Same for Genesis. In fact this was a de-facto possibility for virtually every cart-based system of that gen, so specifying it as a differentiating factor means nothing.
You're underestimating the Genesis's prowess in visual fidelity when ignoring games like Alien Soldier, Thunderforce IV (which, I might add, had the best soundtrack of almost any game from that generation on either system hands down, if we're talking electro-themed/hard-industrial style soundtracks....an area the SNES had a weakness in by comparison), Pulstar, Ristar, etc. They competed with the best of the SNES visually, and your statement also ignores that it's not always about technical prowess, but artistic delivery as well, and the best Genesis games could hang with the best SNES games on that merit, enough so to where sometimes the visual artistic choices made up for technical deficiencies. Take for example, Ranger-X.