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Wii U US November Sales Estimated at 149K by Pachter

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The point of a corporation is to take a pool of investor ownership in stock to create a ongiong profitable cashflow. To some degree corporations may also have company cultures that try to benefit society in some way.

Not planning for a reliable revenue stream in the tech industry is a sign of incompetent management. They continue to insist their guidelines will be met, which is lunacy. I don't understand how people can feel safe holding money in Nintendo, at least short term.

Past success doesn't give anyone a free pass on this behavior. Just because RIMM (at the time) was really successful with smart phones didn't give them a free pass when Apple and Google rapidly consumed their marketshare.

So to simplify, we will say the point of a corporation is to make profits, both short-term and long-term. Whichever definition we want to use, it is inarguable that Nintendo has both garnered the most profits over a longer period of time than any other hardware manufacturer (probably all of them combined.) Given history, it is absurd to think Nintendo is going away any time soon.

People need to stop bringing up Blackberry as if it is some kind of cautionary tale. It has zero relevance or analogue to Nintendo. For every Blackberry there are equally irrelevant "comeback" stories ranging from Disney to Apple to Ford.

Nintendo is competing with Microsoft. Microsoft's annual profit could purchase Nintendo every year. Sure they're making silly mistakes with XboxOne (DDR3), but companies are competing here not departments.

It was clear I was comparing the portions of Microsoft/Sony that are competing with Nintendo.

Also, your assertions that Microsoft's annual profit could purchase Nintendo as well as the assertion that separate departments have carte blanche to bleed as much money as they want from Headquarters are both about as realistic as it raining chocolate syrup tomorrow. Let's stay in reality here.

Nintendo will take a bath from the Wii U. They won't hit their targets at all. 15% of it if they're lucky.

The chance to turn it around in the Ninth Generation needs to start now.
 
The market is changing swiftly. Trying to profit in the same manner that the Wii did may be folly. I mean, if you think its a good idea to continue doing what they do, with the 3DS sales never meeting projections and not selling anywhere near as well as its predecessor and the Wii U being completely dead while its predecessor for a time was the fastest selling console ever.

Then by all means, everything is fine at Nintendo.
 
EA Sports Active, Rock Band, Boom Blox; EA found success on the Wii largely by catering to the audience that Nintendo built.

They were late to the party, but saw opportunity and seized it. But they no longer seem to be actively pursuing that audience on console platforms.

If you build it, they will come.

Is a secret clandestine falling out so much better to stomach than simply accepting that the platform wasn't seen as sufficiently receptive to the "core" properties that they produce? Was there also a secret falling out between Bethesda and Nintendo? Did Take-Two want to take over the Nintendo network with their own storefront? When Ubisoft and Warner stop putting anything but Just Dance and Scribblenauts on the platform, respectively, will it also be because of some terrible slight they've imagined?

Although, I know there's little I can do to convince you that decisions to not put particular games on the Wii U are perfectly rational and reasonable. I'm sure we've been down this road before.

It is no doubt rational for EA to not release their games on the Wii U considering the sales. What was not rational was the games they did indeed put out. Like Mass Effect 3 for $60 (while other plattforms got the trilogy for $50), Need for Speed four months later, gimped Madden and Fifa, and probably more I dont remember. Last gen was also pretty stupid with how they handled especially Dead Space Extraction and NBA Jam, and while I think this ridiculous line of terrible handling of games on Nintendo plattforms by EA was not intended, I can also see why its easy to believe so. At best it shows their leadership is pretty clueless - and at worst - well lets not go there.
 
One of the things that Nintendo seems to lack proficiency in is modular code development and code reuse. Any talented developer should be able to create a game engine that can be built for multiple platforms. If Wii U is canned today, Nintendo should be able to rework engines within 6 months and continue development. The difference in hardware performance between Wii U and PS4 is basically a technical generation gap - nearly a factor 10x. So the first revision of their engine could be crazy inefficient and still run better than it did on Wii U. Or Nintendo could become proficient at leveraging 3rd party toolchains, like CD Projek. Multi-platform builds isn't a new concept in software. We started moving in that direction since the early 1980s with C++ replacing assembly.

