James Scott
Banned
Haunted cruise ship simulator with an Eminem commercialWhat's acid ghost?
Haunted cruise ship simulator with an Eminem commercialWhat's acid ghost?
Where did we first hear about this?Haunted cruise ship simulator with an Eminem commercial
What's acid ghost?
The best rumor people fell for ever.Haunted cruise ship simulator with an Eminem commercial
Where did we first hear about this?
It's not real. Not sure why people think this. It's also super oldWhere did we first hear about this?
if Nintendo can get a console out next year that is more powerful than a ps4 at a reasonable price like £250 max I think they will be in a very good position to sale to gamers as the second console.
Most people with a ps4/xb1 wont buy the Nintendo console for cross-platform games but are more likely to buy it for exclusive game and having better graphics than the other 2 can put out helps a little but price will be key.
You know, going by Wikipedia:
Wii = 1,537 games
360 = 1,162 games
PS3 = 1,026 games
Obviously most of those aren't things people care about, but hey.
Only the Xbox version had online. Funny enough the GC version outsold it despite that but then Capcom skipped the system for subsequent fighter ports anyway (MVC2, 3rd Strike, etc). Another case of a 3rd party dropping GC for no real good reason.GC version also lacked online play, which the other versions had. I think replays too? I forget.
There is no good user base for 3rd party game sales in Nintendo platforms which has been proved from their last two consoles and also 3rd parties wont jump easily just because NX is powerful (NX wont be powerful than PS4 because that will make NX expensive and also have small library to choose/play at launch compared to 3 years old PS4, so NX needs to be cheap to be competitive).
It could look leagues better but the controller. Iggggghhhhhhhuhdjdjdj.
Nintendo had a lot of misses with the GameCube and that's a major one.
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.
It could look leagues better but the controller. Iggggghhhhhhhuhdjdjdj.
Nintendo had a lot of misses with the GameCube and that's a major one.
sörine;182080139 said:Only the Xbox version had online. Funny enough the GC version outsold it despite that but then Capcom skipped the system for subsequent fighter ports anyway (MVC2, 3rd Strike, etc). Another case of a 3rd party dropping GC for no real good reason.
Actually I guess the DC and PS2 versions did use Capcom's KDDI service for online in Japan.
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.
Nintendo 64 was the closest we got to them getting it inside.
Wii U was the industry leader in terms of hardware components amongst home consoles for one year, until PS4&XBO released.No, it really REALLY didn't. PowerPC was already long dead in the consumer electronics industry by the time Nintendo would have even considered it. Unless you're talking about the network server industry, and even then, the POWER architecture used there isn't the same as PowerPC.
I want the first Nintendo console without a brick AC adapter...put it inside like ps1, ps2, ps2 slim version 2, ps3, and ps4.
Nintendo 64 was the closest we got to them getting it inside.
Wii U was the industry leader in terms of hardware components amongst home consoles for one year, until PS4&XBO released.
Guess it depends on how you read into the phrase, "industry leading chips."
Outside of fighting games and arguably FPS, what was the problem with the controller? Especially considering the GameCube was the only system with a legit wireless option.
Beyond Good & Evil, Splinter Cell, XIII, Prince of Persia, i-Ninja, Sphinx and the Cursed Mummy, the Harry Potter's, Viewtiful Joe series, Resident Evil 4, Midway Arcade Treasures, SSX series, X-Men series, Harvest Moon, Killer 7, NBA Street, Alien Hominid, Tak series, Puyo Pop Fever, etc., etc.
Nope. Sorry can't co-sign on that one.It's the best controller of all time, but yeah, forcing games onto it that weren't designed for it didn't always play out.
If I recall correctly the only good console version of MvC2 was the one on DreamCast.
It's the best controller of all time, but yeah, forcing games onto it that weren't designed for it didn't always play out.
