WickedLaharl
Member
Mr. E. Yis said:[]http://i31.tinypic.com/2cfwd4x.gif[/IMG]
oh man too human cutscenes are the gift that keeps on giving
Mr. E. Yis said:[]http://i31.tinypic.com/2cfwd4x.gif[/IMG]
here is your problem ,you hold both games at similar regards, Too Human earned it's title as the laughing stock of the video game industry , MGS4 not.Surfheart said:You could put scenes from any current gen game in that ridiculous youtube and it would look just as lame. I can't believe the shit that's going down in this thread. Trolling a 100th this bad in the MGS4 thread would have been a permaban.
Do all the haters hold any other games to such high scrutiny? I think not.
Recognised as a design manager, no more, no less. You are guessing what that job involved, including storyline and gameplay. Look, even kittonwy backed off by saying his posts may not be 100% correct, and that he meant form soul reaver onward when he wrote throughout the series. Just let it go man, unless you have some other bits of juicy gossip.Iaido Sword said:Credits are infallible.
Dyack's words are fallible.
The decision to credit of a person's work on a product is recognized by the company. Dyack's words are recognized by himself and given the history of what happened, Dyack's words is less believable versus written-in-stone credits.
And you're assuming the Dyack speaks the truth after getting axed from his own concept.Bust Nak said:Recognised as a design manager, no more, no less. You are guessing what that job involved, including storyline and gameplay. Look, even kittonwy backed off by saying his posts may not be 100% correct, and that he meant form soul reaver onward when he wrote throughout the series. Just let it go man, unless you have some other bits of juicy gossip.
Four years? A game called 'Too Human' has been in development at SK for probably over ten years. And the fact that it has should probably flag up the fact that it's not very good.Mithos Yggdrasill said:I cannot believe that with 120 people and with 4 years of development, Denis Dyack's team didn't manage to make this game a AAA title. Holy crap.
"Real" development probably started 4-5 years ago, its just logical, new hardware, new engines, so I doubt they started 10 years ago with the programing and animations, then ported everything into UE3, just like that.proposition said:Four years? A game called 'Too Human' has been in development at SK for probably over ten years. And the fact that it has should probably flag up the fact that it's not very good.
That's fair enough.Hellraizer said:"Real" development probably started 4-5 years ago, its just logical, new hardware, new engines, so I doubt they started 10 years ago with the programing and animations, then ported everything into UE3, just like that.
Unfortunately, me neither.proposition said:I wouldn't be surprised if they'd ported the animations from their PS1 version of the game.
just in case you forgot... ONE MORE LOLMr. E. Yis said:
I don't want to judge Denis Dyack's character, I am just going by that 5 year old thread:Iaido Sword said:And you're assuming the Dyack speaks the truth after getting axed from his own concept.
No doubt there is grudge in there.
Amy Hennig has proven she can make high profile games. Doing both Soul Reavers and Uncharted is remarkable. Dyack's capabilities are being questioned by a lot of us. Jealousy can rear an ugly head.
Then who's wrong? Because one of them has to be wrong.Bust Nak said:I don't want to judge Denis Dyack's character, I am just going by that 5 year old thread:
Kittonwy looks at the credit concludes that Amy was in intergal part of design and story line throughout the series.
Dyack contradicts him by saying she plays very little part in developing the storyline and gameplay design in Blood Omen.
You then come in and say Kittonwy is "absolutey correct" and point out Dyack is a known liar as prove.
I am telling you that to assume Dyack is not telling the truth by default is unsound logic, and that what he claims (a member from the publisher's side having little input to the design progress of a product) is consistent with my own experience.
me too. what if everything we've seen is an elaborate joke to make us look like idiots and for dennis to brand us all with the "owned by too human" tag?Crayon said:I can't wait for friday with Dyack on 1up Yours!
On what basis are you making this claim? Hell, I'm in the credits for Psychonauts and I think some other games like one of the Sam & Maxes, but my role was minor. Sure, Hennig's title is one that implies more involvement, but there's no way for you to have any idea of what that role comprised. Titles in the game industry are not even remotely standardized like they are in Hollywood. Things like "producer," "designer," "manager," and so on, can have a huge range of meanings, especially once you start adding on prefixes and suffixes.Iaido Sword said:Being in the credits completely justifies the work so no one can say they contributed very little.
lol. credits mean shit. every one can be credited for anything. no one is legally bound to proof the degree of involvement of anyone. in music, films and games there's always plenty of reasons for people to be credited even though they did (next to) NOTHING. there's people who have deals to be credited as "executive producers" on every record of certain artists even though they contributed nothing, not even money. people get credited as COMPOSERS on records all the time even though they didn't spend more than 10 seconds in the studio. fictional people get credited for all kinds of things all the time. real people get credited for fictional tasks. people get credited as writers when all they contributed was an arbitrary idea that was eventually dropped altogether. credits can be as accurate or as nonsensical as the people involved with the making of the game/movie/song want.Iaido Sword said:Then who's wrong? Because one of them has to be wrong.
