KratosEnergyDrink
Member
they're less an issue than ever thanks to the wow token
but i'm speaking of a few months ago, haven't been subbed since then
Number of WoW players probably outnumbers the players of all other current MMO combined.
they're less an issue than ever thanks to the wow token
but i'm speaking of a few months ago, haven't been subbed since then
I swear there are several Asian MMOs pulling major numbers. I should check them out someday, but I suspect egregious F2P.Number of WoW players probably outnumbers the players of all other current MMO combined.
Replaced by guild halls lol. You're going to be a virtual class leaderAre barracks going to be in the new xpac? Have they said? I hope not...I hate them so much.
But just having a higher number than other MMOs shouldn't be what Blizzard is thinking. They should be thinking about why they're game is doing so poorly compared to one year ago. What they should be thinking is why they're hemorrhaging so many subscribers and how can.Number of WoW players probably outnumbers the players of all other current MMO combined.
Oh so they were not even on a yearly bases? that's even worse than I though than because clearly a company of that size should be able to have that sort of output.
The contents updates we get on FFXIV are not as huge as a WoW Expansion but at least Square-Enix's 3-4 month schedule keeps FFXIV from becoming stale in my opinion and it gives me new content to look forward to that's not over 6 months away and yeah the raiders here might be very vocal about not getting enough end game raids with these updates but I'm satisfied with my experience.
The time between the final content of an expansion and the next expansion release date was always too long. It became a glorified chat room with a subscription while I was doing chores in a game. I always wished they would just rebalance old raids for those times at the end of the expansion to give people something to do. Whenever they did reintroduce old content they would totally change the layout/art etc and it was always too much work for them and usually robbed the place of any charm the original had. Any nostalgia feels were gone. If they just scaled the mobs level and rebalanced boss abilities to whatever level you were and made the drops scale it would have been an easy stopgap when they had no other content. Or even adding hard modes to old fights would have gone a long way to curb that content drought. I subbed 365 up until WotLK. After that I started unsubbing during the dry spells and then subbing less and less. Now I have zero desire to even play this game again.
It will keep dropping. Phases die, WoW was a phase I think they will drop to like 2.5 Mil subs by end of next year.
Fair enough, but it's kind of irrelevant what you in particular want. What I said likely applies to the majority of people demanding Vanilla servers, hence why it is pointless to do them from an economic standpoint.
What these players are actually asking for whether they realize it or not, isn't 2005 WoW gameplay in 2015, but rather the feelings they got playing this revolutionary MMO when it was new and fresh. Which obviously won't happen, they'd just be playing an outdated and now clunky version of the game.
My view of it anyway.
subs will go up when the film hits.
Although, it really is time for "WoW2: The Search for More Money".
Looking at it like that it would appear cataclysm fucked it for them. Subscription numbers were steady until then.
Cata's raids sucked out of the gate. Everyone was at level cap and there were like five annoying zones you could quest in, the rest of the changes were aimed at revamping leveling zones, which didn't necessarily matter to new players because they can't appreciate the difference, and didn't appeal to veterans unless they wanted to level a new character. The dungeons weren't that great either.
Cata needed something extra and it didn't deliver. WotLK introduced new vehicle systems and UI to accompany, and added the achievement system with an overwhelming number of them to tackle. Everyone was stoked.
Lich King was also seeing WC3's entire story arc to completion, so "good job but actually this whole time there was a big metal dragon that could end the world but will only occasionally inconvenience zones while you're leveling" was a stupid direction to take the plot.
Thing is... where else do you go when all of your most iconic villains are dead and buried?
Number of WoW players probably outnumbers the players of all other current MMO combined.
I stopped playing WoW at the end of WotlK because community interaction in game was dead, even if the player count was at its highest. They kept putting in more and more antisocial systems so players can grind dailies/dungeons instead of finding ways of getting more players to interact at once on a server. Looks like they never learned their mistake.
Thing is... where else do you go when all of your most iconic villains are dead and buried?
All other current P2P MMOs, possibly. Counting F2P MMOs, or B2P like Guild Wars 2 and ESO? Absolutely not, not even close.
You're right, of course. I started in Vanilla and yes, some of the forced social interaction was inconvenient, but it's a damn MMO! If you want to play alone all of the time, then play a singleplayer game.
I went back to WoW last summer pre-WOD and it felt absolutely dead, shockingly so. That was on the fourth-most populous NA server. Things are really quite dire for Blizzard.
Thing is... where else do you go when all of your most iconic villains are dead and buried?
Will no longer share numbers.