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Witcher 3 PC Performance Thread

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
Will the game run decently with a FX6300 3.5GHz, R9 270 2GB and 8GB RAM? Or should I just get the PS4 version instead?

I've got a similar build to yours.

i3-2100
GTX 960 2GB
8GB RAM

Running the game at 1680x1050 with 50-60fps and settings at:

VSync: Off
Maximum Frames Per Second: Unlimited
Resolution: 1680x1050
Display Mode: Full Screen
NVIDIA HairWorks: Off
Number of Background Characters: Ultra
Shadow Quality: Medium
Terrain Quality: Ultra
Water Quality: High
Grass Density: Ultra
Texture Quality: Ultra
Foliage Visibility Range: High
Detail Level: Ultra
Hardware Cursor: On

Motion Blur: On
Blur: On
Anti-aliasing: On
Bloom: On
Sharpening: Low
Ambient Occlusion: HBAO+
Depth of Field: On
Chromatic Aberration: Off
Vignetting: Off
Light Shafts: On
 

AlanOC91

Member
Hey guys. It took me ages to narrow down this problem. But whenever I play the Witcher 3 move Geralt then wall/ground textures are subtlety flickering. It is noticeable but not completely in your face. I've tried disabling all sorts of graphical options one at a time and changing stuff in the Nvidia control panel but none of them seemed to fix it.
Then I decided to lower the resolution to 1440p and it went away. Same with 1080p.
It only shows up in 4k and The Witcher 3 is the only game to do it. Any ideas? This didn't occur with my crossfire R9 290s. I had some slight crossfire flickering with them but it was different.

Just for clarification purposes, I found a solution to this.

Turns out I had to change some settings on my tv. I had to rename my HDMI1 connection to "PC" and change it's type to PC and the flickering is completely gone.

I read some vague post a few weeks ago about TVs running at different refresh rates which can cause flickering in games until you do this.

Now the Witcher 3 looks absolutely glorious on my 4k TV!
 

Sickbean

Member
Just picked this up again mid-way through Novigrad, and I'm having a hard time getting stable frame pacing at 60fps.

I've got a 970, 16GB of RAM and an i5 2500K @ 4.3GHz.

Is a locked 60 possible? All hair works is off, but beyond that settings don't seem to affect frame rates. Tried locking with RTSS and Nvidia CP.

Am I being unrealistic??
 

Denton

Member
Just picked this up again mid-way through Novigrad, and I'm having a hard time getting stable frame pacing at 60fps.

I've got a 970, 16GB of RAM and an i5 2500K @ 4.3GHz.

Is a locked 60 possible? All hair works is off, but beyond that settings don't seem to affect frame rates. Tried locking with RTSS and Nvidia CP.

Am I being unrealistic??
Let me guess

Windows 7?
 
I've got a similar build to yours.

i3-2100
GTX 960 2GB
8GB RAM

Running the game at 1680x1050 with 50-60fps and settings at:

VSync: Off
Maximum Frames Per Second: Unlimited
Resolution: 1680x1050
Display Mode: Full Screen
NVIDIA HairWorks: Off
Number of Background Characters: Ultra
Shadow Quality: Medium
Terrain Quality: Ultra
Water Quality: High
Grass Density: Ultra
Texture Quality: Ultra
Foliage Visibility Range: High
Detail Level: Ultra
Hardware Cursor: On

Motion Blur: On
Blur: On
Anti-aliasing: On
Bloom: On
Sharpening: Low
Ambient Occlusion: HBAO+
Depth of Field: On
Chromatic Aberration: Off
Vignetting: Off
Light Shafts: On

That doesn't seem bad at all. Hmm... and the game is on sale again on Steam. I might be tempted...
 
Hmmmmmm, this is strange.
Game started crashing to desktop out of nowhere. o_O
I'm 70hrs in, first time this is happening.
Just randomly (15-45min into the game, varies a lot) crashes to desktop. No message, nothing.
Started happening with latest NVIDIA 359.06 drivers I think.

NVIDIAAAAAAAAAAAAAAA!!!
 
Hmmmmmm, this is strange.
Game started crashing to desktop out of nowhere. o_O
I'm 70hrs in, first time this is happening.
Just randomly (15-45min into the game, varies a lot) crashes to desktop. No message, nothing.
Started happening with latest NVIDIA 359.06 drivers I think.

NVIDIAAAAAAAAAAAAAAA!!!

