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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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I just don't see them creating a 100% shared gaming library between handheld and home console despite the benefits you mentioned. Would it not potentially cripple their creativity because of the inevitable limitations between handheld and home console hardware power ? Some devs are going to want to take advantage of what can only be done with more hardware power (and in some cases, how the game is played based on whatever next idea Nintendo may come up with a new kind of controller play style) provided on a home console, whereas some games may be more suitable to playing on a handheld.
As I said before, of the Wii U games they made the only one that wouldn't work too well on the handheld is Zelda U and Xenoblade. I could see a game like Yarn Yoshi being made for the handheld and the console.
If they make the game with the console in mind they can use higher quality assets before compression on the console with maybe added effects (like with Yarn Yoshi removing all the fuzzy static and depth of field in the portable one while having it on the console)
This should result in Wii U like software but at 1080p 60fps.
Though other devs could just do a straight port if they don't care too much.
But yeah, it's an unusual spot. It could leave he handheld with no exclusives but being cheaper and portable might be all the incentive needed to sell the system.
 
At the very least, get things that fill the gaps...Nintendo systems go like 4-5 months out of the year without getting ANYTHING.

A bit of hyperbole. :) The eShops of both systems get new games every week. And especially the Wii U gets a lot of indie games that are not available on other consoles, only on PC, because of the controller.

And there was not one month this year without new Wii U retail releases. Of course 1-2 retail games per month is not enough anyway.

If NX handheld and console share the same game library the support of third parties is not that important, because Nintendo themselves could provide a steady flow of games. Enough to get enough people interested in the console (and that would bring 3party in anyway) to make it a financial success.
 
if the NX console goes on sale 3 years after the 1.8 Tflop PS4, it should be able to push out 3 Tflops while remaining within the same price envelope. The available power would make ports very cheap because they wouldn't need as much optimization.

Nintendo designers deserve the gfx bump :D
That would definitely be an interesting move, but it's both entirely outside of Nintendo's character, and it's not a good fit for their games. I think that it may be one of the better options for them, but it's also fraught with risk.

I think they'll at least guarantee handheld titles work on the console systems. But not the other way around.

My estimate is that, if the NX stuff continues for a while, you'll have "power levels" denoted for the platforms. The goal is that eventually the first console titles will run on the later handhelds at some point. The power ceiling keeps expanding in smaller incremental steps (like mobile devices have been) and you keep the entire library available.

What can make this difficult and confusing is to make these levels easily identifiable. At what "level" does NX handheld have the power of an NX console? Is it just a number to indicate the whole platform?
AKA, "NX Lv1" is the baseline (handheld), "NX Lv10" is the first console, next handheld might be "Lv 2", etc etc.
Apple went through some similar issues with iOS apps that were only compatible with certain hardware.
If they do that, they'll be cannibalizing a good number of their potential handheld sales in the West.
 
Yeah, about the software droughts, it would be really nice if they spaced things out well. They can probably do a lot with their digital store. They need to provide something new to play every other week. Coordinate with indies better about the release of their game. If nothing big releases that week release more than average VC games. If they open up their VC backlog to Wii, GCN, N64, DS, etc they can have a lot to offer fans.
Have sales and promotional deals for those games as well. Preload the next Zelda game on NX and get a few games for free or something. Get people playing, get them talking, make them feel like they are getting free stuff.
 
i don't know if it can or will. it's definitely the safest avenue to expect nintendo to pursue. the entire dedicated market is shrinking though so i'm not sure what the safe haven is meant to be.

There isn't a safe haven. That's why I'm so pessimistic in these threads about Nintendo having a hardware business to speak of beyond NX.
 
Having enough power to competently run multiplatform games is a really big necessity for Nintendo. Wii U could only manage to run games from a 7 year old console with the same visuals substantially lower performance. Any interest the "hardcore" crowd could have had in the system was gone before the thing even launched. The fact that Wii U couldn't outperform the 360/PS3 was a major missed opportunity. It was a long generation and people wanted new hardware badly- look how successfully the PS4 and One shot out of the gate. If Wii U had been powerful enough to provide the definitive versions (better visuals, higher resolutions or framerates) of the launch ports like Arkham City and Call of Duty, etc it would have been taken a lot more seriously by the gaming community. You know, instead of "lol Wii U sux it can't even run 360 games." It wouldn't have to have been PS4/One level hardware, as long as it was an improvement it would have gotten people's attention.

