Bring it on
*puts IntelliHeath on the list*
Why not go 800 ALUs? Could they fit that many on the chip and clock the speed low enough?
Nintendo tends to be overly sensitive about heat and size.
New Trine 2: Director's Cut info and screenshots
http://www.ign.com/articles/2012/09/11/trine-2-enter-the-wii-u-dragon
Summary from GO.
- still due at system's launch
- devs are polishing various elements of the original game
- this includes tweaking gameplay, geometry, vocals and the overall user experience
- supports Wiimotes and the Wii U GamePad
- features touch controls
- had the game up-and-running on Wii U in just 2 days
- move and manipulate in-game objects through the GamePad screen
Will buy.
I'me prone to rage quitting when it comes to certain fighting games. Smash Bros isn't so bad as long as the cheap items are turned off. Tatsunoko vs. Capcom is a different story.
I don't see myself as a rage quitter. I stick it out and eventually stop when I see I can't win.
About the Wii U specs(ulation), sounds like what a modern Gamecube would be like. Pretty badass Nintendo........ground up games would be the way to go though even with porting from the PS4/720 to take advantage of the custom aspects of the system.
Gamecube:
RE4
Rouge Squadron II-III
Star Fox: Adventures
F-Zero GX
Wind Waker
Metroid Prime 1-2
Not many Wii games look as good as those and they still look good today.
And we got a taste of Twilight Princess on Wii U, so the future visuals of Zelda should be very nice.
I came to the pretty much the same conclusions independently actually down to the number. And like you, I agree the CPU is still very much a tossup in clock speed, but the GPU I'm thinking is likely 480 MHz w/ 640 SPUs as you originally reported the dev kits having. At 32nm, that'll run cool as a Coors light on a warm summer day. But I believe that Global Foundries is manufacturing it, not TSMC, and that the eDRAM is on-chip along w/ an ARM Cortex A5 (best guess for the co-processor at least).
Wsippel got that info for us first. I do believe it will be an MCM like you said, but Mr. Patti's hypothetical does open me to wondering about who is making the GPU. Was he speaking hypothetically in referring to TSMC as a part of that, or was he just speaking hypothetically about how the stacking would be handled in that case because Nintendo is using TSMC. The question for me would be how much of that was truth and how much was hypothetical?
As for RAM, I still have yet to hear enough evidence that they've upped it to 2GB. That is alot for system applications (isn't it more likely Nintendo allowed themselves 512 MB extra in devkits for system application debug purposes?), but this standby mode could potentially have the entire game loaded in RAM while you surf the web or video chat so who knows...I agree with downclocked gDDR3 2133 as a good possibility, but if Nintendo wants to save money later by moving down to 3 or 4 chips, that may not work if 32 bit i/o parts don't surface . GDDR5 would be nice, and I keep going back and forth, but 960 Mhz DDR3 on a 96 or 128 bit bus coupled with the eDRAM would be decent enough to squeak by.[/QUOTE]
gDDR3 seems to have very poor density. I'm talking about DDR3 that's specially clocked for Wii U. That speed falls between DDR3-1866 and 2133 and ~31GB/s on a 128-bit bus. As for the amount, here are two posts I made about it.
http://www.neogaf.com/forum/showpost.php?p=41595045&postcount=2303
http://www.neogaf.com/forum/showpost.php?p=41622413&postcount=2638
3DS is based on mobile architecture so both CPU/GPU can't really clock high to begin with.
This isn't the case with Wii U (why waste cycles on the CPU when you don't have to?).
And the CPU clock has been said to be "slightly" lower. 840mhz seems far from "slightly" in my eyes with a better bet the CPU is 3Ghz (same as Power7).
But do we give that much credit, for better or worse, since Harada said his comments were taken out of context?