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WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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Meelow

Banned
What stands out to me, is that Nintendo doesn't have that team or dev who has a history of pushing hardware in the way Rare, Factor 5 did for launch or in the launch window.

Nintendo needed a team during WiiU R&D researching and developing a game on a existing engine or proprietary one with a launch deadline.

Nintendo EAD Team.

They pushed the Wii's hardware with Mario Galaxy.
 

Schnozberry

Member
So the story goes that Silicon Knights was tapped by Nintendo to do a sequel to Eternal Darkness. But SK's financial issues caused Nintendo to back off. Was this the game that was rumored to be using CryE3? Was this game meant to be a launch title? Was it meant to be shown off during E3?

I'm fairly certain the rumor was that Dyack and SK went to them, and Nintendo didn't want anything to do with their legal troubles. I don't think money was the primary problem.
 

roddur

Member
And how many people in this thread refused to accept that the this was running on the Wii U earlier? Let me go count the names.

iirc, when far cry 3 was demoed a lot of people thought it was on wii u because of the button prompts color.
 

Ryoku

Member
Didn't they confirm use of CryEngine 3? If so, can it be that CryEngine3 is running on the Wii U - even if modified to do so?

It was confirmed that CryEngine 3 was up and running "beautifully" a while ago, way before the release of Wii U, by Crytek themselves. And yes, Dyack confirmed use of Crytek's engine (which, presumably, is Cryengine 3).

Also, the walls and floors look tessellated. It looks like there's actual geometry rather than parallax mapping, though I could be wrong. EDIT: There's definitely geometry on the walls. The floor, maybe.
 

krizzx

Junior Member
It was confirmed that CryEngine 3 was up and running "beautifully" a while ago, way before the release of Wii U, by Crytek themselves. And yes, Dyack confirmed use of Crytek's engine (which, presumably, is Cryengine 3).

Also, the walls and floors look tessellated. It looks like there's actual geometry rather than parallax mapping, though I could be wrong. EDIT: There's definitely geometry on the walls. The floor, maybe.

Then maybe that would explain why is looks so similar to the Unigene Heave demo with tessellation enabled.
 

Meelow

Banned
Galaxy was nice but, it wasn't technically impressive to. It was still overshadowed by Factor 5 Rogue Squadron games on GC.

I have to disagree with you there, Galaxy looked amazing for Wii, in my opinion it could pull off as a 360 game if it just had a higher resolution.

I agree agree though that Nintendo really needed a Factor 5 launch title for Wii U to show off a game that looked better than PS3/360 at launch, just so we could of stopped this whole "Wii U isn't next gen because it has no games that look better than PS3/360" months ago.
 

NBtoaster

Member
If that is parallax mapping, then it is the most impressive and advanced I've ever seen on a gaming console in a game with this much running.. Almost looks like the bricks in the Unigene Heaven demo http://sphotos-f.ak.fbcdn.net/hphotos-ak-snc6/679877_10151975223086494_1976046029_o.jpg, almost.

http://img194.imageshack.us/img194/4527/20130506132306greenshot.png http://imageshack.us/a/img708/6871/20130506130600greenshot.png http://imageshack.us/a/img809/4431/20130506130750greenshot.png

That doesn't look that great, there's a lot of distortion in the textures...
 
unbenannt-11hext.png
.
 

tkscz

Member
If that is parallax mapping, then it is the most impressive and advanced I've ever seen on a gaming console in a game with this much running.. Almost looks like the bricks in the Unigene Heaven demo http://sphotos-f.ak.fbcdn.net/hphotos-ak-snc6/679877_10151975223086494_1976046029_o.jpg, almost.

http://img194.imageshack.us/img194/4527/20130506132306greenshot.png http://imageshack.us/a/img708/6871/20130506130600greenshot.png http://imageshack.us/a/img809/4431/20130506130750greenshot.png


Those distortion and particle effects are quite nice. Reminds me of the time where people "INSISTENT" that the Wii U could not run Cryengine 3 and that it was reason Crysis wasn't released on the console.

http://imageshack.us/a/img7/7392/20130506131016greenshot.png http://imageshack.us/a/img838/1254/20130506130905greenshot.png

I'm going have to say this is parallax mapping. Correct me if I'm wrong, but Super Mario Galaxy had parallax mapping all over, and it looked incredible and that was on the Wii.