Wii U's utter failure with third parties is mostly because of the weak hardware. 3rd party support obviously a problem that predates the Wii U by years, but the hardware really cinched it this time. Hardcore gamers passed on the system because it was so unappealing and by extension third parties passed on it because they didn't have an audience to sell to.

NX doesn't have to be as powerful as the PS4 or Xbox One, but it has to at least be close enough to easily run games at a similar level. Otherwise, third parties and hardcore games will fuck right off in the exact same way again.
If there's no exclusive content to cultivate an audience for AAA multiplats, and nothing else beyond a few extra graphical bells and whistles to get current MS/Sony owners to change loyalties, having the "definitive version" doesn't mean much at all.
 
There isn't a safe haven. That's why I'm so pessimistic in these threads about Nintendo having a hardware business to speak of beyond NX.

well i don't think there is really anyone who'll see gen 10 except maybe sony in the traditional sense. gen 8 feels like the beginning of the end in a lot of ways. the steep decline back below gen 6 numbers is fairly terrifying.
 
NX doesn't have to be as powerful as the PS4 or Xbox One, but it has to at least be close enough to easily run games at a similar level. Otherwise, third parties and hardcore games will fuck right off in the exact same way again.

I disagree. It *HAS* to be on par or more powerful than the PS4/Xbox One otherwise the third parties will once again have an excuse to say "Nintendo NX isn't powerful enough to run our games/ports". If it's the slightest bit below the PS4/Xbox One, it's all the excuse they need to not support it. If Nintendo hasn't learned from that, then they'll have to be content with most third parties not even bothering.

The Wii U failed because it wasn't a powerful system, simple as that. It's why third parties ran and most "hardcore" players didn't bother.

If Nintendo comes out with another underpowered system(I'm talking one that is not equivalent or surpassing the PS4/Xbox One) the system is DOA. It would be ripped to shreds by most fans, press and anyone else remotely paying attention to the gaming industry.

I'd like to think Nintendo realized this and is the reason they announced the NX so quickly after a couple years of the Wii U being on the market.
 
I just don't see them creating a 100% shared gaming library between handheld and home console despite the benefits you mentioned. Would it not potentially cripple their creativity because of the inevitable limitations between handheld and home console hardware power ? Some devs are going to want to take advantage of what can only be done with more hardware power (and in some cases, how the game is played based on whatever next idea Nintendo may come up with a new kind of controller play style) provided on a home console, whereas some games may be more suitable to playing on a handheld.

You have to compromise somewhere. Why would they waste time on making exclusives and marketing the console separately, when the userbase will be much smaller anyway.

I think the hook of NX will revolve around the word social. You know like how in the past they had to find a way to implement motion controls into various franchises, or how to design a game in order to maximize the 3D depth effect. Well this time it will be about how to make games have lasting power by cultivating strong communities, just like the ones we see for Splatoon and Mario Maker, while the miiverse channel of a typical single player 10 hour campaign type of game is dead. It won't be about new input methods.
 
Exactly, how many times does this need to be covered? No offense intended but I have to wonder if the people who keep adamantly insisting on BC are actually reading the thread? How hard is it to keep an additional system hooked up if your previous library is that essential to you? I know I'll be keeping my Wii U hooked up next year if I have to.

Why would you assume that everyone asking for BC is specifically asking for hardware based BC? Even if the games are running in an emulator or use some sort of binary translation, that would still be BC.

