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WSJ: Nintendo Begins Distributing Software Kit for NX (Console + Handheld units)

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What's acid ghost?

I think it came from one of those "why on earth are you even bothering with this ridiculous nonsense"-level-of-fake rumor posts on another forum and has survived as a joke because it's just so utterly bizarre that it's astonishing to see people making up fake rumors who don't care at all about being believed.
 
reminds me that GameCube had also pretty small memory cards for whatever reasons, which were a pain the ass to use (lol, 59 blocks) and killed some features.
 
if Nintendo can get a console out next year that is more powerful than a ps4 at a reasonable price like £250 max I think they will be in a very good position to sale to gamers as the second console.

Most people with a ps4/xb1 wont buy the Nintendo console for cross-platform games but are more likely to buy it for exclusive game and having better graphics than the other 2 can put out helps a little but price will be key.

Aside from the biggest enthusiasts, most people don't buy secondary consoles. They either stick with what they already have or jump ship if something more enticing comes along.

You always have to design a console with the intent of it being someone's primary device. Even the Wii was advertised as a revolutionary way to play games, not as a companion system that you buy alongside your PS3 or 360.
 
GC version also lacked online play, which the other versions had. I think replays too? I forget.
Only the Xbox version had online. Funny enough the GC version outsold it despite that but then Capcom skipped the system for subsequent fighter ports anyway (MVC2, 3rd Strike, etc). Another case of a 3rd party dropping GC for no real good reason.

Actually I guess the DC and PS2 versions did use Capcom's KDDI service for online in Japan.
 
There is no good user base for 3rd party game sales in Nintendo platforms which has been proved from their last two consoles and also 3rd parties wont jump easily just because NX is powerful (NX wont be powerful than PS4 because that will make NX expensive and also have small library to choose/play at launch compared to 3 years old PS4, so NX needs to be cheap to be competitive).

They could seriously produce a $300 console that can compete with PS4 hardware wise, also if they cheap out on hardware we'll just have another Wii U situation. It won't be competitive if it's weak.
 
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.

Nintendo 64 was the closest we got to them getting it inside.
 
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.

Yes please. Only the N64 had it internal IIRC, and even that was removable.

Sony proves that a top system like the PS4 can be reasonably sized and still have the PSU inside.
 
It could look leagues better but the controller. Iggggghhhhhhhuhdjdjdj.

Nintendo had a lot of misses with the GameCube and that's a major one.

Outside of fighting games and arguably FPS, what was the problem with the controller? Especially considering the GameCube was the only system with a legit wireless option.

Beyond Good & Evil, Splinter Cell, XIII, Prince of Persia, i-Ninja, Sphinx and the Cursed Mummy, the Harry Potter's, Viewtiful Joe series, Resident Evil 4, Midway Arcade Treasures, SSX series, X-Men series, Harvest Moon, Killer 7, NBA Street, Alien Hominid, Tak series, Puyo Pop Fever, etc., etc.
 
sörine;182080139 said:
Only the Xbox version had online. Funny enough the GC version outsold it despite that but then Capcom skipped the system for subsequent fighter ports anyway (MVC2, 3rd Strike, etc). Another case of a 3rd party dropping GC for no real good reason.

Actually I guess the DC and PS2 versions did use Capcom's KDDI service for online in Japan.

If I recall correctly the only good console version of MvC2 was the one on DreamCast.

I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.

Nintendo 64 was the closest we got to them getting it inside.

Personally I prefer the brick, it's easier to deal with 110v-220v shenaningans.
 
With all the new API reducing the CPU overhead and boosting game performance by double, What can prevent the NX to be equivalent to the X1/PS4 or even surpass them? Nintendo would literally have to reuse the same hardware on the Wii U but using a ARM processor instead with a bit more ram. The NX would be like a New Wii U and would probably go nowhere with AAA publishers.
 
No, it really REALLY didn't. PowerPC was already long dead in the consumer electronics industry by the time Nintendo would have even considered it. Unless you're talking about the network server industry, and even then, the POWER architecture used there isn't the same as PowerPC.
Wii U was the industry leader in terms of hardware components amongst home consoles for one year, until PS4&XBO released.

Guess it depends on how you read into the phrase, "industry leading chips."
 
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.

Nintendo 64 was the closest we got to them getting it inside.

I have nothing against power bricks, surely they're more of a convenience if there console gets damaged? Replacing a power brick is cheaper than an internal PSU.
 
Internal power supplies are nice, but they cost more and cause more heat to the unit which also increases component costs.
 
Outside of fighting games and arguably FPS, what was the problem with the controller? Especially considering the GameCube was the only system with a legit wireless option.

Beyond Good & Evil, Splinter Cell, XIII, Prince of Persia, i-Ninja, Sphinx and the Cursed Mummy, the Harry Potter's, Viewtiful Joe series, Resident Evil 4, Midway Arcade Treasures, SSX series, X-Men series, Harvest Moon, Killer 7, NBA Street, Alien Hominid, Tak series, Puyo Pop Fever, etc., etc.

Not having enough buttons, a d pad the size of a lucky charm marshmallow, a nipple second stick and weirdly shaped face button.
 