Edit: Didn't realize it was running on CryEngine 3. So this might be tessellation.
 

AzaK

Member
Ever heard of tessellation? Or even just simple texture effects and optimization?
.
Duh.

It does not logically follow that because I want X that I haven't heard of Y that does X. What I am saying is that I don't so much need photorealistic as I do tidying up of what we have. Tessellation will help but it's not perfect and of course requires the resources to do it. Whether Wii U can do this to the level of smoothness I don't know but I haven't seen any footage that suggests it does yet.
 
And how many people in this thread refused to accept that the this was running on the Wii U earlier? Let me go count the names.
That would be me :). I still remain cautiously optimistic.

Btw, congrats on becoming a full member.

Edit: So I'm reading about how Shadows of the Eternals is running Cryengine 3 on Wii U... out of curiosity can 360 or PS3 run Cryengine 3?
 

HTupolev

Member
Edit: So I'm reading about how Shadows of the Eternals is running Cryengine 3 on Wii U... out of curiosity can 360 or PS3 run Cryengine 3?
Yep, it works with PS360. There are a few games using CryEngine 3 on those platforms, including the entire Crysis series (even the original Crysis used CryEngine 3 for its PS360 ports).
 

LCGeek

formerly sane
If they were that concerned with demonstrating technical feats then they would have used much stronger hardware. That is not Nintendo goal.

They're objective is to make system and games that are adequate and accessible, not to boast numbers.

And one can easily debate that about durango or ps4 but costs and industry politics play in to how systems are built.
 
And how many people in this thread refused to accept that the this was running on the Wii U earlier? Let me go count the names.
Well i did clearly said:
You are not alone here, first that is probably not runing on Wii U hardware (i could totally see the system doing in it at 720P) but since it's a crowd sourcing proyect the prototype must be runing on PC.
And here's the official line from the devs:

What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions.


http://www.precursorgames.com/shadowoftheeternals/crowdfunding-update-1/

The moral of the story is that common sense and logic tend to be the most sensible tools a reasonable person uses when entering a disscussion, and fanatism should be put aside when searching for the truth. If that's indeed the purpose of the debate, and not some twisted way to hide an individual's insecurities.

Enjoy serving all of the crow, Mr. Krizzx ;). They've had it coming for quite a while.
Yea, Mr. Krizzx did serve the crow. For both of you to eat it.
 

Meelow

Banned
Well i did clearly said:

And here's the official line from the devs:

What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions.


http://www.precursorgames.com/shadowoftheeternals/crowdfunding-update-1/

Do you think the Wii U version will look like what the demo showed (possibly even better in some ways?)
 

bomblord

Banned
Well i did clearly said:

And here's the official line from the devs:

What platform was the demo video created with?
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions.


http://www.precursorgames.com/shadowoftheeternals/crowdfunding-update-1/

The moral of the story is that common sense and logic tend to be the most sensible tools a reasonable person uses when entering a disscussion, and fanatism should be put aside when searching for the truth. If that's indeed the purpose of the debate, and not some twisted way to hide an individual's insecurities.


Yea, Mr. Krizzx did serve the crow. For both of you to eat it.

When was this posted?
 
Do you think the Wii U version will look like what the demo showed (possibly even better in some ways?)
Im my total inexpert opinion and talking out of my ass, yeah at 720P /30 FPS should be manageable by the Wii U. I don't think they'll go wild with the sub screen and render independent viewpoints. Lots of cool uses for the sub screen in a game of this type thought.
Yeah I think 720p/30 FPS should be fine.
And depending of the team's budget, time or whatever even higher quality textures.
 

Meelow

Banned
Im my total inexpert opinion and talking out of my ass, yeah at 720P /30 FPS should be manageable by the Wii U.

Yeah I think 720p/30 FPS should be fine.

The game isn't a fast paced game so it doesn't really need to push for that 60FPS (even though that would be nice too if the Wii U version was that...Or 1080p/30fps.
 

