Pachterballs
Banned
only if they leave MS.
otherwise. no.
otherwise. no.
Haven't they been working on Kinect Sports?I truly hope that Rare blows us away with whatever it is they've been working on for the past few years,
as I am so over hearing "Rare is dead, everyone left". Does GAF believe that companies forever employ the same people? It sure seems that way. The whole "it's just a name now" is silly too. Guess what, you could say the same for nearly any company that has been operating for 20+ years (28 in the case of Rare).
The demise of Rare is greatly exaggerated...
wait til they announce everything they've been working on for the past 3 years before you judge them.
Even though I still want a proper Banjo-Threeie, Nuts & Bolts is one of the secret best games of this generation. Highly original, beautiful, a ton of fun and I honestly I sort of see it as the Old Rare's final farewell before the onslaught of Kinect stuff hit.Rareware VS Rare (output over similar time period)
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You forgot 4 games man.
Then again we're also missing like 6 GameBoy/Color games as well as Blast Corps and Mickey's Speedway on the top row. Even then, the time period from their last non Kinect game until their 720 title is longer.I think he was trying to compare the output of Rare between a five year time span. !997 - 2001 compared to 2008 - 2013. But Rare did actually release Viva Piñata: Trouble in Paradisetwo months before the release of Nuts and Bolts, as well as a Viva Piñata game for the Nintendo DS too.
Play Kameo. Yell at Microsoft for cancelling Kameo 2.
If Rare suddenly starts hiring lots of talented people and Microsoft green lights the good games, yeah.
That's very doubtful, though.
Although keep in mind, Killer Instinct's trademark was renewed recently.
Rareware VS Rare (output over similar time period)
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Then again we're also missing like 6 GameBoy/Color games as well as Blast Corps and Mickey's Speedway on the top row. Even then, the time period from their last non Kinect game until their 720 title is longer.
TBH I just want JFG on XBLA
Rareware VS Rare (output over similar time period)
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A 3D platformer without 3D platforming in it?
N64 games were over-rated because it was slim pickings and a lot of die-hard Nintendo press were upset at how the PSX had taken over where Nintendo once reigned.
You could make a similar thread about Nintendo at this point. They also have been on a decline since the N64.
This isn't true at all. I had a Playstation and no FPS on it came anywhere near Goldeneye. Banjo Kazooie is still to this day one of the best and most complex 3D platformers ever made. Conker's Bad Fur Day got a far inferior port on the Xbox and was critically acclaimed and said to be one of the best games the system got that year. There was nothing "overrated" about Rare. They were a platformer/FPS Squaresoft. I agree though that there was some hivemind attitude going on in the press, and it is hardly uncommon with underdog systems (the Dreamcast and PSP are the two basketcase examples of this), but those games on that list are still talked about and even played to this day for a reason.
I have a high end PC where I play all the latest and greatest games and I'd say about half of my top ten games this gen are Nintendo games. Nintendo is at their high point now not in the Nintendo 64 days. Actually outside of the Super Mario 64, the two Zeldas, Smash Bros., and Pokemon they were kind of mediocre then. I mean Mario Kart 64 was a unplayable mess, Yoshi's Island's sequel was horrible, the Nintendo 64 Pokemon games were literally just tech demos, it took them until the very end of the systems lifespan to release a RPG, and their game releases were less frequent than now despite using less detailed assets.
I think the problem with DK64, and to that extent Banjo-Tooie, is that at some point the developers would have to realize when they're putting too much into a game. I think this is less evident in DK64 than Banjo-Tooie though, because the levels aren't as spread out and there are far less factors to consider most of the time (DK64 only requires you to have the right Kong and move while BT factors Mumbo, transformations, cross-level connectivity, Chuggy, fucking Grunty Industries etc). Despite that, it's a game that's kind of hard to generally revisit if you don't have a nostalgic investment because due to the somewhat slow tempo, getting lost and a bunch of back-and-forths it takes ages to get things done.
I didn't mind these things the first time around because it was a big adventure but nowadays I really see why people look down upon these games. They can get rather repetitive.
Rareware VS Rare (output over similar time period)
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Seriously, this is verging on pathetic.
The Rare you are talking about no longer exists. I wouldn't be surprised if any of the original staff are still at the company. Microsoft are going to continue down the path they are on with 360. Sure, they may produce some core games for the first couple of years(to get the hardcore on board) and then Rare are back to making casual tripe.
The Rare that you crave doesn't exist anymore and haven't for quite some time.