Basically what i'm saying is that Wii U's discontinuation doesn't undo those games. They should be moved to a different system with a minor delay.
The coding right now is built very platform-specific, OO-coding isn't going to allow you cross-platform when you have other issues such as API differences and code specific to the machine (clock speeds, assumptions because of exact specs).

C++ replacing assembly huh... I better go inform the rest of the world that their cross-platform solution is now here - C++ replacing ASM.
 
This is likely the end of Nintendo as a manufacturer of home consoles. What is the target audience of the Wii U? Casuals and Nintendo fans. Casuals have moved onto smartphones and tablets and Nintendo fans are just not big enough of a base to sustain a console on.

Let's say Nintendo keeps the Wii U alive for another year or two and it keeps selling 100k or whatever a month. What is the plan for the next home console? A high-spec HD PS4/XB1 console? Those two guys already have that market locked up. Especially since Nintendo has very little mindshare amongst core gamers now. A lower spec Wii-type console? They struck lightning in a bottle with the first few years of the Wii but haven't sold well at all since then. Maybe they could do something like an Ouya or Apple TV or Steambox or some kind of "alternative" console, but otherwise I'm not sure what their plan could be.

IMO, it's the end of an era. Nintendo essentially gave up the hardcore market to Sony and MS and the casual market has moved on to smartphones and handhelds.
 
only the most bitter and blind fanboys could attempt to maintain a "lazy devs" argument after the sales of games like W101 and fucking Knack beating Mario
 
This is likely the end of Nintendo as a manufacturer of home consoles. What is the target audience of the Wii U? Casuals and Nintendo fans. Casuals have moved onto smartphones and tablets and Nintendo fans are just not big enough of a base to sustain a console on.

Let's say Nintendo keeps the Wii U alive for another year or two and it keeps selling 100k or whatever a month. What is the plan for the next home console? A high-spec HD PS4/XB1 console? Those two guys already have that market locked up. Especially since Nintendo has very little mindshare amongst core gamers now. A lower spec Wii-type console? They struck lightning in a bottle with the first few years of the Wii but haven't sold well at all since then. Maybe they could do something like an Ouya or Apple TV or Steambox or some kind of "alternative" console, but otherwise I'm not sure what their plan could be.

IMO, it's the end of an era. Nintendo essentially gave up the hardcore market to Sony and MS and the casual market has moved on to smartphones and handhelds.

i still see nintendo releasing one more home platform after the wii u is 5 or 6 years old despite the wii u selling poorly.
 
Err... bullshit. Third-parties did had strong sales with Wii, not just Ubisoft, but Capcom, Sega, Activision... with core targeted titles. Take a read in this article: http://www.gengame.net/2013/05/anot...d-third-party-sales-actually-improved-on-wii/

Why in the world did you link me to this ridiculous fanboy drivel? This doesn't even draw correct conclusions from the data the article itself is providing, much less provide enough or properly balanced data from which to draw reasonable conclusions.

The same game released for the Gamecube and Wii sold less than 20% more on the Wii compared to the Gamecube, according to this very "article", despite the fact the Wii had five times the installed user base. How in the world do you look at that as a proportional increase in profitability for third party publishers? This is the success story used to support the Wii moving third party software?

Did you actually look critically at any of the data presented in this article, or did you just quote it based on the title?
 
Why in the world did you link me to this ridiculous fanboy drivel? This doesn't even draw correct conclusions from the data the article itself is providing, much less provide enough or properly balanced data from which to draw reasonable conclusions.

The same game released for the Gamecube and Wii sold less than 20% more on the Wii compared to the Gamecube, according to this very "article", despite the fact the Wii had five times the installed user base. How in the world do you look at that as a proportional increase in profitability for third party publishers? This is the success story used to support the Wii moving third party software?

Did you actually look critically at any of the data presented in this article, or did you just quote it based on the title?

Dude, stop trying to find breaches on the article to create a getaway situation to dodge the point yourself have created. You said this in your first reply to me:

Lucrative for Nintendo, a decent lark for shovelware makers, and legitimately profitable for one or two publishers who hit it big with casual titles (why hallo thar Just Dance!), but otherwise not actually very good for the rest of the industry. The major third party publishers actually didn't see that much of an increase in sales, certainly nowhere near in proportion to the size of the install base.