If the shared library truly is happening, I'm not sure Nintendo can force devs to do that.
Do you guys think they'll try and provide an incentive for better ports like lower licensing costs or other benefits? Or should the fact that being cross play/buy would be very attractive for consumers combined with a bigger audience be incentive enough?
This would also kind of disentivize console exclusives, though. Even from Nintendo. I wonder if they will still be willing to do that.
I think everything they've done on Wii U outside of Zelda and Xenoblade could be done well on portable. Could they still make games like that exclusive? Should they?
Maybe they could do something like Metroid Prime/Fusion or Zelda U/Link Between Worlds in those cases with each being exclusive. Though it would make little sense to make the top down/2D games exclusives even if they are a better fit for portables

Forcing 100% library parity between the console and handheld is just a bad idea in general because it is just too limiting in a bunch of ways. It isn't just for power reasons, there are also some varieties of gameplay/features that simply don't translate well between the two form factors.

For Nintendo, I expect that they'll just release on both by default, but make things exclusive when necessary or appropriate. Third parties can do whatever, but have the incentive of a higher install base when they support both.
 
I expect Nintendo to pull the 'exclusive modes' on one or the other like with Smash, but just 1 development cycle at once instead of 2 concurrently. I cannot see 8-player Smash working on a handheld...ever. 4 player Smash barely works on 3DS.
 
well i don't think there is really anyone who'll see gen 10 except maybe sony in the traditional sense. gen 8 feels like the beginning of the end in a lot of ways. the steep decline back below gen 6 numbers is fairly terrifying.

Yep. Console manufacturers are going to have to adapt to this change in some form. Even Sony might have too if the traditional doesn't continue to work.
 
If there's no exclusive content to cultivate an audience for AAA multiplats, and nothing else beyond a few extra graphical bells and whistles to get current MS/Sony owners to change loyalties, having the "definitive version" doesn't mean much at all.

It all depends on one thing: Are there enough gamer out there that want to play Nintendo exclusive games like Mario 2D/3D, Smash, Xenoblade, Fatal Frame, Splatoon etc. but not ONLY these but third party games like Fallout, CoD, etc. too.

If the NX can provide the Nintendo games (it will for sure) and an healthy amount of Assassins Creed, Fifa & Co. in good graphics quality, the NX has a good chance to play an important role in the console market.

If Nx only has the Nintendo games it will be harder to convince people to buy it, unless Nintendo themselves provides a more diverse library. Games like Xenoblade X, Bayonetta 2, Fatal Frame, Hyrule Warriors, SMT/FE and Devil's Third marked a beginning of this trend on Wii U that hopefully expands on NX.
 
I expect Nintendo to pull the 'exclusive modes' on one or the other like with Smash, but just 1 development cycle at once instead of 2 concurrently. I cannot see 8-player Smash working on a handheld...ever. 4 player Smash barely works on 3DS.

Also, very much this. Especially with regards to local multiplayer, since that works fundamentally differently on handhelds and consoles.
 
What other console tried to position itself as an alternative? Wii was probably the first real one. Following in the foosteps of Sony and MS would be a huge mistake that Nintendo isn't likely to make anyway. That would be extremely stupid. 3rd parties would still not make any games for the system. They don't have any reason to. 3rd parties will wake up only when it's already a success and they see the NPS numbers . But since it's assumed, and rightfully, that anyone who wants to play Western IPs, buys or will buy a PS4, they will adopt a wait & see approach.
The NX needs to be a must have for kids and families or having a new wow factor if they want to do better than Gamecube or Wii U sales, not ape Sony or MS. Why buy a Nintendo when you can get a cool PS4?

The Wii was not marketed as an alternative though, at least not initially. The Wii was supposed to be a paradigm shift in the way you played games, not something that complements the HD twins. As evidenced by the sales of the Wii versus the PS360 and strong sales of core games like Zelda TP and the RE games, all kinds of consumers bought into that narrative in the beginning. However, when the core gamers that bought the system realized that the rest of the industry didn't follow and that most of the stuff relevant to their interests would be happening on PS360, they upgraded to one of those two consoles and lost interest in the Wii. Nintendo's dreadful E3 2008 didn't help either. It's only then that the Wii became a secondary or alternative machine, and most of this was on the back of consumers that are now perfectly satisfied with smartphone and tablet gaming.

