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Wolfenstein: The Old Blood PC Performance thread

Everything on Ultra, CUDA streaming is greyed out (Titan X), 4XMSAA, High SSR, No texture Compression

Flat 60 the entire time.

Putting on 8XMSAA causes drops into the high 40s. I am quite surprised that the game has more GFX options then Wolf TNO. Pleasantly surprised in fact.


Seems rather similar to me.

res?
 
What you are saying sounds right, but experientially this game's 8XMSAA option was much harder on my hardware than 4XMSAA, perhaps implying that it wasn't just 8XCSAA.

Oh it could possibly be as I've only had a brief bit of time to muck about this morning before heading off to work. Doesn't help that each setting isn't labelled explicitly so it could very well be 8xMSAA but the way I mapped it out in my head (2xMSAA, 4xMSAA, 4+4 CSAA, 4+12 CSAA, 8+24 CSAA) would be a linear progression in performance cost and wouldn't peak then dip down again from the x8 to x16 setting if x8 really is 8xMSAA. The console it still available to be enabled in this right? "+com_allowConsole 1" as a target and then I'm guessing "+r_multisamples N" would be one way to find out how punishing 8xMSAA really is :p
 
I love it that they included challenge levels. You pretty much just go straight to and play the exciting parts (aka shooting) of each map and try to get high scores.

The initial stealth section wasn't as bad as people made it sound. Yeah the enemies are dumb and their linear patrol paths made it easy as hell, but it didn't take that long to get through. I've only played up to the beginning of chapter 2, though, so maybe there are more stealth sections up ahead.

Intel i5 2500 @ 4.5
GTX 680 2gb
16 gb ram
Windows 7

I just set the graphics to "high" and it's running smooth so far. MSI Afterburner wasn't working when I played so I can't confirm fps but it felt like near constant 60 to me, which the occasional hitch or two during cutscenes. I read about the 2D vector setting on previous page so I'll try that and get more accurate readings tomorrow. There is some pretty gnarly aliasing going on here and there but turning AA up to 4x caused a noticeable framerate decrease, so I've left it at 2x.
 
What frame-rate are the cut-scenes supposed to run at? Certainly not 60 fps over here. Are they locked to 30?

The cutscenes, if letterboxed, are pre-rendered (for no good reason tbh) and FMV files. These run at 30fps.

If full screen, then they are in engine real time (the opening car sequence for example). These generally look pretty great.
 
So it runs pretty much like TNO I guess?

I'm going to max out (except reflections and AA) at 2560x1600, with injected AA.

Have a GTX780 and 2500k I'll come back and report later if I have the chance more than a couple minutes.
 
didnt rage at least run at 60 fps maxed on very low end gpus?

It is an engine that scales low (at least in rage, its scaling in Wolf is much worse), but at the massive cost to mid and power users.

This is quite the turn around from all the other idtechs which scaled both high and low in a reasonable fashion given their graphical output.

For having all the game's lighting be baked and most of the game world being undynamic and static (and shader complexity being really low) the game runs rather poorly. It reminds me a bit of how Doom 3 with Sikkpin shaders run )(or skyrim shader mods). Where 70% of the game's processing time is on the post-process settings and not with the geometry or lighting.
 
I'm assuming both SLI and G-Sync remain incompatible with idTech5, yes?

The game is borderless windowed again, but I read somewhere that g-sync is desktop compatible in last drivers. SLI is a no-go.

After playing the game for an hour... yes, same as TNO, is a fucking awesome game into an incredible shitty engine. How many games can fit this description lately is worrying.
 
Does this still have little scenes with NPCs that cause strange drops in framerate (like the train sequence in TNO)?


Performance in these scenes is lower because DOF quality, subsurface scattering and models are usually higher quality than regular gameplay. Yes, there are a few of them in the new game. Early "Hot dog" scene, for example.
 
Performance in these scenes is lower because DOF quality, subsurface scattering and models are usually higher quality than regular gameplay. Yes, there are a few of them in the new game. Early "Hot dog" scene, for example.

I thought the skin and shading in that scene was really nice (self shadowing was surprisingly accurate for idtech5). The scene is also completely hilarious.
 
they're still not directly supporting triple buffering? I know that it can make the game a little bit choppy but i'll take that over Adaptive vsync every single time.
 