According to you, only Nintendo had success with the platform, isn't it? Not according to reality as the article provides different data with sources from different third-parties like Ubisoft, Sega, Capcom, Activision and EA have managed to have success on it. There were many third-party hits on the platform and they managed to sell on it, contrary to what you have suggested. To furthermore the credibility of it (as yourself is trying to question), here's a data from Nintendo itself. Wii had 103 million sellers: http://www.nintendo.co.jp/ir/pdf/2011/110425e.pdf

By the way, your attempt to discredit the article as a ridiculous fanboy drive is rather silly.
 
What are you defining as "fine" here?

i guess if he's defining "fine" as a dumping ground for indie ports then it will be fine :P



I am just glad I got Tearaway and Persona 4 Golden and a few others in my Vita purchase, but boy is the system ever dead :(

Such a shame, easily the greatest gaming dedicated handheld of all time... a vision into would could have been if the gaming dedicated handheld market hadn't begun to contract...
 
The coding right now is built very platform-specific, OO-coding isn't going to allow you cross-platform when you have other issues such as API differences and code specific to the machine (clock speeds, assumptions because of exact specs).

C++ replacing assembly huh... I better go inform the rest of the world that their cross-platform solution is now here - C++ replacing ASM.

C++ replacing assembly in the early 1980s was to point out how ancient the software practice of coding for a specific platform without any consideration of future platforms is. I'm not implying that OOP is the same thing, but that the idea has been around for decades. Nintendo's output and release pattern indicates they have no idea what Agile programming is or CI. I'm not familiar with tools used within the gaming industry, but in software engineering having a continuous integration setup is practically mandatory to release fast with high quality, and automated test for regression.
 
i guess if he's defining "fine" as a dumping ground for indie ports then it will be fine :P



I am just glad I got Tearaway and Persona 4 Golden and a few others in my Vita purchase, but boy is the system ever dead :(

Such a shame, easily the greatest gaming dedicated handheld of all time... a vision into would could have been if the gaming dedicated handheld market hadn't begun to contract...

So true. It is basically dead now besides indies (not that I don't like those!), and it's really sad. Such a great system that just never took off.
 
So true. It is basically dead now besides indies (not that I don't like those!), and it's really sad. Such a great system that just never took off.
Both Vita and WiiU's performance is what has given me great pause about the health of the dedicated gaming industry. To see not one but two platforms bomb so hard they were treading Saturn mid 90's territory is alarming to say the least.

I'm hoping this launch interest in PS4 and XboxOne continues through the generation. With WiiU doing as badly as it is one or both of them will have to do really really good to make up the difference.
 
I dont think I would mind if nintendo steps back from the home consile business after the wiiu for a few years.
I would honestly be really excited if they went handheld only.
 
So to simplify, we will say the point of a corporation is to make profits, both short-term and long-term. Whichever definition we want to use, it is inarguable that Nintendo has both garnered the most profits over a longer period of time than any other hardware manufacturer (probably all of them combined.) Given history, it is absurd to think Nintendo is going away any time soon.

People need to stop bringing up Blackberry as if it is some kind of cautionary tale. It has zero relevance or analogue to Nintendo. For every Blackberry there are equally irrelevant "comeback" stories ranging from Disney to Apple to Ford.

The analogy to Blackberry is much more apt than Disney or Apple or Ford. Apple and to an extent Disney benefited from a legendary CEO. Someone that had extremely keen vision and hit the market right consistently. Iwata is no Steve Jobs. Ford has been listed as an example of a company that is built to last - ie not always having a great CEO but has a company culture that allows adaptation to change and long term stays healthy. I'm not sure I would classify Ford that strongly, but to the point I don't think that's Nintendo. They are deep in arrogance from what we can see. Trying to strike lighting twice, insisting their projections will be hit, while apparently not adapting to modern software development practices. No serious involvement with 3rd parties. No investment into general OS, apps, online infrastructure. Not a company built to last.

The Blackberry comparison is also similar because Blackberry was one the first major smart phone makers, and as their market share was gobbled up in 2007, they were still profitable but investors sold off because of projections of future profitability. They weren't changing...insisting on what they did and stayed the course while Apple mastered the touch layout.

