Why does everyone think that dedicated servers are the holy grail of online gaming? P2P servers have the advantage of dynamic physical proximity, for example...
H_Prestige said:
Sony already has a great model with Warhawk. If all their games could run like that, then that would be great. But I will not start paying fees just to access online multiplayer.
Agreed. Since I'm Eastern US, and the dedicated servers are all Western US, I get about 130-160ms ping times. Thankfullly, they allow their fans to run servers. I get much better ping times, and a much better experience to the distributed and p2p (listen) servers that the fans themselves are running, because of close, physical proximity. Western Players have a ping advantage over Eastern players on the dedicated servers. It would suck if those were the ONLY servers.
Now, are these distributed, fan-run servers, that give me a much better experience, actually co-located at the fan's ISP, close to the backbone? I'm sure some are, but most of them are probably running it off their home broadband connection, and a lot of these are actually listen, and not dedicated servers.
The last couple of years has seen an arms-race of sorts with broadband providers finally competing on greater upstream capacity. 1 - 1.5mbit/sec are typical upstream speeds with DSL and Comcast these days. That's very nearly T1 capacity.
So if I'm running a Warhawk listen server (which pretty much equates to p2p that everyone hates) on my 20mbit upstream FiOS connection, how is that
worse for people on the East coast who ping 30 to me, than if they connected to the official dedicated servers 150ms away?