As for other consoles that tried to be an alternative or companion system, Nintendo dropped the GC to an absurdly low price hoping that people would pick it up alongside their PS2. It didn't work. The Wii U's lineup also makes it an alternative of sorts, and it's the worst selling home console to date since the Dreamcast.

The "must have for kids and families" strategy is another thing that has never really worked in practice outside of the Wii generation. Nintendo has been playing this card since the mid 90s and yet;

- The N64 got steamrolled by the PS1. There were more children playing the latter despite Nintendo's attempts to appeal to kids.

- The GC got crushed by the PS2. There was probably over 5 times more children playing PS2 despite the GC's more family friendly image.

- When the Wii was selling like hot cakes in its first two years or so, most of the advertising was either neutral or aimed at young adults, not children and families.

- There's already more children playing PS4 than the family friendly Wii U.

The reality is this - in the tech industry, you don't attract kids by marketing directly to them. What you need to do is build a product that will attract teens and young adults, and the younger audience that looks up to the former will follow.
 
Also, very much this. Especially with regards to local multiplayer, since that works fundamentally differently on handhelds and consoles.

They don't have to work identically, I just expect to be able to buy one copy of Mario Kart 9 and it works on every form factor of NX that I own. Not how Smash 4 works, you have to buy two separate copies for that.

I'm for differentiation because it gives more reasons to own more than 1 NX device, but the point is I only pay full price once for the game itself.
 
Why would you assume that everyone asking for BC is specifically asking for hardware based BC? Even if the games are running in an emulator or use some sort of binary translation, that
would still be BC.

OK? Whatever, if it's hardware based it's costly and could compromise the system having a truly progressive chip set that isn't costly for reasons that have already been explained. If it's emulator based it's probably not going to be perfect and could be unstable for at least some games. Either way, technically it's a waste of time. But like I said, if they can pull it off properly, great.
 
If there's no exclusive content to cultivate an audience for AAA multiplats, and nothing else beyond a few extra graphical bells and whistles to get current MS/Sony owners to change loyalties, having the "definitive version" doesn't mean much at all.

This is what I'm thinking:

1. They need to create a platform that allows the best looking and playing version of all major multiplatform games. Madden, FIFA, COD, GTA, Battlefield, Destiny, Ass Creed... all of these games need to be on NX, and realistically, should look and play better than the PS4 version of each game. Obviously some of those games get exclusive content on PS4, and I don't think there's much Nintendo can do about that until they decide it's worth it to money hat Activision for exclusive Nintendo-themed Destiny dance DLC...

np44xAA.gif
5vIgsp4.gif


... but until that day comes, the thing needs to be built from the ground up to be powerful and third party friendly. Creating a box that launches in holiday 2016 that is slightly more powerful than PS4 for $299 or less really shouldn't be that difficult.

2. They need to continue to create great first party software. This will be the primary way they differentiate from themselves and the competition. Weird controller gimmicks are not necessary to differentiate. Great, exclusive games are.

3. New, first party IP is essential. Splatoon was a surprise hit, so here's hoping they have more confidence in releasing new IP going into the future. Look at some of the most popular genres out there, and create an exclusive game for NX with the patented Nintendo polish. That doesn't necessarily mean an "E for everyone" first person shooter featuring a colorful cast of cartoony characters. They shouldn't be scared of making some M rated games... hopefully they are aware that M rated shooters are the best selling games year in and year out. If you want to attract that audience to your console (and that audience is MASSIVE), you'll need to produce some exclusive, M-rated shooters on your platform. Good ones, too!

Bring back some old IP, while you're at it. Shocking news: SPORTS GAMES ARE FUCKING POPULAR. Bring back 1080 and Wave Race. Where are the exclusive NBA and MLB Nintendo titles? Also popular? SHOOTERS. Why not look into working with the Bond license for some Nintendo exclusive shooters? Again, one of the main goals with this gen should be to capture the MASSIVE audience out there that is playing shooters and sports titles on other consoles. Find a way to get them onto your console: one way is to create great games! Eventually, people will take notice and the status quo will change. At the very least, you'll grow the audience on your platforms for these genres of games and get the already established shooters (COD, Battlefield) and sports games (EA, 2K) on your console.

