Marty, you almost completely sidestepped my point, just to offer a generic lecture on the challenges of hardware emulation that I'm already well aware of. I acknowledge the baseline challenges here, but what I'm talking about are massive overhead challenges that console manufacturers have brought upon themselves, heaped on top of those baselines, because they got delusions of grandeur about "owning the living room" and spending too much time trying to outmaneuver each other rather than _working together_, in the process losing total focus on the core value proposition of the product they were trying to sell. What I want is hardly unrealistic if we just stop condoning dysfunctional behavior, even applauding it in many cases.
Why should it be so beyond the realm of reality to think that a piece of hardware built with a focus on cost-efficiency and longevity shouldn't also be able to achieve enough depreciation of cost and further manufacturing efficiency after 5-6 years of iterative refinement in order to be incorporated cost effectively in the next architecture?
If Sony or MS or Nintendo make bad calls, it shouldn't be our job to cover for them, whether they did it out of spite for the customer or not.