MDX

Member
I'm fairly certain the rumor was that Dyack and SK went to them, and Nintendo didn't want anything to do with their legal troubles. I don't think money was the primary problem.

But Nintendo owned some shares of SK.
Well here is how the story possibly went down:

http://www.neogaf.com/forum/showpost.php?p=38703047&postcount=1


If this is true, then like with the Wii loosing Factor 5 for legal issues, Nintendo has lost
a good opportunity to show off a title that would give a good indication of the power of the WiiU.

I think all these mishaps probably has forced Nintendo to go back and regroup. Makes sure its first and second party titles are polished, and run an aggressive campaign starting at E3. Its just too bad they have lost the opportunity to show off prior to PS4 and Xbox3 showing off their power.
 

krizzx

Junior Member
Yea, Mr. Krizzx did serve the crow. For both of you to eat it.

Why? This doesn't prove this its not what the Wii U version will look like.

All that means is that we will have to wait longer to see now. This just delayed the serving. The point I was making is that there were so many people who insisted that could not be done by the Wii U(while saying it beneath what the PS3/360 could do). We'll know when they have it running on the console.

If this is true, then like with the Wii loosing Factor 5 for legal issues, Nintendo has lost
a good opportunity to show off a title that would give a good indication of the power of the WiiU.

I've never heard of such a thing. I'm pretty sure the Wii didn't own Factor, or anything for that matter. Nor did Nintendo. Also, Factor were working on the Wii version of lair before they went bankrupt which they said would be an upgrade over the PS3 version.

http://www.youtube.com/watch?v=hWGmfwMP-OQ

Even though its only 9 seconds, I think it showed off the Wii's power better than any dev did last gen. It was also humerus the way so many journalists and gamer tried to tell the games creators that the engine couldn't do what they were saying it already did.

http://nintendo-revolution.blogspot.com/2008/02/factor-5-wii-engine-does-everything.html
 

Meelow

Banned
I've never heard of such a thing. I'm pretty sure the Wii didn't own Factor, or anything for that matter. Nor did Nintendo. Also, Factor were working on the Wii version of lair before they went bankrupt which they said would be an upgrade over the PS3 version.

http://www.youtube.com/watch?v=hWGmfwMP-OQ

Even though its only 9 seconds, I think it showed off the Wii's power better than any dev did last gen. It was also humerous the way so many journalists and gamer tried to tell the games creators that the engine couldn't do what they were saying it already did.

http://nintendo-revolution.blogspot.com/2008/02/factor-5-wii-engine-does-everything.html

Factor left Nintendo because they were disappointed with the Wii specs...Maybe they should of stayed, at least they would still be around.

Edit: Did Factor 5 really say that they're Wii game would look like Lair on PS3 or even better? WTF?
 

diaspora

Member
Factor left Nintendo because they were disappointed with the Wii specs...Maybe they should of stayed, at least they would still be around.
Maybe they should of stayed, at least they would still be around.
should of

=|

As for the rest of your post, I do think that a dev leaving a console because of the specs rather than the money they can get from making games for it is an obviously idiotic decision.
 

krizzx

Junior Member
This crowdfund is never reaching 1.5M so good luck with that.

Wrong thread for that. We're only discussing the technical side of the footage as it relates to the Wii U GPU(supposedly anyway).

I personally, don't think the game looks all that fun, so I'm not banking on it.
 

krizzx

Junior Member
Factor left Nintendo because they were disappointed with the Wii specs...Maybe they should of stayed, at least they would still be around.

Edit: Did Factor 5 really say that they're Wii game would look like Lair on PS3 or even better? WTF?

Yes they did, and remembering how many miles above every other games in the 6th the Rogue Squadron games were on a technical level, I'd believe it. That Lair engine demo looked better than anything I ever saw a third party release on the Wii.
 
Wrong thread for that. We're only discussing the technical side of the footage as it relates to the Wii U GPU(supposedly anyway).
Way to shit on peoples dreams :/
It's a simple reality. You're never going to see how this runs on the Wii U to try and "serve" people, because it's not going to happen. That monetary goal is unreachable and even if it was, I wouldn't be surprised if the money was squandered away.
 
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