Yeah it was, one game sold with a PS4 made it profitable at launch



Also we know the hardware itself was profitable by May of the launch year at the latest

You and Pdot can keep shifting those goal posts.

The ps4 was sold at a per-unit loss at launch. What it was sold with or what it sold for half a year later are irrelevant.
 
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.

There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.

AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?

GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.

I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".

tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.

Best post I've read today.
 
There is this to consider:



There would be a difference in performance of an ARM chip in a phone/tablet compared to that of one in a console.

Is it really that simple? As far as I know, cpu microarchitectures are only modular to a certain degree. You can, for example, create a somewhat scaled down x86 core suited for ultraportable notebooks and things like the Surface, but an x86 cpu for smartphones is out of the question (which is why neither Intel nor AMD ever managed to make any inroads into that market - ARM is just more efficient on that level). And there's probably also a limit to how much you can actually scale up an ARM cpu. Sure, it would be cool if Nintendo could somehow put a supercharged multicore ARM cpu in the stationary part of NX and use a scaled down version in the handheld. I'm not sure whether this is actually possible though.
 
You and Pdot can keep shifting those goal posts.

The ps4 was sold at a per-unit loss at launch. What it was sold with or what it sold for half a year later are irrelevant.

Stop acting like a little child.

Original post was that the Playstation 4 is a big money sink, which is just not true.

Playstation 4 business was profitable from day one and improved in less than 6 months with the console itself being sold at a profit.
Also visible on the operating profit of the Gaming Division.

The narration of the Playstation 4 as money sink is just plain wrong.
 
Hardware wasn't an issue with the Gamecube yet it missed out on some of the biggest third party titles of that gen. Hardware is irrelevant. Nintendo has to prove that their is an audience for their platform outside of Nintendo and family friendly games. A new GPU is not going to minimize the investment risk for third parties.
Playstation 2 was too big and popular after PS1, it swallowed everything, DC was killed off and GC and Xbox both missed out on some of the biggest third party titles of that gen simply because PS2 was too big. I don't think it's fair to use that generation as an example of how a powerful Nintendo core gaming console would do today.
 
Playstation 2 was too big and popular after PS1, it swallowed everything, DC was killed off and GC and Xbox both missed out on some of the biggest third party titles of that gen simply because PS2 was too big. I don't think it's fair to use that generation as an example of how a powerful Nintendo core gaming console would do today.
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.
 
Is it really that simple? As far as I know, cpu microarchitectures are only modular to a certain degree. You can, for example, create a somewhat scaled down x86 core suited for ultraportable notebooks and things like the Surface, but an x86 cpu for smartphones is out of the question (which is why neither Intel nor AMD ever managed to make any inroads into that market - ARM is just more efficient on that level). And there's probably also a limit to how much you can actually scale up an ARM cpu. Sure, it would be cool if Nintendo could somehow put a supercharged multicore ARM cpu in the stationary part of NX and use a scaled down version in the handheld. I'm not sure whether this is actually possible though.

There are ARM cores that outperform the Jaguars in current consoles.

Stop acting like a little child.

Original post was that the Playstation 4 is a big money sink, which is just not true.

Playstation 4 business was profitable from day one and improved in less than 6 months with the console itself being sold at a profit.
Also visible on the operating profit of the Gaming Division.

The narration of the Playstation 4 as money sink is just plain wrong.

But I didn't say that. I said it wasn't a 2-300 dollar money sink (like their previous console) despite the per unit loss at launch. The original assertion was that the ps4 was sold for a profit at launch and that simply wasn't true. Reading comprehension my friend :)
 
Isn't ARM still miles behind on performance compared to x86? Of course it's a given that Nintendo is going to go with ARM for their next handheld (or whatever the handheld part of NX is going to be) and it also makes sense to use similar architectures in all NX devices. But is ARM at a point where it is able to provide the necessary performance for a stationary console? Last thing I've read is that, although the low power x86 cores such as Jaguar, Atom, etc. are pretty sucky compared to regular x86 cores, they're still in a totally different league compared to current ARM cores (kind of in the middle between the big x86 cores and ARM cores, also with regards to power consumption).

Top of the line ARM chips like in the latest iPhone give Atom a run for their money and beat them in single threaded performance (@ same clocks). And that's a mobile chip, ARM can be deployed with higher power envelope like the one you expect from a console.
 
But I didn't say that. I said it wasn't a 2-300 dollar money sink (like their previous console) despite the per unit loss at launch. The original assertion was that the ps4 was sold for a profit at launch and that simply wasn't true. Reading comprehension my friend :)

Yes, and? You can't just change the goalposts and then claim other people are wrong. Also asspulling "original assetion", holy fuck.

The "original assetion" aka the post you quoted was also:

The PS4 has been profitable since the day it launched.

These consoles were designed completely different than last gen. They were built using cheaper parts for the purpose of making cash faster and earlier in the generation so they can refresh hardware faster. Also X86 architecture to ensure backwards compatibility.

Every single sign points to a 5 or 6 year gen.

Come on, try harder.
 