Do you have an OC going? I've noticed some NVIDIA drivers are more sensitive to OC's than others.
 
Do you have an OC going? I've noticed some NVIDIA drivers are more sensitive to OC's than others.
Gigabyte's factory OC on the GPU (GTX 970 G1 model), that's it.
No issues with that. Survives Furmark and all other games without issues.
It's either NVIDA's new driver or patch 1.11 that caused this. :/
 

nubbe

Member
My game doesn't really crash per se, since there is no information in the eventlog
It just quits the application

reinstalling visual c++ redistributable seem to help
 

Vintage

Member
Hmmmmmm, this is strange.
Game started crashing to desktop out of nowhere. o_O
I'm 70hrs in, first time this is happening.
Just randomly (15-45min into the game, varies a lot) crashes to desktop. No message, nothing.
Started happening with latest NVIDIA 359.06 drivers I think.

NVIDIAAAAAAAAAAAAAAA!!!

Same for me! :( I also have Gigabyte 970, never had any crashes, only a couple days ago started crashing often, most of the time during conversations.

EDIT: Found an advice: go to bin/ directory and rename/delete d3d11.dll. So far no crashes for me.
 
Gigabyte's factory OC on the GPU (GTX 970 G1 model), that's it.
No issues with that. Survives Furmark and all other games without issues.
It's either NVIDA's new driver or patch 1.11 that caused this. :/

I know when the game first came out, some people had to underclock for things to be stable. Dunno, worth a shot. Or just roll back drivers. I haven't seen any Witcher 3 items in driver notes in a while.
 

CHC

Member
Does anyone else STILL get an issue where the water is totally flat after fast travelling? Resting fixes it but it's very annoying not having the water effects load properly whenever I travel between zones.
 

Dries

Member
Suddenly my game won't boot anymore. I have no idea what's going on, so here's my post from the OT:

So today, out of the blue, my game will not start anymore. It doesn't even get to the Main menu. When I click play on GOG Galaxy or just run my "witcher3.exe" the screen will blink black for a second and then throws me back to the desktop without a warning whatsoever.

The game will run again if I delete the dxgi.dll and d3d11.dll from the x64 folder, but then I can't choose Fullscreen Mode anymore, so this isn't an option, but hopefully some extra info for someone who knows what's going on.

I have no idea what's going on, why won't the game boot?

Misc:

- My game is legal in every way
- It has worked fine since launch
- I already tried un-installing/re-installing
- I have verified my files and generated clean user.settings and input.settings files.
- I don't have any mods installed

Here's my crash log:

Red Engine Crash Log
--------------------------------------
Build: Not Set [ Compiled Oct 14 2015 ]

User: Dries Meijer

Crash reason: EXCEPTION_ACCESS_VIOLATION (3221225477), Error reading location 0x00000000

Crashed Thread:

Thread ID: 6636

callstack:
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
<Unknown Symbol>() + 0x0 - <Unknown File>(0)
GFSDK_HairWorks_CreateClassInterface() + 0x3752 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbf4262 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbf20ed - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xbef352 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb99385 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x27572 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x272ee - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: "C:\Games\The Witcher 3\The Witcher 3 Wild Hunt\bin\x64\witcher3.exe"

Thread ID: 4616

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7ad7f - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x2428fa - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x10303a - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0xbf9c7 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xa09 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x3897d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xe0d - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0x120c - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x22d0f8 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2104

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6988

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5708

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4648

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb64d37 - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2692

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4628

callstack:
recvfrom() + 0xe0 - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b10b - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b1c9 - <Unknown File>(0)
galaxy::api::IGalaxy::IGalaxy() + 0x19b161 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1328

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6680

callstack:
recvfrom() + 0xe0 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a5a3 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a661 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a5f9 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5660

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7524

callstack:
galaxy::api::GalaxyFactory::ResetInstance() + 0x38fd33 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 1028

callstack:
galaxy::api::GalaxyFactory::ResetInstance() + 0x38eab2 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x818f3 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x201b39 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x38fd33 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6696

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8020

callstack:
DllUnregisterServer() + 0x45ad - <Unknown File>(0)
DllUnregisterServer() + 0x48a6 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 808

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5964

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8080

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6808

callstack:
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4816

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4632

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4280

callstack:
recvfrom() + 0xe0 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a5a3 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a661 - <Unknown File>(0)
galaxy::api::GalaxyFactory::ResetInstance() + 0x35a5f9 - <Unknown File>(0)
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6508

callstack:
beginthreadex() + 0x107 - <Unknown File>(0)
endthreadex() + 0x192 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 796