Yeah it was, one game sold with a PS4 made it profitable at launch
Also we know the hardware itself was profitable by May of the launch year at the latest
Well I think we, people who actually buy Nintendo systems and actually want 3rd party support, should , at least, start to buy the good ports. I think the mass effect 3, deus ex and most wanted U are AMAZING ports and I saw a lot of people saying "meh old game, can play anywehere else" or " people already played this six months ago" and when I asked: "Did YOU play?" i got "No but I can play anywhere else" A LOT.
There is some kind of stigma in this realm. If the game is not perfect, the better version and launches at the same time the onther versions I feel like most people, even if they want the game, will not buy it at launch and just wait to buy it used or cheap. The hype factor with 3rd party games on Nintendo is not cultivated because we always get screwed. There is always a catch. And doesn't help we are in a generation where there are videos of comparisons everywhere. I mean Darksiders 2 have problems across all the plataforms but I just know the Wii U version is choppier some points, have less light effect in some places and less trees because I saw a video. When I actually played the game it didn't affect my overall experience. Splinter Cell : Blacklist is INCREDBLE as game, but on Wii U have a lot of long loads and framerate problems. The loads are only when you enter the game and when you enter or leave a level. Between this no loadings. And I don't think the framerate problems are too bad and Wii U versions have vertical sync.
AC have good versions and we got them at launch but it was not enough. And I don't think this is beacause the public wasn't there, but because every game news site was pointing out how textures were muddier on Wii U or how buggier this version was. The marketing for Wii U in general was always negative. How do you expect people buy the games this way?
GameCube was a on par console? No. People think a lot about the tech part but forgot the time. At that time DVD Movies were a huge deal. Launch a game console without a DVD was like launching a game console without netflix today. And even though this should not affect the gamming side, it affect the marketing. "GameCube will be the only console not compatible with DVD movies". Even if the the gamer don't plan to watch dvd movies on it, when he went to the store to choose between the consoles this was something he considered.
I agree with something someone in this thread said about Nintendo always being weird with choices. After the SNES, we never had a console on par feature-wise with Sony and Microsoft. And I think the marketing of knowing you made the better choice is very important for the consumer. As a Nintendo fanatic, I always hope to be screwed by something at some point. I never, once, after the SNES era, could defend a Nintendo console as the best console and, to be able to do this, is what drives the hype for buying. Why Nintendo games always sell better? Because the buyer can defend them as amazing games, amazing versions, amazing experiences you can't find anywhere else. So is money well expent. But how can you convince someone to buy a console when the most visible and most talked things about it are it's flaws? "It doesn't play CD's" , "Cartridges are expensive", "There are no online games"," It doesn't play DVD's", "3rd party are jumping the ship", "It's a weak machine", "2 gamecubes ducktaped together", "Motion game is a bad gimmick", "The name sux", "Too expansive", "no 3rd party support","no games".
tl;dr: So I think the most challenging thing Nintendo must face is to create a product people will actually believe in. People will buy thinking they made the best choice. If someone question you for buying NX you can answer by its obvious qualities and not do what we all do today with Nintendo wich is justify the flaws.
There is this to consider:
There would be a difference in performance of an ARM chip in a phone/tablet compared to that of one in a console.
You and Pdot can keep shifting those goal posts.
The ps4 was sold at a per-unit loss at launch. What it was sold with or what it sold for half a year later are irrelevant.
Playstation 2 was too big and popular after PS1, it swallowed everything, DC was killed off and GC and Xbox both missed out on some of the biggest third party titles of that gen simply because PS2 was too big. I don't think it's fair to use that generation as an example of how a powerful Nintendo core gaming console would do today.Hardware wasn't an issue with the Gamecube yet it missed out on some of the biggest third party titles of that gen. Hardware is irrelevant. Nintendo has to prove that their is an audience for their platform outside of Nintendo and family friendly games. A new GPU is not going to minimize the investment risk for third parties.
Both the ps2 and Xbox got titles that the GC didn't, even though the Xbox wasnt a huge success. I think it's fair to compare. Hell, even a Wii u and ps3/360 comparison is fair. Nintendo has a lot to do with relations if they ever want to succeed in having good third party support ever again. This has been going since the N64 days. It's a mess.Playstation 2 was too big and popular after PS1, it swallowed everything, DC was killed off and GC and Xbox both missed out on some of the biggest third party titles of that gen simply because PS2 was too big. I don't think it's fair to use that generation as an example of how a powerful Nintendo core gaming console would do today.