What Nintendo needs is *gets ridiculously mile-long list* ahem...

Strictly software ATM:

1. More IP partnerships. Specifically making more 3rd-party IPs into near 1st-party, as in reliable exclusives that won't just jump ship at the first opportunity. Examples; Sonic, Bayonetta, Bomberman, etc.

2. New studios. Form new ones, preferably based on groups of common background, especially from their golden era. Playtonic would've been perfect. ND Cube is the right idea, it's just a shame at the moment they're on the party hamster wheel.

3. Save studios instead of seeing them go belly up. Perfect examples; Cing, Eurocom, Hudson (ND Cube is them but still, would've came with the IPs).

4. New major franchises by creators of IPs very near to them. I've said all the time that Nintendo should get Hirokazu Yasuhara, Naoto Ohshima, and Yuji Naka on a Sonic successor. And again, Playtonic with Yooka-Laylee is another.

5. Try getting definitive versions and retail-exclusives of perfect games for them; again, YOOKA-LAYLEE! :P I've thought about them publishing a retail release of an NX version, complete with amiibo support featuring DK and Diddy. Like Ninja Gaiden 3: Razor's Edge, it won't kill the other versions, but it'll be the main highlight. Sonic also failing exclusivity, but you can do both; definitive versions of multiplat Sonic games, and major exclusive entries, you get the idea. :P

6. Get as many JRPGs on the NX as humanly possible, thanks. :P

It's sad that Nintendo let slip so many obvious ideas that were in the palm of their hands. Nintendo doesn't really need to create their own GTA or whatever, just serve more of what people love about them IMO.
 
^ I would add a better balance between their usual kid-friendly characters and IPs that skew towards an older audience. Barring another popular novelty like the Wiimote, Nintendo won't get very far if all they have to offer is their usual stable of cereal mascots, decent ports of current-gen multiplats and JRPGs, even if the NX gets everything else right.
 
When you narrow down the audience of a Nintendo console to the companies base supporters, they have singular tastes and will only support a few genres.

To this day, games like Rayman and Shovel Knight will perform better on Nintendo devices than competitors with far bigger install bases, where as monster AAA games like Assassin's Creed and Call of Duty don't sell at all.

If you want a meaningful variety of multiplatform titles, you need a meaningful variety of gamers to buy your system. You're not going to appeal to them by selling them games they can play on their PC's or PS4's, you need an exclusive base that attracts them.
 
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
 
Top of the line ARM chips like in the latest iPhone give Atom a run for their money and beat them in single threaded performance (@ same clocks). And that's a mobile chip, ARM can be deployed with higher power envelope like the one you expect from a console.

what are the downsides if Nintendo went this route?
 
Is it really that simple? As far as I know, cpu microarchitectures are only modular to a certain degree. You can, for example, create a somewhat scaled down x86 core suited for ultraportable notebooks and things like the Surface, but an x86 cpu for smartphones is out of the question (which is why neither Intel nor AMD ever managed to make any inroads into that market - ARM is just more efficient on that level). And there's probably also a limit to how much you can actually scale up an ARM cpu. Sure, it would be cool if Nintendo could somehow put a supercharged multicore ARM cpu in the stationary part of NX and use a scaled down version in the handheld. I'm not sure whether this is actually possible though.

Bear in mind they will probably be getting a chip that is somewhat customized specifically to their requirement, it won't just be something off the shelf. It's just going to be a case of balancing capability with cost. The fastest ARM chips are more than capable for a top end console.
 
One obvious thing the NEED to do is launch with a Nintendo Skylanders/Disney Infinity type toys to life game.

Amiibos are huge, and there's tons of people who own a bunch who'd jump at a game that actually made worthwhile use of them. That would help a lot of Nintendo fans jump on board at launch for sure. Especially alongside the new Zelda and some other good core launch titles.
 
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.

would still fail just because it is still a Nintendo product

just copying the trend does not mean X1/PS4 owners will jump to purchase Nintendo hardware for Retro's version of Destiny/Halo/Titanfall
 
Yes, and? You can't just change the goalposts and then claim other people are wrong. Also asspulling "original assetion", holy fuck.

The "original assetion" aka the post you quoted was also:



Come on, try harder.

Yeah, the original assertion was that the PS4 was profitable from day 1.

He said it wasn't.

One person said it was 6 months later and the other said it was if someonr bought a game with it.

Both of which are different ways of saying "The PS4 wasn't profitable by itself from day 1."

Which is what he said.
 
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
If Nintendo were smart, they would actually try and get the next Titanfall and Destiny sequels on the NX.
 
One obvious thing the NEED to do is launch with a Nintendo Skylanders/Disney Infinity type toys to life game.

Amiibos are huge, and there's tons of people who own a bunch who'd jump at a game that actually made worthwhile use of them. That would help a lot of Nintendo fans jump on board at launch for sure. Especially alongside the new Zelda and some other good core launch titles.
I agree, they need to cash in with an Amiibo specific game before it's too late and people lose interst in those figures.
They don't have an unlimited pool of characters too, I'll be interesting to see what they'll release next, maybe new Zelda figures for the next 3D game.
 
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