Dyack's "Amy did little for my game" or Kittonwy's "Amy Hennig's name is in the credits".
Being in the credits completely justifies the work so no one can say they contributed very little.
not only that, but even with the standards established in filmmaking there is still no legal obligation to proof anyone's degree of involvement.Chris Remo said:Titles in the game industry are not even remotely standardized like they are in Hollywood. Things like "producer," "designer," "manager," and so on, can have a huge range of meanings, especially once you start adding on prefixes and suffixes.
Kittonwy could well be correct in the end, only SK and Crystal Dynamics members knows the truth. I was just pointing out Kittonwy is an outsider and a job title is not enough to prove one Dyack was lying.Iaido Sword said:Then who's wrong? Because one of them has to be wrong.
Dyack's "Amy did little for my game" or Kittonwy's "Amy Hennig's name is in the credits".
Contributed very little to the storyline and gameplay design. In my experience, a manager/director/producer means different things in different work enviorments. Hiring, doing interviews, liaison between the team and publisher, sorting out bonuses for overtimes, and especially making sure things are delivered on schedule and on budget are all important responsbilities that warrent a full time staff member's complete attention, she also worked on multipule projects in the same time period which does suggest an overseer and not a hands on kind of role.Iaido Sword said:Being in the credits completely justifies the work so no one can say they contributed very little.
Iaido Sword said:Anyways, might as well post this even though I didn't want to.
MTV Multiplayer Stephen Totilo checked out the coop portion. He remarks seem quite positive.
http://multiplayerblog.mtv.com/2008/07/02/too-human-co-op-preview/
However, he was playing with Kotaku's Michael McWhertor who had also written his halfway preview earlier on with quite a bit of complaints.
http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun
Now, his preview ends on a good note, but he definitely found a lot of problems while playing with his MTV bud. Remarkably, there are contradictions between them. Totilo said that there are a lot of pauses in Too Human to choose skills or equip stuff, but it doesn't stop the action. McWhertor wrote that the game bogged down too much at those times and hindered the pace of the game so much that 2 player coop wasn't a bad idea at all.
Very strange. At least both of them did quite a complete analysis of the coop component.
Iaido Sword said:Then who's wrong? Because one of them has to be wrong.
Dyack's "Amy did little for my game" or Kittonwy's "Amy Hennig's name is in the credits".
Being in the credits completely justifies the work so no one can say they contributed very little.
I think that's his legacy so far on GAF. Crap up threads with annoying/somewhat tangential points that are based on faulty logic and then keep arguing them long after anyone cares.Prine said:Extremley naive logic. Like playground debate logic
Yep,Chinner said:I have a question. Does this game have any enviroments that are not generic futeristic dunegons?
Iaido Sword said:Then who's wrong? Because one of them has to be wrong.
Dyack's "Amy did little for my game" or Kittonwy's "Amy Hennig's name is in the credits".
Being in the credits completely justifies the work so no one can say they contributed very little.
Iaido Sword said:Credits are infallible.
Dyack's words are fallible.
The decision to credit of a person's work on a product is recognized by the company. Dyack's words are recognized by himself and given the history of what happened, Dyack's words is less believable versus written-in-stone credits.
Anyways, might as well post this even though I didn't want to.
MTV Multiplayer Stephen Totilo checked out the coop portion. He remarks seem quite positive.
http://multiplayerblog.mtv.com/2008/07/02/too-human-co-op-preview/
However, he was playing with Kotaku's Michael McWhertor who had also written his halfway preview earlier on with quite a bit of complaints.
http://kotaku.com/5021544/too-human-online-co+op-hands-on-does-double-the-baldur-mean-double-the-fun
Now, his preview ends on a good note, but he definitely found a lot of problems while playing with his MTV bud. Remarkably, there are contradictions between them. Totilo said that there are a lot of pauses in Too Human to choose skills or equip stuff, but it doesn't stop the action. McWhertor wrote that the game bogged down too much at those times and hindered the pace of the game so much that 2 player coop wasn't a bad idea at all.
Very strange. At least both of them did quite a complete analysis of the coop component.
stephentotilo said:About the apparent contradiction, what we're saying is that technically the act of one player going into the menus and speccing their character doesn't pause the game (the other player can keep running around and fighting). But you do feel like you should wait and pause your rush forward, since your buddy's avatar is defenseless while he's going through his menus to switch his weapons, armor, skill points, etc.