4. Moneyhat exclusives from third parties.
Nintendo did it with Platinum this gen. Sony did it with Capcom (Street Fighter V). Microsoft kinda did it with Tomb Raider. What's stopping Nintendo from funding an NX exclusive Souls title?

nV20bJ7.gif
 
This is what I'm thinking:

1. They need to create a platform that allows the best looking and playing version of all major multiplatform games. Madden, FIFA, COD, GTA, Battlefield, Destiny, Ass Creed... all of these games need to be on NX, and realistically, should look and play better than the PS4 version of each game. Obviously some of those games get exclusive content on PS4, and I don't think there's much Nintendo can do about that until they decide it's worth it to money hat Activision for exclusive Nintendo-themed Destiny dance DLC...

np44xAA.gi
5vIgsp4.gf


... but until that day comes, the thing needs to be built from the ground up to be powerful and third party friendly. Creating a box that launches in holiday 2016 that is slightly more powerful than PS4 for $299 or less really shouldn't be that difficult.

2. They need to continue to create great first party software. This will be the primary way they differentiate from themselves and the competition. Weird controller gimmicks are not necessary to differentiate. Great, exclusive games are.

3. New, first party IP is essential. Splatoon was a surprise hit, so here's hoping they have more confidence in releasing new IP going into the future. Look at some of the most popular genres out there, and create an exclusive game for NX with the patented Nintendo polish. That doesn't necessarily mean an "E for everyone" first person shooter featuring a colorful cast of cartoony characters. They shouldn't be scared of making some M rated games... hopefully they are aware that M rated shooters are the best selling games year in and year out. If you want to attract that audience to your console (and that audience is MASSIVE), you'll need to produce some exclusive, M-rated shooters on your platform. Good ones, too!

Bring back some old IP, while you're at it. Shocking news: SPORTS GAMES ARE FUCKING POPULAR. Bring back 1080 and Wave Race. Where are the exclusive NBA and MLB Nintendo titles? Also popular? SHOOTERS. Why not look into working with the Bond license for some Nintendo exclusive shooters? Again, one of the main goals with this gen should be to capture the MASSIVE audience out there that is playing shooters and sports titles on other consoles. Find a way to get them onto your console: one way is to create great games! Eventually, people will take notice and the status quo will change. At the very least, you'll grow the audience on your platforms for these genres of games and get the already established shooters (COD, Battlefield) and sports games (EA, 2K) on your console.

4. Moneyhat exclusives from third parties.
Nintendo did it with Platinum this gen. Sony did it with Capcom (Street Fighter V). Microsoft kinda did it with Tomb Raider. What's stopping Nintendo from funding an NX exclusive Souls title?

nV20b7.gif

Yup. Pretty much agree with all of this.
 
This is what I'm thinking:

1. They need to create a platform that allows the best looking and playing version of all major multiplatform games. Madden, FIFA, COD, GTA, Battlefield, Destiny, Ass Creed... all of these games need to be on NX, and realistically, should look and play better than the PS4 version of each game. Obviously some of those games get exclusive content on PS4, and I don't think there's much Nintendo can do about that until they decide it's worth it to money hat Activision for exclusive Nintendo-themed Destiny dance DLC...

np44xAA.gif
5vIgsp4.gif


... but until that day comes, the thing needs to be built from the ground up to be powerful and third party friendly. Creating a box that launches in holiday 2016 that is slightly more powerful than PS4 for $299 or less really shouldn't be that difficult.

2. They need to continue to create great first party software. This will be the primary way they differentiate from themselves and the competition. Weird controller gimmicks are not necessary to differentiate. Great, exclusive games are.

3. New, first party IP is essential. Splatoon was a surprise hit, so here's hoping they have more confidence in releasing new IP going into the future. Look at some of the most popular genres out there, and create an exclusive game for NX with the patented Nintendo polish. That doesn't necessarily mean an "E for everyone" first person shooter featuring a colorful cast of cartoony characters. They shouldn't be scared of making some M rated games... hopefully they are aware that M rated shooters are the best selling games year in and year out. If you want to attract that audience to your console (and that audience is MASSIVE), you'll need to produce some exclusive, M-rated shooters on your platform. Good ones, too!

