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Wolfenstein: The Old Blood PC Performance thread

How do i get DSR 4k to work on this game? I don't see the option in Geforce Experience? Also, when playing at 1080p, is there any option to unlock FPS beyond 60?

edit: NVM, found out DSR was disabled in Nvidia control panel lol
 
How do i get DSR 4k to work on this game? I don't see the option in Geforce Experience? Also, when playing at 1080p, is there any option to unlock FPS beyond 60?

edit: NVM, found out DSR was disabled in Nvidia control panel lol

This game is locked at 60 no matter what. When unlocked above that number becomes a benny hill skit.
 
Hmm being locked at 60fps is not fine for G-sync I've always found framelimited games to stutter a bit as opposed to unlocked framerate stuff

The New Order was perfectly smooth and consistent for me using G-Sync throughout the 50 hours I've put into it.
If you like, you can unlock the frame rate in The New Order to see if the behaviour you're talking about is still apparent; toggle com_synctotime at the console.
 
GLHF maintaining 60 in some later portions of the middle and later game.

It drops frames at 99% GPU usage @ 1080p with no MSAA (just injected SMAA).

Ahhh, that is bad to hear. I only tested the two areas that I mentioned. Disabling screen-space reflections made all the difference at 4k resolution in those, but I have not had time to continue playing the game.
 
1440p gsync + 970 sli

Didn't notice any tearing, but ultra/fov 90 didn't run as smooth, I turned it down to high and fov 80 and it ran better. From what I read here SLI doesn't work for the new wolf games?

What are some of you single 970/1440p users running at?

Not only does it not work, I think it actually has a negative impact on performance, albeit a small one. I definitely got a worse frame rate on 670SLI with TNO, than I did with a single 670.

Below are images from TechPowerUp, confirming the same.

wolfenstein_1600_900zmuh5.gif
wolfenstein_1920_1080rzupf.gif
wolfenstein_2560_1600reuhd.gif


EDIT: Worth mentioning, I don't think it was enough to just simply disable SLI in the Nvidia control panel. I had to disable the actual hardware so it was as if I only had the one card. I'm pretty sure it was only when I done that, i managed to get rid of the stuttering which I had.

Though this was last year, so I don't want to say this with 100% certainty that you have to do this. I'd just try disabling SLI first, and seeing if that works.
 
Not only does it not work, I think it actually has a negative impact on performance, albeit a small one. I definitely got a worse frame rate on 670SLI with TNO, than I did with a single 670.

Below are images from TechPowerUp, confirming the same.

wolfenstein_1920_1080rzupf.gif
wolfenstein_2560_1600reuhd.gif


EDIT: Worth mentioning, I don't think it was enough to just disable SLI in the control panel. I had to disable the actual hardware so it was as if I only had the one card. I'm pretty sure it was only when I done that, i managed to get rid of the stuttering which I had.

Does your motherboard/CPU have sufficient PCI-E lanes for two PCI-E slots to operate at 16x simultaneously?
If not, and the slots are dropped to 8x when multiple GPUs are present, then you would be leaving performance on the table by not disabling the extra GPU(s). idtech 5 games munch through PCI-E bandwidth more than most games, because of the nature of the megatexture technology. If anyone has two or more GPUs, I really suggest disabling the extra cards in device manager before playing these games. You cannot use them for anything anyway.
 
Does your motherboard/CPU have sufficient PCI-E lanes for two PCI-E slots to operate at 16x simultaneously?
If not, and the slots are dropped to 8x when multiple GPUs are present, then you would be leaving performance on the table by not disabling the extra GPU(s). idtech 5 games munch through PCI-E bandwidth more than most games, because of the nature of the megatexture technology. If anyone has two or more GPUs, I really suggest disabling the extra cards in device manager before playing these games. You cannot use them for anything anyway.

Not really sure to be honest.

Last year when I played TNO, my specs were the below. I've still got the same CPU and MOBO, but I just jumped to a single 970.

Motherboard: ASUS P8P67 PRO
GPU: GTX670 2GB SLI
CPU: i5 2500k
 
Does your motherboard/CPU have sufficient PCI-E lanes for two PCI-E slots to operate at 16x simultaneously?
If not, and the slots are dropped to 8x when multiple GPUs are present, then you would be leaving performance on the table by not disabling the extra GPU(s). idtech 5 games munch through PCI-E bandwidth more than most games, because of the nature of the megatexture technology. If anyone has two or more GPUs, I really suggest disabling the extra cards in device manager before playing these games. You cannot use them for anything anyway.

Does this apply to dedicated physx cards (a 750ti in my case) as well?
 
Not really sure to be honest.

Last year when I played TNO, my specs were the below. I've still got the same CPU and MOBO, but I just jumped to a single 970.