Question, for downloads/space does this game use textures/resources from new order if you have it installed? or does it actually require a desperate 38 gig download?
 
everything seems to run pretty steady on high with a gtx660 same as the new order. i just wish idtech would work with sli.
 
Seems like this game doesn't like AMD setup.

I have fx8320, R9 280 and 8gigs ram.
Average FPS is 50-60. When stuff is happening, FPS keeps jumping at 40-60. I'm playing on the lowest settings and is having hard time keeping fps at 60.
 
Downsampling made The New Order look so much better. Not only does it clean up jaggies but it removes blur and grain, and makes textures better. I assume it has the same effect on this game.

Here's a comparison by jim2point0

http://screenshotcomparison.com/comparison/99163

I reckon if you have a Titan X you should be able to hold 60fps with 4K DSR. Could any Titan X owner confirm?
 
Okay, so I tried the game and the performance is phenomenal.

They finally got their shit together for AMD cards this time around.

My specs: 4670K @ 4.5GHz, MSI 290 @ 1007/1350, 8 GB RAM, running the game on my secondary 1 TB HDD, 1080p/122Hz or 4K/30Hz via Seiki 39' 4K TV

All of my settings are on max and I am running fullscreen window mode for both resolutions (I might just end up playing this in 2560x1440 @ 72Hz via CRU).

I'm getting mostly 60 fps in 4K (with drops to the 40s and 50s) but I get a ton of tearing so I run it with vsync which brings the fps down to 30 (which is not ideal for a game like this).

In 1080p/122Hz the fps never drop below 60. Is there a way we can get the fps to go above 60 for those of us with higher refresh rates?
 
It runs ok on the Alienware Alpha on medium settings in borderless window, mostly 60fps with occasional drops. In fullscreen it seems more prone to such drops. AA is a big killer, even set at 2X it reduces the framerate to sub-40FPS. Experimenting with other settings, many can be maxed out with no real hit on the framerate, but honestly, I don't know what half the crap really does. Anyone have a better way to define the settings, so I can know exactly what each impacts.
 
Performance is good at 2560x1600:

-All maxed out
-Reflections off
-Subsurface Scattering off
-AA off (injected FXAA from Nvidia)

GTX 780
i5 2500k @ stock
8GB RAM

Locked at 60 FPS in gameplay, drops to 50s during non-interactive talking and stuff (when DOF kicks in and it runs detailed faces and animations), it's not a big deal since all you're doing is watching.

Guns sound better too, there's more oomph.

So far I'm impressed, plays as well or better than New Order.
 
I'd hazard a guess that it's not 8xMSAA but 8xCSAA (or EQAA for those Red fellas) so essentially 4xMSAA + 4 coverage samples. Going by that logic 16 would be 4xMSAA + 12 Coverage Sample and 32 would be 8xMSAA + 24 Coverage Samples.

Screen Space Reflections is usually a one of hit regardless if there are any reflective surfaces in the game and in Wolf TNO the performance cost was massive with them set to Ultra, where as 8xCSAA over 4xMSAA would be quite a negligible hit and only a tiny bit more VRAM used. 8xMSAA would be a massive increase in performance cost and VRAM usage that I doubt anyone has a card capable of running at a decent framerate.

There is no CSAA on Maxwell GPUs and in the absence of such the mode is just pure MSAA - 4x in case of 8x CSAA.
 
Have you tried running 3840x2160 DSR? I haven't tested The Old Blood yet, but that resolution seemed to hold 60 fps in The New Order (with multi aa disabled). Titan X user here as well.

I was just able to try The Old Blood. Seems to be 60 fps min in the starting area with 3840x2160 DSR, but the sub-pixel aliasing on thin railings in the distance (notable visual feature in the first area) seems to be quite bad. It may be necessary to add som FXAA as well.

Edit: From what I can see DSR does not seem to work in the game when running borderless windowed mode. You get ugly aliasing everywhere, but the game settings says you are running a DSR resolution. Turning back to fullscreen with the same resolution removes the aliasing. Anyone else who can confirm this?
 