It was clear I was comparing the portions of Microsoft/Sony that are competing with Nintendo.

Also, your assertions that Microsoft's annual profit could purchase Nintendo as well as the assertion that separate departments have carte blanche to bleed as much money as they want from Headquarters are both about as realistic as it raining chocolate syrup tomorrow. Let's stay in reality here.

Nintendo will take a bath from the Wii U. They won't hit their targets at all. 15% of it if they're lucky.

The chance to turn it around in the Ninth Generation needs to start now.

You're free to cherry pick the comparisons.

I won't because the broader context is that Microsoft is a massive company that's trying to take over the living room or more recently become a devices company with a common platform. They're willing to bleed billions because long term they aim to consume the market. They could have remained profitable with XboxOne's launch but they made some bad choices about the architecture. Being a part of Microsoft allows the games division to be much more viable than Nintendo; new system? No problem, branch the Windows kernel and use your large pool of talented software engineers to modify it for that specific system. Nintendo....?
 
I'm crossing my fingers it's as low, or lower than Pachter is estimating.

???

I'm confused based on your avatar which would imply you support the Wii U.

You want Nintendo to loose money?
You want people to have even less support for a console they may have purchased?
 
Not sure why we even have these discussions anymore.

The WiiU is going to be that 3rd system that no one really wants, but might get if they care about 1st party games, or want to save a few bucks for a decent experience.

Nothing is going to "save" the WiiU. Its not going to sell gangbusters. No game or feature can fix that.

It will be, and stay, in 3rd place for home consoles until the console's lifespan is completed.
 
The analogy to Blackberry is much more apt than Disney or Apple or Ford. Apple and to an extent Disney benefited from a legendary CEO. Someone that had extremely keen vision and hit the market right consistently. Iwata is no Steve Jobs. Ford has been listed as an example of a company that is built to last - ie not always having a great CEO but has a company culture that allows adaptation to change and long term stays healthy. I'm not sure I would classify Ford that strongly, but to the point I don't think that's Nintendo. They are deep in arrogance from what we can see. Trying to strike lighting twice, insisting their projections will be hit, while apparently not adapting to modern software development practices. No serious involvement with 3rd parties. No investment into general OS, apps, online infrastructure. Not a company built to last.

The Blackberry comparison is also similar because Blackberry was one the first major smart phone makers, and as their market share was gobbled up in 2007, they were still profitable but investors sold off because of projections of future profitability. They weren't changing...insisting on what they did and stayed the course while Apple mastered the touch layout.

The fuck did I just read. Let's correct this delusion step by step.

Nintendo as a company is over 125 years old. They've been making games for 40 years. They are not analogous to Blackberry. At all.

If you're referring to Walt Disney as Disney's legendary CEO, you should be aware of Disney's history. After Walt's death, Disney's position as the premiere animation studio was overtaken for more than 20 years. Disney's animated films bombed for an entire generation. With the release of The Little Mermaid, there was a decade and a half renaissance, which ended with Hercules. Their animation studio is once again "irrelevant." Disney is much more analogous to Nintendo than fucking Blackberry in that they cater to similar demographics and go through numerous peaks and valleys throughout their corporate history depending on the milieu. When they peak, they both generally enthrall an entire generation of Americans.

Your view on Jobs is simplistic and naive and glosses over entire decades. Jobs' approach to a walled-garden model was criticized throughout his entire adult life. Apple had the first GUI but lost 95% of the market to Microsoft. Jobs was ousted from the company he founded and did not return for two decades. He returned Apple to prominence not by returning to the red ocean of desktop and laptop PCs, but by discovering an entirely new market via iTunes. While Apple is fabulously successful this past decade, this was just as much a surprise as the Wii. Apple had been irrelevant for decades.

Ford has been around for over a century in the market it created. It has faced numerous existential threats to its existence from the rise of GM to the Toyota/Honda invasion to the Collapse of Detroit. There were times Ford was thought to be going under in the industry it created. Yet it did not.

Blackberry is completely irrelevant to Nintendo. Blackberries were prominent for 3-5 years. Nintendo has been thriving and dominating the profits of the game industry for 40 years.