Motherboard: ASUS P8P67 PRO
GPU: GTX670 2GB SLI
CPU: i5 2500k

Sandy Bridge supports PCI-E 2.0. That board's documents state that the two 16x slots will operate at 8x if both slots are enabled.
So with two cards enabled, each card is PCI-E 2.0 at 8x = 4 GBytes / sec. That's still a pretty good amount of bandwidth, but why not have double that if possible?
Personally with my system, I've found that the idtech 5 games perform better when I disable my second GPU and run the remaining one at PCI-E 3.0 16x (with both enabled, my system drops to PCI-E 3.0 8x). Visible texture "pop-in" was noticeably improved for me.

This is just anecdotal though. The situation might not be bandwidth related, but instead could be caused by some unwanted driver behaviour when more GPUs are present and enabled on a system level.

Does this apply to dedicated physx cards (a 750ti in my case) as well?

Well, there's no need for a PhysX card with this or any other idtech 5 game, afaik. You'd need to post your motherboard and CPU models to say any more.
 
Well, there's no need for a PhysX card with this or any other idtech 5 game, afaik. You'd need to post your motherboard and CPU models to say any more.

My motherboard is an ASrock Z77 Extreme 9. The cpu is an intel i5 3570k (@4.6).
 
Not only does it not work, I think it actually has a negative impact on performance, albeit a small one. I definitely got a worse frame rate on 670SLI with TNO, than I did with a single 670.

Below are images from TechPowerUp, confirming the same.

wolfenstein_1600_900zmuh5.gif
wolfenstein_1920_1080rzupf.gif
wolfenstein_2560_1600reuhd.gif


EDIT: Worth mentioning, I don't think it was enough to just simply disable SLI in the Nvidia control panel. I had to disable the actual hardware so it was as if I only had the one card. I'm pretty sure it was only when I done that, i managed to get rid of the stuttering which I had.

Though this was last year, so I don't want to say this with 100% certainty that you have to do this. I'd just try disabling SLI first, and seeing if that works.

i had to disable sli to stop stuttering. didn't have to completely remove the second card though, disabling it was enough. only got a couple frame gain but the stuttering completely stopped. using rivatuner to stabilize 60fps and using vsync via the nvidia control panel helped too.
 
My motherboard is an ASrock Z77 Extreme 9. The cpu is an intel i5 3570k (@4.6).

Your board features a PLX bridge chip, so as long as your main GPU is in PCI-E slot 1 or slot 5, you should be fine. It'll always run at PCI-E 3.0 16x irrespective of what else is plugged in. You should probably have the GPUs in slots 1 and 5 though to be sure.
 
Your board features a PLX bridge chip, so as long as your main GPU is in PCI-E slot 1 or slot 5, you should be fine. It'll always run at PCI-E 3.0 16x irrespective of what else is plugged in. You should probably have the GPUs in slots 1 and 5 though to be sure.

Thanks!
 
i5 2,8GHz
16GB RAM
GTX 770 2GB


High Settings @1080p, getting super stable and locked 60fps
 
Alright, so I put it on high, added medium SSR , 4x AA and god rays on Ultra. From what I can tell I'm getting a smooth 60fps throughout. However I'm still on the first level with very tight corridors, so I'll keep going and see how it is.

i5 4690k no OC, 970, 16gb ram. 1080p as I'm comfy couching.
 
Okay so
strix 970 + gsync @ 1440p runs 60 fps locked on high, but 35-45 fps on ultra

What settings are the useless fps killers?

From my own experimenting with settings MSAA, reflections, and seemingly texture compression (off) seem to impact FPS the most.

I'm on a 980 and have texture compression on, no MSAA, and reflections off and can downsample from 4K and very nearly hold a locked 60.
 
From my own experimenting with settings MSAA, reflections, and seemingly texture compression (off) seem to impact FPS the most.

I'm on a 980 and have texture compression on, no MSAA, and reflections off and can downsample from 4K and very nearly hold a locked 60.

If you have texture compression turned on, do you then activate CUDA to offset the load? Kinda new to all this.
 
If you have texture compression turned on, do you then activate CUDA to offset the load? Kinda new to all this.

The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.

Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.
 
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.

Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.

I guess the engine just isn't that well optimized. People here don't seem to approve anyway.
 
I got up to chapter 2 last night and on an i7 4770k@4.2Ghz/GTX 780/8gb ram it runs great on Ultra with a few settings knocked down to high(god rays) and medium(Screen-space reflections) and MSAAx2 @1080p. I see a few framerate drops from 60 but it's very rare and looks pretty good all things considered. Gun play feels friggin' great though and I'm glad for that.
 
Is this with screen-space reflections enabled?

Yes
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.

Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.

I will experiment with texture compression to see what it does at all.
 
Btw just a heads-up, if you're using Rivatuner to display an overlay and you're using vector 2D (which I think is needed for this game), you might get worse performance. For some reason that overlay messes with my GPU utilisation a lot.
 