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 968

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8088

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6304

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 2460

callstack:
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb23de - <Unknown File>(0)
Scaleform::Render::Matrix4x4<float>::SetIdentity() + 0xb7a230 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234e07 - <Unknown File>(0)
Scaleform::Render::Matrix2x4<float>::prepend() + 0x234fae - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4888

callstack:
Scaleform::System::~System() + 0x7ef6e3 - <Unknown File>(0)
Scaleform::System::~System() + 0x7ef79c - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5600

callstack:
Scaleform::System::~System() + 0x7ef6e3 - <Unknown File>(0)
Scaleform::System::~System() + 0x7ef79c - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5748

callstack:
OpenAdapter12() + 0x13a08d - <Unknown File>(0)
OpenAdapter12() + 0x132ecd - <Unknown File>(0)
NVAPI_Thunk() + 0x99b9a - <Unknown File>(0)
NVAPI_Thunk() + 0x472967 - <Unknown File>(0)
NVAPI_Thunk() + 0x472b0e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6704

callstack:
OpenAdapter12() + 0x1da62f - <Unknown File>(0)
NVAPI_Thunk() + 0x472967 - <Unknown File>(0)
NVAPI_Thunk() + 0x472b0e - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Game


================================================================

Game


================================================================
 
I know when the game first came out, some people had to underclock for things to be stable. Dunno, worth a shot. Or just roll back drivers. I haven't seen any Witcher 3 items in driver notes in a while.

Yeah. Before I changed my overclocks (factory overclocking..) back to normal the game cashed 5 minutes in everytime I played the game (Had GTX 660 Ti back then). Had no problems with other games before that.
 
There is solution (for now :) ).
Go to bin\x64 catalogue and "remove" (copy for safety or move to another catalogue) two files d3d11.dll and dxgi.dll
 

30IR

Banned
I installed the Photo Mode mod from Nexus (along with the Console Enabler) but it doesn't work! I press '0' on the numpad in game but it doesn't do anything. F1 enables free camera and F2 brings up the console but I can't get the game to 'pause' (the whole point of photo mode) when I press '0.'

Can someone please help?

This is the mod: TW3 Photo Mode
 
Just picked this up. Managed to play for about 3hrs with everything maxed (except Hairworks) at 1080p without seeing drops below 60 on my 980Ti. Unfortunately a dense forest + lots of god rays etc, saw a dip down to the 50s. What should I drop down to High first, foliage or shadows?
 
Just picked this up. Managed to play for about 3hrs with everything maxed (except Hairworks) at 1080p without seeing drops below 60 on my 980Ti. Unfortunately a dense forest + lots of god rays etc, saw a dip down to the 50s. What should I drop down to High first, foliage or shadows?

Shadows have the least noticeable visual difference, and have a somewhat noticeable performance impact. (I would personally choose this)

Foliage has the highest impact, but with the config mod you can find a value between high and very high. (I imagine you can also do it by opening the .ini yourself)
 

Easy_D

never left the stone age
The latest patch fucked my framerate up. I used to get a near locked 60 in Velen, even in the swamps, now it drops to 45 whenever I'm near trees. :/

Edit: That would be 1.11. Wasn't aware of a new patch. Gotta try it out then

Edit: Nvm :p
 

Coreda

Member
Just picked this up. Managed to play for about 3hrs with everything maxed (except Hairworks) at 1080p without seeing drops below 60 on my 980Ti. Unfortunately a dense forest + lots of god rays etc, saw a dip down to the 50s. What should I drop down to High first, foliage or shadows?

Drop the shadows first. Did some testing a few months ago between the Ultra vs High (and some Medium) settings to see what were the most visible differences and the shadow quality difference is minimal for close to medium range while also improving performance considerably.

zWh8yql.jpg
ZkwG7Oc.jpg

Medium shadows (left), Ultra shadows (right).

Foilage is more noticeable:


High foilage range (left), Ultra foilage range (right).
 
Shadows have the least noticeable visual difference, and have a somewhat noticeable performance impact. (I would personally choose this)

Foliage has the highest impact, but with the config mod you can find a value between high and very high. (I imagine you can also do it by opening the .ini yourself)

Try this:

"Please open the Galaxy Client, click the game, click MORE > CONFIGURE, from the DLCS INSTALLED section remove the GAME OVERLAY"

It's official solution :)
Thanks.
 