Runs well on my 760 2GB and i5-3570k at medium settings with AA x4. Preformance tanks when overlooking large areas though, and pop-in is atrocious. I'm only in the area after the intro though, so it's hard to tell if these are one off issues or what.
 
just an update to my previous comment, with a gtx 660 on high it's stuttery as fuck in later levels but dropping everything to medium fixes that. 1080/60 95% of the time now. turning off vsync and forcing it through the nvidia control panel + locking the framerate to 60 in riva tuner eliminates all the stutter.

but yeah ^ i kinda hate this engine too. i love the feel of the gunplay though. weapons have never felt so good as they do in tno and tob. same with rage and doom etc etc. i just wish someone would upgrade the engine to support sli.
 
Rock solid 60 fps @ 1080p on the standard high settings option with an i5 4690, GTX 970 and 8gb ram.

I had changed a few options as well as having AA at 8x and noticed some annoying screen tear when looking left and right while staying at 60 fps. Changed it back to the standard high at 4x and was good to go.
 
I thought the skin and shading in that scene was really nice (self shadowing was surprisingly accurate for idtech5). The scene is also completely hilarious.
That was where I noticed a huge improvement in characters and lighting, even in the PS4 version. Eyes and skin look a lot better and textures are sharper too. Faster load times and fewer load screens and some AF too.
 
Using Reshade + SweetFX I prefer the look of FXAA+SMAA+Lumasharpen+a bit of CA than MSAA in this game. There are a few artifacts using MSAA.
 
You think so? I'd think that not having to decompress in RAM and then copy to VRAM would still be faster even with a fast CPU.

I'm using an i7 4770K OC'd to 4.2GHz and a GTX 770 2GB. Enabling CUDA causes large performance drops, disabling it makes things a lot more stable.
 
I did some testing in both The New Order and The Old Blood. To begin with, downsampling with DSR seems to be disabled every time you start the game if you are using borderless windowed mode (both games). The game settings show the DSR resolution, but the game seems to be running the native display resolution. Switching to fullscreen gives you downsampling again (and I think it sticks if you change back to borderless windowed in-game?).

I also played around with the graphics settings trying to get 60 fps while using a 3840 x 2160 DSR resolution. I used the Steam fps counter to measure fps. In The New Order I tested the first combat encounter in the last level (lobby area filled with enemies). In The Old Blood I tested walking around after the tram ride to the castle. My main conclusion after testing these two areas repeatedly is that screen-space reflections WILL KILL YOUR FPS if you are running 4k. Disable that setting to have a realistic chance of maintaining 60 fps in 4k.

specs: 3570k@4.6, 8 gig ram, titan x, ssd drive, windows 7
 
Weird - I've had two videos go to green screen on me and then a crash to desktop. I wonder if this is because I changed the name of the startup videos?
 
What frame-rate are the cut-scenes supposed to run at? Certainly not 60 fps over here. Are they locked to 30?

getting wierd stuttering dips During cutscenes here. Eg during the initial car drive up to the castle.

during action it is pretty much 60fps though.

290x here
 
With everything on Ultra and all sliders maxed I'm dipping down into the high 40's occasionally with a 3700k/Titan X at 2560x1440. Going to have to do some tweaking to maintain the glorious 60, but overall it looks and runs great.
 
With everything on Ultra and all sliders maxed I'm dipping down into the high 40's occasionally with a 3700k/Titan X. Going to have to do some tweaking to maintain the glorious 60, but overall it looks and runs great.

Try no MSAA, no screen-space reflections, resolution 3840 x 2160 DSR, and everything else maxed out.
 
Downsampling made The New Order look so much better. Not only does it clean up jaggies but it removes blur and grain, and makes textures better. I assume it has the same effect on this game.

Here's a comparison by jim2point0

http://screenshotcomparison.com/comparison/99163

I reckon if you have a Titan X you should be able to hold 60fps with 4K DSR. Could any Titan X owner confirm?

Wow what the hell? That's not normal, it's like you unlock a higher graphical setting when downsample.
 
1440p gsync + 970 sli

Didn't notice any tearing, but ultra/fov 90 didn't run as smooth, I turned it down to high and fov 80 and it ran better. From what I read here SLI doesn't work for the new wolf games?

What are some of you single 970/1440p users running at?
 
As someone new to PC gaming, those options in the OP are head spinning. Gonna just hope nVidia have a profile ready for me and I'll just pick that.
 
GLHF maintaining 60 in some later portions of the middle and later game.

It drops frames at 99% GPU usage @ 1080p with no MSAA (just injected SMAA).
 
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