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Would you pay( annual fee) for dedicated servers on PSN?

SecretBonusPoint said:
No, but I'd pay a developer money for their game to incorporate Warhawk's system of letting players field 'Dedicated Severs' themselves.

I will also pay for games that feature browseable Server Lists. I like to see a bit of progress or feature matching to things I was playing 10 years ago in online gaming. Stick your fucking Matchmaking up your god damn assholes.


. x 1 million.

Fuck you MS and your shitty Matchmaking infecting PSN with that shit. Warhawk did it right.
 
Yes I guess. Dedicated servers should be standard with any big budget MP game. P2P is garbage. If I had to pay to make that happen... yeah, I'd consider it a worthwhile payment.

If only KZ2 had dedicated servers. *sigh*
 
Never!

Btw, MAG has dedicated servers. Was pleasantly surprised to see that there was little to no lag while playing Acquisition. Domination has a little lag though, but understandable since its a beta.
 
Depends.

I can think of a few scenarios where I'd pay. Sega giving Sony exclusivity to their old racing franchises with online play built into them. I'd instantly pay for PSN then. No second thoughts. When its a must have I jump on and have fun. Would I continue to pay the year after? Probably not,but again it would depend on other games that would catch my eye for online play. For the most part I don't even care for online play,I am primarily a single player gamer.
 
It's weird that Killzone 2 has server maintenance downtimes if it doesn't have dedicated servers. Is there any link stating KZ2 uses P2P?
 
OldJadedGamer said:
You'll be upset then what? You already own the system, you're stuck with whatever decision they make.

Every corporation's dream consumer right here.

And why do people keep bringing up XBL? The money you pay there sure as hell isn't going in to creating dedicated servers :lol
 
No, I already pay for my internet service and I don't feel the need to pay again if I want to play my games online.
 
The latter half of this video seems to do a pretty good job summarizing the thread.

Do most of the respondents know what a dedicated server is and how they have always been paid for in the PC community?
 
RotBot said:
It's weird that Killzone 2 has server maintenance downtimes if it doesn't have dedicated servers. Is there any link stating KZ2 uses P2P?

Try and see if you can find anything in google. I'm having trouble finding info since I'm at work.
 
I would not pay, I was previously paying for XBL Gold but decided to stop after the service wasn't really providing me with something worth paying for.
 
No.
I'll tell you what though, I'll pay $5 a year to have my save games put into an internet cloud if my console breaks. Maybe they should incorporate that into the Qore subscription.
 
Returners said:
No. I grew up from PC philosophy of not paying for online.

This, and a lot of game do have dedicated servers as it is. Its up to developers whether they want to provide them, and I think those that do should be commended for doing so.
 
AndyD said:
This, and a lot of game do have dedicated servers as it is. Its up to developers whether they want to provide them, and I think those that do should be commended for doing so.

Which ones?
 
Why does everyone think that dedicated servers are the holy grail of online gaming? P2P servers have the advantage of dynamic physical proximity, for example...
H_Prestige said:
Sony already has a great model with Warhawk. If all their games could run like that, then that would be great. But I will not start paying fees just to access online multiplayer.
Agreed. Since I'm Eastern US, and the dedicated servers are all Western US, I get about 130-160ms ping times. Thankfullly, they allow their fans to run servers. I get much better ping times, and a much better experience to the distributed and p2p (listen) servers that the fans themselves are running, because of close, physical proximity. Western Players have a ping advantage over Eastern players on the dedicated servers. It would suck if those were the ONLY servers.

Now, are these distributed, fan-run servers, that give me a much better experience, actually co-located at the fan's ISP, close to the backbone? I'm sure some are, but most of them are probably running it off their home broadband connection, and a lot of these are actually listen, and not dedicated servers.

The last couple of years has seen an arms-race of sorts with broadband providers finally competing on greater upstream capacity. 1 - 1.5mbit/sec are typical upstream speeds with DSL and Comcast these days. That's very nearly T1 capacity.

So if I'm running a Warhawk listen server (which pretty much equates to p2p that everyone hates) on my 20mbit upstream FiOS connection, how is that worse for people on the East coast who ping 30 to me, than if they connected to the official dedicated servers 150ms away?
 
H_Prestige said:
Every corporation's dream consumer right here.