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.

Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.

The compression is very storage efficient, up to a ratio of 8:1 I think. It can save you a lot of VRAM. CUDA can be used to allow the GPU to accelerate the compression process, but it does mean load on the GPU is increased. Without acceleration, the CPU will be performing the compression.
If enabling CUDA causes a performance hit, then you're probably GPU limited (at 4K on a 980, I'd say yes), and/or your GPU has weak CUDA performance (980 has excellent performance here).

So, if you're using a GPU with plenty of VRAM and memory bandwidth for your chosen resolution/settings, you might want to leave compression off. The fact that you can't see the effects of the compression in the game speaks to how useful it can be though (or how close you sit to your display =).
 
Btw just a heads-up, if you're using Rivatuner to display an overlay and you're using vector 2D (which I think is needed for this game), you might get worse performance. For some reason that overlay messes with my GPU utilisation a lot.

yeah for some weird reason when i turn the osd on the read out switches from ogl to d3d11 even though we all know idt 5 is open gl based. when i use fraps i get weird drops at certain areas too. no drops at all with no osd.
 
Ugh, OK what are the options that take a hit on the performance? When I am not looking at characters, the FPS is 60, but once I'm looking at even 1 character, it drops to 30 FPS even at Medium settings =_=
My set up is
GPU: GeForce GTX 770M
CPU: Intel Core i7-4700HQ CPU @ 2.4GHZ
Memory: 16 GB RAM
 
There a way to unlock the framerate?

Apparently there is, some console command that I didn't see, but unlocking framerate breaks the game. Basically games speed [you running, climbing etc.] is tied to your FPS and if you run game above 60 everything gets faster and faster.
 
Apparently there is, some console command that I didn't see, but unlocking framerate breaks the game. Basically games speed [you running, climbing etc.] is tied to your FPS and if you run game above 60 everything gets faster and faster.

Yeah, it's for that reason id later closed off com_synctotime in Rage.
 
Turning on texture compression seems to help me with framerate and I don't see noticeable difference in texture quality. I think that should be one of the first things to enable if struggling to maintain 60 fps, unless you have a Titan. Dropping VIRTUALTEXTURE MAX PPF to 16 also helped me (though I have no idea what it does!) and Shadow Resolution to 2048 - now I seem to be stable even when downsampling.

Is Vsync ok to enable in-game or should I be forcing it in the driver settings?

3570k/970/16GB stock.
 
We should test to see what on earth uncompressed vs compressed textures looks like.

The tool tip mentions that uncompressed uses more VRAM, but it also takes up 10-15% of the GPU utilization on my card on top of the extra 1.5-2.0 Gigs of VRAM it utilizes.

Megatextures make no sense.
 
Turning on texture compression seems to help me with framerate and I don't see noticeable difference in texture quality. I think that should be one of the first things to enable if struggling to maintain 60 fps, unless you have a Titan. Dropping VIRTUALTEXTURE MAX PPF to 16 also helped me (though I have no idea what it does!) and Shadow Resolution to 2048 - now I seem to be stable even when downsampling.

I don't think you really need to use texture compression on a 4GB card. If you don't notice the difference though, it's not going to matter.
The max PPF seems to affect how much texture pop in you might see when turning around really fast. The higher, the less you'll see but I'm not positive.
You should also be able to turn shadow resolution up on that card too.
 
Has the way DSR works changed? You used to set it per program, right? Now it seems to be a global setting and at factor 2, I cant pick any higher resolutions in The Old Blood.

Any ideas?
 
Has the way DSR works changed? You used to set it per program, right? Now it seems to be a global setting and at factor 2, I cant pick any higher resolutions in The Old Blood.

Any ideas?

make sure you have the game set to Fullscreen. WOlfenstein also has problems with non-standard resolutions. It basically only easily supports 1080p, 1440p, 1620p, etc... cleaner multiples
 
This game setting is borked somehow.
I noticed heavy fps drops today when looking at a lot of corpses. Basically when I looked from the left to right with the corpses in the middle, passing the corpses made the fps drop from 60 to around 20s.

So I went to settings to muck around, decided to turn virtualtexture lodbias back 2 notch, went back in, buttery smooth.

THEN, I went and turned it back to maximum, STILL buttery smooth this time.

Pffff.
 
Has the way DSR works changed? You used to set it per program, right? Now it seems to be a global setting and at factor 2, I cant pick any higher resolutions in The Old Blood.

Any ideas?

DSR has always worked like that. You set it globally, selecting the multiples you want, then select the resolution in game (if possible).
Wolf seems to limit you to resolutions that match your display ratio. As you cannot set your aspect ratio in this game, you will not be able to select resolutions that are unsuitable for your display.
To see a list of resolutions, use r_mode at the console, pressing TAB after the command to show the list.
 
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