Bring back some old IP, while you're at it. Shocking news: SPORTS GAMES ARE FUCKING POPULAR. Bring back 1080 and Wave Race. Where are the exclusive NBA and MLB Nintendo titles? Also popular? SHOOTERS. Why not look into working with the Bond license for some Nintendo exclusive shooters? Again, one of the main goals with this gen should be to capture the MASSIVE audience out there that is playing shooters and sports titles on other consoles. Find a way to get them onto your console: one way is to create great games! Eventually, people will take notice and the status quo will change. At the very least, you'll grow the audience on your platforms for these genres of games and get the already established shooters (COD, Battlefield) and sports games (EA, 2K) on your console.

4. Moneyhat exclusives from third parties.
Nintendo did it with Platinum this gen. Sony did it with Capcom (Street Fighter V). Microsoft kinda did it with Tomb Raider. What's stopping Nintendo from funding an NX exclusive Souls title?

nV20bJ7.gif

this is like the really expensive thing that nintendo can't do. maybe they can get shooters on their platform. i don't think they should block that part of the market, but they don't need to embrace it for success. they don't need to grow the part of the market that doesn't like their games to begin with.

nintendo's already moneyhatted games this gen - bayonetta 2, lego city undercover, sonic, devil's third, and fatal frame v come to mind. i don't think they should keep doing it unless they can get a partnership out of it. with platinum, it meant star fox and the wonderful 101. with koei tecmo it was another in a long line of collaborations. i'm not sure this is really the problem with nintendo's support to be honest, when they seem to be doing a rather good job of securing third-party exclusives.
 
Exactly, how many times does this need to be covered? No offense intended but I have to wonder if the people who keep adamantly insisting on BC are actually reading the thread? How hard is it to keep an additional system hooked up if your previous library is that essential to you? I know I'll be keeping my Wii U hooked up next year if I have to.

BC is obviously going to be a far bigger deal to the many many potential NX customers who didn't own a Wii U.

There is a large group of customers who would have probably liked to play a bunch of Wii U games, but found the hardware unappealing, or weren't quite convinced to the tune of $300. If you can provide these customers with a degree of BC, NX would be far more appealing.

I think switching to a more modern processor architecture is a bigger priority than providing BC, but if they can manage both, they definitely should.
 
Bleh. not sure what to say, is anyone serious about these suggestions happening or is it all just fantasy dreamland talk?

If the improbible happened and Nintendo launched this inexplicably alluring lunch-eater of a PS4 clone (conveniently ignoring the fact it has a handheld version like most people are doing) what do you think the response would be from MS and Sony? Do they just sit back and watch their market dry up? Announce they're developing all their games for Nintendo's system from now on?
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)
 
That would definitely be an interesting move, but it's both entirely outside of Nintendo's character, and it's not a good fit for their games. I think that it may be one of the better options for them, but it's also fraught with risk.

It's not going to be a PS360-era loss leader box they lose hundreds on if that's what you're insinuating, nor would that be necessary to surpass PS4 specs. The risk is there whichever way they go. Whether it's under powered relying on a gimmick, spec-ually competitive/superior, or something in between, every scenario would be sold close to cost from a HW BoM perspective. That is the one constant you've really never seen Nintendo budge on. The question is which stands the better chance of actually finding a market.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

Roo, that looks fantastic!
 
BC is obviously going to be a far bigger deal to the many many potential NX customers who didn't own a Wii U.

There is a large group of customers who would have probably liked to play a bunch of Wii U games, but found the hardware unappealing, or weren't quite convinced to the tune of $300. If you can provide these customers with a degree of BC, NX would be far more appealing.

