As someone new to PC gaming, those options in the OP are head spinning. Gonna just hope nVidia have a profile ready for me and I'll just pick that.
Don't worry, even people that PC game a lot find them pretty off putting.
As someone new to PC gaming, those options in the OP are head spinning. Gonna just hope nVidia have a profile ready for me and I'll just pick that.
G-Sync works fine in The New Order and Idtech 5 games in general.
How do i get DSR 4k to work on this game? I don't see the option in Geforce Experience? Also, when playing at 1080p, is there any option to unlock FPS beyond 60?
edit: NVM, found out DSR was disabled in Nvidia control panel lol
Hmm being locked at 60fps is not fine for G-sync I've always found framelimited games to stutter a bit as opposed to unlocked framerate stuff
GLHF maintaining 60 in some later portions of the middle and later game.
It drops frames at 99% GPU usage @ 1080p with no MSAA (just injected SMAA).
1440p gsync + 970 sli
Didn't notice any tearing, but ultra/fov 90 didn't run as smooth, I turned it down to high and fov 80 and it ran better. From what I read here SLI doesn't work for the new wolf games?
What are some of you single 970/1440p users running at?
Not only does it not work, I think it actually has a negative impact on performance, albeit a small one. I definitely got a worse frame rate on 670SLI with TNO, than I did with a single 670.
Below are images from TechPowerUp, confirming the same.
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EDIT: Worth mentioning, I don't think it was enough to just disable SLI in the control panel. I had to disable the actual hardware so it was as if I only had the one card. I'm pretty sure it was only when I done that, i managed to get rid of the stuttering which I had.
Does your motherboard/CPU have sufficient PCI-E lanes for two PCI-E slots to operate at 16x simultaneously?
If not, and the slots are dropped to 8x when multiple GPUs are present, then you would be leaving performance on the table by not disabling the extra GPU(s). idtech 5 games munch through PCI-E bandwidth more than most games, because of the nature of the megatexture technology. If anyone has two or more GPUs, I really suggest disabling the extra cards in device manager before playing these games. You cannot use them for anything anyway.
Does your motherboard/CPU have sufficient PCI-E lanes for two PCI-E slots to operate at 16x simultaneously?
If not, and the slots are dropped to 8x when multiple GPUs are present, then you would be leaving performance on the table by not disabling the extra GPU(s). idtech 5 games munch through PCI-E bandwidth more than most games, because of the nature of the megatexture technology. If anyone has two or more GPUs, I really suggest disabling the extra cards in device manager before playing these games. You cannot use them for anything anyway.
Not really sure to be honest.
Last year when I played TNO, my specs were the below. I've still got the same CPU and MOBO, but I just jumped to a single 970.
Motherboard: ASUS P8P67 PRO
GPU: GTX670 2GB SLI
CPU: i5 2500k
Does this apply to dedicated physx cards (a 750ti in my case) as well?
Well, there's no need for a PhysX card with this or any other idtech 5 game, afaik. You'd need to post your motherboard and CPU models to say any more.
Some downsampled shots I took -
I think it looks quite good.
Not only does it not work, I think it actually has a negative impact on performance, albeit a small one. I definitely got a worse frame rate on 670SLI with TNO, than I did with a single 670.
Below are images from TechPowerUp, confirming the same.
![]()
![]()
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EDIT: Worth mentioning, I don't think it was enough to just simply disable SLI in the Nvidia control panel. I had to disable the actual hardware so it was as if I only had the one card. I'm pretty sure it was only when I done that, i managed to get rid of the stuttering which I had.
Though this was last year, so I don't want to say this with 100% certainty that you have to do this. I'd just try disabling SLI first, and seeing if that works.
how do you skip intros (logo videos on startup)?
Does this game have the horrible texture pop-in that all idTech games have?
add
+set com_skipIntroVideo 1
to the launch options
My motherboard is an ASrock Z77 Extreme 9. The cpu is an intel i5 3570k (@4.6).
Your board features a PLX bridge chip, so as long as your main GPU is in PCI-E slot 1 or slot 5, you should be fine. It'll always run at PCI-E 3.0 16x irrespective of what else is plugged in. You should probably have the GPUs in slots 1 and 5 though to be sure.
GLHF maintaining 60 in some later portions of the middle and later game.
It drops frames at 99% GPU usage @ 1080p with no MSAA (just injected SMAA).
Okay so
strix 970 + gsync @ 1440p runs 60 fps locked on high, but 35-45 fps on ultra
What settings are the useless fps killers?
From my own experimenting with settings MSAA, reflections, and seemingly texture compression (off) seem to impact FPS the most.
I'm on a 980 and have texture compression on, no MSAA, and reflections off and can downsample from 4K and very nearly hold a locked 60.
If you have texture compression turned on, do you then activate CUDA to offset the load? Kinda new to all this.
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.
Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.
As someone new to PC gaming, those options in the OP are head spinning. Gonna just hope nVidia have a profile ready for me and I'll just pick that.
Okay so
strix 970 + gsync @ 1440p runs 60 fps locked on high, but 35-45 fps on ultra
What settings are the useless fps killers?
Is this with screen-space reflections enabled?
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.
Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.
The game seemingly runs better with CUDA off too. I don't really know what purpose it serves. And I was unable to see any real visual differences between compression being on and off, it just impacted performance by 5-10 frames.
Edit: Also not an expert, half of these settings are gibberish and I have a good understanding of PC graphics settings. Just going by my own tests.
Btw just a heads-up, if you're using Rivatuner to display an overlay and you're using vector 2D (which I think is needed for this game), you might get worse performance. For some reason that overlay messes with my GPU utilisation a lot.
There a way to unlock the framerate?
Apparently there is, some console command that I didn't see, but unlocking framerate breaks the game. Basically games speed [you running, climbing etc.] is tied to your FPS and if you run game above 60 everything gets faster and faster.
Man, idtech5 is fucking awful.Yeah, it's for that reason id later closed off com_synctotime in Rage.
Turning on texture compression seems to help me with framerate and I don't see noticeable difference in texture quality. I think that should be one of the first things to enable if struggling to maintain 60 fps, unless you have a Titan. Dropping VIRTUALTEXTURE MAX PPF to 16 also helped me (though I have no idea what it does!) and Shadow Resolution to 2048 - now I seem to be stable even when downsampling.
Has the way DSR works changed? You used to set it per program, right? Now it seems to be a global setting and at factor 2, I cant pick any higher resolutions in The Old Blood.
Any ideas?
Has the way DSR works changed? You used to set it per program, right? Now it seems to be a global setting and at factor 2, I cant pick any higher resolutions in The Old Blood.
Any ideas?