do with their take on building a contoller (they probably wanted to keep it simple or something) rather than cheapness... It's not a very strong example anyway.Take a look at the GC controller. They used the same GBA cross pad in a GC controller sacrificing confort. Devs told them to please put 2 shoulder buttons there so among other things they could have an easy time making ports, Nintendo put the half assed Z button. They don't even use depressible thumbsticks, when the input method is rally practical.
Okay. You are right that Nintendo is 'cheap' compared to their competitors in that way. What you're talking about is cheapness in accessories and accessory options, which is indeed something Nintendo could but won't improve on. That is something else than the cheapness MrBelmontvedere and me were talking about, who thought Nintendo would cut down on processing power out of sheer cheapness.Let's not argue the Wii, the thing doesn't even have an ethernet port. Or the prices of their digital content.
I do understand these things save cents that when multiplied by millions save a significant amount of money but that doesn't make then any less cheap in comparison to other companies.
It is the upper limit. Nintendo will carefuly monitor how much they can get away with i.e. how low they can go with production cost, when they base WiiU on a gimmick (touch screen!). It's always about profitability for Nintendo, and huge profitability. They will not go for anything too advanced.
Also, shipping for anything more than 299$ will be a suicide, so you need to factor that in as well.
Take a look at the GC controller. They used the same GBA cross pad in a GC controller sacrificing confort.