Jesus, read a book or something.
 
Not sure why we even have these discussions anymore.

The WiiU is going to be that 3rd system that no one really wants, but might get if they care about 1st party games, or want to save a few bucks for a decent experience.

Nothing is going to "save" the WiiU. Its not going to sell gangbusters. No game or feature can fix that.

It will be, and stay, in 3rd place for home consoles until the console's lifespan is completed.

Best couch console for fun. If you still hang out and play video games with your friends a lot, you owe it to yourself to get a Wii U.
 
so are the NPD figures out today yet or what? im still waiting for the numbers to drop before i make a more rounded opinion on the Wii U's future and the ideas in this thread about the Wii U going into 2014.

159848-238874-shining460gif-620x.jpg
 
???

I'm confused based on your avatar which would imply you support the Wii U.

You want Nintendo to loose money?
You want people to have even less support for a console they may have purchased?

He is pissed at Nintendo for not attracting the games he wants to play, and therefore wants them to fail hard so that they "wake up" and start cater more to him. Yeah, I dont get it either.
 
so are the NPD figures out today yet or what? im still waiting for the numbers to drop before i make a more rounded opinion on the Wii U's future and the ideas in this thread about the Wii U going into 2014.

The numbers usually release at 6 PM EST. We won't get estimates until later than that, though. We might know sooner than that if Nintendo issues a press release, but they're not going to release that number if it's bad. So we're still probably about 8 - 11 hours away from getting any data.
 
The numbers usually release at 6 PM EST. We won't get estimates until later than that, though. We might know sooner than that if Nintendo issues a press release, but they're not going to release that number if it's bad. So we're still probably about 8 - 11 hours away from getting any data.

ok word. ill check back in on this thread later then, will be interesting for sure.
 
Your view on Jobs is simplistic and naive and glosses over entire decades. Jobs' approach to a walled-garden model was criticized throughout his entire adult life. Apple had the first GUI but lost 95% of the market to Microsoft. Jobs was ousted from the company he founded and did not return for two decades. He returned Apple to prominence not by returning to the red ocean of desktop and laptop PCs, but by discovering an entirely new market via iTunes. While Apple is fabulously successful this past decade, this was just as much a surprise as the Wii. Apple had been irrelevant for decades.

iTunes has always been a minor part of Apple's revenue and profits and Apple returned to profitability because of the introduction of the iMac and abandoning an open approach to the OS and allowing other manufacturers to make computers running Mac OS. Jobs also was gone for only 11 years, not 2 decades, and never was in the CEO role previously. Apple was not irrelevant for decades, they were relevant from 1977 to the 80s, and late 90s to today, since the return of Jobs and the Think Different campaign.

Anyway, I don't believe that the past is any judgment of future success--every big company that failed had a very illustrious past. Living in the past and trusting in the past is never a good indicator for the future. But I do believe in getting facts right when trying to educate people about facts.

Jesus, read a book or something.

LOL.
 
iTunes has always been a minor part of Apple's revenue and profits and Apple returned to profitability because of the introduction of the iMac and abandoning an open approach to the OS and allowing other manufacturers to make computers running Mac OS. Jobs also was gone for only 11 years, not 2 decades, and never was in the CEO role previously. Apple was not irrelevant for decades, they were relevant from 1977 to the 80s, and late 90s to today, since the return of Jobs and the Think Different campaign.

Anyway, I don't believe that the past is any judgment of future success--every big company that failed had a very illustrious past. Living in the past and trusting in the past is never a good indicator for the future. But I do believe in getting facts right when trying to educate people about facts.

Not only this, but to act as if NO comparisons between Blackberry and Nintendo can be made is silly. Perpetuating anachronisms are without a doubt a basis for comparison between these two companies.




I know, right?

I was tempted to smash the ignore button so fast.
 
Are we actually going to get real numbers today? I have a feeling we'll be getting weasel words from a couple of companies.

Real, actual numbers you can take to the bank? No. But we usually get small ranges that are accurate. It's common that we'll get information that's along the lines of 250,000 < X < 260,000. And if anyone else drops any hints, we can further narrow down that range. But no, we won't get any exact figures.
 
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