I just want to know what action there is besides the "be upset". We've seen PC users "be upset" over the lack of dedicated servers in MW2 and where did that get them? They still bought the game. It's like an old movie I saw with a Mallcop chasing some kids and the Mallcop yells "STOP!!!!!!!!!!! .... or else I'll yell "Stop" again".

TheSeks said:
Fuck you MS and your shitty Matchmaking infecting PSN with that shit. Warhawk did it right.

How is it anyone's fault? No one is holding a gun to Sony's head and forcing them to copy the MS model. They are an independent company, they can do whatever they want. This sounds like the classic "look what you made me do" type of comment.
 
Never. Only would pay for one online service, and if I have to choose between 360 and PS3, 360 is going to win every time.
 
no

i play tons of games on PSN and never have lag problems. maybe one game of MW2 will have to take 20 seconds to find a new peer/whatever every 5 hours or so. i'll take a free service and wait out the 20 seconds rather then pay :P
 
No. No, I wouldn't. A dedicated server should exist for and be monitored and owned by the community. Not Sony, not MS, not Nintendo. There is more to having a dedicated server than the technical end of it.
 
OldJadedGamer said:
I just want to know what action there is besides the "be upset". We've seen PC users "be upset" over the lack of dedicated servers in MW2 and where did that get them? They still bought the game. It's like an old movie I saw with a Mallcop chasing some kids and the Mallcop yells "STOP!!!!!!!!!!! .... or else I'll yell "Stop" again".

Stop playing online? If Sony ever made so that I have to pay an annual fee for online multiplayer, I won't pay. Even if it's for a legitimate reason like universal dedicated servers, I don't want to be forced to foot the bill myself, since I'm already satisfied with the way PSN is right now and it's totally free.

I have no problem with dedicated servers. If devs want to set them up, or allow players to set them up if they want to, that's great. But I think forcing the fee on everyone who just wants to play some online multiplayer with or without dedicated servers is unfair.
 
OldJadedGamer said:
Looks like some aspects of marketing is working on people.

Do you have link to this marketing which advertises/implies dedicated servers?

No? Just shitting in another PS3 thread?
 
beast786 said:
Would you pay Annual PSN Fee for Dedicated servers for online gaming?

Since Warhawk, none of the big titles had dedicated servers( could be wrong) including KZ2.

Would you be willing to pay extra for dedicated servers on PSN?


Personally, yes yes yes yes yes. There are plenty of times when the lag makes the game unplayable. Hence to vastly improve my online experience for me it would be worth the price tag.

:lol You're funny

OldJadedGamer said:
I just want to know what action there is besides the "be upset". We've seen PC users "be upset" over the lack of dedicated servers in MW2 and where did that get them? They still bought the game.

Console sales =/ PC sales. PC sold like shit compared to what it would have if it was actually made for PC.
 
I believe that KZ 2 uses dedicated servers only to store online data about a profile. Otherwise the gaming side of it is p2p.
 
RotBot said:
Games should copy Warhawk and give you a trophy for hosting a dedicated server on your PS3 for a few hours.
I am sure a few xbox 1 games allowed you to run your machine as a host, Republic Commando did and I use to host some 4-8 player games when ever our internet was spare like at college or over the weekend in parts. I guess the live rules have changed since because no one ever allows it now :/

I seriously hope all the big brand games next year start to look into buying a few servers, if UT3 can do it, why can't gears?
 
Not a chance. I would only pay if they let me put all the save files to the cloud so I can have easy access to them on different machines, including stupid locked save files.
 
For the love of all things beautiful, no. The reason I switched to PS3 as my primary console was because of the XBL subscription. There's nothing that would convince me to pay a premium for any services on a console, especially as they're free on PC still.
 
Well, sort of.

I'd like to be able to rent a server like I can on the PC.

I can get a L4D2 server for like $9 per month.

P2P is shit for the games I like to play.
 
No. I don't play online enough to warrant getting a constant subscription, so the end result would just be me not playing online.
 
Nope. As has been said, I refuse to pay to play online and it's the primary reason I have a PS3 instead of a 360.
 
People... P2P does not equal lag. Dedicated servers don't make lag go away. Back in the day, dedicated servers were created because we were all on dial-up and we relied on game companies to provide servers because they had fat pipes. Also, processing sucked so dedicated servers worked better because they weren't bogged down with pumping out graphics.

There are definitely some benefits to dedicated servers, but don't get caught up in the lag marketing... as evidence in this thread people don't even know if KZ2 is dedicated ir not.

...and yes, P2P still requires servers.
 
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