Dries

Member
Try this:

"Please open the Galaxy Client, click the game, click MORE > CONFIGURE, from the DLCS INSTALLED section remove the GAME OVERLAY"

It's official solution :)

Thanks man, but for some reason the game decided to work again this morning. I tried a bunch of things and nothing worked, but it just needed a nighttime sleep to get working properly again lol.
 

ss_lemonade

Member
Just picked this up. Managed to play for about 3hrs with everything maxed (except Hairworks) at 1080p without seeing drops below 60 on my 980Ti. Unfortunately a dense forest + lots of god rays etc, saw a dip down to the 50s. What should I drop down to High first, foliage or shadows?
For me, foliage distance is the biggest performance killer in the game. But then again I only have a 780 and maybe it gets hammered more with this setting
 
I finally started this game. 970 OC, i5 2500k @ 4.5, 8gb ram, Windows 10. Game stutters like crazy, at times it's like a slideshow. Afterburner shows GPU at 60-80%, CPU lower, but it's still what I would call unacceptable performance. Mostly at 60, dropping to 57 or so at times, but the actual appearance is a stuttery mess, I don't think I can play it like this.
 
I finally started this game. 970 OC, i5 2500k @ 4.5, 8gb ram, Windows 10. Game stutters like crazy, at times it's like a slideshow. Afterburner shows GPU at 60-80%, CPU lower, but it's still what I would call unacceptable performance. Mostly at 60, dropping to 57 or so at times, but the actual appearance is a stuttery mess, I don't think I can play it like this.
What are your settings?
 

takriel

Member
I finally started this game. 970 OC, i5 2500k @ 4.5, 8gb ram, Windows 10. Game stutters like crazy, at times it's like a slideshow. Afterburner shows GPU at 60-80%, CPU lower, but it's still what I would call unacceptable performance. Mostly at 60, dropping to 57 or so at times, but the actual appearance is a stuttery mess, I don't think I can play it like this.

You may want to reduce foliage visibility range and/or shadow quality! And of course, HairWorks can take its toll, too.
 

ISee

Member
Just picked this up again mid-way through Novigrad, and I'm having a hard time getting stable frame pacing at 60fps.

I've got a 970, 16GB of RAM and an i5 2500K @ 4.3GHz.

Is a locked 60 possible? All hair works is off, but beyond that settings don't seem to affect frame rates. Tried locking with RTSS and Nvidia CP.

Am I being unrealistic??

City areas are very CPU intense, it's hard to get stable 60fps on 'older' i5s there. (I'm running a gtx 980 + 3570k@4.3ghz and suffer from drops from time to time. but upgrading to faster ddr3 ram definitely helped).
But for the rest set your shadows and foliage draw distance one setting below the maximum and you're good to go.
 

Freiya

Member
Just started the game and I'm in the first village with the ghost haunting the well. I'm getting a pretty damn stable 60 fps at 4k with Max settings save for motion blur off and hair works AA turned down to 2x, AA off as well. I was really surprised to see such good performance at 4k. Game looks really nice and I have zero mods installed.

980ti sli @ 1500 ghz
16 gb ddr3 1600
i7 4790k @4.5 ghz
Win 10.
 
You may want to reduce foliage visibility range and/or shadow quality! And of course, HairWorks can take its toll, too.

Well, the thing is the settings don't matter especially. Even on Medium preset I'm getting lots of stuttering. In borderless window mode my FPS can stay between 65-90 fps but it's still not smooth. If I lock that to 60 with either the in-game option or Nvidia Inspector, still not smooth.

One other question, is there a way to use borderless window and still black out the rest of the desktop? I play on a 1080p projector but use a 21:9 ratio which I then zoom to fil my 21:9 screen, but obviously I don't want all the rest of the desktop visible above and below.
 
I guess ultimately what I don't get is why I can have games running at 60-100fps with no dips below 60 and it still isn't smooth, or I can have those fps and then lock it to 60 and it still dips even though unlocked it never goes below 60. Like I was trying to play the original Crysis and I'm getting 90-120fps but it's still not butter smooth.

The only recent game that runs buttery smooth is Mad Max.
 
Why in the hell are the loading screen cinematics encoded at 28fps?? What did they expect these to run like on a fixed refresh 60Hz display?
 

