Any chances they are using FP16? Imagine if they aren't and they could still squeeze more power to introduce more improved assets alongside the Native 4k res (if they ever plan to release a bigger patch later).
No, it's only a pro patch. I think they would need to develop with FP16 in mind, perhaps their new title. F1 used it, but I'm not sure we've seen a DF video on that, results seems to be pretty good though. I think if anything the games to look out for fp 16 this year are Ubisoft and Bethesda titles.
Tbf it's been shown by nxgamer to be cbr 4k and that's at best case scenario as it could still be using dynamic resolution too. He highlighted the stair casing effect on edges a indicative of cbr, and for all it's positive points, cbr can't compete with native 4k in reality. It's also comparing to pc on ultra settings. Pc version will naturally excel beyond the pro version.
I'm big fan of cbr as unless you're sat tight next to a screen, it does great job of mimicking 4k. Under closer scrutiny it isn't going to compete, but still is pretty good for viewing from couch on a tv
I think this title might be doing dynamic 4k, if anything, I don't think there's a lock or confirmation as to exactly what's going on however....
Viewing CBR under closer scrutiny is great for the technical knowledge, but you must still remember that usually DF/NX use 800x zoom to notice those differences under scrutiny. Nobody here plays at 800x zoom and with normal viewing distances, native and CBR are pretty much indistinguishable....
vgtech framerate comparison for patch 1.51 on amateur and pro:
https://www.youtube.com/watch?v=8grLbCSldkQ
Perhaps the pro patch might need some further optimization...
They told me that PS4 was locked 30fps on this game, but as I said it still fell below 30fps in the swamps and some of the DLC fell even further when traversing and approaching new towns/settlements....
The swamp performance on the PRO is not ideal. Pro performs well enough in other sections, but the swamp has been the achilles heel and of course cutscenes as well... I have always maintained that this game is more GPU bound than CPU and I think the evidence has this holding true.....
That video was actually pretty encouraging, in Novigrad the Pro is a locked 30 while the PS4 is dropping frames, and in fact the Pro was locked 30 in pretty much everything, apart from the two cutscenes... and Crookback Bog.
It took CDPR about 8 patches to finally get Crookback Bog running OK on PS4, so I think it's fair to say it's pretty damn optimised for PS4. Maybe they'll do a Pro pass on it at some point?
Absolutely, the place where it struggles most is in crookback bog, a GPU heavy section, also in the cutscenes. That has always been my stance on it...People talk about Novigrad, but PRO seems to be doing fine in Novigrad....
They might have to patch things to get the bog to run better on PRO, as the other sections run well...I'm pretty sure they can do something to cutscenes too...It must also be highlighted, that the sections where the PRO drops frames are the same sections where the base PS4 had issues initially.....
The load has now simply shifted more towards GPU than CPU with this patch. Those few cutscenes and Crookback bog section is very GPU-bound hence the drop in frames in those scenes, Novigrad is CPU heavy so the base PS4 is suffering more due to slower 1.6 GHz CPU compared to Pro's 2.13 GHz.
That may be it, but yes, this game is pre-dominantly GPU bound...Therefore, I think they could implement a nice performance mode at 1080p, with some best-med settings etc..If they do that and fix the bog and cutscene issues on the PRO, this patch will be good.
Most people were expecting 1440p and nothing else. This is a great patch that they deserve credit for.
Who are most people? Most people said this patch would never happen, that's what I remember. Moving forward, I always wanted CB 4k and and a 1080p unlocked/performance mode, and felt that would be the best way to do a patch for this game..So I'm not sure where you are sourcing this concensus on 1440p...Witcher at 4k with some settings dialed down was always plausible on the refreshed consoles...So I'm not sure how 1440p was ever ideal....
KageMaru said:
The better filtering and improved shadows is because of the higher resolution, not on top of it.
So just like Forza 7? Well I guess, Nxgamer agrees with that. Yet, my take on it was after seeing his video though....
Well the shadows here....
PS4
PS4 PRO
And DF seems to agree that filtering is improved on PRO, so I guess we need a more thorough take on it, but there's no doubt that higher resolution boosts detail in many scenarios. On the PS4 you could not see the laces on the guy's boots on the execution platform (elsewhere in that video), but now you can see it clearly on PRO. It may be that some sliders were improved for PRO as well. So at this point everything is not conclusive till a more thorough investigation..