Usually if you are brought on at the tail end of the project, design is already set in stone. The fact that she was credited as a "manager" should give you a good idea that she had little creative input and more to do with scheduling and making sure design milestones are on track.Iaido Sword said:Who's to say Amy Hennig had little input? Dyack certainly have bad blood between SK and Crystal Dynamics to have him cut off from future projects.
The point is that people shouldn't entirely trust Dyack's remark about what happened in the past. I am completely challenging Dyack on his point that Amy Hennig did little on Blood Omen. Dyack's post obviously show he is, ironically, too human, and can lie.
Nice selective bold quoting there. I told you, storyline for Soul Reaver, design for Blood Omen.
Duckhuntdog said:Usually if you are brought on at the tail end of the project, design is already set in stone. The fact that she was credited as a "manager" should give you a good idea that she had little creative input and more to do with scheduling and making sure design milestones are on track.
Denis is correct on this one. I would look pass Too Human and just accept what Denis has stated as far as who did what on Blood Omen.
Credits in the game industry are not like credits in the film industry, where formal rules exist. I have seen times when people have slaved away on games for 2+ years, get burnt out and leave the company a month before the game ships and have their names REMOVED from the credits completely.
Chris Remo said:On what basis are you making this claim?...
jarosh said:lol. credits mean shit....
not only that, but even with the standards established in filmmaking there is still no legal obligation to proof anyone's degree of involvement.
So are you all trying to discredit Amy Hennig? Sure, you may be in the credits for some minor position, but there was only one design manager for Blood Omen, and not only that, Amy Hennig went on to LEAD Soul Reaver 1 & 2.Bust Nak said:Kittonwy could well be correct in the end, only SK and Crystal Dynamics members knows the truth. I was just pointing out Kittonwy is an outsider and a job title is not enough to prove one Dyack was lying...
stephentotilo said:About the apparent contradiction, what we're saying is that technically the act of one player going into the menus and speccing their character doesn't pause the game (the other player can keep running around and fighting). But you do feel like you should wait and pause your rush forward, since your buddy's avatar is defenseless while he's going through his menus to switch his weapons, armor, skill points, etc.
To be clear, I didn't say either of you were wrong, but the contradiction came in where Mr. Totilo felt that the wait was fine while Mr. McWhertor felt that the wait could have a negative impact. I recognize that the player's gaming experience can cause a deviation in previews, but right now, I was arguing in this thread about inconsistencies of previews from other sources.Geek said:Yes, yes, all that.
Also, I wrote "Two-player co-op can bog down during these moments, as one waits for the other to futz with the menu screen." That's a "can" not an "always does." It's a minor complaint and I probably bore the brunt of the delay because Mr. Totilo was leveling so quickly and equipping new Spectacular Ivory Pants Of Howling every few minutes.
You guys hit all the points for the coop and that's always a good thing for a preview. Too Human has a lot of visual flaws that many of us can see from gameplay videos and Mr. McWhertor has pointed it out in his half-a-singleplayer preview (which I hope to see a full one sometime). The thing that bangs me is if the positive preview doesn't even address the negative aspects of the game, and that is what the Penny Arcade preview felt like to me. It didn't even touch on the stiff faced zombie character expression and the terrible animation of practically everything in the game.
Iaido Sword said:So are you all trying to discredit Amy Hennig? Sure, you may be in the credits for some minor position, but there was only one design manager for Blood Omen, and not only that, Amy Hennig went on to LEAD Soul Reaver 1 & 2.
It's okay if Amy Hennig was a nobody, then she wouldn't have any reputation that she actually does any work, but she was the LEAD for Soul Reaver 1 & 2 and DIRECTED Uncharted which is a triple A title of this gen. For Dyack to come out, bash a Neogaf user, and discredit Amy Hennig saying she did little on the game he lead is an insult to Amy Hennig. Are you guys with him in insulting Amy Hennig and her contributions to this industry?
Mifune said:Let's face it. Bad animation is fun to rip on in gameplay vids and trailers. But I've never disliked a game because of its animation. Good animation is a bonus, not a necessity. Have you ever seen a game docked points because of bad animation? It's ludicrous.
So what would you say if there was a preview that didn't care about the gameplay and only wrote about MGS4's cutscenes? I'm sure you would finally realize why being selectively bias is terrible as being a part of the media.Mifune said:So all previews should address ALL negative aspects of a game, even if those aspects don't mean anything to the person doing the preview?
