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Would you pay( annual fee) for dedicated servers on PSN?

jedimike said:
People... P2P does not equal lag. Dedicated servers don't make lag go away. Back in the day, dedicated servers were created because we were all on dial-up and we relied on game companies to provide servers because they had fat pipes. Also, processing sucked so dedicated servers worked better because they weren't bogged down with pumping out graphics.

There are definitely some benefits to dedicated servers, but don't get caught up in the lag marketing... as evidence in this thread people don't even know if KZ2 is dedicated ir not.

...and yes, P2P still requires servers.

Well if you can find me a P2P game where I'll consistantly get a sub 50ms ping (like I do in damn near every PC multiplayer title with dedicated servers) then you may have a point.
 
I definitely wouldn't.
I'm way too damn cheap now. I just know when my Live account runs out there is no way I'll renew it. $60 is a lot of cheese.
 
Probably wouldn't pay, I already pay for one service that I'm happy with. PSN as it stands now doesn't offer enough benefit. Online on PSN already feels very bland, maybe due to the lack of mics for everyone, so making me pay for that would be a pretty bad business decision.
 
Nope. But when I see games like LittleBigPlanet being fucking P2P, its sad. I would pay some bucks for that game to become server based that's for sure.

But then again, I am not much of an online multiplayer gamer and sure don't want to pay to play online. (I also never play MMOs)

.
 
Annihilator said:
He has over 200 posts and been here longer than 60 days so he should be a member unless he lost his privilages.

I believe they increased the post-count to 300... that's when I was promoted to member.
 
Mindlog said:
The latter half of this video seems to do a pretty good job summarizing the thread.

Do most of the respondents know what a dedicated server is and how they have always been paid for in the PC community?
Apparently not, everyone acts like online gaming is a privilege, it's not, someone has to pay for it. All those servers people have been playing on in PC gaming for like 15 years were payed for by their respective communities that were willing to pay to have the best online gaming experience possible. Other people use those servers, and now feel entitled to have them for free, when there is no model in place to set up (or pay for) your own servers for console games. The OP suggests such a model, and these responses miss the point.

I would personally like the choice to pay for dedicated servers for the games I really like to play. I think it is great that some companies front the costs and offer dedicated servers for their games at no extra cost, but for less successful games I would like to have the choice to support it myself.

I think Section 8 allowed you to use your PC as a server for your console game, I don't know how well that worked, but I think that feature should be implemented for all online titles that have medium to high player counts.
 
I switched consoles to avoid paying for online.

If they did this- I'd likely give up consoles once SSFIV hit PC and stick to that +GGPO.
 
arstal said:
I switched consoles to avoid paying for online.

If they did this- I'd likely give up consoles once SSFIV hit PC and stick to that +GGPO.

You would dump the PS3 because they added a new feature that you aren't getting today in most titles, and charged for that new feature?
 
If KZ2 does in fact have dedi's (which I'm 99% sure it doesn't), then it has the worlds longest frame buffer lag. That little 1.5 seconds it takes from when you get a kill to when you hear that beep killed the MP for me.

Err, maybe the KZ2 MP kill beeps are just weighted better than other FPS games. ;) HL2 and COD kill beeps feel waaaay too light for my tastes.

a google search of my username will confirm that I'm indeed an ardent Sony fanboy, but I can't defend the KZ2 lag beep. just can't do it.
 
SecretBonusPoint said:
No, but I'd pay a developer money for their game to incorporate Warhawk's system of letting players field 'Dedicated Severs' themselves.

I will also pay for games that feature browseable Server Lists. I like to see a bit of progress or feature matching to things I was playing 10 years ago in online gaming. Stick your fucking Matchmaking up your god damn assholes.
I love this person
 
beast786 said:
Would you pay Annual PSN Fee for Dedicated servers for online gaming?

Since Warhawk, none of the big titles had dedicated servers( could be wrong) including KZ2.


868100-8_11_07_warhawk_servers_super.jpg


Would you be willing to pay extra for dedicated servers on PSN?


Personally, yes yes yes yes yes. There are plenty of times when the lag makes the game unplayable. Hence to vastly improve my online experience for me it would be worth the price tag.
No. It works really well when both players have good connections and the game isn't buggy. I can't see a problem with the servers, I wouldn't pay.

I love PSN because works really well, and I'm even more happy with it because it's free.
 
jett said:
Fuck no, and I propose this thread gets deleted before anyone at Sony gets any ideas.

No it's a perfectly good illustration on why they should not get any ideas.

And no. I would not.
 
jedimike said:
People... P2P does not equal lag. Dedicated servers don't make lag go away. Back in the day, dedicated servers were created because we were all on dial-up and we relied on game companies to provide servers because they had fat pipes. Also, processing sucked so dedicated servers worked better because they weren't bogged down with pumping out graphics.

There are definitely some benefits to dedicated servers, but don't get caught up in the lag marketing... as evidence in this thread people don't even know if KZ2 is dedicated ir not.