LilJoka

Member
Anyone know how to make reshade work on the GOG version without long load times and be launchable through steam?
I changed reshade to d3d9 and that seems to work, but launching it from steam UI then fails, game just opens and closes instantly.

Edit
Solved it by linking a shortcut to witcher 3 rather than the exe in steam.
 

kraspkibble

Permabanned.
just started playing the game. last time i played was about the end of june.

as i entered white orchard the buildings had artifacts. it's just a lot of squares flashing. it's only happening when viewing from certain angles.

specs: windows 10 64-bit, i5-4590, 16GB, R9 290 (crimson 15.12 drivers). the game is completely up to date as i had to redownload it.

any idea what is causing it? is it the drivers or the game itself?
 
I bought the game at launch and played to the point where I arrived in Novigrad... then life got busy, and I set the game aside. Things have settled down since the holidays and now that i'm through Bloodborne, I plan to pick up Witcher 3 again. I've been out of the loop for months with regard to the game's PC performance and am wondering if there are any revelations/insights with regard to sli performance.

The game is installed on a 500 gb samsung evo SSD
I've got a i7 2600K running at 4.4 Ghz & dual MSI 970's with decent OC's

Last night when I started the game up again I figured performance (Nvidia Drivers & game patches) had improved so without writing down the settings I was using before, I pushed everything to ultra at a resolution of 2880x1880 (same downsampled res I was running previously)... hairworks turned OFF.

In Novigrad I was getting frames between 45 & 60+... but I'd like to modify the gfx settings (not the resolution) to get solid 60 performance. I wish I'd written down where I had everything set before, considering months ago, I had the game running at 60 locked.

Doing a brief amount of research it seems turning shadows/grass to medium should get me where I'd like to be... Any suggestions?
 
I can get the game running at a near stable 60fps at 1440p (lowest I've seen is 55fps, but I have freesync so that's not a problem) with things turned all the way up except for foliage distance which is unreasonably taxing. I'm running a i7 4790k and r9 390 combo, it's a great performing rig.
 
I bought the game at launch and played to the point where I arrived in Novigrad... then life got busy, and I set the game aside. Things have settled down since the holidays and now that i'm through Bloodborne, I plan to pick up Witcher 3 again. I've been out of the loop for months with regard to the game's PC performance and am wondering if there are any revelations/insights with regard to sli performance.

The game is installed on a 500 gb samsung evo SSD
I've got a i7 2600K running at 4.4 Ghz & dual MSI 970's with decent OC's

Last night when I started the game up again I figured performance (Nvidia Drivers & game patches) had improved so without writing down the settings I was using before, I pushed everything to ultra at a resolution of 2880x1880 (same downsampled res I was running previously)... hairworks turned OFF.

In Novigrad I was getting frames between 45 & 60+... but I'd like to modify the gfx settings (not the resolution) to get solid 60 performance. I wish I'd written down where I had everything set before, considering months ago, I had the game running at 60 locked.

Doing a brief amount of research it seems turning shadows/grass to medium should get me where I'd like to be... Any suggestions?

Shadows and foliage distance are the two biggest to lower besides Hairworks. Cities in the Witcher are also just rough on the CPU, as I found when I upgraded from the i5 2500k to the i7 4790k.

Figured this is the best place to ask. Any issues with running this with a controller in Big Picture Mode?

Works great, I play all the time with a steam controller too
 

M.D

Member
Have they made any significant improvements with HairWorks performance over the last few patches? I stopped playing a while ago (my last save is from patch 1.07)

I have a 4790k & 970 and remember getting perfect or near perfect 60 FPS with all the settings on ultra except for shadows on medium and HairWorks off
 

vocab

Member
I'm messing around with the game, and my performance is tanking on my 970. What the hell. Below 60 fps, even with foilage range down a notch.


edit: nvm. GPU was running at weird speeds for some reason.
 

LilJoka

Member
I'm messing around with the game, and my performance is tanking on my 970. What the hell. Below 60 fps, even with foilage range down a notch.

1920x1080
Vsync Off - NVCP Adaptive Sync
FPS Cap Off
Hairworks Off
Background characters High
Shadows Medium
Terrain Ultra
Water High
Grass High
Textures Ultra
Foliage range High
Detail Ultra

Motion blur On
AA Off
Bloom On
Sharpening Off
Ambien Occlusion HBAO+
Depth of Field On
Chromatic Aberration Off
Vignetting Off
Light shafts On

That should get 1080p60.
 
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