I think switching to a more modern processor architecture is a bigger priority than providing BC, but if they can manage both, they definitely should.

instead, nintendo could use wii u games to pad out a release list. they did it with gamecube games, but gamecube was more well known than wii u.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)

You want a portable console, not a controller. Only thing is missing a screen there.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)

This has everything I want and can't think of a thing to really add to it. Good stuff.
 
instead, nintendo could use wii u games to pad out a release list. they did it with gamecube games, but gamecube was more well known than wii u.

Iwata talked about a 'nintendo-like' solution to launch software, whatever that means. Borrowing last gen Zelda probably but perhaps other ports too.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)

Great mockup! Although I expect the scrolling wheels would replace either the ZL/ZR triggers or the L/R buttons.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)
This is gonna be like one of the first results when you google image NX controller a couple months from now
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)

I just really want Nintendo to revisit the (analog?) triggers from the GameCube controller. I loved those things to hell and back.
 
@Rösti: The Dev Portal is live again: any noteworthy change to anything for registered users?
 
Roo, that looks fantastic!
Thanks :D
You want a portable console, not a controller. Only thing is missing a screen there.
I don't follow.
I'm talking about the home console version of NX which needs a controller.
They can make the handheld work as a controller similar to 3DS for Smash Wii U but it's definitely not a replacement.
This has everything I want and can't think of a thing to really add to it. Good stuff.
Thanks.
Great mockup! Although I expect the scrolling wheels would replace either the ZL/ZR triggers or the L/R buttons.

I actually thought about that but looking at my own Wii U Pro Controller, there's enough room for the wheels and they're easily reachable so I decided to keep the shoulder buttons.

This is gonna be like one of the first results when you google image NX controller a couple months from now
One of the benefits of early mockups :P

I just really want Nintendo to revisit the (analog?) triggers from the GameCube controller. I loved those things to hell and back.
I'm not really well informed on the matter but afaik, only racing games make full use of analogue triggers. Guess it wouldn't harm Nintendo to put them back on the controller but they don't seem too importart in the big scheme of things.
 
Bleh. not sure what to say, is anyone serious about these suggestions happening or is it all just fantasy dreamland talk?

If the improbible happened and Nintendo launched this inexplicably alluring lunch-eater of a PS4 clone (conveniently ignoring the fact it has a handheld versione like most people are doing) what do you think the response would be from MS and Sony? Do they just sit back and watch their market dry up? Announce they're developing all their games for Nintendo's system from now on?
Meh, anything could happen you never know with Nintendo the fact it has a handheld versión should not matter on the consolé, only Nintendo games.
They learned something with the Wii U so its hard to say what will happen or how they will react, it should not change anything unless Nintendo becomes industry leader again like with Wii though. And thats not likely.
 
Does anyone have an specific feature you would like to see in the next controller?
Personally, I hope it uses a similar design as the Wii U Pro but absorbing the best of the Wii remote, Gamepad and to some extent, Dualshock 4.
Every technology listed is super cheap nowdays so it's definitely not expensive to come up with a controller with all those features.

Here's a quick mock-up I did of *my* ideal controller. Obviously the form factor is not really important right now but you get the idea.

edit: btw, I added the wheel (rotatory) buttons Nintendo patented a few weeks ago (or months, can't remember)

I would like to see the return of the screen, I know it's not a popular opinion but I still want it to happen.
 
I'm not really well informed on the matter but afaik, only racing games make full use of analogue triggers. Guess it wouldn't harm Nintendo to put them back on the controller but they don't seem too importart in the big scheme of things.
Super Mario Sunshine also requires analogue triggers. Or a control scheme overhaul.

They are also one of my favourite features of the Gamecube controller, along with octagonal notches in the analogue stick.
 
I support this message, Nintendo that wow moment and Samus in a detailed environment oozing atmosphere would wow the shit out of me.

Whilst I'd love that, it'd have to be something so far above what we see on PS4 with say, Uncharted 4 for people to think that now they're playing with power. Diminishing returns is real.
 
The problem I see with Nintendo putting everything everywhere is that there's less reason for them to push extra visual details on console games, meaning those games that SHOULD have them won't or won't be made.
 
I just want a normal console with enough power to have multi platform games and normal gamepad(not wiimote or any tablet like controller) basically GameCube 2
 
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