...and yes, P2P still requires servers.
Hope some read your post. A shitty connection will always be shitty dedicated or not but having a server as the main host instead of some dweeb on a wireless B connection in a basement is oh so much better that I don't have to curse and throw shit.
 
jedimike said:
There are definitely some benefits to dedicated servers, but don't get caught up in the lag marketing... as evidence in this thread people don't even know if KZ2 is dedicated ir not.

...and yes, P2P still requires servers.

Because there is no lag online?

Or because no one plays?
:lol
 
jedimike said:
People... P2P does not equal lag. Dedicated servers don't make lag go away. Back in the day, dedicated servers were created because we were all on dial-up and we relied on game companies to provide servers because they had fat pipes. Also, processing sucked so dedicated servers worked better because they weren't bogged down with pumping out graphics.

There are definitely some benefits to dedicated servers, but don't get caught up in the lag marketing... as evidence in this thread people don't even know if KZ2 is dedicated ir not.

...and yes, P2P still requires servers.

Posts like this are why we can't have nice things.
 
Annihilator said:
That could be. They need to update FAQ's when they do that stuff then.

Thanks. I guess I should have looked harder at the FAQ I wasn't sure how to get out of the Junior Member status. I guess I need to talk more. :D
 
Melfice7 said:
Warhawk does

And that's it. And even then it's basically just moving the hosting away from the player and on to another box.

PSN vs Live? Who gives a shit. The majority of all games on either network are running P2P with little to no customization in game types, so in the grand scheme of things I care little for the $3 p/month or whatever I was paying for Live Gold.

It's a pointless discussion. As this thread illustrates, P2P is perfectly fine for the majority of console gamers, so you'll going to continue to see devs moving farther and farther away from the dedicated server model.

Why pay to host servers when people are happy with 100+ pings and no customization? Most console gamers have no idea why the PC types like dedicated servers so much. Why it's a part of the PC gaming culture.

If companies can get away with feeding you a $2 bag of shit, you bet you ass they'll continue to do so while they look for a $1 bag of shit.
 
sangreal said:
You would dump the PS3 because they added a new feature that you aren't getting today in most titles, and charged for that new feature?

If it was that, I'd live with it, provided it wasn't mandatory.

If it was XBL no online unless you pay- bye bye consoles. (provided SSF4 hits PC)

I've never paid for an MMO either.
 
Dedicated servers for PC games aren't free. Someone is paying for it. "I'm not paying for features I get free on the PC!" means you'll let someone else pay for you.

And I probably wouldn't pay for just dedicated servers for every game, but it would be smart as hell if Sony relaunched PSN with more robust features and started charging. PSN+ or something. People think if you want online gaming on a console, you get an Xbox. Sony would be smart to try to challenge that perception. It's pretty much the only thing Microsoft has got on them, and it's a big one.

I would definitely pay for a more robust PSN.
 
sangreal said:
I've never played KZ2, but it sounds to me like he is just saying you can choose to host a server and let people join it which isn't really any more dedicated than your typical "P2P" multiplayer game that chooses the host automatically.

So what does he mean by: Are the servers dedicated or p2p and he answers dedicated?
 
Annihilator said:
So what does he mean by: Are the servers dedicated or p2p and he answers dedicated?

They answered this on twitter:
@shystie1 Both! KZ2 uses dedicated servers for match making, game handling, stat tracking and so on, and P2P for the actual combat part.

http://twitter.com/KillzoneDotCom/status/1934276652

@shystie1 In concept it's p2p (since gamelogic is distributed among peers),but a server acts as mediator. So topologically it's server-based
http://twitter.com/KillzoneDotCom/status/1936633077
 
What they need to do is at least have a few types of gametypes on DS (say 20 player DM, 20 player CTF) and all other gametypes as the usual P2P.
 
I'm torn on that. I have a great connection, and if others did as well, and there was some quality coding done then lag may not be as large of a problem.

I do enjoy Warhawk's system though. It should be implemented across the board for all first-party titles. I like selecting my room, and not having MM pick what it thinks I'd like.

Piss poor net code ruins the fuck out of games for me along with people and their shit connections. MW2 is a great example of this. Lag is present nearly ALL the time despite how you "might" not notice it, but it's there. Then you have the times where it just goes to shit totally. Then you have the MM flaws and busted party system to boot. Then I played MAG and even in Beta form, it was vastly superior to basically all other shooters out there, and it has SO much more going on in the game. I assume it's going to be $60, and that's fine with me. It's how an online only game should run. I'm happy with solid code/servers to say who cares about SP with it.

Damn... I really want to see what Zipper would be able to do now with SOCOM as I'm impressed to hell how MAG turned out. Looking at Confrontation now (which is finally running good) and playing MAG, it's painful having an idea what could have been. Hopefully Zipper is hard at work on a proper SOCOM as we speak since they are a rather large company iirc.
 
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