Is it really that simple? As far as I know, cpu microarchitectures are only modular to a certain degree. You can, for example, create a somewhat scaled down x86 core suited for ultraportable notebooks and things like the Surface, but an x86 cpu for smartphones is out of the question (which is why neither Intel nor AMD ever managed to make any inroads into that market - ARM is just more efficient on that level). And there's probably also a limit to how much you can actually scale up an ARM cpu. Sure, it would be cool if Nintendo could somehow put a supercharged multicore ARM cpu in the stationary part of NX and use a scaled down version in the handheld. I'm not sure whether this is actually possible though.
Stop acting like a little child.
Original post was that the Playstation 4 is a big money sink, which is just not true.
Playstation 4 business was profitable from day one and improved in less than 6 months with the console itself being sold at a profit.
Also visible on the operating profit of the Gaming Division.
The narration of the Playstation 4 as money sink is just plain wrong.
Isn't ARM still miles behind on performance compared to x86? Of course it's a given that Nintendo is going to go with ARM for their next handheld (or whatever the handheld part of NX is going to be) and it also makes sense to use similar architectures in all NX devices. But is ARM at a point where it is able to provide the necessary performance for a stationary console? Last thing I've read is that, although the low power x86 cores such as Jaguar, Atom, etc. are pretty sucky compared to regular x86 cores, they're still in a totally different league compared to current ARM cores (kind of in the middle between the big x86 cores and ARM cores, also with regards to power consumption).
But I didn't say that. I said it wasn't a 2-300 dollar money sink (like their previous console) despite the per unit loss at launch. The original assertion was that the ps4 was sold for a profit at launch and that simply wasn't true. Reading comprehension my friend![]()
The PS4 has been profitable since the day it launched.
These consoles were designed completely different than last gen. They were built using cheaper parts for the purpose of making cash faster and earlier in the generation so they can refresh hardware faster. Also X86 architecture to ensure backwards compatibility.
Every single sign points to a 5 or 6 year gen.
Top of the line ARM chips like in the latest iPhone give Atom a run for their money and beat them in single threaded performance (@ same clocks). And that's a mobile chip, ARM can be deployed with higher power envelope like the one you expect from a console.
Is it really that simple? As far as I know, cpu microarchitectures are only modular to a certain degree. You can, for example, create a somewhat scaled down x86 core suited for ultraportable notebooks and things like the Surface, but an x86 cpu for smartphones is out of the question (which is why neither Intel nor AMD ever managed to make any inroads into that market - ARM is just more efficient on that level). And there's probably also a limit to how much you can actually scale up an ARM cpu. Sure, it would be cool if Nintendo could somehow put a supercharged multicore ARM cpu in the stationary part of NX and use a scaled down version in the handheld. I'm not sure whether this is actually possible though.
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
Yes, and? You can't just change the goalposts and then claim other people are wrong. Also asspulling "original assetion", holy fuck.
The "original assetion" aka the post you quoted was also:
Come on, try harder.
If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
Yeah, the original assertion was that the PS4 was profitable from day 1.
I see Splatoon as their version of this kind of game.
If Nintendo were smart, they would actually try and get the next Titanfall and Destiny sequels on the NX.If Nintendo was smart, they'd have Retro on a massive online FPS akin to Titanfall or Destiny and pour hundreds of millions into marketing.
I agree, they need to cash in with an Amiibo specific game before it's too late and people lose interst in those figures.One obvious thing the NEED to do is launch with a Nintendo Skylanders/Disney Infinity type toys to life game.
Amiibos are huge, and there's tons of people who own a bunch who'd jump at a game that actually made worthwhile use of them. That would help a lot of Nintendo fans jump on board at launch for sure. Especially alongside the new Zelda and some other good core launch titles.