Freeman76
Member
Digital Foundry working so much overtime with all these Pro and eventually One X patches for older games.
Or working on nothing articles about a trailer for a popular game to gain clicks
Digital Foundry working so much overtime with all these Pro and eventually One X patches for older games.
Are you fucking kidding?
On this shot the geometry seems to be in native 4K while trees are low res horizontally. I wonder if it actually does use CB to get to 4K from 1920x2160?
They said they would release it when it's done. What's interesting about it?
Nice eye!On this shot the geometry seems to be in native 4K while trees are low res horizontally. I wonder if it actually does use CB to get to 4K from 1920x2160?
OG
Pro
The trees certainly don't look supersampled on the Pro here so whatever is going on it seems to omit the transparent textures - or likely textures in general.
Yeah, "geometry rendering" with only geometry being boosted to 4K by checkerboarding seems like a good bet right now.
This is how it works man. Gamers are impossible to please. Native 4k is a stretch. CB rendering does a wonderful job with less GPU cost. Should go that route.
I'm beginning to think that after all it would've been better for CDPR to ignore that pro patch entirely.
Like I said in the later post that you ignored, it does look noticeably sharper and cleaner, but it doesnt look any better as far as texture resolution, AF or any added features.. it just looks sharper.. either by increased resolution or some kind of Gravity Rush type solution.. looking at foliage it still looks very rough, but when you look at clean edges its noticeably crisp.
The fact that the patch is a measly 130mb suggest that nothing was added, just a pipeline change.
What about stability?
It seems to be running at a perfect 30 FPS.
Does that count for anything?
No option to force 1080p 60fps?
OG
Pro
Geometry rendering doesn't use checkerboard but it does seem like the most likely candidate for what CDPR is doing here.
There's something wrong with your screenshots. The planks on the left look way more aliased in the Pro screenshot.
and got 2160p
I need to finish this game.
OG
Pro
"Geometry rendering" is basically the same as checkerboarding but without the reconstruction filter running on color samples, only on the MSAAed high res Z buffer which stores geometry details only.
It already ran perfectly on PRO with boost mode, so I cant say its an improvement. It does look nice and crisp at least so its not a downgrade in any way. There are some light drops that I noticed when I turned on motion blur, but that effect is so overdone its best to turn it off.
Can't be me just noticing the better looking textures on the Pro shot, right? On the wooden planks and ground. Definitely more crisp.
What about Blur? On or off?
Can't be me just noticing the better looking textures on the Pro shot, right? On the wooden planks and ground. Definitely more crisp.
I do too.
Reminds me of the bitching for the Dark Souls 1 PC Port. There was so much port begging then when it came and Durante subsequently fixed it, people still constantly shit on FROM as if they were the ones who had to fix it themselves.
If anyone deserved to be bothered at FROM, it was Durante lol.
So this is all resolution and textures, not HDR?
I'm sure DF will get on this more but it seems like CA is heavily reduced
The game had a CA which was not dependent upon screen szie and was not resolution-agnostic. So it did not scale via grid, making its effect lessend when resolution increased. Lot's of games scale post processing incorrectly with resolution like tw3. Same problem with UI sometimes.I'm sure DF will get on this more but it seems like CA is heavily reduced
I'm sure DF will get on this more but it seems like CA is heavily reduced
That's not even remotely similar to this situation. FROM didn't offer Dark Souls to the PC playerbase out of the goodness of their hearts. They saw that there was enough demand for it there (hence profits) and thus released a pc version that was basically a port of the console versions when it comes to performance. It was locked at 30 fps, and the resolution was like 720p native. The moment they decide to charge for a product, criticism regarding a terrible port is fair game. Even with Durante's fix, the game still has a lot of issues running at 60 fps. For example, many jumps in the game are actually impossible at 60 fps, so you're more or less stuck playing the 30 fps version if you want to get the complete experience.
What should I look for here?
On this shot the geometry seems to be in native 4K while trees are low res horizontally. I wonder if it actually does use CB to get to 4K from 1920x2160?
Can't be me just noticing the better looking textures on the Pro shot, right? On the wooden planks and ground. Definitely more crisp.
The game had a CA which was not dependent upon screen szie and was not resolution-agnostic. So it did not scale via grid, making its effect lessend when resolution increased. Lot's of games scale post processing ”incorrectly” with resolution like tw3. Same problem with UI sometimes.
Are you sure you didn't mis-label this, lol?OG
Pro
Here's the chromatic abberation at 4k (cropped, obviously)
It's nice to know developers are getting message about this dumb shit.
Or working on nothing articles about a trailer for a popular game to gain clicks
Or working on nothing articles about a trailer for a popular game to gain clicks