NullPointer
Member
I'm beginning to think that after all it would've been better for CDPR to ignore that pro patch entirely.
I'm beginning to think that after all it would've been better for CDPR to ignore that pro patch entirely.
Just tried the patch on my 1080p Pro.
My system fans now run very loud (only other game that makes the system this loud is Mafia 3, and I've played more than 20 Pro enhanced games on this system), and now there are frame drops everywhere.
WTF. Give me back my non-patched version that ran at a rock solid 30fps under boost mode with zero fan noise.
With hairworks off? I think both consoles can do 1080p 60fps with some graphical features at med. Witcher is more gpu bound than cpu.
Yep, looks like this resolution boost is maxing out the Pro's GPU beyond 100% now, which otherwise didn't when running the game in boost mode without the patch.
What you talking bout Willis
Holy fuck people. You moan and moan for Pro 4k support then when they give you it (a full month before people expected it no less) people are crying about a frame or two performance blip.
I for one am grateful to the developers for their hard work.
That works because I only mean it in the context of the GIF.Context is everything.
What happens when the GPU is maxxed out and the game wants more GPU than what is available (it wants more than 100%)... you get frame drops.
In case this was still a question, veteran users at beyond3d are confirming Witcher 3 is rendering at native 4K (3840x2160) on both vertical and horizontal access. No mention of dynamic res. Corroborating GAF user Karspankey's pixel count earlier.
Also, one user commented that CA has possibly been taken out entirely. Which is good.
Source
They dont need to give the option to roll back patches. They just need to give choice to the user about where they want priorities to lie. 1080p and a total lock on 30FPS or 4K with minor dips. Its not really a lot to ask or expect in this day and age.
CDPR can't account for boost mode because that was done by the PS4 Pro hardware & not their game code so when they say better performance they are talking about vs the game in base mode.
Only increased resolution? That's it? No increased draw distances, LOD, shadows or other things? No 1080p Enriched mode like in ROTTR?
I expacted more tbh.
Probably best to get an X if you are after that in every game. Surprised the pro can do 4K native on this game. Nice job CDPR!
In case this was still a question, veteran users at beyond3d are confirming Witcher 3 is rendering at native 4K (3840x2160) on both vertical and horizontal access. No mention of dynamic res. Corroborating GAF user Karspankey's pixel count earlier.
Also, one user commented that CA has possibly been taken out entirely. Which is good.
Source
Probably best to get an X if you are after that in every game. Surprised the pro can do 4K native on this game. Nice job CDPR!
In case this was still a question, veteran users at beyond3d are confirming Witcher 3 is rendering at native 4K (3840x2160) on both vertical and horizontal access. No mention of dynamic res. Corroborating GAF user Karspankey's pixel count earlier.
Also, one user commented that CA has possibly been taken out entirely. Which is good.
Source
Ok DF, where are you?
Yeah, was expecting 1440p at most. Plenty of companies can't get their last-gen remasters to 4K and we have CDPR bringing a complex game like TW3 to native 4K. Good stuff.
Which is exactly why I've been saying from day 1 that Sony should have a systemwide option that forces the Pro to play the game like a baseline PS4 but with boost option. So tired of SUB-30 games for the sake of resolution.
If it's confirmed the native 4k patch introduces frame drops, then the discussion turns to whether they should have opted for a checkeboard solution.
Which of course would lead to people bitching that it should have been native 4k and CDPR is incompetent/lazy/MS conspiracy plot.
If it's confirmed the native 4k patch introduces frame drops, then the discussion turns to whether they should have opted for a checkeboard solution.
Which of course would lead to people bitching that it should have been native 4k and CDPR is incompetent/lazy/MS conspiracy plot.
you should be able to do that by selecting 1080p output on your PS4. This worked for The Last Guardian.Hey now-
I didn't ask for this. I didn't want it. Now the game makes my console sound like a jet engine and my frame rate is worse.
I just want the game to work like it did before.
This isn't the first time that a developer has done this to a perfectly functioning game.
They REALLY need to give people the option to turn off 4k mode if they don't want it.
Looks great.NXGamer video:
https://www.youtube.com/watch?v=dhIckJf6VrI
- Performance is pretty much the same. Still gets some very minor dips under 30 FPS but nothing notable.
- Native 4K (NXGamer thinks there *might* be some dynamic scaling)
- Signs of Checker Boarding Rendering. Likely half width 1920 and full height 2160
- Difference is stark compared to 1080p.
NXGamer video:
https://www.youtube.com/watch?v=dhIckJf6VrI
- Performance is pretty much the same. Still gets some very minor dips under 30 FPS but nothing notable.
- Native 4K (NXGamer thinks there *might* be some dynamic scaling)
- Signs of Checker Board Rendering. Likely half width 1920 and full height 2160. But it could also be another method being employed.
- Regardless, the difference is stark compared to 1080p.
Seems like NXGamer can't nail down exactly if it's native or CB (great either way) and confirms the performance is still about the same as before. Based on the visual graph during the video, it seems to stay in the 29.8~ FPS range during combat and city traversal.
Not locked...4k, locked 30fps, good lord.