Let's face it. Bad animation is fun to rip on in gameplay vids and trailers. But I've never disliked a game because of its animation. Good animation is a bonus, not a necessity. Have you ever seen a game docked points because of bad animation? It's ludicrous.
Crayon said:You should know that your very very low standards for animation do not aply to everybody.
you just don't get it, do you? no one is trying to discredit amy hennig. i don't even know what all this talk is about. also, you should have quoted my whole post, or did you conveniently skip the first part?Iaido Sword said:So are you all trying to discredit Amy Hennig? Sure, you may be in the credits for some minor position, but there was only one design manager for Blood Omen, and not only that, Amy Hennig went on to LEAD Soul Reaver 1 & 2.
It's okay if Amy Hennig was a nobody, then she wouldn't have any reputation that she actually does any work, but she was the LEAD for Soul Reaver 1 & 2 and DIRECTED Uncharted which is a triple A title of this gen. For Dyack to come out, bash a Neogaf user, and discredit Amy Hennig saying she did little on the game he lead is an insult to Amy Hennig. Are you guys with him in insulting Amy Hennig and her contributions to this industry?
That's all Kittonwy was doing. Defending a great game designer against one who is proving not so great of a game designer.
Crayon said:You should know that your very very low standards for animation do not aply to everybody.
If the animation didn't make you feel immersed into the action, you need something checked because you're telling me that G-Man with flailing arms and bumping enemies over would give you the same satisfaction as Kratos ripping apart an ogre in half.Mifune said:How do I have low standards for animation? Because I place gameplay above them?
As for Iaido Sword, I would much rather hear about how the game plays in a preview than about the animation which can be readily seen all over the web.
Also, Heavenly Sword had gorgeous animation. While I liked the game, the animation didn't help me feel more immersed in the action by any means.
I shortened the quote to not fill my post with just quotes. I see no problem with that.jarosh said:you just don't get it, do you? no one is trying to discredit amy hennig. i don't even know what all this talk is about. also, you should have quoted my whole post, or did you conveniently skip the first part?
look, it's simple: credits don't mean SHIT. it's barely acceptable to cite arbitrary names from credits as your source in any kind of argument. and if a developer steps up and tells you that so-and-so wasn't actually involved in <random task> you look pretty damn silly if you keep insisting that so-and-so played a major role in <random task>, based on the person's name on a goddamn list - for crying out loud! how naive are you?
let's look at the two sides and their sources/evidence here:
A) has seen so-and-so's name on arbitrary list related to the game, doesn't know so-and-so or ANYONE involved in the development of the game, doesn't know ANYTHING except that so-and-so's name is on a list
B) has WORKED on the game, alongside so-and-so, KNOWS so-and-so, KNOWS everyone who WORKED on the game
so, objectively, which person's statement would you trust more?
Iaido Sword said:You're telling me that G-Man with flailing arms and bumping enemies over would give you the same satisfaction as Kratos ripping apart an ogre in half.
Thanks.Kobun Heat said:So I know this thread is a big pile of retarded right now, but Tycho and I played some co-op and my impressions are up now:
http://blog.wired.com/games/2008/07/elf-serving-and.html
Iaido Sword said:As for the point A of your argument, do you know Amy Hennig knows no one in the Blood Omen production team? In fact, there are a lot of names in the Blood Omen team that are in the Soul Reaver team. It could quite well be that both people are in your B category.
Then it comes down to the reputation. Amy Hennig's reptutation exceeds a lot of leads while Dyack has Blood Omen and Eternal Darkness under his belt. EAD is hit miss because I sure didn't really enjoy it, and Twin Snakes is apparently pretty much completed and a lot of it worked on by Konami, so that doesn't count. Which of those reputations do I trust more?
WrikaWrek said:My gawd, you make a dude wanna choke a puppy.
LOL , this is all kinds of stupid. i'm happy that you don't develop games.Mifune said:How do I have low standards for animation? Because I place gameplay above them?
As for Iaido Sword, I would much rather hear about how the game plays in a preview than about the animation which can be readily seen all over the web.
Also, Heavenly Sword had gorgeous animation. While I liked the game, the animation didn't help me feel more immersed in the action by any means.
Endow said:Are dungeon-crawlers fans included in "everybody"? Because saying TH has bad animation for a dungeon-crawler is unfair. And saying it has bad animation compared to most hack'n'slashers is also unfair seeing as how in TH you are supposed to be doing stuff you wouldn't normally do in a hack'n'slasher in terms of movement.
I don't feel the animation is awesome. But it certainly isn't terrible either. I mean, the actual animation is pretty good in terms of most of Baldur's fighting movements - it was all motion captured after all.
Atomspike said:LOL , this is all kinds of stupid. i'm happy that you don't develop games.